Transcripción de documentos
Precautions
● Do not expose the plug-in board to direct sunlight,
excessive humidity, high temperatures, excessive dust
or strong vibrations.
● Before handling the plug-in board, be sure to touch a
metal surface to discharge any static electricity which
may be in your body.
● When holding the plug-in board, do not touch the inside
area of the circuit board or apply excessive pressure to
the board, and be sure to protect the board from contact
with water or other liquids.
● Before installing the plug-in board onto a tone generator/sound card, unplug the power connector of your
computer.
● Before connecting the computer to other devices, turn
off the power switches of all devices.
● Yamaha is not responsible for loss of data through computer malfunctions or operator actions.
● The plug-in board contains no user-serviceable parts, so
never touch the inside area of the circuit board or
tamper with the electronic circuitry in any way. Doing
so may result in electrical shock or damage to the plugin board.
YAMAHA CANNOT BE HELD RESPONSIBLE
FOR DAMAGE CAUSED BY IMPROPER
CARE AND USE OF THE PLUG-IN BOARD.
* The company names and product names in this Owner’s Manual are the trademarks or registered
trademarks of their respective companies.
* The screens as illustrated in this owner’s manual are for instructional purposes only, and may
appear somewhat different from the ones of your instrument.
FCC INFORMATION (U.S.A.)
1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT!
This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications
not expressly approved by Yamaha may void your authority, granted by the FCC, to use the product.
2. IMPORTANT: When connecting this product to accessories and/or another product use only high quality shielded cables.
Cable/s supplied with this product MUST be used. Follow all installation instructions. Failure to follow instructions could void
your FCC authorization to use this product in the USA.
3. NOTE: This product has been tested and found to comply with the requirements listed in FCC Regulations, Part 15 for Class
”B” digital devices. Compliance with these requirements provides a reasonable level of assurance that your use of this product
in a residential environment will not result in harmful interference with other electronic devices. This equipment generates/uses
radio frequencies and, if not installed and used according to the instructions found in the users manual, may cause interference
harmful to the operation of other electronic devices. Compliance with FCC regulations does not guarantee that interference will
not occur in all installations. If this product is found to be the source of interference, which can be determined by turning the unit
”OFF” and ”ON”, please try to eliminate the problem by using one of the following measures:
Relocate either this product or the device that is being affected by the interference.
Utilize power outlets that are on different branch (circuit breaker or fuse) circuits or install AC line filter/s.
In the case of radio or TV interference, relocate/reorient the antenna. If the antenna lead-in is 300 ohm ribbon lead, change the
lead-in to co-axial type cable.
If these corrective measures do not produce satisfactory results, please contact the local retailer authorized to distribute this
type of product. If you can not locate the appropriate, please contact Yamaha Corporation of America, Electronic Service Division, 6600 Orangethorpe Ave, Buena Park, CA 90620
* This applies only to products distributed by YAMAHA CORPORATION OF AMERICA.
CANADA
This Class B digital apparatus complies with Canadian ICES-003.
Cet appareil numérique de la classe B est conforme à la norme NMB-003 du Canada.
• This applies only to products distributed by Yamaha Canada Music Ltd.
• Ceci ne s’applique qu’aux produits distribués par Yamaha Canada Musique Ltée.
2
Congratulations and thank you for purchasing the Yamaha PLG150-DX Advanced DX/TX Plugin Board!
The PLG150-DX features the same 6-operator FM tone generation system that powered the
famous DX-series synthesizers. The PLG150-DX can be installed to and integrated with instruments of the Modular Synthesis Plug-in System (such as the CS6x, CS6R, S80, etc.) It can
also be used seamlessly with the MU128 Tone Generator (as well as other MU-series instruments and the SW1000XG PCI Audio/MIDI Board). Once it’s installed, the PLG150-DX puts
the dynamic and flexible sound of FM synthesis right at your fingertips, with a total 912 DXseries voices.
The settings and parameters of the PLG150-DX can also be conveniently edited via MIDI with a
Windows PC computer by using the DX Easy Editor and DX Simulator software modules
(included in the XGworks Music Sequencer software).
To install your PLG150-DX correctly and to ensure full enjoyment of its sophisticated functions,
be sure to read this manual very carefully. When finished, keep the manual in a secure and
convenient place for future reference.
Table of Contents
Overview of the PLG150-DX ..................................... 4
FM Tone Generation ................................................... 6
Operators.............................................................. 6
Combinations of Two Operators...........................7
Carrier and Modulator........................................... 8
Harmonics ............................................................ 9
Algorithms........................................................... 10
Feedback............................................................ 11
Voice Editing Essentials .....................................12
Memory Buffer Structure ...................................... 14
Specifications............................................................ 15
About the Included CD-ROM and Floppy Disk .......16
Selecting DX Voices
(Modular Synthesis Plug-in System)................ 22
Enabling and Selecting DX Voices .................... 22
Editing the DX Native Part Parameters
(Modular Synthesis Plug-in System)................ 23
Selecting/Editing the DX System Parameters
(Modular Synthesis Plug-in System)................ 24
Selecting DX Voices (XG Plug-in System) ............ 25
Enabling and Selecting DX Voices .................... 25
Editing the DX Native Part Parameters
(XG Plug-in System) ............................................. 27
Installing the PLG150-DX ......................................... 18
Selecting/Editing the DX System Parameters
(XG Plug-in System) ............................................. 28
Included Items ........................................................... 18
Parameters .............................................................. 29
Required and Recommended Items.......................18
Synthesizer/Tone Generator/
Sound Card Compatible with the Modular
Synthesis or XG Plug-in Systems..................18
XGworks or XGworks lite
Music Sequencing Software ..........................19
DX Easy Editor ................................................... 19
DX Simulator ...................................................... 19
Installing and Starting the Plug-in
Editor Software (Windows 95/98) ...................20
Installing the Software ........................................ 20
Starting the DX Easy Editor................................20
Starting the DX Simulator ...................................21
DX Native Part Parameters................................ 29
DX System Parameters ..................................... 32
Appendix .................................................................... 34
Chart of Algorithms ............................................. 34
Voice List ............................................................... 36
DX Parameter List
(XG / Modular Synthesis Plug-in System) .... 46
MIDI Data Format .................................................. 47
When Your PLG150-DX
Seems to Have a Problem ............................... 57
MIDI Implementation Chart ................................. 60
3
Overview of the PLG150-DX
■ FM Synthesis
The PLG150-DX employs the same FM tone generation system — with 6 operators and 32 algorithms — as made famous by the popular DX-series synthesizers.
■ 912 Preset Voices
Built right into the PLG150-DX is a huge total of 912 DX voices. From conventional instrument
sounds such as electric piano and bass to wild and unusual sound effects, the PLG150-DX gives you
the full range of voices that made the DX-series instruments famous.
■ 16-note Polyphony
The PLG150-DX features a maximum polyphony of 16 notes, the same as on the DX7 and DX7II.
However, unlike with those instruments, you can install multiple PLG150-DX boards (up to a maximum of eight) for a total polyphony of 128 notes. For example, when three PLG150-DX boards are
installed to a MU128 tone generator, the maximum polyphony becomes 48 voices.
■ Voice Data Transfer
Since the PLG150-DX is compatible with the DX-series instruments, voice data can be transferred
between the plug-in board and the DX7 or DX7II. This allows you to use those instruments (or compatible editing software) to edit and create voices, which can then be transferred to the PLG150-DX.
The PLG150-DX is also compatible with voice parameters for the DX1, DX7S, TF1 modules (such as
for the TX816), TX7, and the TX802.
Some voices on the compatible devices mentioned above may sound slightly different when played on
the PLG150-DX.
■ Built-in Filters and Equalizer
The PLG150-DX gives you additional sound-shaping power with built-in low pass and high pass filters, plus a two-band equalizer. You can use these together with other FM voice parameters to create
your own original voices.
4
Overview of the PLG150-DX
About the Modular Synthesis Plug-in System
The Yamaha Modular Synthesis Plug-in System offers powerful expansion and upgrade capabilities for Modular Synthesis-Plug-in-compatible synthesizers, tone generators and sound cards.
This enables you to easily and effectively take advantage of the latest and most sophisticated
synthesizer and effects technology, allowing you to keep pace with the rapid and multi-faceted
advances in modern music production.
About the XG Plug-in System
The Yamaha XG Plug-in System offers powerful expansion and upgrade capabilities for XGPlug-in-compatible tone generators and sound cards. This enables you to easily and effectively
take advantage of the latest and most sophisticated synthesizer and effects technology, allowing
you to keep pace with the rapid and multi-faceted advances in modern music production.
5
FM Tone Generation
Before actually editing the PLG150-DX voices, let’s get an idea of how the FM tone generator works.
Operators
In the PLG150-DX, there are six special devices called “operators” that generate sine waves. A sine
wave is the fundamental wave of a note, with absolutely no overtones or harmonics added. These six
operators are combined in various ways to make up the different voices produced by the PLG150-DX.
The operators can be used to freely change two different aspects of the sound:
(1) The frequency (pitch) of the generated sine wave.
(2) The amplitude (volume or output level) of the generated sine wave.
Operator
6
Operator
The frequency of the
sine wave is changed.
The amplitude of the
sine wave is changed.
This results in the pitch
becoming higher or
lower.
This results in the volume
becoming higher or lower.
FM Tone Generation
Combinations of Two Operators
Although the six operators can be combined in a wide variety of ways for many different sounds, here
we’ll look at the fundamental combinations of just two operators, to help you understand the basics of
FM synthesis.
Two sine wave operators (labelled “A” and “B” here) can be combined in one of two ways: horizontally or vertically.
(1) Horizontal Combination
When the two operators are combined horizontally, the sounds of the two are simply mixed together.
This combining of two or more different sounds is called additive synthesis.
A
B
Mixed sound of A and B
(2) Vertical Combination
When the two operators are combined vertically, the sound of the top operator (B) “modulates” that of
the lower operator (A). In this situation, operator B produces no sound, but alters the sound of operator A, producing a sound of greater harmonic complexity. This “stacking” of operators is called Frequency Modulation (FM) synthesis.
B
Operator B changes or modulates the sound
of A (but produces no sound itself).
A
Operator A produces the actual sound, as
modulated by B.
To sum it up, when two operators are combined horizontally, both operators generate the sound; when
combined vertically, one operator changes the sound, the other produces it.
7
FM Tone Generation
Carrier and Modulator
In FM tone generation, each of the six operators functions as either a carrier or a modulator. The
operator doing the modulation is called the modulator; the one being modulated and delivering the
actual sound is called the carrier. Referring back to “Vertical Combination” on the previous page,
operator A is the carrier and operator B is the modulator.
Let’s take a look at some more complex configurations, in which three or more operators are used.
Keep in mind that the modulator/carrier function is the same in all examples.
fig. 1
C
fig. 2
C
C
fig. 5
fig. 3
M
M
M
C
fig. 4
M
C
M
C
C
M
M
C
C
“C” Carrier
“M” Modulator
●
●
●
●
●
8
In fig. 1, all operators are combined horizontally and there are no modulators, only carriers. Without modulation, all carriers output simple sine waves.
In fig. 2, three operators are stacked vertically, and only the lowest is a carrier. The top operator
modulates the middle one, which in turn modulates the carrier at the bottom. This results in a complex waveform, with many harmonics or overtones. (An explanation of harmonics follows on the
next page.)
In fig. 3, there are two carriers and one modulator. The sole carrier on the right produces a simple
sine wave, while the modulator/carrier pair on the left produce a more complex waveform with
added harmonics. The actual sound is a mix of the two carriers.
In fig. 4, two modulators are used change the sound of a single carrier. Using two modulators produces an even more complex sound than is possible with one, with a greater amount of harmonics.
In fig. 5, there are two modulator/carrier pairs, each generating a complex sound with many harmonics. As with the operators in fig. 3, the actual sound is a mix of the two carriers.
FM Tone Generation
Harmonics
Most sounds are made up of multiple tones that are different than the pitch (frequency). Within these
multiple tones, the one that determines the pitch of the entire sound is called the fundamental tone
(fundamental frequency). All the tones besides the fundamental tone are called harmonics or overtones.
When all the harmonics that are related to a particular fundamental tone are arranged in order, it is
called a harmonic series. Each tone in the harmonic series is given a name in order, with the fundamental tone being one, followed by the second harmonic, third harmonic and so on.
The frequency of each harmonic in the harmonic series is a natural number multiple of the frequency
of the fundamental tone. Overtones that have frequencies that are not natural number multiples of the
fundamental are called unharmonic overtones.
Generally, the more harmonics the tone has, the brighter the sound. On the other hand, if the amount
of harmonics is reduced, the tone will sound darker. Furthermore, the voice will change a lot according to the type and volume of the harmonics. For example, if there are a lot of high pitched harmonics
in the tone, it will have a brilliant, crisp sound. On the other hand, a tone with a large amount of lower
harmonics will have a rather “fat,” warm sound.
Harmonics
Natural Harmonic Series
Waveform
Level
Fundamental and
Harmonics (graph)
(when C1 is the fundamental tone)
Level
Harmonics
Time
Eighth Harmonic
Seventh Harmonic
Sixth Harmonic
Fifth Harmonic
Fourth Harmonic
Third Harmonic
Second Harmonic
Frequency
Fundamental
Fourth Harmonic
Third Harmonic
Second Harmonic
Fundamental
Fundamental Wave
Second Harmonic
Harmonic
Third Harmonic
9
FM Tone Generation
Algorithms
Although two operators can be combined in only two different ways, six operators can be configured
in a wide variety of combinations. These combinations are called “algorithms.” Just as on the original DX7, the PLG150-DX features 32 different algorithms, giving you different levels of harmonic
complexity for various applications.
Since the function of any given operator depends on the particular algorithm, you should check a
voice’s algorithm carefully while editing the voice. For a chart showing all 32 algorithms, see page
34. Each operator in the algorithm is numbered to distinguish it from the others in editing.
Let’s take a look at algorithm 28 as an example. The various operators function as follows:
Operator 1.............Carrier; is modulated by Operator 2, and outputs the resulting sound.
Operator 2.............Modulator; modulates Operator 1.
Operator 3.............Carrier; is modulated by Operator 4, and outputs the resulting sound.
Operator 4.............Modulator; modulates Operator 3.
Operator 5.............Modulator; modulates itself with a feedback loop, and modulates
Operator 4.
Operator 6.............Carrier; outputs a sine wave.
Algorithm 28
5
10
2
4
1
3
Feedback loop
(see next section)
6
FM Tone Generation
Feedback
Each algorithm has a special feedback loop, programmed to a fixed location in the algorithm. With
feedback, a modulator’s output is connected to its own input, so that it modulates itself. This can be
used to increase the harmonic content of the sound, making it more rich and complex. When set to a
high level, feedback can generate noise effects — making it useful for percussive voices, metallic
sounds, and distortion effects.
Some algorithms feature a feedback loop that takes in two or three operators as a group. One such
example is algorithm 4 shown below, in which the output of operator 4 is returned to the input of
operator 6, thus modulating the entire stack. This provides even greater possibilities for tonal variation and richness.
Algorithm 4
3
6
2
5
1
4
Feedback loop
11
FM Tone Generation
Voice Editing Essentials
There are four main elements that determine the character of a voice:
(1) Each operator’s output level.
(2) Each operator’s frequency.
(3) The feedback level.
(4) Each operator’s envelope generator (EG).
(1) Operator Output Level
The output levels of the operators are the most important parameters in editing a voice. Among these,
the output level of the modulator(s) has the greatest effect on the timbre or tonal quality of the voice.
If a modulator’s output level is set to “0” so that it does not modulate the carrier, the resulting output
of the carrier will be a simple sine wave (below). Increasing the output of the modulator increases the
degree of modulation and, hence, the amount of harmonics in the sound. Generally, the greater the
modulator’s output, the brighter the sound will be. Extremely high values result in a harsh, noisy
sound.
Modulator
B
B
The output level is
increased slightly.
Output Level = 0
Carrier
A
Sine wave
B
A
The waveform changes
slightly.
The output level is
greatly increased.
A
The waveform changes a lot.
Since the carrier actually produces the sound, increasing the output level of a carrier increases the volume of the sound. If there are two or more carriers, changing the output level of individual carriers
may also affect the timbre of the sound, since the volume balance of the different carriers is changed.
(2) Operator Output Frequency
The type of harmonics added to the carrier output by means of the modulator is determined by the
ratio between the frequencies of the modulator and carrier. For example, when two operators are combined vertically, and “F COARSE” for both of them is set to 1.00, the frequency ratio will be 1:1 and
the first, second, third and following whole number series harmonics will be generated in order. This
type of harmonic configuration is called a sawtooth wave, and is used for making voices like brass,
strings, or piano.
12
FM Tone Generation
If the “F COARSE” for the modulation in this situation is changed to 2.00, the frequency ratio
becomes 1:2, and the odd numbered harmonics, the first, third and fifth and following harmonics will
be generated. This harmonic configuration is called a rectangular wave, and is used for creating woodwind voices for like clarinet and oboe.
Furthermore, if “F FINE” is set so that the frequency ratio is not a whole number, many non-integer
overtones will be produced. The sound can be used for creating metallic sounds, the noise when
strings are hit with something, or breath noise.
Modulator
B
B
Frequency
ratio 1:1
Carrier
A
Sawtooth wave
Frequency
ratio 1:2
A
Rectangular wave
(3) Feedback Level
As we saw earlier, feedback is a function in which a modulator’s output is connected to its own input,
so that it modulates itself. Increasing the feedback level increases the harmonic content of the sound,
making it brighter and complex. Keep in mind that the total effect also depends on the output level of
the feedback-applied operator; if that operator’s output level is set to “0,” feedback level will have no
affect on the sound.
(4) EG (Envelope Generator)
The EG (Envelope Generator) parameters allow you to shape the sound of the voice. In other words,
these determine how the level of the voice changes over time, from when a key on the keyboard is
played until it is released and the sound dies out.
The EG parameters let you reproduce the sound of acoustic instruments, and their natural patterns of
attack, sustain and decay. For example, the sound of a piano has a very sharp attack and a moderately
long sustain: The sound gets loud the instant a key is played, and gradually fades away as the key is
held. The tone or timbre of the sound also changes in time, with the sound starting out very bright and
gradually growing warmer and softer (as the harmonics start to fade).
Since each operator has its own EG, the PLG150-DX gives you comprehensive and dynamic control
over both the volume and timbre of the voice, letting you accurately reproduce these natural acoustic
effects. The carrier EGs affect the volume of the sound over time, while the modulator EGs affect the
timbre.
13
Memory Buffer Structure
The diagram below shows the memory buffer configuration of the PLG150-DX.
Recall
Preset Memory
(912 Voices)
Voice Edit Buffer
Compare
Edit Recall
Store
User Voices
(64 Voices)
Edit Recall Buffer
When editing the voices (using the DX Simulator), only the User voices can be fully edited; Preset voices can be edited only as far as the XG and DX Native Part parameters.
When Using the User voices:
• When a DX voice is selected from one of the User voices, the DX voice’s settings for the following
parameters take precedence over the corresponding settings.
XG Native Part Parameters
Mono/Poly Mode
Pitch Bend Control
Portamento Switch
Portamento Time
PLG150-DX Native Part Parameters
Pitch Bend Step
Portamento Step
Portamento Mode
In other words, the settings of these XG Part parameters (on an MU128, etc.) are replaced by those
of the selected DX voice. Naturally, once the voice is selected, the Part parameter values can then
be changed from the panel of the XG-compatible “mother” device (MU128, etc.). The XG Native
Part parameters can also be changed by appropriate parameter change messages.
• If an XG System On is received, or part assignment is changed, the User voices will be initialized,
but the 64 voice VMEM and AMEM areas will not be initialized.
14
Specifications
Tone Generator Type :
FM tone generator with six operators and 32 algorithms
Maximum Simultaneous Polyphony :
16 notes (latest note priority)
By using multiple boards in combination, polyphony can be expanded to
a maximum of 128 notes (with 8 boards)
Filters :
Part EQ (two band), low pass filter, high pass filter (effective only when
the platform for the PLG150-DX has no filter functions)
Interface :
Plug-in connector
Number of Voices :
912 preset voices, 64 user voices
Bulk Information that Can Be Received from Other Devices :
DX7
Voice Edit Buffer, Packed 32 Voice
DX7II Voice Edit Buffer, Packed 32 voice, a portion of the Additional
Edit Buffer, a portion of the Packed 32 Additional (Pitch EG
range, rs, velocity switch, Unison detune, AMS, Random pitch,
Poly/Mono, Unison Sw, Pitch bend range, step, Portamento
mode, step, time)
Parameter Changes that Can Be Received from Other Devices :
DX7 VCED, a portion of ACED (Pitch EG range, rs, velocity switch, Unison detune, AMS, Random pitch, Poly/Mono, Unison Sw, Pitch bend
range, step, Portamento mode, step, time)
Dimensions (W x H x D) :
138.5 x 89.0 x 8.5mm
Weight :
63g
Included Items :
Owner’s Manual, CD-ROM × 1
* Specifications subject to change without notice.
15
About the Included CD-ROM and Floppy Disk
On the included CD-ROM, you’ll find special editing software for the PLG150-DX. The included
floppy disk contains demonstration songs as well as Voice/Performance data for the “mother” device.
To use the editing software and transfer the song/Voice/Performance data to your particular “mother”
device, you should have a computer (running Windows 95/98) with a MIDI interface, with the MIDI
OUT on the interface connected to the MIDI IN of the “mother” device. You should also have
XGworks (v3.0 or higher) or XGworks lite installed to your computer; this is necessary to use the
editing software (page 19). In order to use the editing software, insert the CD-ROM into the computer and start the installation.
For playing back the demonstration songs and transferring the Voice/Performance data, you can use
any compatible sequence software (such as XGworks/XGworks lite) or hardware sequencer capable of sending bulk data.
The included CD-ROM contains the following software:
■ DX Easy Editor (page 19)
■ DX Simulator (page 19)
The included floppy disk contains the following software:
■ Demonstration Songs
“Many Colors of the DX7 system” (02Colors.MID)
By: Hirohiko Fukuda of Shofuku
For: Modular Synthesis Plug-in System devices (CS6x, etc.)
One of the strongest points of FM Synthesis is its ability to create complex overtones in real time. In this
song, system exclusive messages are used, in addition to velocity, to directly control the output of the
modulators. This creates an even greater variety of sound changes — allowing complex sound shaping
that just isn’t possible through wave sampling and conventional filter systems.
“The Soul Of DX” (12SoulDX.MID)
By: Minoru Mukaiya of Casiopea
For: XG Plug-in System devices (MU128, etc.)
This powerful song uses the crystal-clear sound of the DX7 with techno drums, and combines the XG
and DX systems to produce an extraordinarily dynamic sound.
“Ie Kia Bara Hein” (12IeKia.MID)
By: Noritaka Ubukata of Shofuku
For: XG Plug-in System devices (MU128, etc.)
The title of the song means “What kind of spell is this?” in the Hindi language. It features the voice that
simulates a santur (hammer dulcimer) together with a sitar.
“DX VOICE” (12Voice.MID)
By: Noritaka Ubukata of Shofuku
For: XG Plug-in System devices (MU128, etc.)
Starting with an electric piano sound, this song features a variety of popular voices used with the original
DX7. The changes in velocity produce subtle variations in the sound that cannot be accomplished with
sampling. Another special feature is the FM choir (starting around measure 43). You may want to try
mix this sound with an actual human voice or choir — for example, by using the data in track 1 to also
play a connected sampler — you can get a much more dynamic and realistic choir sound.
“Vel&EffectWorks1” (12V_EfW1.MID)
“Vel&EffectWorks2” (12V_EfW2.MID)
“DX Short Demo” (12ShtDM.MID)
16
By: Yasuhiko Fukuda of Shofuku
For: XG Plug-in System devices (MU128, etc.)
These songs showcase the unique ability of FM Synthesis to use velocity to produce dramatic changes in
the sound.
About the Included CD-ROM and Floppy Disk
“80’s Pops” (12Pop80.MID)
By: Katsumi Nagae of Idecs Inc.
For: XG Plug-in System devices (MU128, etc.)
This song recalls the pop scene of the 80’s with synth pads and a variety of crisp and bright metallic
sounds.
“D-Rock” (12DRock.MID)
By: Katsumi Nagae of Idecs Inc.
For: XG Plug-in System devices (MU128, etc.)
This song brings back the digital rock sound and features various digital noise and FM sound effects that
are only possible with the DX.
“EP Ballade” (12Ep.MID)
By: Katsumi Nagae of Idecs Inc.
For: XG Plug-in System devices (MU128, etc.)
If it’s ballads you want-well, there is nothing like DX electric piano.
The voice in the electric piano part will also work with different electric pianos. Try playing the song
with different piano voices.
“House” (12House.MID)
By: Katsumi Nagae of Idecs Inc.
For: XG Plug-in System devices (MU128, etc.)
The typical house music sound is simulated in this song, which experiments with reproducing sampling
phrases using the DX Voice system. In addition, the second half of the song features the metalic sound
that is a strong point of the DX.
“Jungle” (12Jungle.MID)
By: Katsumi Nagae of Idecs Inc.
For: XG Plug-in System devices (MU128, etc.)
This song adds a touch of Chinese feeling to the Jungle. The Oriental image is underscored by the
“CHINA_S&” and “IMAGE9” plug-in SE voices.
If no sounds are played, or if you experience other problems with playback, see Appendix “When Your
PLG150-DX Seems to Have a Problem.”
■ Plug-in Voice Data for the CS6x/CS6R/S80
(Modular Synthesis Plug-in System)
This is Plug-in voice data, featuring a total of 64 voices that were created using the PLG150-DX Preset voices.
When the PLG150-DX is installed to PLG1, select the file “01PlgVc1.mid”; when the board is installed to PLG2,
select the file “01PlgVc2.mid”.
For a complete list of these voices, refer to the Plug-in Voice List in the Owner’s Manual.
■ Performance Data for the MU128/MU100/MU100R (XG Plug-in System)
This is Performance data, featuring a total of 64 Performances that were created using the PLG150-DX Preset
voices (“11Perf.MID”).
For a complete list of these Performances, refer to the Performance List in the Owner’s Manual.
17
Installing the PLG150-DX
For detailed instructions on installing the PLG150-DX, refer to the owner’s manual of the Plug-incompatible “mother” device (e.g., CS6x, MU128, etc.).
Included Items
The following items have been included in the package of your new PLG150-DX. Please make sure
that you have them all before starting to setup and use the instrument. If an item is missing, contact
the store or dealer from which you purchased the PLG150-DX.
• PLG150-DX board
• PLG150-DX Owner’s Manual (this book)
• CD-ROM
• Floppy Disk
Required and Recommended Items
In addition to the included items listed above, you should also have the following:
Synthesizer/Tone Generator/Sound Card Compatible with the
Modular Synthesis or XG Plug-in Systems
In order to use the PLG150-DX, you’ll need a synthesizer, tone generator or sound card compatile
with the Modular Synthesis Plug-in System or the XG Plug-in System. Compatible instruments
include the CS6x, MU128, and the SW1000XG. The synthesizer/tone generator/sound card should
also have an available slot or space for installing the PLG150-DX.
18
Required and Recommended Items
XGworks or XGworks lite Music Sequencing Software
When you use Yamaha’s XGworks(lite) as your sequence software, you can take advantage of the two
editing software programs explained below, the “DX Simulator” and the “DX Easy Editor.” These
programs make it really easy to edit the voices of your PLG150-DX board.
DX Easy Editor
The DX Easy Editor is a special plug-in software module for XGworks and XGworks lite. It provides
convenient easy-to-use control over the most important PLG150-DX settings and parameters. It also
provides exceptionally intuitive editing, with virtual sliders and buttons, as well as special graphs with
click-and-drag operation.
Using the DX Easy Editor is just like using the Part editing controls on your tone generator — it indirectly and temporarily changes the DX voices without making changes to the original voice. The
changed parameters can either be inserted into a song to automate sound changes, or can be saved as a
DX Parameter file for future recall. Continuous real-time parameter changes can be recorded to a song
as well. The DX Easy Editor software is contained on the included CD-ROM.
DX Simulator
As with DX Easy Editor above, the DX Simulator is special software for use with XGworks and
XGworks lite. It allows you to directly edit all of the DX voice settings and parameters from your
computer. It also provides exceptionally intuitive editing, with a virtual “front panel” display that lets
you change the settings with buttons and sliders, just as you would on an actual DX7. It also features
a special Edit List window, that lets you quickly and easily edit all parameters from one convenient
chart.
More comprehensive than the DX Easy Editor above, the DX Simulator gives you convenient access
to all of the PLG150-DX’s parameters, controls and functions. The changed parameters can either be
inserted into a song to automate sound changes, or can be saved as a DX Cartridge file for future
recall. Continuous real-time parameter changes can be recorded to a song as well. It also lets you save
your edits directly as a User voice for future recall. The DX Simulator software is contained on the
included CD-ROM.
19
Installing and Starting the Plug-in Editor Software
(Windows 95/98)
Installing the Software
Double-click the “Setup.exe” file on the CD-ROM to start the installation. Click “Next” or “Yes” and
follow the subsequent instructions on the screen to complete the installation.
Starting the DX Easy Editor
1
Start XGworks (or XGworks lite).
2
Click the “Plug-in” menu and select “DX
Easy Editor.”
Alternately, press Alt + P, then D, and ENTER. The
“Select DX Part” dialog box appears.
3
Set the desired Part number and click “OK.”
The DX Easy Editor window appears.
If the PLG150-DX has been properly installed and all computer/MIDI connections have been
properly made, operating the DX Easy Editor should directly affect the PLG150-DX. For details
on using the DX Easy Editor, refer to the on-line help file that is included with the software.
When using a Modular Synthesis Plug-in System “mother” device, the Part assignment depends on
which mode is used — Voice or Performance — and also on whether the PLG150-DX board is
installed/assigned to PLG1 or PLG2, as described below.
When using the Voice mode:
Depending on which slot the PLG150-DX board has been installed to, press PLG1 or PLG2, then
set the Part to “1” (no matter what the PLG1 or PLG2 assignment is).
When using the Performance (Multi) mode:
If the PLG150-DX board is assigned to PLG1, set the Part to “16.”
If the PLG150-DX board is assigned to PLG2, set the Part to “15.”
20
Installing and Starting the Plug-in Editor Software (Windows 95/98)
Starting the DX Simulator
1
Start XGworks (or XGworks lite).
2
Click the “Plug-in” menu and select “DX
Simulator.”
Alternately, press Alt + P, then D, and ENTER. The
“Select DX Part” dialog box appears.
3
Set the desired Part number and click “OK.”
The DX Simulator window appears.
If the PLG150-DX has been properly installed and all computer/MIDI connections have been
properly made, operating the DX Simulator should directly affect the PLG150-DX. For details
on using the DX Simulator, refer to the on-line help file that is included with the software.
●
●
To use the DX Simulator, your copy of XGworks must be version 1.05 or later.
You can download the proper update of XGworks or XGworks lite from the Yamaha website
(http://www.yamaha.co.uk).
When using a Modular Synthesis Plug-in System “mother” device, the Part assignment depends on
which mode is used — Voice or Performance — and also on whether the PLG150-DX board is
installed/assigned to PLG1 or PLG2, as described below.
When using the Voice mode:
Depending on which slot the PLG150-DX board has been installed to, press PLG1 or PLG2,
then set the Part to “1” (no matter what the PLG1 or PLG2 assignment is).
When using the Performance (Multi) mode:
If the PLG150-DX board is assigned to PLG1, set the Part to “16.”
If the PLG150-DX board is assigned to PLG2, set the Part to “15.”
21
Selecting DX Voices
(Modular Synthesis Plug-in System)
When the PLG150-DX is installed to a CS6x Control Synthesizer, the DX voices can be selected in
the same way as the internal voices of the synthesizer.
The example displays used in the following explanations are all taken from the CS6x.
Enabling and Selecting DX Voices
1
Press the VOICE button.
2
Press the appropriate PLG button (PLG1 or PLG2, depending on which
slot the PLG150-DX board has been installed to), then press the appropriate BANK button and PROGRAM button to select the desired Plug-in
voice.
VCE Play) PLG1:001(A01)[--:Plig-InVce]
EQLow-G EQMid-G EQHi-G ------- ------To select a different bank, simultaneously hold down the appropriate PLG button and turn knob C (or
press the DEC/INC buttons) to select the desired bank.
The bank is expressed in two numbers: MSB and LSB.
VCE Play)
P1-B:001(A01)[--:MM-Pno 1
BANK= 083/065
]
If a selected bank is not available, the bank letter indication in the display (A - H) will not change.
For a list of the available banks and their MSB/LSB values, refer to the “DX-XG Voice Map” at
the back of this manual.
22
Editing the DX Native Part Parameters
(Modular Synthesis Plug-in System)
●
●
Keep in mind that the parameter values and settings below represent offsets of the actual voice settings. This
means that adjustments made to the parameters may not make much change in the actual sound, depending
on the original settings of the voice. For parameter values, a setting of “0” results in no change, while positive
and negative values increase and decrease the value respectively.
The following explanations show how to edit the DX native part parameters when creating PLG voices, using
the CS6x Control Synthesizer as an example. For information on storing the PLG voices with your particular
Modular Synthesis Plug-in System compatible instrument, refer to the owner’s manual of that instrument.
1
Select the desired DX voice, as described in “Selecting DX Voices” on
page 22.
2
Press the EDIT button.
The EDIT menu display appears.
GEN Name) Ctgry
Common
3
0-? Cursor
[--:MM-Pno 1 ]
Turn knob A clockwise until “Elem” is shown at the bottom left of the display.
OSC Assign)
Elem
4
a-Z
Bank
083/065
Number
1[MM-Pno 1]
Turn the PAGE knob clockwise until “PLG150-DX” is shown at the bottom
left of the display.
Keep turning the knob to select the different DX Part parameters, indicated just above knob C and
knob 2.
NTV Param)
PLG150-DX
5
Carrier1
+00
Carrier2
***
Use knobs C and 2 to select the desired parameter and change the value.
Once one of the parameters is selected (the arrow cursor appears next to the value), you can also
adjust the value with the DATA knob or the DEC/INC buttons.
●
●
In order to store User voices on a Modular Synthesis Plug-in System compatible instrument that
have been edited/created with the computer-based DX Simulator (or with the compatible instrument
itself), you’ll need to use an external memory device, such as a memory card. For details on storing
voices, refer to the owner’s manual of your Modular Synthesis Plug-in System compatible instrument.
The actual parameter names may differ, depending on whether the instrument you are using is XG
Plug-in System compatible or Modular Synthesis Plug-in System compatible. For details, refer to
the Parameter List (XG / Modular Synthesis Plug-in System).
23
Selecting/Editing the DX System Parameters
(Modular Synthesis Plug-in System)
The example displays used in the following explanations are all taken from the CS6x.
1
Press the UTILITY button.
The Utility Mode display appears.
MSTR TG)
Sys
2
Vol
127
NoteShift
+ 0 +
Tune
0.0c
Turn the PAGE knob clockwise until “PLG150-DX” is shown at the bottom
left of the display.
Keep turning the knob to select the different DX System parameters, indicated just above knob C
and knob 2.
PLG1 System)
PLG150-DX
3
BulkBlock
01-32
VelCurve
Normal
Use knobs C and 2 to select the desired DX System parameter and change
the value.
Once one of the parameters is selected (the arrow cursor appears next to the value), you can also
adjust the value with the DATA knob or the DEC/INC buttons.
24
Selecting DX Voices (XG Plug-in System)
The PLG150-DX voices can be selected just like the voices of the XG tone generator. Keep in mind,
though, that they can only be selected when the Sound Module Mode is set to XG or Performance.
Also, the Part Assign parameter in the Utility mode (see below) must be set to the desired Part.
The example displays used in the following explanations are all taken from the MU128.
Enabling and Selecting DX Voices
1
Set the Sound Module Mode to “XG” or “PFM” (Performance).
Press the MODE button and use the SELECT </> buttons.
The Performance mode is not available on the SW1000XG.
2
Set the Part Assign parameter to the desired Part number.
To do this:
1) Press the UTIL button.
2) Select the “PLUGIN” menu (with the SELECT > button) and press ENTER.
3) Select the “PLG150-DX” menu if necessary (with the SELECT </> buttons), and press
ENTER.
4) Select the Part Assign parameter (with the SELECT < button), and use the VALUE -/+ buttons or dial to change the Part number.
The Part Assign range for the XG mode is 1 - 16 and “off”; for the Performance mode, it is 1 - 4 and
“off.”
Press the EXIT button to return to the Play mode.
This operation can also be quickly and conveniently done from the DX Easy Editor or DX Simulator (in XGworks).
3
Enable the PLG150-DX board for the desired Part.
First, make sure that the appropriate Part is selected (using the PART -/+ buttons), then press the
SELECT button. The icon of the selected board appears in the display and the corresponding
LED at the bottom of the panel (PLG-1, -2, or -3) flashes briefly.
25
Selecting DX Voices (XG Plug-in System)
4
Select the desired bank number.
Move the cursor to the Bank Number parameter with the SELECT </> buttons and use the
VALUE -/+ buttons to select the desired bank.
Bank Number parameter
5
Select the desired voice number.
Move the cursor to the Voice (Program) Number parameter with the SELECT </> buttons and
use the VALUE -/+ buttons to select the desired voice.
Voices (and Voice banks) can also be selected by using the Voice Category buttons.
Alternately, you can select voices from a connected MIDI keyboard, or from sequencing software
(such as XGworks) on a connected computer.
For a list of available voices and their bank/voice numbers, see page 36.
26
Editing the DX Native Part Parameters
(XG Plug-in System)
Any of the DX voices can be freely edited from the front panel with the DX Part parameters. These
same parameters can also be edited from a computer using the DX Easy Editor software (in
XGworks).
Keep in mind that changing the Part parameters does not permanently affect the original voice settings. The edits that you make here temporarily change the settings of the currently selected voice.
When you select a different voice for the Part, the settings are applied to the newly selected voice.
●
●
1
The Part parameter settings cannot be saved in Multi Play mode. If you wish to save your Part parameter
edits, do it from the Performance mode or the DX Easy Editor. If you wish to save your edits to a voice, use the
DX Simulator software to edit the parameters of a voice, then save it as a User voice.
The example displays used in the following explanations are all taken from the MU128.
Select the Part having the DX voice, then select the desired voice.
Select the appropriate Part with the PART -/+ buttons, then, with the cursor at the Voice Number
parameter, select the desired voice.
2
Press the EDIT button to enter the Edit mode.
3
Select the “PLUGIN” menu.
Use the SELECT > button, then press the ENTER button. The PLG150-DX Edit menu appears.
4
Select the desired parameter.
Use the [SELECT </>] buttons.
5
Adjust the value or change the setting for the selected parameter.
Use the [VALUE +/-] buttons.
6
Return to the main Play display.
Press the [EXIT] button several times, or press the [PLAY] button once.
27
Selecting/Editing the DX System Parameters
(XG Plug-in System)
The parameters that apply to the entire system of the PLG150-DX are included in the Utility mode
menu of the XG tone generator.
The example displays used in the following explanations are all taken from the MU128.
1
Press the [UTIL] button.
The Utility mode menu appears.
2
Select the “PLUGIN” menu.
Use the [SELECT >] button to highlight “PLUGIN,” then press the [ENTER] button.
3
Select the PLG150-DX board.
If the PLG150-DX board is the only one installed, “PLG150-DX” is already displayed and can be
selected by pressing the [ENTER] button. If additional boards have been installed to the tone
generator, you may need to select “PLG150-DX.” To do this, first use the [SELECT </>] buttons, then press [ENTER].
The System parameter menu for the PLG150-DX appears.
4
Select the desired parameter.
Use the [SELECT </>] buttons.
5
Adjust the value or change the setting for the selected parameter.
Use the [VALUE +/-] buttons.
6
Return to the main Play display.
Press the [EXIT] button several times, or press the [PLAY] button once.
28
Parameters
DX Native Part Parameters
Keep in mind that the parameter values and settings represent offsets of the actual voice settings. This
means that the actual sound that results from the settings made here depends on the original settings
of the voice.
Also keep in mind that these are “Part” parameters and as such, are temporary; they simply alter or
offset the settings of the currently selected voice. The original voice settings are permanently maintained in memory.
For parameter values, a setting of “0” results in no change, while positive and negative values increase
and decrease the value respectively.
Let’s look at a specific example. If the original Feedback Level parameter of the selected voice is set
to +2, and you set the Feedback Level (below) to “-4,” the actual Feedback Level will become “-2.” If
you set it to “+1,” the value will become “+3.” Naturally, this also means that the parameter value cannot be increased or decreased beyond its maximum or minimum values. In our example, Feedback
values higher than “+5” have no effect on the sound, since the actual range is -7 — +7.
●
●
Depending on the selected voice and the particular parameter being edited, the sound or actual
parameter value of certain voices may change very little or not at all, even when the parameter value
is changed drastically.
For Modular Synthesis Plug-in System compatible devices, the voices you edit/create can be stored
to the device as PLG voices. For details on storing voices, refer to the owner’s manual of your Modular Synthesis Plug-in System compatible instrument.
■ Carrier1 — Carrier6 (Carrier Operator 1 — 6 Level)
Range: -64 — +63 (“***” : not available)
• This determines the output level of each of the carrier operators. A carrier operator produces the
sound for the voice. Changing the output level here changes the level of the voice. When more than
one carrier is used in the algorithm, the timbre of the voice is also affected.
• In this parameter, modulators cannot be edited; if a modulator operator is seleceted, “***” appears in
the display and the setting cannot be changed. (To change the modulator operator, use the Modulator 1 — 6 parameter below.) Whether a certain operator is a carrier or not depends on the assigned
algorithm of the selected voice. (For a chart showing the operator configurations for all 32 algorithms, see page 34.)
■ Modulator1 — Modulator6 (Modulator Operator 1 — 6 Level)
Range: -64 — +63 (“***” : not available)
• This determines the output level of each of the modulator operators. A modulator operator modulates the operator below it in the algorithm. Changing the output level here changes in the timbre or
tonal quality of the voice. Higher levels generally make the sound brighter.
• In this parameter, carriers cannot be edited; if a carrier operator is seleceted, “***” appears in the display and the setting cannot be changed. (To change the carrier operator, use the Carrier 1 — 6
parameter above.) Whether a certain operator is a modulator or not depends on the assigned algorithm of the selected voice. (For a chart showing the operator configurations for all 32 algorithms,
see page 34.)
29
Parameters
■ Feedback
Range: -7 — +7
• This determines the level of the feedback loop in the algorithm. Each algorithm provides a feedback
operator, in which the output signal of the operator is looped back to its input. As its name implies,
Feedback produces harsh noise-like harmonics in the voice. The degree of harshness or amount of
noise depends not only on this setting, but also on the level of the feedback operator and its position
in the algorithm. (For a chart showing the Feedback configurations for all 32 algorithms, see page
34.)
■ PortaMd (Portamento Mode)
Settings: flw/ftm (Sus-Key P Follow/Full Time Porta)
rtn/fgr (Sus-Key P Retain/Fingered Porta)
• Portamento is an effect that produces a smooth, continuous glide in pitch between two notes (or
chords) of different pitches. This parameter determines the way in which portamento is applied, and
the settings differ depending on the selected keyboard mode, Mono or Poly.
• When the keyboard is in Mono mode, the available settings are “Fingered Porta” and “Full Time
Porta.” Fingered Portamento is glide that occurs only when you play legato — in other words, playing successive notes smoothly, not releasing a previously played note until after the next note is
played. Full Time Portamento produces glide from one note to the next even when you play staccato
(releasing one note before playing the next).
• When the keyboard is in Poly mode, the available settings are “Sus-Key P Follow” and “Sus-Key P
Retain.” In the “Follow” mode, if you play a note or chord and then play another note or chord, the
sustain from the original note/chord glides to the pitch of the most recently played note/chord. In the
“Retain” mode, the pitch of the new note or chord glides from the original pitch(es) without interrupting the sustain of the original note or chord.
■ PortaStep (Portamento Step)
Range: 0 — 12 (semitones)
• This determines whether the Portamento effect is continuous (setting of “0”), or is a glissando effect,
in which the glide in pitch occurs in discrete semitone steps (settings of 1 — 12). This effect is best
heard with a slower rate and when two widely separated notes are played one after the other. The
value determines the amount of semitones by which the pitch changes. For example, a setting of “1”
changes the pitch in semitone steps; for a setting of “12,” the pitch changes in octave jumps.
■ PitBndStep (Pitch Bend Step)
Range: 0 — 12 (semitones)
• This determines the size of the increments by which the Pitch Bend wheel (on a connected MIDI
keyboard) changes the pitch. A setting of “0” results in perfectly smooth pitch bending. Values other
than “0” represent the number of semitones by which the pitch will “jump” as you move the wheel.
For example, the maximum setting of “12” will cause the wheel to change the pitch in a single, oneoctave jump.
30
Parameters
■ AC4 CC No. (AC4 Controller Assign)
Settings: OFF
MOD (Modulation wheel)
BC (Breath controller)
FC (Foot controller)
EXP (Expression pedal)
CAT (Channel aftertouch)
PB (Pitch bend wheel)
• This determines which MIDI controller is to be used for controlling EG Bias (when “AC4CtrPrm1”
below is set to “EGbias”).
• When the Amplitude Modulation Sensitivity parameter of a carrier is set to a value other than “0,” this
lets you use the selected controller to change the volume in real time. When the Amplitude Modulation Sensitivity parameter of a modulator is set to a value other than “0,” this lets you use the
selected controller to change the timbre of the sound in real time. Amplitude Modulation Sensitivity
can be edited by using the DX Simulator editing software; see page 19.)
■ AC4CtrPrm1 (AC4 Controller Parameter 1)
Settings: Off, EGbias
• This determines whether the AC4 controller (as set in “AC4 CC No.” above) is used to control EG
Bias or not.
■ AC4CtrDpt1 (AC4 Controller Parameter Depth)
Range: -64 — +63
• This determines the depth over which the AC4 controller affects the EG Bias (when “AC4CtrPrm1”
above is set to “EGbias”). Negative values produce a reverse action in the controller; for example,
for a modulation wheel, moving the wheel down (instead of up) would change the EG Bias.
■ RcvDxSysEx (Receive DX System Exclusive)
Settings: OFF, ON
• The determines whether DX system exclusive messages will be received or not.
The follow conditions must be met for DX system exclusive messages to be received:
With VCED, ACED (Parameter change, Bulk Dump)
Bulk select: User Bank
RcvDxSysEx: ON
With VMEM, AMEM: (bulk dump, 32 voice bulk dump)
RcvDxSysEx: ON
31
Parameters
DX System Parameters
■ Part Assign
Settings: 01 — 16, off
• This determines the Part to which the PLG150-DX voice is assigned. If a Part is not properly
assigned here, none of the PLG150-DX voices can be selected for the Part. (This applies to XG
Plug-in System compatible “mother” devices.)
The PLG150-DX voices can only be assigned to a single Part.
■ BulkBlock
Settings: 01 — 32, 33 — 64
• This determines which User voice memory block (1 — 32, or 33 — 64) will be used when transferring
32-voice bulk data to the PLG150-DX from an external MIDI device or computer.
■ Vel Curve (Velocity Curve)
Settings: DX7, Normal, Soft1, Soft2, Easy, Wide, Hard
• This determines how key velocity (the strength at which the keys are played) affects the volume of
the voices. Six different preset velocity “curves” let you quickly tailor the response to your playing
preferences.
●
DX7
This sets the velocity curve for the DX7 and DX7II.
●
Normal
The volume of the sound changes in direct proportion to the
strength at which you play the keyboard.
Volume
Playing strength
●
Soft1
Compared to “Normal,” this curve produces greater volume in the
soft velocity range, making it suitable for players having a light
touch.
Volume
Playing strength
32
Parameters
●
Soft2
This curve also produces greater volume in the soft velocity range,
but is less pronounced than “Soft1” above.
Volume
Playing strength
●
Easy
This curve also produces greater volume in the soft velocity range,
but results in a more consistent, stable response throughout the
entire velocity range than the other “Soft” curves .
Volume
Playing strength
●
Wide
This curve decreases the volume for softer velocities and increases
it for stronger velocities, resulting in a wider dynamic range overall.
Volume
Playing strength
●
Hard
Compared to “Normal,” this curve produces greater volume in the
hard (strong) velocity range, making it suitable for players having a
heavy touch.
Volume
Playing strength
33
Appendix
34
Chart of Algorithms
Chart of Algorithms
35
Voice List
■ DX-XG Voice Map
DX-XG/SFX Bank
DX-XG/A Bank
Bank Select MSB
67
Bank Select MSB
83
83
83
83
83
83
83
83
Bank Select LSB
0
Bank Select LSB
0
64
65
66
67
68
69
70
Instrument
Group
SFX
Pgm #
(1-128)
1
17
18
19
20
21
33
34
49
50
51
52
53
54
55
56
65
66
67
68
69
70
71
72
73
74
81
82
83
84
85
86
87
88
89
90
91
92
97
98
99
100
101
102
103
104
105
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
Turn Tbl
DX-Clave
SideStck
Snapie
Deep Snr
SumohDrm
DX-Wave
Image 3
DX-Piyo1
DX-Inct1
DX-Grwl1
DX-Grwl2
Help me!
DX-Wolf
JnglBell
DX-Inct2
DX-Ring1
DX-TlCal
DX-TlBsy
DX-TlTne
DX-Ring2
DX-BigBn
IronEch1
IronEch2
DX-RvCy1
DX-RvCy2
DX-Hlcpt
DX-Train
Take Off
Mobile 1
MotrCycl
DX-Ship
Closing
Scrchers
MM-Fall
DX-Flght
MobyDick
OutLimit
Paranoir
CaGhstLn
MM-Shk 2
Image 1
Image 2
Tenjiku
Metal
Flxatone
Spoon
WhikShot
PercShot
Crasher
Laser 1
Laser 2
Laser 3
Stopper
Wallop 1
Wallop 2
StreetSD
ManEater
SmbaWhsl
Refs Wsl
Triangl1
Triangl2
SlighBel
E
A B
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
18
6
17
2
2
3
17
17
0
16
2
18
17
6
5
3
23
5
23
12
3
6
5
5
5
17
5
5
10
18
18
18
5
17
18
18
12
5
17
0
1
0
1
0
1
0
1
18
17
18
16
16
1
16
16
16
4
2
18
18
23
23
18
Instrument
Group
Piano
Chromatic
Percussion
*
*
*
*
*
Organ
*
*
*
Guitar
*
Bass
*
*
*
*
*
Strings
Ensemble
*
*
Brass
*
*
*
Reed
Pipe
Synth
Lead
Synth Pad
Synth
Effects
Ethnic
Percussive
Pgm #
(1-128)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
33
34
35
36
37
38
39
40
41
42
43
46
47
48
49
50
51
52
53
55
57
58
59
61
62
63
64
65
66
67
69
70
71
72
73
74
75
76
77
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
119
FrtePno1
BritPno1
DXCP-70
DX-Rgtim
DX-Road1
E.Pno 1
Harpsi 1
MM-Clav1
Celesta1
Glocken1
MusicBx1
DX-Vibe1
DX-Mrmb1
DX-Xylo1
Carillon
DX-Dlcm1
FullOrgn
PrcOrg 1
RckOrg 1
DXChrch1
PufOrgn1
DX-Acrd1
DX-Hmnc1
DX-TngAc
DX-AcGt1
DX-PkGt1
DX-JzGt1
DX-ClGt1
DX-MtGt1
DX-ODGt
Fuzz Gtr
DX-WdBa1
DX-FgBa1
DX-PkBa1
FrtlsBa1
RundWund
DigiBas1
DX-SyBa1
DX-Bass1
DX-Vln 1
DX-Vla 1
DX-Celo1
DX-Pizz1
LuteHarp
DX-Tmpni
Mid Str1
WarmStr1
DX-SySt1
DX-SySt6
DX-Cho 1
DX-Cho 6
DX-Trpt1
DX-Trb 1
DX-Tuba1
DX-Horn
DX-BrSc1
CS80-Br1
ChorsBrs
SprnoSax
Alto Sax
TenorSax
Oboe 1
Eng.Horn
Bassoon
VbrtClar
Piccolo1
DX-Flt 1
Recordr1
DX-PnFl1
Fuhppps!
Whistle1
DX-Ocrn1
DX-Squar
DXSyLd 1
CaliopL1
BrsLead1
Au Campo
DX-VceLd
Fifths 1
LeadLine
HyperSqr
Film Pad
BritePad
DX-ChPd1
BowPad 1
DX-MtPd1
GrngePad
SweepPd1
FluvPush
MtalGlkn
PrdsGlok
DX-Brit1
Fmilters
WaterLog
DX-ScFi1
DX-Sitr1
DX-Banjo
Shamisn1
DX-Koto
DX-Klmb1
DX-BgPip
DX-Fidle
ScchTone
HandBel1
DX-Aggo1
StlDrum1
Block
Janpany
MM-SDr 1
E
A B
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
9
7
4
15
28
5
5
4
31
23
5
27
7
9
9
10
32
29
3
6
12
3
3
3
14
14
18
9
9
14
1
17
16
16
17
18
16
16
17
2
15
2
2
14
16
15
15
15
2
5
11
18
18
18
9
22
23
2
10
18
27
3
4
2
5
5
16
5
5
11
16
14
2
18
16
2
2
18
3
18
5
16
15
15
5
6
15
9
1
5
5
5
11
16
6
8
8
16
2
30
20
2
17
5
8
5
18
16
18
E
A B
FrtePno2
BritPno2
El.Gnd 1
ToyPno 1
BigWurlt
ClrE.Pno
Cembalim
MM-Clav2
Celesta2
Glocken2
1
1
1
1
1
1
1
1
1
1
18
18
16
30
17
5
5
3
32
32
MM-Vibe1
BritMrmb
DX-Xylo2
DX-Bel 1
* DrwOrg 1
* PrcOrg 2
* RckOrg 2
PipeOrg1
* SoftRdOr
* DX-Acrd2
* DX-Hmnc2
DX-AcGt2
DX-PkGt2
DX-JzGt2
DX-ClGt2
DX-MtGt2
DX-DsGt1
DX-WdBa2
DX-FgBa2
PickPluk
FrtlsBa2
SlapStrg
SuprBas1
* DX-SyBa2
Remark
* DX-Vln 2
DX-Vla 2
Rosin
Pizz Str
Syn Harp
*
*
*
*
*
*
Mid Str2
Low Str1
Anna Str
DX-SySt7
DX-Cho 2
DX-Cho 7
DX-Trpt2
DX-Trb 2
DX-Tuba2
MelwHrn1
DX-BrSc2
CS80-Br2
SyntiBrs
*
*
* DX-Tsax
* Oboe 2
*
* SlowClar
Piccolo2
* DX-Flt 2
Recordr2
Forest99
* DX-Botle
*
* DX-Ocrn2
DX-SLd 1
DXSyLd 2
CaliopL2
DX-WahLd
* LeadPhon
Giovanni
Fifths 2
BassLead
* Cho+Mrmb
DX-SawPd
SyBr Pd1
* Anna Pad
* BowPad 2
* InitEnsm
StacHevn
* Evlution
E
A B
E
A B
MM-Pno 1
BritPno3
El.Gnd 2
ToyPno 2
WurliEP1
E.Pno 2
AD1600s1
SkltnClv
Celesta3
Glocken3
1 19
Digi Pno
1 3
5th Pno1
1 4
El.Gnd 3
1 9
ToyPno 3
1 3 * EP 1980
1 5
Urban
1 3 * AD1600s2
1 18
ClavStf1
1 5
1 7
Glocken4
1
1
1
1
1
1
1
1
16
5
MM-EGnd1
11
ToyPno 4
3
17 * DX-Road2
E.Pno 3
7
Harpsi 2
3
Revinett
18
1
1
1
1
1
1
19
12
12
5
5
18
1 23
1 7
1 5
1 27
DX-Vibe2
DX-Mrmb2
1 23
1 7
DX-Vibe3
DX-Mrmb3
1
1
5
7
DX-Vibe4
MtalMrmb
1
1
7
6
MM-Bell
1 27
MiniBell
1
5
DX-Bel 2
1 15
1 32 *
1 18
1 5
1 3
1 28
1 3
1 1 *
DrwOrg 2
PrcOrg 3
RckOrg 3
PipeOrg2
PufOrgn2
DX-Acrd3
BuzzHarp
1
1
1
1
1
1
1
1
1
1
1
1
8
14
17
14
12
DX-AcGt3
DX-PkGt3
DX-JzGt3
DX-ClGt3
DX-MtGt3
1 1
DX-AcGt4
1 2
DX-PkGt4
1 8 * DX-JzGt4
1 4
DX-ClGt4
1 17
DX-MtGt4
1 8
1 3
1 8
1 13
1 3
Lute Gtr
DX-PkGt5
1 14
1
8
DX-ClGt5
HevyGage
1
3
1 18
1
1
1
1
1
1
1
1
1
1
1
1
1
1
16
DX-DsGt2
17
DX-WdBa3
17
HarmBass
18
ChifBass
18
FrtlsBa3
4 * LiteSlap
17
DrhtBass
3
DX-SyBa3
17
DX-Bass2
2
DX-Vln 3
17 *
18 * DX-Celo2
5
3
OrchHarp
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
DX-DsGt4
After 88
FustBass
Owl Bass
FrtlsBa5
Afresh
DigiBas2
DX-SyBa4
Hop Bass
1
1
1
1
1
1
1
1
1
1
3 * Harp+Flt
1
1
1
1
1
1
1
1
1
1
1
1
1
15
15
9
4
6
7
18
22
18
2
22
22
2
1
1
1
1
1
1
1
1
15
DX-Str 1
2
DX-Str10
15 * Michelle
15
MM-Str 1
24
DX-Cho 4
29 * MM-Vce 1
18 * DX-Trpt4
7
*
*
*
*
*
*
*
*
E
Brit Str
Low Str2
SmalSect
DX-AnSt3
DX-Cho 3
DX-Cho 8
DX-Trpt3
Mute Trb
*
* MelwHrn2
5th Brss
* DX-SBr 1
DX-SBr 7
A B
29
DrwOrg 3
29
DxJazOr1
16
RckOrg 4
29
DXChrch2
12 * StretOrg
4 * DX-Acrd4
17 * FM-Hmnc1
14
DX-DsGt3
3
SmohBass
17
NstyBass
7 * Plktrmbs
12
FrtlsBa4
3
ImpctBas
16
Brainacs
24
Cutmandu
17 * DX-Bass3
2
1 11
DX-Celo3
1 3 * MletHorn
1 2
TightBr1
1 22
DX-SBr 2
1 18
SamplBrs
1 15 *
1 3
Oboe 3
1 27
1 4
DX-Clar1
1 5 *
1 7
DX-Flt 3
1 6 * Recordr3
1 2
Harvest
1 15
Quena
1 16 * DX-Flt 4
1 6 *
1 1 *
1 2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
4
5
9
16
7
19
6
1
22
14
15
12
2
5
6
9
1
1
2 * DX-Clar2
1
1
1
1
1
1
1
JazOrg 1
29
PrcOrg 4
30
11 * RckOrg 5
PipeOrg3
6
16
4 * DX-Acrd5
1 * FM-Hmnc2
16
17
17
8
18
16
7
8
17
Mark III
Andrian
Knock EP
E.Pno 5
Caffeine
DX-Clv 1
BellVibe
1 23
LFO Vibe
1
2 * Vibetron
1
6 *
DX-Bel 3
1
DX-Bel 4
1
9
DX-Bel 5
1
4
1 29 * DrwOrg 4
1 31 * PrcOrg 6
1 16
RckOrg 7
1
5 * PipeOrg5
DrwOrg 5
1 31
PrcOrg 7
1 31
1 22 * RckOrg 8
1
5
DX-AcGt5
DX-PkGt6
1 16
1 14
Mrmb Gtr
DX-PkGt7
1 12
1
3
Tite Gtr
1 15
DX-ClGt6
1 17
DX-ClGt7
1
DX-ClGt8
1
3
1
1
1 22
1 10
1
4
DX-WdBa5
DX-FgBa3
WireBass
1 17
1 17 * Inorganc
1 10
1
3
1
3
1
2
1 32
Farf Out
1 29 * PrcOrg 5
1 26 * RckOrg 6
1
6
PipeOrg4
1
1
5
1 32
1 20 *
1 25
3 *
3 *
16
DX-DsGt5
17 * DX-WdBa4
18
ClavBass
4
MtalBass
3
3
16
9
BassNovo
16
Excite
3
1
7 * DX-SyBa5
1 17
DX-Bass4
1
3
1 18
DX-SyBa6
3 *
1
2
DX-Str 3
1
2
DX-Str12
1 25
DX-SySt3
1 15 * WarmStr4
1
6
1
6 * MM-Vce 3
1 18
1
1
1
1
15
DX-Str 4
15 * DX-Str13
25
DX-SySt4
15 * HalOrch1
DX-Str 5
1 15
1
2
1
9 * DX-AnSt1
HalOrch2
1 12
1
2
1 12
1
6 * Dbvoxfem
1 26 * Lady Vox
1 26
BlnchHrn
1 18
TightBr2
1 2
1 22 * DX-SBr 3
SinglBrs
1 2
1
2
1 22
1
5
1 22
1 15 * VibraHrn
1
9 * BrssSect
1
2 * DX-SBr 5
1
2
XyloBrss
1 17 *
WarmBrss
1
2
DX-SBr 6
1
2
1 29 * OrchBrss
1
9 *
1 22
1
2
1 16 * DX-Flt 6
1 16 * DX-Flt 7
1 16 * MtalFlut
1
1
1
DX-SLd 4
DXSyLd 5
1 18
DX-SLd 5
1
5 * DXSyLd 6
1
1
AlpsHorn
BlowBrss
DX-SBr 4
ThickBrs
1 15 *
1
5 * DX-Flt 5
EadgbeLd
IceHeven
ElecComb
* SyBr Pd2
* Whisper1
* BowPad 3
MtlSweep
1 14
DX-Ba+Ld
1 9
MM-Prety
1 4 * Fl.Cloud
1 5 * SyBr Pd3
1 6 *
1 7 * Ethereal
1 9 * Gior Pad
1 2
1 3
1 5
1 15
FrtlsLd
TngVoice
Floating
SyBr Pd4
1
4
1 17
Str Tine
1 19 * BrsyWarm
1
2
SyBr Pd5
1 12
1 15 * WhstlPad
1
4
SyBr Pd6
1 25 *
SyBr Pd7
1 19
1 5
1 19
Glassy
1 11
1 16
1
DX-Atms2
1
DX-SLd 3
1 3
DXSyLd 4
1 4
1 16 *
DXAtkLd
1 15
1 26 *
1 15 * FM-Grwth
1 17
MetalBox
DX-Atms1
1 11
1 15
1 16
1 3
Baroque
JuceHarp
1 15
1 18
DX-ScFi3
Xanu
1 15 * DX-Stars
EthrFour
1 4
Shamisn2
Koto+Flt
* DX-Klmb2
*
1 22
1 2
1 18
Shamisn3
1 15
DX-Klmb3
1 16
HandBel2
DX-Aggo2
StlDrum2
1 5
1 15
1 13
TrcrBell
1
Jamaica
1 16
SteelCan
1
1 15 *
1 18 * Tom Herz
1 10 *
1
9
1 13
1
5
1
9
1 18
1
5
1
5
1
5
1
5
1 18
1 11
1
1
1
1
1
1
1
LyleLead
Super DX
CaliopL3
BrsLead3
LdSbHarm
A B
1 19
DigiPoly
1
9 * Bell Pno
1 12
Old Jazz
1 11 * E.Pno 4
1
3
Harpsi 4
1
2
E.P/Clav
6
2
6
1
DX-SLd 6
DXSyLd 7
2 *
1
2
1 18
1 16
GlssHarp
Ice Glxy
8
1 23
1
5
4
1
1 18
NOTE : Empty areas of the columns produce no sound.
E : Element number A : Algorithm number B : EG Bias (voices with this effect are marked “*”)
36
E
DX-Str 2
1 2
DX-Str11
1 5
DX-SySt2
1 15
WarmStr3
1 17
DX-Cho 5
1 4
1 7 * MM-Vce 2
1 18 * SlvTrmpt
1 27
1 4
1 3
SoftHead
* MM-SDr 2
A B
1 11
1
MtalDlcm
Electric
SynBrite
*
*
* DX-ScFi2
DX-Sitr2
E
1 24
1 11
1 2
1 6
BellPluk
Brassy
DX-Brit2
MM-EGnd2
PrprdPno
DX-Road3
Vics EP
Harpsi 3
Clavecn1
A B
DX-Ocrn3
DX-SLd 2
DXSyLd 3
* PuffPipe
BrsLead2
SweepLd
SnglLine
* Phasers
3
22
24
12
2
18
22
E
3
SpceTrip
1
2
1 23
Voice List
Bank Select MSB
83
83
83
83
83
83
83
83
Bank Select LSB
0
71
72
73
74
75
76
77
Instrument
Group
Piano
Chromatic
Percussion
Organ
Guitar
Bass
Strings
Ensemble
Brass
Reed
Pipe
Synth
Lead
Synth Pad
Synth
Effects
Ethnic
Percussive
Pgm #
(1-128)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
33
34
35
36
37
38
39
40
41
42
43
46
47
48
49
50
51
52
53
55
57
58
59
61
62
63
64
65
66
67
69
70
71
72
73
74
75
76
77
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
119
FrtePno1
BritPno1
DXCP-70
DX-Rgtim
DX-Road1
E.Pno 1
Harpsi 1
MM-Clav1
Celesta1
Glocken1
MusicBx1
DX-Vibe1
DX-Mrmb1
DX-Xylo1
Carillon
DX-Dlcm1
FullOrgn
PrcOrg 1
RckOrg 1
DXChrch1
PufOrgn1
DX-Acrd1
DX-Hmnc1
DX-TngAc
DX-AcGt1
DX-PkGt1
DX-JzGt1
DX-ClGt1
DX-MtGt1
DX-ODGt
Fuzz Gtr
DX-WdBa1
DX-FgBa1
DX-PkBa1
FrtlsBa1
RundWund
DigiBas1
DX-SyBa1
DX-Bass1
DX-Vln 1
DX-Vla 1
DX-Celo1
DX-Pizz1
LuteHarp
DX-Tmpni
Mid Str1
WarmStr1
DX-SySt1
DX-SySt6
DX-Cho 1
DX-Cho 6
DX-Trpt1
DX-Trb 1
DX-Tuba1
DX-Horn
DX-BrSc1
CS80-Br1
ChorsBrs
SprnoSax
Alto Sax
TenorSax
Oboe 1
Eng.Horn
Bassoon
VbrtClar
Piccolo1
DX-Flt 1
Recordr1
DX-PnFl1
Fuhppps!
Whistle1
DX-Ocrn1
DX-Squar
DXSyLd 1
CaliopL1
BrsLead1
Au Campo
DX-VceLd
Fifths 1
LeadLine
HyperSqr
Film Pad
BritePad
DX-ChPd1
BowPad 1
DX-MtPd1
GrngePad
SweepPd1
FluvPush
MtalGlkn
PrdsGlok
DX-Brit1
Fmilters
WaterLog
DX-ScFi1
DX-Sitr1
DX-Banjo
Shamisn1
DX-Koto
DX-Klmb1
DX-BgPip
DX-Fidle
ScchTone
HandBel1
DX-Aggo1
StlDrum1
Block
Janpany
MM-SDr 1
E
A B
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
9
7
4
15
28
5
5
4
31
23
5
27
7
9
9
10
32
29
3
6
12
3
3
3
14
14
18
9
9
14
1
17
16
16
17
18
16
16
17
2
15
2
2
14
16
15
15
15
2
5
11
18
18
18
9
22
23
2
10
18
27
3
4
2
5
5
16
5
5
11
16
14
2
18
16
2
2
18
3
18
5
16
15
15
5
6
15
9
1
5
5
5
11
16
6
8
8
16
2
30
20
2
17
5
8
5
18
16
18
E
A B
E
A B
E
A B
E
A B
RatioDob
SftEPno1
EP 1970
FulTine1
HarpsiWr
ClavComp
1 5
1 5
SftEPno2
1 11 * DX-Road4
1 5
Duke EP
1 2
Harpsi 5
1 15
DX-Clv 2
1 5
1 12
1 5
1 5
1 3 *
GlockPno
PrcEPno1
E.Pno 6
1
1
1
DX-Clv 3
1 18
ClavExcl
1 17
DX-Bel 6
1
TmplBel2
1 11
TmplBel3
1 11
3 *
ModEPno1
5
E.Pno 7
5
5
TmplBel1
1
1 29
1 31
1 22
DrwOrg 7
PrcOrg 9
RckOrg10
1 29
DrwOrg 8
1 32
PrcOrg10
1 32 * RckOrg11
DrwOrg 9
1 32
1 31 * PrcOrg11
RckOrg12
1 29
Gtr Box
1 15
LongNail
1 16
Firenze
1
* DX-SyBa7
1 17
DX-SyBa8
1
DX-Str 6
1
2
DX-Str 7
1
2
DX-Str 8
1 22
DX-AnSt2
Maxi Str
1
1
2
2
AgtateMs
SilkHall
1
1
2 * SolinePf
5
Aftrnoon
Syn Vox
1 25 *
* DrwOrg 6
* PrcOrg 8
* RckOrg 9
5
1
1
E
5 *
5
FulTine2
BritClv1
1
A B
E
A B
5
E.Pno 8
1
6
BritClv2
1
4 * DX-Clv 4
1 24 * DrwOrg11
1 22
PrcOrg13
1 22
Folknik
1 18
RytmPluk
1 17
Soft Bow
ST.Machn
1
1
2
3
GntlMind
MoterDrv
1
1
Funkrhyt
1
3 * PowerDrv
MnstrPad
1 15
78
E
1 18
1 29
DrwOrg10
1 31 * PrcOrg12
1 29 * SynOrg 2
83
E.Pno 9
1 32 * DrwOrg12
1 22 * PrcOrg14
A B
E
A B
1
5
E.Pno10
1
1
3
DX-Clv 5
1 16
5
1 25
1 16
SynOrg 1
1 28
Ana Poly
1 22
*
*
*
3
5
*
*
* SpaceVox
*
*
*
Horn Ens
* MM-Brss1
Ensemble
*
*
*
*
*
1 26
1 20 * Fanfare
1 18
MM-Brss2
1 9 * Kingdom
1
1
2
2
1 18
1 18
MM-Brss3
1 15 *
1 17
9
2
Gypsy
1 18 *
1 23
RahlBrss
1 23 * UltraDrv
1
2
1 15
BackSuir
1
1
8
*
* AirBlowr
1 16 *
*
*
*
Vibratrn
1
4
DXSyLd 8
1 22
Winwood
1
ClaviPad
1
8
Dspo Pad
1
FnerThng
1 11
2
*
*
4
WhaserPd
2
PsrSweep
*
*
*
*
*
*
*
*
*
*
NOTE : Empty areas of the columns produce no sound.
E : Element number A : Algorithm number B : EG Bias (voices with this effect are marked “*”)
37
Voice List
Bank Select MSB
83
83
83
83
83
83
83
83
83
Bank Select LSB
0
79
80
96
97
98
99
100
101
Instrument
Group
Piano
Chromatic
Percussion
Organ
Guitar
Bass
Strings
Ensemble
Brass
Reed
Pipe
Synth
Lead
Synth Pad
Synth
Effects
Ethnic
Percussive
Pgm #
(1-128)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
33
34
35
36
37
38
39
40
41
42
43
46
47
48
49
50
51
52
53
55
57
58
59
61
62
63
64
65
66
67
69
70
71
72
73
74
75
76
77
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
119
FrtePno1
BritPno1
DXCP-70
DX-Rgtim
DX-Road1
E.Pno 1
Harpsi 1
MM-Clav1
Celesta1
Glocken1
MusicBx1
DX-Vibe1
DX-Mrmb1
DX-Xylo1
Carillon
DX-Dlcm1
FullOrgn
PrcOrg 1
RckOrg 1
DXChrch1
PufOrgn1
DX-Acrd1
DX-Hmnc1
DX-TngAc
DX-AcGt1
DX-PkGt1
DX-JzGt1
DX-ClGt1
DX-MtGt1
DX-ODGt
Fuzz Gtr
DX-WdBa1
DX-FgBa1
DX-PkBa1
FrtlsBa1
RundWund
DigiBas1
DX-SyBa1
DX-Bass1
DX-Vln 1
DX-Vla 1
DX-Celo1
DX-Pizz1
LuteHarp
DX-Tmpni
Mid Str1
WarmStr1
DX-SySt1
DX-SySt6
DX-Cho 1
DX-Cho 6
DX-Trpt1
DX-Trb 1
DX-Tuba1
DX-Horn
DX-BrSc1
CS80-Br1
ChorsBrs
SprnoSax
Alto Sax
TenorSax
Oboe 1
Eng.Horn
Bassoon
VbrtClar
Piccolo1
DX-Flt 1
Recordr1
DX-PnFl1
Fuhppps!
Whistle1
DX-Ocrn1
DX-Squar
DXSyLd 1
CaliopL1
BrsLead1
Au Campo
DX-VceLd
Fifths 1
LeadLine
HyperSqr
Film Pad
BritePad
DX-ChPd1
BowPad 1
DX-MtPd1
GrngePad
SweepPd1
FluvPush
MtalGlkn
PrdsGlok
DX-Brit1
Fmilters
WaterLog
DX-ScFi1
DX-Sitr1
DX-Banjo
Shamisn1
DX-Koto
DX-Klmb1
DX-BgPip
DX-Fidle
ScchTone
HandBel1
DX-Aggo1
StlDrum1
Block
Janpany
MM-SDr 1
E
A B
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
9
7
4
15
28
5
5
4
31
23
5
27
7
9
9
10
32
29
3
6
12
3
3
3
14
14
18
9
9
14
1
17
16
16
17
18
16
16
17
2
15
2
2
14
16
15
15
15
2
5
11
18
18
18
9
22
23
2
10
18
27
3
4
2
5
5
16
5
5
11
16
14
2
18
16
2
2
18
3
18
5
16
15
15
5
6
15
9
1
5
5
5
11
16
6
8
8
16
2
30
20
2
17
5
8
5
18
16
18
E
E
A B
A B
*
*
*
*
*
*
*
*
*
*
*
*
*
* Court
*
*
*
*
*
1 22
Juice
1 20
E
A B
E
MM-Pno 2
PowerPno
El.Gnd 4
1 19
1
3
1 17
Soft EP1
DynoRoad
Harpsi 6
MM-Clav3
Celesta4
Glocken5
MusicBx2
MM-Vibe2
DX-Mrmb4
DX-Xylo3
DX-Bel 7
SilkRoad
DrwOrg13
PrcOrg15
RckOrg13
PipeOrg6
LateDown
DX-Acrd6
DX-Hmnc3
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
DX-PkGt8
DX-JzGt5
DX-ClGt9
1
8
Stlypika
1
8 *
1 18 * DXClGt10
DetDsGt1
DX-WdBa6
SkwkBass
DX-PkBa2
DetFlBa1
WireStrg
SuprBas2
DX-SyBa9
DX-Bass5
DX-Vln 4
DX-Vla 3
DX-Celo4
2
1
1
1
2
1
1
1
1
1
1
1
5
5
5
3
23
5
5
23
7
7
5
10
5
31
29
19
16
3
1
Dark Pno
5th Pno2
A B
1 19
1
5
E
Pno+Flt
1
A B
E
E
A B
E
A B
1
2
5
*
BasoClav
1 17
1
1
1
1
1
1
1
28
Hard EP2
13
Brit EP
9
Harpsi 8
4
DX-Clv 7
14 * MM-Clsta
5 * Bali
19
MusicBx4
1 11
Hard EP3
2
*
Det.EP4
1
3
Harpsi 9
1
4 * MuteClav
1 29
1
5 * WrapRund
1 24 * MusicBx5
1
5 * Hard EP4
2
*
Det.EP5
1
3 * AD1900s1
1 11
ChrsClav
1
2
1
1
1
8
1 22
HamerGlk
MusicBx6
PppThing
1 5
1 24 * MusicBx7
1 5
1 16
* DX-Mrmb5
DX-Xylo4
DX-Bel 8
Frzntime
* DrwOrg14
* PrcOrg16
RckOrg14
PipeOrg7
X-ReedOg
1
1
1
1
1
1
1
1
2
5
7
16
16
12
5
29
25
*
1
1
1
1
1
1
1
1
7
6
17
2
31
6
29
29
DX-Mrmb7
DX-Xylo6
DX-Bel10
1
7
1
5
1 30
EchoMlt1
DigiXylo
DX-Bel11
EchoMlt2
1 5
1 24 *
DX-Bel12
1 22
1
5
1
5
Grinder
1 11
DrwOrg16
2
DrwOrg17
2
*
BritOrgn
1 25
TamePipe
1 25
*
DetClGt2
2
BassLgnd
HardFngr
CompedEB
1 18
1 18
1 18
BassMgic
1 17
DetPkBa1
2
*
*
DX-Hmnc4
DX-Mrmb6
DX-Xylo5
DX-Bel 9
DX-Dlcm2
DrwOrg15
PrcOrg17
RckOrg15
PipeOrg8
5
*
5
4
CosaRosa
Det.EP6
Hard EP1
Prds Pno
* Harpsi 7
DX-Clv 6
Hallowen
* Glocken6
MusicBx3
*
1 28
1 17
DetClGt1
2
1 17
DXClGt11
1 12
DetDsGt2
DX-WdBa7
DX-FgBa4
DX-PkBa3
2
*
1 14
1 16
1 18
BogiBass
FngaPcka
DX-PkBa4
1 16
1 17
1 17
BassRsWp
DX-Bass6
Det.Vln1
1
6
DetSyBa1
1 16 * DiscBass
2
*
2
*
1 14 * PercBass
1 14
EzAction
1 19
DetDXBa1
2
DX-Harp2
1
3
1
3
Apollon
1
3
HarpStrm
1
3
CmbaHarp
1 19 *
* Violtron
Det.Str3
* DX-Vce 2
1
2
1
2
General
*
Det.Str4
1 *
1
2
2
*
OchChime
Det.Str5
1
2
5
*
Ep + Str
2
*
Det.Str1
2
*
9
5
1
1
2 * SyPdBrss
2 *
2
*
LyerBrs1
2
*
LyerBrs2
2
*
1
6
1
5
*
14
9
18
*
9
17
3
16
2
18 *
4
DX-Harp1
1
3
DX-Str 9
WarmStr2
DX-SySt5
Det.Str2
DX-Vce 1
MM-Vce 4
Solo Tp
DX-Trb 3
1
1
1
2
1
1
1
1
15
15
3
*
32
6
18
18
SimplHrn
HardBrss
AnaFatBr
SynHorns
1
9
1 22 *
1
2 * AnalogBr
1 18
EP+Brs 1
1
1
DX-ASax1
1 18
DX-ASax2
1 17
Whistle2
1
DX-Harp3
*
*
*
DX-FatBr
EP+Brs 2
*
DX-Clar3
1
*
Song Flt
1 12 *
DX-PnFl2
2
Sukiyaki
1 16
DX-SLd 7
ReedLead
1 22 * DX-SLd 8
1 17
ArrowxMs
1 22
1
3
DX-SLd 9
Att.Lead
1 18 *
1
8
DXSyLd9
2
*
DX-BrLd1
1
1 16
DX-SwLd2
1 18
DX-SwLd3
2
*
SoftLd1
2
*
*
MpndgDom
1 31 * EP Pad
2
*
*
*
Cho Elms
Dstrcted
Mystrian
1
5
DX-ChPd2
1 12 *
1 20
DX-MtPd2
1 27
DX-ChPd3
2
*
DX-ChPd4
2
*
2
BirdView
ChiLight
DX-HpSt1
BellStr1
DX-BL+Ch
Fntasynt
1
1 * Sanctus
1
6 *
1 22 * IceRvEco
1
9 * BellStr2
2
*
1 26 * RprtRise
1
2
1 15 * Aura
1
2 * MM-Shk 1
1
5
New Elms
1
5
Chi-S&H1
1
3
Zimbalon
1
Xango
1
India
1
9
Pilgrim
1
2
Kinzoku1
1
3
Kinzoku2
1
5
DX-Klmb4
1 18
Twincle
Cowbell
DX-StDr1
Log Drum
CongaDrm
DX-MtSnr
1
3
1
6
1 15
1 14
1
1
1
2
DX-StDr2
1 15
DX-StCn1
1
1
Glaeser
1
5
LigtYear
1
4
DX-Perc1
1 16
Nou
1 14
DX-Bongo
1
7
*
*
*
6 *
*
2
DX-SwLd1
6 * Whistle3
Csmwhist
*
*
1 16 * AngelEvo
*
*
*
*
*
*
*
*
8
1 23
Glastine
8 * DX-HpSt2
*
4
1
5 *
2
*
NOTE : Empty areas of the columns produce no sound.
E : Element number A : Algorithm number B : EG Bias (voices with this effect are marked “*”)
38
A B
3
Voice List
Bank Select MSB
83
83
83
83
83
83
83
83
83
Bank Select LSB
0
102
103
104
105
106
107
108
109
Instrument
Group
Piano
Chromatic
Percussion
Organ
Guitar
Bass
Strings
Ensemble
Brass
Reed
Pipe
Synth
Lead
Synth Pad
Synth
Effects
Ethnic
Percussive
Pgm #
(1-128)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
33
34
35
36
37
38
39
40
41
42
43
46
47
48
49
50
51
52
53
55
57
58
59
61
62
63
64
65
66
67
69
70
71
72
73
74
75
76
77
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
119
FrtePno1
BritPno1
DXCP-70
DX-Rgtim
DX-Road1
E.Pno 1
Harpsi 1
MM-Clav1
Celesta1
Glocken1
MusicBx1
DX-Vibe1
DX-Mrmb1
DX-Xylo1
Carillon
DX-Dlcm1
FullOrgn
PrcOrg 1
RckOrg 1
DXChrch1
PufOrgn1
DX-Acrd1
DX-Hmnc1
DX-TngAc
DX-AcGt1
DX-PkGt1
DX-JzGt1
DX-ClGt1
DX-MtGt1
DX-ODGt
Fuzz Gtr
DX-WdBa1
DX-FgBa1
DX-PkBa1
FrtlsBa1
RundWund
DigiBas1
DX-SyBa1
DX-Bass1
DX-Vln 1
DX-Vla 1
DX-Celo1
DX-Pizz1
LuteHarp
DX-Tmpni
Mid Str1
WarmStr1
DX-SySt1
DX-SySt6
DX-Cho 1
DX-Cho 6
DX-Trpt1
DX-Trb 1
DX-Tuba1
DX-Horn
DX-BrSc1
CS80-Br1
ChorsBrs
SprnoSax
Alto Sax
TenorSax
Oboe 1
Eng.Horn
Bassoon
VbrtClar
Piccolo1
DX-Flt 1
Recordr1
DX-PnFl1
Fuhppps!
Whistle1
DX-Ocrn1
DX-Squar
DXSyLd 1
CaliopL1
BrsLead1
Au Campo
DX-VceLd
Fifths 1
LeadLine
HyperSqr
Film Pad
BritePad
DX-ChPd1
BowPad 1
DX-MtPd1
GrngePad
SweepPd1
FluvPush
MtalGlkn
PrdsGlok
DX-Brit1
Fmilters
WaterLog
DX-ScFi1
DX-Sitr1
DX-Banjo
Shamisn1
DX-Koto
DX-Klmb1
DX-BgPip
DX-Fidle
ScchTone
HandBel1
DX-Aggo1
StlDrum1
Block
Janpany
MM-SDr 1
E
A B
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
9
7
4
15
28
5
5
4
31
23
5
27
7
9
9
10
32
29
3
6
12
3
3
3
14
14
18
9
9
14
1
17
16
16
17
18
16
16
17
2
15
2
2
14
16
15
15
15
2
5
11
18
18
18
9
22
23
2
10
18
27
3
4
2
5
5
16
5
5
11
16
14
2
18
16
2
2
18
3
18
5
16
15
15
5
6
15
9
1
5
5
5
11
16
6
8
8
16
2
30
20
2
17
5
8
5
18
16
18
E
E
A B
Det.EP1
Det.EP8
2
2
*
*
5
5
PercGlok
1
5 *
1
5
MelwMrmb
1
8
1
5
TmplBel5
1
7
2
*
DetPkBa2
2
*
Str&Brs
2
*
*
* DX-Echo1
*
2
*
EP 1985
Det.EP 7
1 15
2
*
Det.Clav
2
*
Syn.Glok
MusicBx8
1
1
EchoMlt3
TmplBel4
* DrwOrg18
*
*
E
A B
Det.EP 2
Det.EP 9
2
2
A B
E
*
*
Det.EP 3
Det.EP10
Gtrimba
1 12
SynDecay
2
*
BlowBell
1
SoftBell
1
1
5
2
2
A B
E
A B
E
A B
E
A B
E
A B
*
*
DumBells
1
5
Crystal
1
5
MeloBell
1 32
Det.Bell
2
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
NOTE : Empty areas of the columns produce no sound.
E : Element number A : Algorithm number B : EG Bias (voices with this effect are marked “*”)
39
Voice List
DX-XG/B Bank
Bank Select MSB
99
99
99
99
99
99
99
99
Bank Select LSB
0
64
65
66
67
68
69
70
Instrument
Group
Piano
Chromatic
Percussion
Organ
Guitar
Bass
Strings
Ensemble
Brass
Reed
Pipe
Synth
Lead
Synth Pad
Synth
Effects
Ethnic
Percussive
Pgm #
(1-128)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
33
34
35
36
37
38
39
40
41
42
43
46
47
48
49
50
51
52
53
55
57
58
59
61
62
63
64
65
66
67
69
70
71
72
73
74
75
76
77
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
119
FrtePno1
BritPno1
DXCP-70
DX-Rgtim
DX-Road1
E.Pno 1
Harpsi 1
MM-Clav1
Celesta1
Glocken1
MusicBx1
DX-Vibe1
DX-Mrmb1
DX-Xylo1
Carillon
DX-Dlcm1
FullOrgn
PrcOrg 1
RckOrg 1
DXChrch1
PufOrgn1
DX-Acrd1
DX-Hmnc1
DX-TngAc
DX-AcGt1
DX-PkGt1
DX-JzGt1
DX-ClGt1
DX-MtGt1
DX-ODGt
Fuzz Gtr
DX-WdBa1
DX-FgBa1
DX-PkBa1
FrtlsBa1
RundWund
DigiBas1
DX-SyBa1
DX-Bass1
DX-Vln 1
DX-Vla 1
DX-Celo1
DX-Pizz1
LuteHarp
DX-Tmpni
Mid Str1
WarmStr1
DX-SySt1
DX-SySt6
DX-Cho 1
DX-Cho 6
DX-Trpt1
DX-Trb 1
DX-Tuba1
DX-Horn
DX-BrSc1
CS80-Br1
ChorsBrs
SprnoSax
Alto Sax
TenorSax
Oboe 1
Eng.Horn
Bassoon
VbrtClar
Piccolo1
DX-Flt 1
Recordr1
DX-PnFl1
Fuhppps!
Whistle1
DX-Ocrn1
DX-Squar
DXSyLd 1
CaliopL1
BrsLead1
Au Campo
DX-VceLd
Fifths 1
LeadLine
HyperSqr
Film Pad
BritePad
DX-ChPd1
BowPad 1
DX-MtPd1
GrngePad
SweepPd1
FluvPush
MtalGlkn
PrdsGlok
DX-Brit1
Fmilters
WaterLog
DX-ScFi1
DX-Sitr1
DX-Banjo
Shamisn1
DX-Koto
DX-Klmb1
DX-BgPip
DX-Fidle
ScchTone
HandBel1
DX-Aggo1
StlDrum1
Block
Janpany
MM-SDr 1
E
A B
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
9
7
4
15
28
5
5
4
31
23
5
27
7
9
9
10
32
29
3
6
12
3
3
3
14
14
18
9
9
14
1
17
16
16
17
18
16
16
17
2
15
2
2
14
16
15
15
15
2
5
11
18
18
18
9
22
23
2
10
18
27
3
4
2
5
5
16
5
5
11
16
14
2
18
16
2
2
18
3
18
5
16
15
15
5
6
15
9
1
5
5
5
11
16
6
8
8
16
2
30
20
2
17
5
8
5
18
16
18
E
A B
FrtePno2
BritPno2
El.Gnd 1
ToyPno 1
BigWurlt
ClrE.Pno
Cembalim
MM-Clav2
Celesta2
Glocken2
1
1
1
1
1
1
1
1
1
1
18
18
16
30
17
5
5
3
32
32
MM-Vibe1
BritMrmb
DX-Xylo2
DX-Bel 1
* DrwOrg 1
* PrcOrg 2
* RckOrg 2
PipeOrg1
* SoftRdOr
* DX-Acrd2
* DX-Hmnc2
DX-AcGt2
DX-PkGt2
DX-JzGt2
DX-ClGt2
DX-MtGt2
DX-DsGt1
DX-WdBa2
DX-FgBa2
PickPluk
FrtlsBa2
SlapStrg
SuprBas1
* DX-SyBa2
Remark
* DX-Vln 2
DX-Vla 2
Rosin
Pizz Str
Syn Harp
*
*
*
*
*
*
Mid Str2
Low Str1
Anna Str
DX-SySt7
DX-Cho 2
DX-Cho 7
DX-Trpt2
DX-Trb 2
DX-Tuba2
MelwHrn1
DX-BrSc2
CS80-Br2
SyntiBrs
*
*
* DX-Tsax
* Oboe 2
*
* SlowClar
Piccolo2
* DX-Flt 2
Recordr2
Forest99
* DX-Botle
*
* DX-Ocrn2
DX-SLd 1
DXSyLd 2
CaliopL2
DX-WahLd
* LeadPhon
Giovanni
Fifths 2
BassLead
* Cho+Mrmb
DX-SawPd
SyBr Pd1
* Anna Pad
* BowPad 2
* InitEnsm
StacHevn
* Evlution
E
A B
E
A B
MM-Pno 1
BritPno3
El.Gnd 2
ToyPno 2
WurliEP1
E.Pno 2
AD1600s1
SkltnClv
Celesta3
Glocken3
1 19
Digi Pno
1 3
5th Pno1
1 4
El.Gnd 3
1 9
ToyPno 3
1 3 * EP 1980
1 5
Urban
1 3 * AD1600s2
1 18
ClavStf1
1 5
1 7
Glocken4
1
1
1
1
1
1
1
1
16
5
MM-EGnd1
11
ToyPno 4
3
17 * DX-Road2
E.Pno 3
7
Harpsi 2
3
Revinett
18
1
1
1
1
1
1
19
12
12
5
5
18
1 23
1 7
1 5
1 27
DX-Vibe2
DX-Mrmb2
1 23
1 7
DX-Vibe3
DX-Mrmb3
1
1
5
7
DX-Vibe4
MtalMrmb
1
1
7
6
MM-Bell
1 27
MiniBell
1
5
DX-Bel 2
1 15
1 32 *
1 18
1 5
1 3
1 28
1 3
1 1 *
DrwOrg 2
PrcOrg 3
RckOrg 3
PipeOrg2
PufOrgn2
DX-Acrd3
BuzzHarp
1
1
1
1
1
1
1
1
1
1
1
1
8
14
17
14
12
DX-AcGt3
DX-PkGt3
DX-JzGt3
DX-ClGt3
DX-MtGt3
1 1
DX-AcGt4
1 2
DX-PkGt4
1 8 * DX-JzGt4
1 4
DX-ClGt4
1 17
DX-MtGt4
1 8
1 3
1 8
1 13
1 3
Lute Gtr
DX-PkGt5
1 14
1
8
DX-ClGt5
HevyGage
1
3
1 18
1
1
1
1
1
1
1
1
1
1
1
1
1
1
16
DX-DsGt2
17
DX-WdBa3
17
HarmBass
18
ChifBass
18
FrtlsBa3
4 * LiteSlap
17
DrhtBass
3
DX-SyBa3
17
DX-Bass2
2
DX-Vln 3
17 *
18 * DX-Celo2
5
3
OrchHarp
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
DX-DsGt4
After 88
FustBass
Owl Bass
FrtlsBa5
Afresh
DigiBas2
DX-SyBa4
Hop Bass
1
1
1
1
1
1
1
1
1
1
3 * Harp+Flt
1
1
1
1
1
1
1
1
1
1
1
1
1
15
15
9
4
6
7
18
22
18
2
22
22
2
1
1
1
1
1
1
1
1
15
DX-Str 1
2
DX-Str10
15 * Michelle
15
MM-Str 1
24
DX-Cho 4
29 * MM-Vce 1
18 * DX-Trpt4
7
*
*
*
*
*
*
*
*
E
Brit Str
Low Str2
SmalSect
DX-AnSt3
DX-Cho 3
DX-Cho 8
DX-Trpt3
Mute Trb
*
* MelwHrn2
5th Brss
* DX-SBr 1
DX-SBr 7
A B
29
DrwOrg 3
29
DxJazOr1
16
RckOrg 4
29
DXChrch2
12 * StretOrg
4 * DX-Acrd4
17 * FM-Hmnc1
14
DX-DsGt3
3
SmohBass
17
NstyBass
7 * Plktrmbs
12
FrtlsBa4
3
ImpctBas
16
Brainacs
24
Cutmandu
17 * DX-Bass3
2
1 11
DX-Celo3
1 3 * MletHorn
1 2
TightBr1
1 22
DX-SBr 2
1 18
SamplBrs
1 15 *
1 3
Oboe 3
1 27
1 4
DX-Clar1
1 5 *
1 7
DX-Flt 3
1 6 * Recordr3
1 2
Harvest
1 15
Quena
1 16 * DX-Flt 4
1 6 *
1 1 *
1 2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
4
5
9
16
7
19
6
1
22
14
15
12
2
5
6
9
1
1
2 * DX-Clar2
DX-Ocrn3
DX-SLd 2
DXSyLd 3
* PuffPipe
BrsLead2
SweepLd
SnglLine
1
1
1
1
1
1
1
EadgbeLd
IceHeven
ElecComb
* SyBr Pd2
* Whisper1
* BowPad 3
MtlSweep
1 14
DX-Ba+Ld
1 9
MM-Prety
1 4 * Fl.Cloud
1 5 * SyBr Pd3
1 6 *
1 7 * Ethereal
1 9 * Gior Pad
* Phasers
3
22
24
12
2
18
22
LyleLead
Super DX
CaliopL3
BrsLead3
LdSbHarm
1
1
1
1
1
1
1
JazOrg 1
29
PrcOrg 4
30
11 * RckOrg 5
PipeOrg3
6
16
4 * DX-Acrd5
1 * FM-Hmnc2
16
17
17
8
18
16
7
8
17
1
5
1
5
1
5
1
5
1 18
1 11
Mark III
Andrian
Knock EP
E.Pno 5
Caffeine
DX-Clv 1
A B
1 10 *
1
9
1 13
1
5
1
9
1 18
MM-EGnd2
PrprdPno
DX-Road3
Vics EP
Harpsi 3
Clavecn1
1 19
DigiPoly
1
9 * Bell Pno
1 12
Old Jazz
1 11 * E.Pno 4
1
3
Harpsi 4
1
2
E.P/Clav
BellVibe
1 23
LFO Vibe
1
2 * Vibetron
1
6 *
DX-Bel 3
1
DX-Bel 4
1
9
DX-Bel 5
1
4
1 29 * DrwOrg4
1 31 * PrcOrg 6
1 16
RckOrg 7
1
5 * PipeOrg5
DrwOrg 5
1 31
PrcOrg 7
1 31
1 22 * RckOrg 8
1
5
DX-AcGt5
DX-PkGt6
1 16
1 14
Mrmb Gtr
DX-PkGt7
1 12
1
3
Tite Gtr
1 15
DX-ClGt6
1 17
DX-ClGt7
1
DX-ClGt8
1
3
1
1
1 22
1 10
1
4
DX-WdBa5
DX-FgBa3
WireBass
1 17
1 17 * Inorganc
1 10
1
3
1
3
1
2
1 32
Farf Out
1 29 * PrcOrg 5
1 26 * RckOrg 6
1
6
PipeOrg4
1
1
5
1 32
1 20 *
1 25
3 *
3 *
16
DX-DsGt5
17 * DX-WdBa4
18
ClavBass
4
MtalBass
3
3
16
9
BassNovo
16
Excite
3
1
7 * DX-SyBa5
1 17
DX-Bass4
1
3
1 18
DX-SyBa6
1
2
DX-Str 3
1
2
DX-Str12
1 25
DX-SySt3
1 15 * WarmStr4
1
6
1
6 * MM-Vce 3
1 18
1
1
1
1
15
DX-Str 4
15 * DX-Str13
25
DX-SySt4
15 * HalOrch1
DX-Str 5
1 15
1
2
1
9 * DX-AnSt1
HalOrch2
1 12
1
2
1 12
1
6 * Dbvoxfem
1 26 * Lady Vox
1 26
BlnchHrn
1 18
TightBr2
1 2
1 22 * DX-SBr 3
SinglBrs
1 2
1
2
1 22
1
5
1 22
1 15 * VibraHrn
1
9 * BrssSect
1
2 * DX-SBr 5
1
2
XyloBrss
1 17 *
WarmBrss
1
2
DX-SBr 6
1
2
1 29 * OrchBrss
1
9 *
1 22
1
2
1 16 * DX-Flt 6
1 16 * DX-Flt 7
1 16 * MtalFlut
1
1
1
DX-SLd 4
DXSyLd 5
1 18
DX-SLd 5
1
5 * DXSyLd 6
1
1
AlpsHorn
BlowBrss
DX-SBr 4
ThickBrs
1 15 *
1
5 * DX-Flt 5
DX-SLd 3
1 3
DXSyLd 4
1 4
1 16 *
DXAtkLd
1 15
1 26 *
6
2
6
1
DX-SLd 6
DXSyLd 7
1 2
1 3
1 5
1 15
FrtlsLd
TngVoice
Floating
SyBr Pd4
1
4
1 17
Str Tine
1 19 * BrsyWarm
1
2
SyBr Pd5
1 12
1 15 * WhstlPad
1
4
SyBr Pd6
1 25 *
SyBr Pd7
1 19
1 5
1 19
Glassy
1 11
1 16
1
DX-Atms2
1
1 17
MetalBox
DX-Atms1
1 11
1 15
1 16
1 3
Baroque
JuceHarp
1 15
1 18
DX-ScFi3
Xanu
1 15 * DX-Stars
EthrFour
1 4
Shamisn2
Koto+Flt
* DX-Klmb2
*
1 22
1 2
1 18
Shamisn3
1 15
DX-Klmb3
1 16
HandBel2
DX-Aggo2
StlDrum2
1 5
1 15
1 13
TrcrBell
1
Jamaica
1 16
SteelCan
1
2 *
1
2
1 18
1 16
GlssHarp
Ice Glxy
3
8
1 23
1
5
4
1
1 18
NOTE : Empty areas of the columns produce the same sounds as the bank 0 of the XG tone generator.
E : Element number A : Algorithm number B : EG Bias (voices with this effect are marked “*”)
40
E
3 *
1 15 * FM-Grwth
1 15 *
1 18 * Tom Herz
A B
DX-Str 2
1 2
DX-Str11
1 5
DX-SySt2
1 15
WarmStr3
1 17
DX-Cho 5
1 4
1 7 * MM-Vce 2
1 18 * SlvTrmpt
1 27
1 4
1 3
SoftHead
* MM-SDr 2
E
1 11
1
MtalDlcm
Electric
SynBrite
*
*
* DX-ScFi2
DX-Sitr2
A B
1 24
1 11
1 2
1 6
BellPluk
Brassy
DX-Brit2
E
SpceTrip
1
2
1 23
Voice List
Bank Select MSB
99
99
99
99
99
99
99
99
Bank Select LSB
0
71
72
73
74
75
76
77
Instrument
Group
Piano
Chromatic
Percussion
Organ
Guitar
Bass
Strings
Ensemble
Brass
Reed
Pipe
Synth
Lead
Synth Pad
Synth
Effects
Ethnic
Percussive
Pgm #
(1-128)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
33
34
35
36
37
38
39
40
41
42
43
46
47
48
49
50
51
52
53
55
57
58
59
61
62
63
64
65
66
67
69
70
71
72
73
74
75
76
77
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
119
FrtePno1
BritPno1
DXCP-70
DX-Rgtim
DX-Road1
E.Pno 1
Harpsi 1
MM-Clav1
Celesta1
Glocken1
MusicBx1
DX-Vibe1
DX-Mrmb1
DX-Xylo1
Carillon
DX-Dlcm1
FullOrgn
PrcOrg 1
RckOrg 1
DXChrch1
PufOrgn1
DX-Acrd1
DX-Hmnc1
DX-TngAc
DX-AcGt1
DX-PkGt1
DX-JzGt1
DX-ClGt1
DX-MtGt1
DX-ODGt
Fuzz Gtr
DX-WdBa1
DX-FgBa1
DX-PkBa1
FrtlsBa1
RundWund
DigiBas1
DX-SyBa1
DX-Bass1
DX-Vln 1
DX-Vla 1
DX-Celo1
DX-Pizz1
LuteHarp
DX-Tmpni
Mid Str1
WarmStr1
DX-SySt1
DX-SySt6
DX-Cho 1
DX-Cho 6
DX-Trpt1
DX-Trb 1
DX-Tuba1
DX-Horn
DX-BrSc1
CS80-Br1
ChorsBrs
SprnoSax
Alto Sax
TenorSax
Oboe 1
Eng.Horn
Bassoon
VbrtClar
Piccolo1
DX-Flt 1
Recordr1
DX-PnFl1
Fuhppps!
Whistle1
DX-Ocrn1
DX-Squar
DXSyLd 1
CaliopL1
BrsLead1
Au Campo
DX-VceLd
Fifths 1
LeadLine
HyperSqr
Film Pad
BritePad
DX-ChPd1
BowPad 1
DX-MtPd1
GrngePad
SweepPd1
FluvPush
MtalGlkn
PrdsGlok
DX-Brit1
Fmilters
WaterLog
DX-ScFi1
DX-Sitr1
DX-Banjo
Shamisn1
DX-Koto
DX-Klmb1
DX-BgPip
DX-Fidle
ScchTone
HandBel1
DX-Aggo1
StlDrum1
Block
Janpany
MM-SDr 1
E
A B
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
9
7
4
15
28
5
5
4
31
23
5
27
7
9
9
10
32
29
3
6
12
3
3
3
14
14
18
9
9
14
1
17
16
16
17
18
16
16
17
2
15
2
2
14
16
15
15
15
2
5
11
18
18
18
9
22
23
2
10
18
27
3
4
2
5
5
16
5
5
11
16
14
2
18
16
2
2
18
3
18
5
16
15
15
5
6
15
9
1
5
5
5
11
16
6
8
8
16
2
30
20
2
17
5
8
5
18
16
18
E
A B
E
A B
E
A B
E
A B
RatioDob
SftEPno1
EP 1970
FulTine1
HarpsiWr
ClavComp
1 5
1 5
SftEPno2
1 11 * DX-Road4
1 5
Duke EP
1 2
Harpsi 5
1 15
DX-Clv 2
1 5
1 12
1 5
1 5
1 3 *
GlockPno
PrcEPno1
E.Pno 6
1
1
1
DX-Clv 3
1 18
ClavExcl
1 17
DX-Bel 6
1
TmplBel2
1 11
TmplBel3
1 11
3 *
ModEPno1
5
E.Pno 7
5
5
TmplBel1
1
1 29
1 31
1 22
DrwOrg 7
PrcOrg 9
RckOrg10
1 29
DrwOrg 8
1 32
PrcOrg10
1 32 * RckOrg11
DrwOrg 9
1 32
1 31 * PrcOrg11
RckOrg12
1 29
Gtr Box
1 15
LongNail
1 16
Firenze
1
* DX-SyBa7
1 17
DX-SyBa8
1
DX-Str 6
1
2
DX-Str 7
1
2
DX-Str 8
1 22
DX-AnSt2
Maxi Str
1
1
2
2
AgtateMs
SilkHall
1
1
2 * SolinePf
5
Aftrnoon
Syn Vox
1 25 *
* DrwOrg 6
* PrcOrg 8
* RckOrg 9
5
1
1
E
5 *
5
FulTine2
BritClv1
1
A B
E
A B
E
5
E.Pno 8
1
6
1 18
BritClv2
1
4 * DX-Clv 4
1 29
DrwOrg10
1 31 * PrcOrg12
1 29 * SynOrg 2
1 24 * DrwOrg11
1 22
PrcOrg13
1 22
Folknik
1 18
RytmPluk
1 17
Soft Bow
ST.Machn
1
1
2
3
GntlMind
MoterDrv
1
1
Funkrhyt
1
3 * PowerDrv
MnstrPad
1 15
E.Pno 9
1 32 * DrwOrg12
1 22 * PrcOrg14
A B
1
5
1
3
1 25
1 16
*
*
*
3
5
*
*
* SpaceVox
*
*
*
Horn Ens
* MM-Brss1
Ensemble
*
*
*
*
*
1 26
1 20 * Fanfare
1 18
MM-Brss2
1 9 * Kingdom
1
1
2
2
1 18
1 18
MM-Brss3
1 15 *
1 17
9
2
Gypsy
1 18 *
1 23
RahlBrss
1 23 * UltraDrv
1
2
1 15
BackSuir
1
1
8
*
* AirBlowr
1 16 *
*
*
*
Vibratrn
1
4
DXSyLd 8
1 22
Winwood
1
ClaviPad
1
8
Dspo Pad
1
FnerThng
1 11
2
*
*
4
WhaserPd
2
PsrSweep
*
*
*
*
*
*
*
*
*
*
NOTE : Empty areas of the columns produce the same sounds as the bank 0 of the XG tone generator.
E : Element number A : Algorithm number B : EG Bias (voices with this effect are marked “*”)
41
Voice List
User Bank
Bank Select MSB
99
99
99
99
Bank Select MSB
35
Bank Select LSB
0
78
79
80
Bank Select LSB
0
Instrument
Group
Piano
Chromatic
Percussion
Organ
Guitar
Bass
Strings
Ensemble
Brass
Reed
Pipe
Synth
Lead
Synth Pad
Synth
Effects
Ethnic
Percussive
Pgm #
(1-128)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
33
34
35
36
37
38
39
40
41
42
43
46
47
48
49
50
51
52
53
55
57
58
59
61
62
63
64
65
66
67
69
70
71
72
73
74
75
76
77
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
119
FrtePno1
BritPno1
DXCP-70
DX-Rgtim
DX-Road1
E.Pno 1
Harpsi 1
MM-Clav1
Celesta1
Glocken1
MusicBx1
DX-Vibe1
DX-Mrmb1
DX-Xylo1
Carillon
DX-Dlcm1
FullOrgn
PrcOrg 1
RckOrg 1
DXChrch1
PufOrgn1
DX-Acrd1
DX-Hmnc1
DX-TngAc
DX-AcGt1
DX-PkGt1
DX-JzGt1
DX-ClGt1
DX-MtGt1
DX-ODGt
Fuzz Gtr
DX-WdBa1
DX-FgBa1
DX-PkBa1
FrtlsBa1
RundWund
DigiBas1
DX-SyBa1
DX-Bass1
DX-Vln 1
DX-Vla 1
DX-Celo1
DX-Pizz1
LuteHarp
DX-Tmpni
Mid Str1
WarmStr1
DX-SySt1
DX-SySt6
DX-Cho 1
DX-Cho 6
DX-Trpt1
DX-Trb 1
DX-Tuba1
DX-Horn
DX-BrSc1
CS80-Br1
ChorsBrs
SprnoSax
Alto Sax
TenorSax
Oboe 1
Eng.Horn
Bassoon
VbrtClar
Piccolo1
DX-Flt 1
Recordr1
DX-PnFl1
Fuhppps!
Whistle1
DX-Ocrn1
DX-Squar
DXSyLd 1
CaliopL1
BrsLead1
Au Campo
DX-VceLd
Fifths 1
LeadLine
HyperSqr
Film Pad
BritePad
DX-ChPd1
BowPad 1
DX-MtPd1
GrngePad
SweepPd1
FluvPush
MtalGlkn
PrdsGlok
DX-Brit1
Fmilters
WaterLog
DX-ScFi1
DX-Sitr1
DX-Banjo
Shamisn1
DX-Koto
DX-Klmb1
DX-BgPip
DX-Fidle
ScchTone
HandBel1
DX-Aggo1
StlDrum1
Block
Janpany
MM-SDr 1
E
A B
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
9
7
4
15
28
5
5
4
31
23
5
27
7
9
9
10
32
29
3
6
12
3
3
3
14
14
18
9
9
14
1
17
16
16
17
18
16
16
17
2
15
2
2
14
16
15
15
15
2
5
11
18
18
18
9
22
23
2
10
18
27
3
4
2
5
5
16
5
5
11
16
14
2
18
16
2
2
18
3
18
5
16
15
15
5
6
15
9
1
5
5
5
11
16
6
8
8
16
2
30
20
2
17
5
8
5
18
16
18
E
A B
E.Pno10
1
DX-Clv 5
1 16
*
* SynOrg 1
*
E
E
A B
A B
5
1 28
*
*
*
*
*
*
*
*
*
*
* Ana Poly
*
*
*
*
*
1 22
Court
1 22
Juice
1 20
Instrument
Group
Custom
Pgm #
(1-128)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
BRASS 1
BRASS 2
BRASS 3
STRINGS1
STRINGS2
STRINGS3
ORCHESTR
PIANO 1
PIANO 2
PIANO 3
E.PIANO1
GUITAR 1
GUITAR 2
SYN-LEA1
BASS 1
BASS 2
E.ORGAN1
PIPES 1
HARPSIC1
CLAV 1
VIBE 1
MARIMBA
KOTO
FLUTE 1
ORCH-CHI
TUB BELL
STEEL DR
TIMPANI
REFS WHI
VOICE 1
TRAIN
TAKE OFF
PIANO 4
PIANO 5
E.PIANO2
E.PIANO3
E.PIANO4
PIANO 5T
CELESTE
TOY PIAN
HARPSIC2
HARPSIC3
CLAV 2
CLAV 3
E.ORGAN2
E.ORGAN3
E.ORGAN4
E.ORGAN5
PIPES 2
PIPES 3
PIPES 4
CALIOPE
ACCORDIO
SITAR
GUITAR 3
GUITAR 4
GUITAR 5
GUITAR 6
LUTE
BANJO
HARP 1
HARP 2
BASS 3
BASS 4
E
A B
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
22
22
18
2
2
15
2
19
18
3
5
8
16
18
16
17
32
19
5
3
23
7
2
16
5
5
15
16
18
7
5
10
18
3
12
5
5
5
31
30
3
3
4
4
29
29
5
29
3
25
6
16
3
8
14
14
14
3
14
8
3
3
17
17
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
NOTE : Empty areas of the columns produce the same sounds as the bank 0 of the XG tone generator.
E : Element number A : Algorithm number B : EG Bias (voices with this effect are marked “*”)
42
Voice List
Preset 1 Bank
Bank Select MSB
Bank Select LSB
Instrument
Pgm#
Group
(1-128)
Piano
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
Chromatic
23
Percussion
24
25
26
27
28
29
Bass
30
31
32
33
34
35
36
37
38
39
40
Guitar
41
42
43
44
45
Organ
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
Preset 2 Bank
35
1
E.PIANO1
E.Pno1
ClrE.Pno
E.Pno 2
E.Pno 3
FulTine1
DukeEP
BritEP
RatioDob
PrprdPno
DX-Road1
WurliEP1
DX-Road2
CosaRosa
BritPno1
PowerPno
DXCP-70
HARPSIC1
Harpsi 1
MM-Clav1
SkltnClv
ClavStf1
MARIMBA
DX-Vibe1
DX-Vibe2
Carillon
TUB BELL
MiniBell
SoftBell
SmohBass
BogiBass
SuprBas1
DrhtBass
DX-SyBa2
DX-SyBa3
Cutmandu
DX-SyBa5
DX-SyBa6
DX-Bass4
DiscBass
Tite Gtr
DX-JzGt5
DX-ClGt1
DX-ClGt5
DetDsGt1
FullOrgn
DrwOrg11
DrwOrg14
DrwOrg15
PrcOrg 3
DxJazOr1
PrcOrg 4
PrcOrg 5
PrcOrg 8
PrcOrg13
PrcOrg15
RckOrg13
RckOrg15
DXChrch2
PipeOrg6
DX-Acrd2
DX-Acrd4
DX-Hmnc1
DX-Hmnc3
E
A
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
5
5
5
5
5
5
5
15
5
9
28
3
12
5
7
3
4
5
5
4
18
18
7
27
23
9
5
5
1
17
16
17
16
3
24
8
3
3
18
14
15
8
9
3
–
32
32
12
31
29
30
29
31
31
22
31
29
29
6
19
3
4
3
1
B
*
*
*
*
*
*
*
*
*
*
*
*
Bank Select MSB
Bank Select LSB
Instrument
Pgm#
Group
(1-128)
Brass
65
66
67
68
69
70
71
72
73
74
75
Ensemble
76
77
78
79
80
81
82
83
84
85
86
87
88
89
Synth Pad
90
91
92
93
94
Strings Pipe
95
96
97
Synth Lead
98
99
100
101
102
103
104
105
106
107
Synth Effects
108
109
110
111
112
113
Ethnic
114
115
116
Percussive
117
118
119
120
SFX
121
122
123
124
125
126
127
128
35
1
BRASS 3
DX-BrSc2
CS80-Br1
DX-SBr 1
DX-SBr 2
MM-Brss1
MM-Brss2
Funkrhyt
SyntiBrs
Kingdom
SynHorns
DX-Str 8
Low Str2
DX-Str12
DX-Str13
Anna Str
SmalSect
DX-Syst2
DX-SySt4
SolinePf
General
Str&Brs
DX-SySt7
ST.Machn
Det.Str2
HyperSqr
DX-ChPd1
Ice Glxy
DX-MtPd1
Mystrian
DX-Harp1
DX-Flt 1
Harvest
DX-Squar
DX-SLd 1
DX-SLd 7
DXSyLd 1
Winwood
ArrowxMS
SoftLd 1
Giovanni
SnglLine
FrtlsLd
Fmilters
WaterLog
RprtRise
Aura
Chi-S&H1
Baroque
Xanu
Xango
DX-Banjo
TrcrBell
StlDrum1
Janpany
MM-SDr 1
REFS WHI
TRAIN
DX-Inct1
Scrchers
Flxatone
Laser 2
Wallop 1
ManEater
E
A
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
18
22
23
22
22
18
18
3
2
15
18
22
2
15
2
9
15
25
9
2
2
–
4
3
–
5
15
3
6
20
3
16
1
2
5
22
18
2
3
–
6
22
4
11
16
15
2
3
15
4
4
8
4
5
16
18
18
5
16
17
7
16
16
2
B
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
Bank Select MSB
Bank Select LSB
Instrument
Pgm#
Group
(1-128)
Custom
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
35
2
BRASS 1
BRASS 2
BRASS 3
STRINGS1
STRINGS2
STRINGS3
ORCHESTR
PIANO 1
PIANO 2
PIANO 3
E.PIANO1
GUITAR 1
GUITAR 2
SYN-LEA1
BASS 1
BASS 2
E.ORGAN1
PIPES 1
HARPSIC1
CLAV 1
VIBE 1
MARIMBA
KOTO
FLUTE 1
ORCH-CHI
TUB BELL
STEEL DR
TIMPANI
REFS WHI
VOICE 1
TRAIN
TAKE OFF
PIANO 4
PIANO 5
E.PIANO2
E.PIANO3
E.PIANO4
PIANO 5T
CELESTE
TOY PIAN
HARPSIC2
HARPSIC3
CLAV 2
CLAV 3
E.ORGAN2
E.ORGAN3
E.ORGAN4
E.ORGAN5
PIPES 2
PIPES 3
PIPES 4
CALIOPE
ACCORDIO
SITAR
GUITAR 3
GUITAR 4
GUITAR 5
GUITAR 6
LUTE
BANJO
HARP 1
HARP 2
BASS 3
BASS 4
E
A
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
22
22
18
2
2
15
2
19
18
3
5
8
16
18
16
17
32
19
5
3
23
7
2
16
5
5
15
16
18
7
5
10
18
3
12
5
5
5
31
30
3
3
4
4
29
29
5
29
3
25
6
16
3
8
14
14
14
3
14
8
3
3
17
17
B
*
*
*
*
*
*
*
*
E : Element number A : Algorithm number B : EG Bias (voices with this effect are marked “*”)
43
Voice List
■ Plug-in Voice List (for CS6x/CS6R/S80)
44
Pgm#
(1-64)
Plug-in
Voice Name
KNOB1
KNOB2
MW
1
DX E.Piano
Reverb Send
Chorus Send
AMOD
2
FullTine
Reverb Send
Chorus Send
AMOD
3
Duke EP
Reverb Send
Chorus Send
AMOD
Pgm#
(1-64)
Plug-in
Voice Name
KNOB1
KNOB2
MW
36
Ice Galaxy
Reverb Send
Phaser D/W
PMOD,
Filter
37
DX Flute
Reverb Send
Chorus Send
AMOD
38
Harvest
Reverb Send
Chorus Send
AMOD,
EG Bias
4
RatioDub
Reverb Send
Chorus Send
AMOD
5
DX-Road
AutoPan
L/RDpth
AutoPan
Speed
AMOD
39
DX Solo Ld
AmpSimulator D/W
Chorus Send
PMOD,
AMOD
6
Wurli EP
Reverb Send
AmpSimulator Drive
AMOD
40
Wood Lead
Exciter Drive
Chorus Send
PMOD,
AMOD
7
PowerPiano
Reverb Send
Chorus Send
AMOD
41
Sing Line
Filter
DX CP-70
Reverb Send
Chorus Send
AMOD
Distortion
D/W
Chorus Send
8
9
Skltn Clav
Reverb Send
AutoWah
D/W
AMOD
42
FretlessLd
Distortion
D/W
Chorus Send
PMOD
10
Clav Stf
Reverb Send
TouchWah
D/W
AMOD
43
Xanu
Reverb Send
Chorus Send
PMOD,
AMOD
11
DX Vibe
Reverb Send
Chorus Send
AMOD
44
Xango
Reverb Send
Chorus Send
PMOD
12
Mini Bell
Reverb Send
Chorus Send
AMOD
45
Rangoon
Celeste
FBLevel
Celeste D/W
EG Bias
13
Bogi Bass
Comp
Threshold
Chorus Send
PMOD
46
Steel Drum
Reverb Send
Chorus Send
AMOD
14
Super Bass
AmpSimulator D/W
Chorus Send
PMOD
47
Stranger
Celeste D/W
Celeste
FBLevel
Filter,
EG Bias
15
DX Syn Bas
Reverb Send
Chorus Send
PMOD
48
Water Log
Reverb Send
Chorus Send
Filter
16
Dirty MW
Overdrive
LoGain
Overdrive
MidGain
Filter,
EG Bias
49
Moon Choir
Chorus
Speed
Chorus Send
Filter,
EG Bias
17
JazzGuitar
Reverb Send
Chorus Send
PMOD
50
Indigo
Overdrive
D/W
Overdrive
Midwidth
EG Bias
18
TiteGuitar
Reverb Send
Chorus Send
PMOD,
AMOD
51
Katmandu
Overdrive
D/W
Overdrive
Drive
Filter
19
Drw Organ
Reverb Send
Filter
Celeste
D/W
52
Seahorse
Celeste D/W
Celeste
FBLevel
EG Bias
20
DX Jazz Or
Reverb Send
Filter
Celeste
D/W
53
Rampage
Comp
Threshold
Chorus Send
EG Bias
21
Perc Organ
Reverb Send
Filter
Celeste
D/W
54
Lipstick
Chorus D/W
Chorus
FBLevel
Filter
22
DX Acrdion
Reverb Send
Chorus Send
EG Bias
55
Mascara
Flanger D/W
DX Harmnca
Reverb Send
Chorus Send
AMOD
Flanger
FBLevel
EG Bias
23
24
DX BrsSctn
Reverb Send
Chorus Send
PMOD
56
Safe
Comp Attack
CS80-Brass
Reverb Send
Flanger D/W
EG Bias
Comp
Threshold
Filter
25
26
MM Brass
Reverb Send
Chorus Send
PMOD,
Filter
57
Ice Cream
Comp
Threshold
Comp Ratio
AMOD
27
SyntiBrass
Reverb Send
Chorus Send
Filter
58
Panner
AutoPan
LoGain
AutoPan
Speed
EG Bias
28
Syn Horns
Reverb Send
Chorus Send
Filter,
EG Bias
59
Plasma
Chorus
Speed
Chorus D/W
Filter
29
DX Strings
Reverb Send
Chorus Send
PMOD,
Filter
60
Energy
AutoWah
Speed
AutoWah
D/W
30
Anna Strgs
Reverb Send
Chorus Send
AMOD
EG Bias,
AutoWah
Speed
31
Small Sect
Reverb Send
Chorus Send
Filter,
EG Bias
61
SpaceWheel
AutoPan
F/RDpth
AutoPan
Speed
EG Bias
32
Soline Pf
Reverb Send
Chorus Send
PMOD,
AMOD
62
PunchChord
AutoPan
F/RDpth
AutoPan
Speed
Filter,
EG Bias
33
Mystrian
Reverb Send
Exciter Drive
Filter
63
Fast king
Amethyst
AutoPan
L/RDpth
AutoPan
Speed
EG Bias
Chorus
Speed
Chorus D/W
34
Filter,
EG Bias
64
Pointer
Solinex
Reverb Send
Chorus Send
Filter
Flanger
Speed
Flanger D/W
35
Filter,
EG Bias
Voice List
■ Performance List (for MU128/100/100R)
Type
Notes
Type
Notes
1 EP Layer
1 FM + 1 AWM
FM electronic piano layer sound similar to
DX1 layer.
43 Ice Breath
1 FM + 1 AWM
You can hear the breath sounds in this flute
that has something of a VL feeling to it.
2 Doctor DX
1 FM + 1 AWM
FM Electronic piano with a bright, sharp edge.
44 Bronze Lead
1 FM + 1 AWM
Monotone metallic lead/solo sound.
3 Golden Wires
1 FM + 1 AWM
Features the metallic ring of electronic piano
oscillators. For use in performance.
45 Monster Pad
1 FM + 1 AWM
4 SuperConga
1 FM
The percussion sound of a conga, rich in
expressiveness.
With a dramatic sound just like a movie
soundtrack, this pad really catches the flavor
of FM.
46 Aluminum
1 FM + 1 AWM
5 Tubular
1 FM + 1 AWM
FM tubular bells. Velocity change that can’t be
obtained with FM is added with AWM, giving a
velocity cross fade.
Strong pad with chiff (organ pipe noise) added
with metallic overtones.
47 Bite-a-Synth
1 FM + 1 AWM
Really crisp, metallic FM oscillator sound.
Good for performance or pad use.
6 New Koto
1 FM
Koto sound with an echo effect applied.
48 Tinezzz
1 FM + 2 AWM
7 Cello Edge
1 FM + 1 AWM
Cello rich in expressiveness. The edge of the
bow sound is expressed with FM, the natural
cello sound with AWM.
DX piano layered with a nicely ringing pad and
with chorus applied.
49 Tam-Tam
1 FM + 1 AWM
8 Plasticlav
1 FM + 1 AWM
A plastic clicking sound is added to a typical
clavier.
Untuned gong sound. By striking multiple keys
with a lot of spirit, you can get really good
effects.
50 Clickorgan
1 FM + 1 AWM
9 TX Bass
1 FM
A heavy bass sound with good velocity
response, like the TX81Z sound.
An organ sound with heavy plastic click in the
attack.
51 FreshSection
1 FM + 3 AWM
Fresh sax section. Play it crisply.
52 Ascension
1 FM + 2 AWM
Sounds like a magic spell being cast.
53 Better Days
1 FM + 2 AWM
Makes an eerie noise. Play one note at a time.
1 FM + 1 AWM
That stereo feeling just shines (old electronic
mandolin sound).
No. Name
10 Bachsichord
1 FM + 1 AWM
Harpsichord nuanced with FM’s crisp keyboard expression and AWM’s realistic sound.
No. Name
11 That’s FM
1 FM + 1 AWM
A bright, FM-like clavier string sound with lots
of metallic overtones
54 Touch me!!
12 3D Rodes
1 FM + 1 AWM
A hard electronic piano with a lively click
sound and phaser effect added.
55 Blue Mirror
1 FM + 3 AWM
Quivering bell sound.
13 Mr. Clav
1 FM + 1 AWM Clavier featuring FM’s crispness and attack
and AWM’s realistic sound.
56 FlameSwaying
1 FM + 3 AWM
Swaying sound of the harp.
57 Spring Bass
1 FM + 3 AWM
Synth bass with a hard attack.
14 Snooper Bass
1 FM
Bass with a distinct sound that’s good for
hiphop, rap, or dance music.
58 Vintage Game
1 FM + 3 AWM
The so-called electronic sound.
Crisp FM percussive sound with a discordance that appears with as velocity increases.
Good for performance.
59 From a Home
1 FM + 3 AWM
The old family organ has gone hi-fi.
60 Danger Caves
1 FM + 3 AWM
Play it from below-as dark as can be.
61 Afternoon Jam
1 FM + 3 AWM
Guitar and vibraphone played in unison.
15 Digicomp
1 FM
16 Glasswirl
1 FM
Analog-like FM pad sound rich in expressive
power.
62 HappyEnd
1 FM + 2 AWM
An old organ. Play it dramatically.
17 RealAcoustic
1 FM + 1 AWM
Steel string acoustic guitar. The crisply played
feeling comes from FM, while the natural tone
generation comes from AWM.
63 Fantasy Songs
1 FM + 3 AWM
A perfect voice for playing Disney songs.
64 Relax Square
1 FM + 3 AWM
Synth chorus voice.
65 Coriander
1 FM + 3 AWM
Well-matched voice for ethnic songs.
Sparkling percussive pad sound with a slightly
metallic feel. Good for music with a new age
or pop feeling.
66 Drive Bass
1 FM + 3 AWM
Synth bass with a special attack.
67 LoFi Clavi
1 FM + 2 AWM
Voice like a 70’s distorted clavier.
18 SparkleStabs
1 FM
19 Zed Bass
1 FM
TX81Z type bass featuring metallic string
sound
68 ColdWater-DX
1 FM + 3 AWM
A voice with refreshing DX clarity.
69 HiSpeedBrass
1 FM + 3 AWM
Live brass section with a stereo feeling.
20 CE20 Bass
1 FM
FM bass sound like Yamaha’s CE20. Good for
solo or ensemble use.
70 Ambient Park
1 FM + 3 AWM
Soft Pad.
21 Harpist
1 FM
Bright harp with a transparent feeling. More
effective if played with glissando.
71 Picked CP
1 FM + 2 AWM
Electric piano that sounds like an electric
grand played with a pick.
72 Sand Pad
1 FM + 2 AWM
Warm synth pad with layered DX strings and
chorus.
22 Steel Cans
1 FM + 1 AWM
Realistic steel drum sound.
23 Zambeezi
1 FM + 1 AWM
Ethnic sound, like a log drum.
73 DX-Brass1
1 FM + 2 AWM
24 Perkethnic
1 FM + 1 AWM
Ethnic drum. Noise is added in relation to
velocity.
Brass that emphasizes the hard attack of the
trumpet.
74 DX-Brass2
1 FM + 1 AWM
Brass with the unique tension of the DX7.
75 Plucked Wow
1 FM
DX clavinet with auto-wow applied.
76 Plucked EP
1 FM + 2 AWM
Electric piano that sounds like a harp.
77 Brass Pad
1 FM + 1 AWM
Analog synth style brass pad.
78 Octave Decay
1 FM
Hard decay sound.
79 Slap Bass
1 FM + 1 AWM
Slap bass as only the DX7 can do it.
25 Cembalom
1 FM + 1 AWM
Bright, sparkling FM cembalon (dulcimer)with
DK type EG.
26 Smackabass
1 FM
Heavy FM smack bass with distortion.
27 ClockStrikz1
1 FM + 1 AWM
“Big Ben” type bell sound, like TX802 sound.
28 DoubleGlock
1 FM + 1 AWM
Dual voice glockenspiel using FM and AWM.
29 Stage 73
1 FM + 1 AWM
Electric piano with a compressor applied.
Undulates as velocity gets stronger.
80 Ethnic Groove
1 FM + 1 AWM
Ethnic synth drum.
30 HandBells
1 FM + 1 AWM
FM handbells with realistic AWM effects
added.
81 Thai Noodles
1 FM + 1 AWM
A lead voice that makes you want to eat Thai
noodles.
31 Xylophone
1 FM + 1 AWM
Very natural xylophone.
82 ElectrcNylon
1 FM + 1 AWM
A nylon guitar played though a pick-up.
32 Marimboid
1 FM + 1 AWM
A realistic marimba
83 DX Martenot
1 FM
33 Vivaldi
1 FM + 2 AWM
Violin created with FM and AWM that can be
used for solo or ensemble. Highlights the
crispness of FM and the realism of AWM.
84 CP80M+DX Ep 1 FM + 1 AWM
Voice with layered CP80M and DX electric
piano.
34 Industrial
1 FM + 1 AWM
Industrial bass with a good crisp string sound
in the attack.
85 Viscous Bass
Gluey synth bass sound.
86 Woody Plucked 1 FM + 1 AWM
Plucked sound with a woody feel.
87 Arco Strings
1 FM + 1 AWM
String section played with bows.
88 Matrix
1 FM + 1 AWM
Thick synth brass pad.
89 PanFlute
1 FM + 2 AWM
Pan flute
90 DigiMute
1 FM + 1 AWM
DX-like mute.
35 2 FD
1 FM + 1 AWM
FM sound that layers bell and electronic
piano, like a DX7II FD.
36 Cmprsd Strat
1 FM + 1 AWM
Lively electric guitar sound combining the
crispness of FM with the realism of AWM.
37 Uprighteous
1 FM + 1 AWM
Amplified upright bass with FM supplying the
feeling of strings being hit.
38 Chackawacka
1 FM + 1 AWM
Percussion sound heard in Chinatown during
the Chinese New Year. Discordant sounds
add a metallic feeling and string attack as
velocity increases.
39 Woodknocker
1 FM + 1 AWM
FM sound with overtones that give a woody
feeling, like a cross between a wood drum and
bass strings.
40 Temple Gongs
1 FM + 1 AWM
FM gong. If played lightly, it sounds like a
gong hit lightly with a rubber mallet. Holding
the key makes a metallic sound like brushing
the back of the gong.
41 Kundoon
1 FM + 3 AWM
Split sound. The right side of the keyboard
sounds like gongs/wind bells played with a
bow, the left like a dulcimer.
42 GS1-ness
1 FM + 1 AWM
Strong metallic comp pad sound based on
Yamaha’s GS1 with deep chorus applied.
1 FM + 1 AWM
Martenot style voice that’s classic for suspense.
91 DigiSlap
1 FM + 1 AWM
Hard synth bass.
92 SuperDX
1 FM + 1 AWM
Hard slap bass style lead.
93 Friction
1 FM + 2 AWM
Brass pad with a hard friction feel.
94 Comped EP
1 FM + 2 AWM
Percussive electric piano.
95 Clean Guitar
1 FM + 1 AWM
Electric guitar played with a guitar amp that
has chorus.
96 Mandolin
1 FM + 1 AWM
Mandolin that brings back memories of good
old movies.
97 Reed-Lead
1 FM + 1 AWM
Digital sax-style lead
98 BigBang
1 FM + 2 AWM
SE-type pad that has an attack with a lot of
violent modulation.
99 DX-Bang!
1 FM + 2 AWM
SE-type pad that has an attack with a lot of
violent modulation.
1 FM + 2 AWM
Sound for arpeggio with an attack like a
marimba, and like a guitar used with orinoco
flow.
100 OrinocoDecay
45
DX Parameter List (XG / Modular Synthesis Plug-in System)
Modular Synthesis Plug-in System
XG Plug-in System
(LCD of CS6x/CS6R/S80/etc.)
Parameter Name
Volume
Pan
Reverb Send
Chorus Send
LPF Cutoff Frequency
LPF Resonance
Attack Time
Decay Time
Release Time
Pitch Bend Range
Portamento Switch
Portamento Time
Mono/Poly Mode
Same Note Number Key On Assign
Parameter Name
VOLUME
PAN
REVERB SEND
CHORUS SEND
LOW PASS FILTER CUTOFF FREQUENCY
LOW PASS FILTER RESONANCE
EG ATTACK TIME
EG DECAY TIME
EG RELEASE TIME
BEND PITCH CONTROL
PORTAMENTO SWITCH
PORTAMENTO TIME
MONO/POLY MODE
SAME NOTE NUMBER KEY ON ASSIGN
Parameter Name
Plug-in Board Voice Bank MSB
Plug-in Board Voice Bank LSB
Plug-in Board Voice Program Number
Note Shift
Velocity Sense Depth
Velocity Sense Offset
Pitch EG Initial Level
Pitch EG Attack Time
Pitch EG Release Level
Pitch EG Release Time
LFO Rate
LFO Pitch Modulation Depth
LFO Delay
HPF Cutoff Frequency
EQ Low Gain
EQ High Gain
EQ Low Frequency
EQ High Frequency
Parameter Name
BANK SELECT MSB
BANK SELECT LSB
PROGRAM NUMBER
NOTE SHIFT
VELOCITY SENSE DEPTH
VELOCITY SENSE OFFSET
PITCH EG INITIAL LEVEL
PITCH EG ATTACK TIME
PITCH EG RELEASE LEVEL
PITCH EG RELEASE TIME
VIBRATO RATE
VIBRATO DEPTH
VIBRATO DELAY
HIGH PASS FILTER CUTOFF FREQUENCY
EQ BASS GAIN
EQ TREBLE GAIN
EQ BASS FREQUENCY
EQ TREBLE FREQUENCY
Group
PLG*Assign
PLG*Assign
PLG*Assign
PLG*Velocity
PLG*Velocity
PLG*Velocity
PCH*PEG
PCH*PEG
PCH*PEG
PCH*PEG
LFO Param
LFO Param
LFO Param
QED*Filter
EQ*Param
EQ*Param
EQ*Param
EQ*Param
Parameter
Bank
Bank
Number
NoteSft
Depth
Offset
InitLvl
Attack
---Level
Release
Speed
PMod
Delay
HPF
LoGain
HiGain
LoFreq
HiFreq
MW Filter Control
MW LFO Pitch Modulation Depth
MW LFO Filter Modulation Depth
MW LFO Amplitude Modulation Depth
CAT Pitch Control
CAT Filter Control
CAT LFO Pitch Modulation Depth
CAT LFO Filter Modulation Depth
CAT LFO Amplitude Modulation Depth
AC1 Controller Number
AC1 Filter Control
AC1 LFO Pitch Modulation Depth
AC1 LFO Filter Modulation Depth
AC1 LFO Amplitude Modulation Depth
MW LOW PASS FILTER CONTROL
MW LFO PMOD DEPTH
MW LFO FMOD DEPTH
MW LFO AMOD DEPTH
CAT PITCH CONTROL
CAT LOW PASS FILTER CONTROL
CAT LFO PMOD DEPTH
CAT LFO FMOD DEPTH
CAT LFO AMOD DEPTH
AC1 CONTROLLER NUMBER
AC1 LOW PASS FILTER CONTROL
AC1 LFO PMOD DEPTH
AC1 LFO FMOD DEPTH
AC1 LFO AMOD DEPTH
CTL*MW Control
CTL*MW Modulation
CTL*MW Modulation
CTL*MW Modulation
CTL*AT Control
CTL*AT Control
CTL*AT Modulation
CTL*AT Modulation
CTL*AT Modulation
CTL*AC Control
CTL*AC Control
CTL*AC Modulation
CTL*AC Modulation
CTL*AC Modulation
Filter
PMod
FMod
AMod
Pitch
Filter
PMod
FMod
AMod
Source
Filter
PMod
FMod
AMod
(Common Parameter)
Group
QED*Level
QED*Level
QED*Level
QED*Level
QED*Filter
QED*Filter
QED*EG
QED*EG
QED*EG
CTL*Pitch
CTL*Pitch
CTL*Pitch
GEN*Other
GEN*Other
Parameter
Vol
Pan
RevSend
ChoSend
Cutoff
Reso
Attack
Decay
Release
Pitch Bend
Portamento
Time
Mode
Assign
(Element Parameter)
46
MIDI Data Format
1. Channel messages
1.1 Note on/note off
These messages convey keyboard performance data.
Range of note numbers received = C-2...G8
Velocity range = 1...127 (Velocity is received only for note-on)
When the Multi Part parameter “Rcv NOTE MESSAGE” = OFF, that part will
not receive these messages.
1.2 Control changes
These messages convey control operation information for volume or pan etc.
Their functions are differentiated by the control number (Ctrl#).
If the Multi Part parameter Rcv CONTROL CHANGE = OFF, that part will not
receive control changes.
1.2.1 Bank Select
This message selects the voice bank.
Control#
Parameter
Data Range
0
Bank Select MSB
0...127
32
Bank Select LSB
0...127
The Bank Select data will be processed only after a Program Change is received,
and then voice bank will change at that time. If you wish to change the voice
bank as well as the voice, you must transmit Bank Select and Program Change
messages as a set, in the following order: Bank Select MSB, LSB, and Program
Change.
1.2.2 Modulation
This message is used primarily to control the depth of vibrato, but the depth of
the following 6 types of effect can be controlled. The effect of this message can
be changed by the following parameters.
* Multi Part Parameter
l. MW PITCH CONTROL
2. MW FILTER CONTROL
3. MW AMPLITUDE CONTROL
4. MW LFO PMOD DEPTH
5. MW LFO AMOD DEPTH
By default, an LFO Pitch Modulation (PMOD) effect will apply.
Control#
1
Parameter
Modulation
Data Range
0...127
If the Multi Part parameter Rcv MODULATION = OFF, that part will not receive
Modulation.
1.2.3 Portamento Time
This message controls the degree of Portamento (see 1.2.9).
Control#
5
Parameter
Portamento Time
Data Range
0...127
When Portamento is ON, this regulates the speed of the pitch change. A value of
0 is the shortest Portamento time, and 127 is the longest Portamento time.
1.2.4 Data Entry
This message sets the value of the parameter which was specified by RPN (see
1.2.17) and NRPN (see 1.2.16).
Control#
6
38
Parameter
Data Entry MSB
Data Entry LSB
Data Range
0...127
0...127
1.2.5 Main Volume
This message controls the volume of each part. (It is used to adjust the volume
balance between parts.)
Control#
7
Parameter
Main Volume
Data Range
0...127
When the Multi Part parameter Rcv VOLUME = OFF, that part will not receive
Main Volume. With a value of 0 there will be no sound, and a value of 127 will
produce the maximum volume.
1.2.6 Panpot
This message controls the panning (stereo location) of each part.
Control#
10
Parameter
Pan
Data Range
0...64...127
When the Multi Part parameter Rcv PAN = OFF, that part will not receive Panpot. 0 is left, 64 is center, and 127 is right.
1.2.7 Expression
This message controls expression for each part. It is used to create volume
changes during a song.
Control#
Parameter
Data Range
1l
Expression
0...127
If the Multi Part parameter Rcv EXPRESSION = OFF, that part will not receive
Expression.
1.2.8 Holdl
This message controls sustain pedal on/off.
Control#
64
Parameter
Hold1
Data Range
0...63, 64...127
(OFF, ON)
When this is ON, currently-sounding notes will continue to sound even if noteoff messages are received. If the Multi Part parameter Rcv HOLD1 = OFF, that
part will not receive Holdl.
1.2.9 Portamento
This message controls Portamento pedal on/off.
Control#
65
Parameter
Portamento
Data Range
0...63, 64...127
(OFF, ON)
When ON, Portamento produces a smooth glide connecting two notes of different pitch. The time over which the pitch changes is adjusted by Portamento Time
(see 1.2.3). When the Multi Part Parameter MONO/POLY MODE = MONO, the
tone will also change smoothly (legato) if Portamento = ON.
If the Multi Part parameter Rcv PORTAMENTO = OFF, that part will not receive
Portamento.
* Rcv PORTAMENTO = OFF
1.2.10 Sostenuto
This message controls sostenuto pedal on/off.
Control#
66
Parameter
Sostenuto
Data Range
0...63,64... 127
(OFF, ON)
If sostenuto is turned on while a note is sounding, that note will be sustained until
sostenuto is turned OFF.
If the Multi Part parameter Rcv SOSTENUTO = OFF, that part will not receive
Sostenuto.
1.2.11 Harmonic Content
This message adjusts the resonance of the filter that is specified for the sound.
Control#
71
Parameter
Harmonic Content
Data Range
0...64...127
(-64...0...+63)
Since this is a relative change parameter, it specifies an increase or decrease relative to 64. Higher values will produce a more distinctive sound.
For some sounds, the effective range may be less than the possible range of settings.
1.2.12 Release Time
This message adjusts the EG release time that was specified by the sound data.
Control#
72
Parameter
Release Time
Data Range
0...64... 127
(-64...0...+63)
Since this is a relative change parameter, it specifies an increase or decrease relative to 64. Increasing this value will lengthen the release time that follows a noteoff.
1.2.13 Attack Time
This message adjusts the EG attack time that was specified by the sound data.
Control#
73
Parameter
Attack Time
Data Range
0...64... 127
(-64...0...+63)
Since this is a relative change parameter, it specifies an increase or decrease relative to 64. Increasing this value will make the attack more gradual, and decreasing this value will make the attack sharper.
1.2.14 Brightness
This message adjusts the cutoff frequency of the low pass filter specified by the
sound data.
Control#
74
Parameter
Brightness
Data Range
0...64...127
(-64...0...+63)
Since this is a relative change parameter, it specifies an increase or decrease relative to 64. Lower values will produce a more mellow sound.
For some sounds, the effective range may be less than the possible range of settings.
1.2.15 Data Increment/Decrement (for RPN)
This message is used to increment or decrement values for parameters specified
by RPN (see 1.2.17), in steps of 1.
Control#
Parameter
96
RPN Increment
97
RPN Decrement
The data byte is ignored.
Data Range
—
—
47
MIDI Data Format
1.2.16 NRPN (Non-registered parameter number)
This is a message for setting the sound for things like vibrato, filter or EG. Use
NRPN MSB and NRPN LSB to specify the parameter that you wish to modify,
and then use Data Entry (see 1.2.4) to set the value for the specified parameter.
Control#
98
99
Parameter
NRPN LSB
NPRN MSB
Data Range
0...127
0...127
If the Multi Part parameter Rcv NRPN = OFF, that part will not receive NRPN.
The following NRPN messages can be received.
NRPN
MSB LSB
01H
08H
01H
09H
01H
0AH
01H
20H
01H
24H
01H
30H
01H
31H
01H
34H
01H 35H
01H
63H
01H
64H
01H
66H
Data Entry*1
MSB LSB
mm
-- *2
mm
--
mm
-- *3
mm
--
mm
--
mm
--
mm
--
mm
--
mm
--
mm
--
mm
--
mm
--
1.2.17 RPN (Registered parameter number)
This message is used to specify part parameters such as Pitch Bend Sensitivity or
Tuning. Use RPN MSB and RPN LSB to specify the parameter that you wish to
modify, and then use Data Entry (see 1.2.4) to set the value of the specified
parameter.
Parameter
RPN LSB
RPN MSB
Data Range
0 ... 127
0 ... 127
If the Multi Part parameter Rcv RPN = OFF, that part will not receive this message.
The following RPN messages can be received.
RPN
MSB LSB
00 00H
00
01H
Data Entry *1
MSB LSB
mm
-- *2
mm
ll
00H
02H
mm
--
7FH
7FH
--
--
Parameter Name and Value Range
Pitch bend sensitivity
mm: 00-18H (0...+24 semitones)
Specify up to 2 octaves in semitone steps
Fine tuning
mm ll: 00H 00H -100 cents
:
:
mm 11: 40H 00H 0 cents
:
:
mm ll: 7FH 7FH +100 cents
Note: The next after mm 11: 00H 7FH (= -87.5)
cent is 01H 00H (-87.4) cents.
Coarse tuning
mm: 28H - 40H - 58H (-24...0...+24 semitones)
RPN Null
This empties settings from RPN and NRPN
numbers.
Internal data is not affected.
*1 Refer to 1.2.4
*2 “--” means that the set value will be ignored.
1.2.18 Assignable controller
By assigning a control change number of 0...95 to a part, application of effects
can be controlled. This device allows two control change numbers (AC1 and
AC2) to be specified for each part.
The following parameters specify the effect of AC1 and AC2:
48
1.3 Channel mode messages
These messages specify the basic operation of a part.
Parameter Name and Data Range
Vibrato rate
mm: 00H - 40H - 7FH (-64 ...0...+63)
Vibrato depth
mm: 00H - 40H - 7FH (-64 ...0...+63)
Vibrato delay
mm: 00H - 40H - 7FH (-64 ...0...+63)
Low pass filter cutoff frequency
mm: 00H - 40H - 7FH (-64 ...0...+63)
High pass filter cutoff frequency
mm: 00H - 40H - 7FH (-64 ...0...+63)
EQ bass gain
mm: 00H - 40H - 7FH (-64 ...0...+63)
EQ treble gain
mm: 00H - 40H - 7FH (-64 ...0...+63)
EQ bass frequency
mm: 04H - 28H (32 ... 2.0K [Hz])
EQ treble frequency
mm: 1CH - 3AH (500 ... 16.0K [Hz])
EG Attack Time
mm: 00H - 40H - 7FH (-64 ...0...+63)
EG Decay Time
mm: 00H - 40H - 7FH (-64 ...0...+63)
EG Release Time
mm: 00H - 40H - 7FH (-64 ...0...+63)
*1 See 1.2.4
*2 “--” means that the set value will be ignored.
*3 Adjusts the time after the note is played until vibrato begins to take effect. The effect
will begin more quickly for lower values, and more slowly for higher values.
Control#
100
101
* Multi Part Parameter
1. AC1, AC2 PITCH CONTROL
2. AC1, AC2 FILTER CONTROL
3. AC1, AC2 AMPLITUDE CONTROL
4. AC1, AC2 LFO PMOD DEPTH
5. AC1, AC2 LFO AMOD DEPTH
The AC1 control change number is specified by the Multi Part parameter ACl
CONTROLLER NUMBER, and the AC2 control change number is specified by
the Multi Part parameter AC2 CONTROLLER NUMBER.
1.3.1 All Sound Off
This message silences all notes being played on the corresponding channel.
However, channel messages such as Note-on and Hold-on will be maintained in
their present state.
Control#
120
Parameter
All Sound Off
Data Range
0
1.3.2 Reset All Controllers
This message changes the settings of the following controllers.
Controller
Pitch bend change
Channel pressure
Polyphonic key pressure
Modulation
Expression
Hold
Portamento
Sostenuto
RPN
NRPN
Value
±0 (Center)
0 (OFF)
0 (OFF)
0 (OFF)
127 (Max.)
0 (OFF)
0 (OFF)
0 (OFF)
Number unset, internal data is not affected.
Number unset, internal data is not affected.
The following data is not changed
Parameter values specified for program change, bank select MSB/LSB, volume,
pan, effect send levels 1, 3, 4, RPN and NRPN.
Control#
121
Parameter
Reset All Controllers
Data Range
0
1.3.3 All Note Off
This message turns off all notes which are currently on for the corresponding
part.
However, if Hold 1 or Sostenuto are on, notes will continue to sound until these
are turned off.
Control#
123
Parameter
All Note Off
Data Range
0
1.3.4 Omni Off
Works the same as when All Note Off is received.
Control#
124
Parameter
Omni Off
Data Range
0
1.3.5 Omni On
Works the same as when All Note Off is received.
Control#
Parameter
Data Range
125
Omni On
0
1.3.6 Mono
Works the same as when All Sound Off is received, and if the value (mono number) is in the range of 0... 16, sets the corresponding channel to Mode4* (m = 1).
Control#
126
Parameter
Mono
Data Range
0 ... 16
* Mode4 is a state in which only channel messages on the specified channel will
be received, and notes will be played individually (monophonically).
1.3.7 Poly
Works the same as when All Sound Off is received, and sets the corresponding
channel to Mode3*.
Control#
127
Parameter
Poly
Data Range
0
* Mode3 is when channel messages will be received only on the specified channel, and notes will be sounded polyphonically.
1.4 Program change
This message is used to switch voices.
It changes the program number on the receiving channel. When the change is to
include the voice bank, transmit the program change after sending the Bank
Select message (see 1.2.1).
If the Multi Part parameter Rcv PROGRAM CHANGE = OFF, that part will not
receive program changes.
MIDI Data Format
1.5 Pitch bend
This message conveys information on pitch bend operations.
Basically, this message is for changing the pitch of a part, but the depth of the following five effects can be controlled.
The effect of this message can be modified by the following parameters.
* Multi Part Parameter
1. BEND PITCH CONTROL
2. BEND FILTER CONTROL
3. BEND AMPLITUDE CONTROL
4. BEND LFO PMOD DEPTH
5. BEND LFO AMOD DEPTH
When received, the Volume MSB is reflected in the System Parameter MASTER VOLUME.
* The binary expression 0sssssss is expressed in hexadecimal as SSH.
The same applies elsewhere.
2.1.2 Universal non-realtime messages
2.1.2.1 General MIDI System On
By default, the Pitch Control effect is applied.
If the Multi Part parameter Rcv PITCH BEND CHANGE = OFF, that part will
not receive pitch bend messages.
1.6 Channel aftertouch
This message conveys the pressure after the key is played on the keyboard (for an
entire MIDI channel). The pressure can be controlled for each part. This message
will affect the notes currently playing.
The effect of this message can be modified by the following parameters.
* Multi Part Parameter
1. CAT PITCH CONTROL
2. CAT FILTER CONTROL
3. CAT AMPLITUDE CONTROL
4. CAT LFO PMOD DEPTH
5. CAT LFO AMOD DEPTH
By default, there will be no effect.
If the Multi Part parameter Rcv CHANNEL AFTER TOUCH = OFF, that part
will not receive Channel Aftertouch.
1.7 Polyphonic aftertouch
This message conveys the pressure after the key is played on the keyboard (for
individual note numbers). The pressure can be controlled for each part. This message will affect the notes currently playing.
The effect of this message is determined by the following Multi Part parameters.
l. PAT PITCH CONTROL
2. PAT AMPLITUDE CONTROL
3. PAT LFO PMOD DEPTH
4. PAT LFO AMOD DEPTH
By default, there will be no effect.
If the Multi Part parameter Rcv POLY AFTER TOUCH = OFF, that part will not
receive Polyphonic Aftertouch.
11110000
01111110
01111111
00001001
00000001
11110111
or
11110000
01111110
0xxxnnnn
00001001
00000001
11110111
F0H
7EH
7FH
09H
01H
F7H
= Exclusive status
= Universal Non-Real Time
= ID of target device
= Sub-ID #1=General MIDI Message
= Sub-ID #2=General MIDI On
= End of Exclusive
F0H
7EH
XNH
09H
01H
F7H
= Exclusive status
= Universal Non-Real Time
= N:Device Number, X:don’t care
= Sub-ID #1=General MIDI Message
= Sub-ID #2=General MIDI On
= End of Exclusive
When this message is received, the SOUND MODULE MODE is set to XG,
and all data except for MIDI Master Tuning will be restored to the default
value.
However this message will not be received when SOUND MODULE MODE
= C/M.
Since approximately 50ms is required to process this message, be sure to
allow an appropriate interval before sending the next message.
2.1.3 XG Parameter Change
This message sets XG-related parameters. Each message can set a single
parameter.
The message format is as follows.
11110000
01000011
0001nnnn
01001100
0ggggggg
0mmmmmmm
0lllllll
0vvvvvvv
:
11110111
F0H
43H
1NH
4CH
GGH
MMH
LLH
VVH
:
F7H
Exclusive status
YAMAHA ID
N:device Number
Model ID
Address High
Address Mid
Address Low
Data
:
End of Exclusive
For parameters whose Data Size is 2 or 4, the appropriate amount of data will
be transmitted as indicated by Size.
2.1.3.1 XG System On
2. System exclusive messages
2.1 Parameter changes
This device uses the following parameter changes.
[ UNIVERSAL REALTIME MESSAGE ]
1) Master Volume
[ UNIVERSAL NON REALTIME MESSAGE ]
1) General MIDI System On
[ XG PARAMETER CHANGE]
1) XG System on
2) XG System parameter change
3) Multi Part parameter change
11110000
01000011
0001nnnn
01001100
00000000
00000000
01111110
00000000
11110111
F0H
43H
1NH
4CH
00H
00H
7EH
00H
F7H
Exclusive status
YAMAHA ID
N:device Number
Model ID
Address High
Address Mid
Address Low
Data
End of Exclusive
When ON is received, the SOUND MODULE MODE changes to XG.
Since approximately 50ms is required to process this message, be sure to
allow an appropriate interval before sending the next message.
[ PLG150-DX NATIVE PARAMETER CHANGE ]
1) PLG150-DX System parameter change
2) PLG150-DX Multi Part parameter change
2.1.3.2 XG System parameter change
[ DX PARAMETER CHANGE ]
1) VCED parameter change
2) ACED parameter change
2.1.3.3 Multi Part parameter change
This message sets the Multi Part block (see Tables <1-1> and <1-3>).
2.1.1 Universal realtime messages
2.1.4 PLG150-DX Native parameter change
2.1.1.1 Master Volume
11110000
01111111
01111111
00000100
00000001
* 0sssssss
0ttttttt
11110111
11110000
01111111
0xxxnnnn
00000100
00000001
0sssssss
0ttttttt
11110111
F0H
7FH
7FH
04H
01H
SSH
TTH
F7H
F0H
7FH
XNH
04H
01H
SSH
TTH
F7H
This message sets the XG SYSTEM block (see Tables <1-1> and <1-2>).
= Exclusive status
= Universal Real Time
= ID of target device
= Sub-ID #1=Device Control Message
= Sub-ID #2=Master Volume
= Volume LSB
= Volume MSB
= End of Exclusive
= Exclusive status
= Universal Real Time
= Device Number, xxx = don’t care
= Sub-ID #1=Device Control Message
= Sub-ID #2=Master Volume
= Volume LSB
= Volume MSB
= End of Exclusive
This message sets parameters unique to the PLG150-DX.
Each message can set a single parameter. The message format is as follows.
11110000
01000011
0001nnnn
01100010
0ggggggg
0mmmmmmm
0lllllll
0vvvvvvv
:
11110111
F0H
43H
1NH
62H
GGH
MMH
LLH
VVH
:
F7H
Exclusive status
YAMAHA ID
N:Device Number
Model ID
Address High
Address Mid
Address Low
Data
:
End of Exclusive
For parameters whose Data Size is 2 or 4, the appropriate amount of data will
be transmitted as indicated by Size.
49
MIDI Data Format
2.1.4.1 PLG150-DX Native System parameter change
This message sets the PLG150-DX SYSTEM block (see Tables <2-1> and
<2-2>).
2.1.4.2 PLG150-DX Native Part parameter change
This message sets the PLG150-DX MULTI PART block (see Tables <2-1>
and <2-3>).
2.1.5 DX Parameter Change
11110000
01000011
0001nnnn
0ggggghh
0ppppppp
0vvvvvvv
11110111
F0H
43H
1NH
GGH
PPH
VVH
F7H
Exclusive status
YAMAHA ID
N:Device Number
Parameter Group No.
Parameter No.
Data
End of Exclusive
11110000
01000011
0000nnnn
01100010
0sssssss
0ttttttt
0ggggggg
0mmmmmmm
0lllllll
0vvvvvvv
:
0kkkkkkk
11110111
F0H
43H
0NH
62H
SSH
TTH
GGH
MMH
LLH
VVH
:
KKH
F7H
Exclusive status
YAMAHA ID
N:Device Number
Model ID
ByteCountMSB
ByteCountLSB
Address High
Address Mid
Address Low
Data
:
Check-sum
End of Exclusive
The detail are the same as for 2.2.1 XG Bulk Dump. However, see Tables <2n> for the Address, Byte, Count, and block.
2.2.2.1 PLG150-DX Naitve System bulk dump
This message sets the PLG150-DX SYSTEM block (see Tables <2-1> and
<2-2>).
2.1.5.1 VCED parameter change
This message sets the VCED block (see Tables <3-1> and <3-2>).
2.2.2.2 PLG150-DX Multi Part bulk dump
2.1.5.2 ACED parameter change
This message sets the ACED block (see Tables <3-1> and <3-3>).
This message sets the PLG150-DX Multi Part block (see Tables <2-1> and
<2-3>).
2.2.3 DX bulk dump
2.2 Bulk dump
This device uses only the following bulk dump messages.
[ XG BULK DUMP ]
1) XG System bulk dump
2) Multi Part bulk dump
[ PLG150-DX NATIVE BULK DUMP ]
1) Native System bulk dump
2) Multi Part bulk dump
2.2.1 XG bulk dump
This message sets XG-related parameters. Unlike parameter change messages, a single message can modify multiple parameters.
This message format is as follows.
F0H
43H
0NH
4CH
SSH
TTH
GGH
MMH
LLH
VVH
:
KKH
F7H
Exclusive status
YAMAHA ID
N:Device Number
Model ID
ByteCountMSB
ByteCountLSB
Address High
Address Mid
Address Low
Data
:
Check-sum
End of Exclusive
Address and Byte Count are given in tables <1-n>.
Byte Count is indicated by the total size of the Data in tables <1-n>.
Bulk dump is received when the beginning of the block is specified in
"Address."
"Block" indicates the unit of the data string that is indicated in tables <1-n>
as "Total Size."
Check sum is the value that produces a lower 7 bits of 0 when ths Start
Address, Byte Count, Data, and the Check sum itself are added.
2.2.1.1 XG System bulk dump
This message sets the XG SYSTEM block (see Tables <1-1> and <1-2>).
2.2.1.2 Multi Part bulk dump
This message sets the MULTI PART block (see Tables <1-1> and <1-3>).
2.2.2 PLG150-DX Native Bulk Dump
This message sets the special parameters for PLG150-DX.
Unlike Parameter change, one message can modify multiple parameters.
50
F0H
43H
0NH
TTH
SSH
TTH
VVH
:
KKH
F7H
Exclusive status
YAMAHA ID
N:Device Number
Format No.
ByteCountMSB
ByteCountLSB
Data
:
Check-sum
End of Exclusive
Address and Byte Count are given in tables <3-n>. Byte Count is indicated
by the total size of the Data in tables <4-n>.
Bulk dump is received when the beginning of the block is specified in
"Address".
Block" indicates the unit of the data string that is indicated in tables 3-n as
"Total size".
Check sum is the value that produces a lower 7 bits of 0 when the DATA, and
the Check-sum itself are added.
[DX BULK DUMP ]
1) VCED
2) ACED
3) VMEM
4) AMEM
11110000
01000011
0000nnnn
01001100
0sssssss
0ttttttt
0ggggggg
0mmmmmmm
0lllllll
0vvvvvvv
:
0kkkkkkk
11110111
11110000
01000011
0000nnnn
0ttttttt
0sssssss
0ttttttt
0vvvvvvv
:
0kkkkkkk
11110111
2.2.3.1 VCED Bulk Dump
This message sets the VCED block (see Tables <4-1> and <3-2>.
2.2.3.2 ACED Bulk Dump
This message sets the ACED block (see Tables <4-1> and <3-3>.
2.2.3.3 VMEM Bulk Dump
This message sets the VMEM block (see Tables <4-1> and <4-2>.
2.2.3.4 AMEM Bulk Dump
This message sets the AMEM block (see Tables <4-1> and <4-3>.
3. Realtime Messages
3.1 Active Sensing
a) Send
This is not transmitted.
b) Receive
After FE is received one time, if the MIDI signal does not come within 400
msec, PLG150-DX will act the same as when ALL SOUND OFF, ALL
NOTE OFF, and RESET ALL CONTROLLERS are received, and return
to the condition where has not been received once.
MIDI Data Format
<1-1>
Parameter Base Address
MODEL ID = 4C
Parameter
Address
(H)
00
00
00
08
:
08
XG SYSTEM
MULTI PART
Description
(M)
00
00
00
00
:
0F
(L)
00
7E
7F
00
:
00
MULTI PART
(additional)
0A
:
0A
00
:
0F
00
:
00
PART ASSIGN
70
02
00
System
XG System On
All Parameter Reset
Multi Part 1
:
Multi Part 16
Multi Part 1
:
Multi Part 16
PLG150-DX Part Assign
<1-2>
MIDI Parameter Change table ( XG SYSTEM )
Address
Size
Data
Parameter
(H)
(H)
(H)
0 0 0
4
00 - 0F
MASTER TUNE
1
00 - 0F
2
00 - 0F
3
00 - 0F
4
1
00 - 7F
MASTER VOLUME**
5
1
00 - 7F
MASTER ATTENUATOR**
6
1
28 - 58
TRANSPOSE
7D
1
NOT USED
7E
1
0
XG SYSTEM ON
7F
1
0
ALL PARAMETER RESET
TOTAL SIZE 7
** Processed on the XG platform side (MU128, etc.)
<1-3>
MIDI Parameter Change table ( MULTI PART )
Address
Size
Data
Parameter
(H)
(H)
(H)
8 nn 0
1
NOT USED
nn 1
1
00 - 7F
BANK SELECT MSB
nn 2
1
00 - 7F
BANK SELECT LSB
nn 3
1
00 - 7F
PROGRAM NUMBER
nn 4
1
00-1F,7F
Rcv CHANNEL
nn 5
1
00 - 01
MONO/POLY MODE
nn 6
1
00 - 02
SAME NOTE NUMBER
nn
nn
nn
nn
7
8
9
0A
nn 0B
nn 0C
nn 0D
nn 0E
nn 0F
nn 10
nn 11
nn 12
nn 13
nn 14
nn 15
nn 16
nn 17
nn 18
nn 19
nn 1A
nn 1B
nn 1C
nn 1D
nn 1E
nn 1F
nn 20
nn 21
nn 22
nn 23
nn 24
nn 25
nn 26
nn 27
nn 28
TOTAL SIZE
1
1
2
00 - 05
28 - 58
00 - 0F
00 - 0F
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
29
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
28 - 58
00 - 7F
00 - 7F
00 - 7F
00 - 7F
28 - 58
00 - 7F
00 - 7F
00 - 7F
00 - 7F
PART MODE
NOTE SHIFT
DETUNE
Description
Default Value
(H)
00 04 00 00
-102.4...0...+102.3[cent]
1st bit3-0mbit15-12
2nd bit3-0mbit11-8
3rd bit3-0mbit7-4
4th bit3-0mbit3-0
0...127
0...127
-24...0...+24[semitones]
7F
0
40
00=XG system ON (receive only)
00=ON (receive only)
—
—
Description
Default Value
(H)
0...127
0...127
1...128
A1...A16, OFF
MONO, POLY
SINGLE, MULTI,...
0
0
0
Part No.
1
1
KEY ON ASSIGN
0
40
08 00
NORMAL,...
-24...0...+24[semitones]
-12.8...0...+12.7[Hz]
1st bit3-0mbit7-4
2nd bit3-0mbit3-0
VOLUME**
0...127
VELOCITY SENSE DEPTH
0...127
VELOCITY SENSE OFFSET
0...127
PAN**
C, L63...C...R63
NOTE LIMIT LOW
C-2...G8
NOTE LIMIT HIGH
C-2...G8
DRY LEVEL**
0...127
CHORUS SEND**
0...127
REVERB SEND**
0...127
VARIATION SEND**
0...127
VIBRATO RATE
-64...0...+63
VIBRATO DEPTH
-64...0...+63
VIBRATO DELAY
-64...0...+63
LOW PASS FILTER CUTOFF FREQUENCY -64...0...+63
LOW PASS FILTER RESONANCE
-64...0...+63
EG ATTACK TIME
-64...0...+63
EG DECAY TIME
-64...0...+63
EG RELEASE TIME
-64...0...+63
MW PITCH CONTROL
-24...0...+24[semitones]
MW LOW PASS FILTER CONTROL
-9600...0...+9450[cent]
MW AMPLITUDE CONTROL**
-100...0...+100[%]
MW LFO PMOD DEPTH
0...127
NOT USED
MW LFO AMOD DEPTH
0...127
BEND PITCH CONTROL
-24...0...+24[semitones]
BEND LOW PASS FILTER CONTROL
-9600...0...+9450[cent]
BEND AMPLITUDE CONTROL**
-100...0...+100[%]
BEND LFO PMOD DEPTH
0...127
NOT USED
BEND LFO AMOD DEPTH
0...127
64
40
40
40
0
7F
7F
0
28
0
40
40
40
40
40
40
40
40
40
40
40
0A
—
0
42
40
40
0
—
0
51
MIDI Data Format
nn 30
nn 31
nn 32
nn 33
nn 34
nn 35
nn 36
nn 37
nn 38
nn 39
nn 3A
nn 3B
nn 3C
nn 3D
nn 3E
nn 3F
nn 40
nn 41
nn 42
nn 43
nn 44
nn 45
nn 46
nn 47
nn 48
nn 49
nn 4A
nn 4B
nn 4C
nn 4D
nn 4E
nn 4F
nn 50
nn 51
nn 52
nn 53
nn 54
nn 55
nn 56
nn 57
nn 58
nn 59
nn 5A
nn 5B
nn 5C
nn 5D
nn 5E
nn 5F
nn 60
nn 61
nn 62
nn 63
nn 64
nn 65
nn 66
nn 67
nn 68
nn 69
nn 6A
nn 6B
nn 6C
nn 6D
nn 6E
TOTAL SIZE
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
3F
nn 70
nn 71
nn 72
nn 73
TOTAL SIZE
1
1
1
1
4
nn 74
nn 75
nn 76
nn 77
nn 78
nn 79
nn 7A
nn 7B
nn 7C
nn 7D
nn 7E
nn 7F
TOTAL SIZE
1
1
1
1
1
1
1
1
1
1
1
1
0C
0A nn 20
1
nn 21
1
TOTAL SIZE 2
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 7F
00 - 01
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
01 - 7F
01 - 7F
Rcv PITCH BEND
Rcv CH AFTER TOUCH(CAT)
Rcv PROGRAM CHANGE
Rcv CONTROL CHANGE
Rcv POLY AFTER TOUCH(PAT)
Rcv NOTE MESSAGE
Rcv RPN
Rcv NRPN
Rcv MODULATION
Rcv VOLUME
Rcv PAN
Rcv EXPRESSION
Rcv HOLD1
Rcv PORTAMENTO
Rcv SOSTENUTO
NOT USED
Rcv BANK SELECT
SCALE TUNING C
SCALE TUNING C#
SCALE TUNING D
SCALE TUNING D#
SCALE TUNING E
SCALE TUNING F
SCALE TUNING F#
SCALE TUNING G
SCALE TUNING G#
SCALE TUNING A
SCALE TUNING A#
SCALE TUNING B
CAT PITCH CONTROL
CAT LOW PASS FILTER CONTROL
CAT AMPLITUDE CONTROL**
CAT LFO PMOD DEPTH
NOT USED
CAT LFO AMOD DEPTH
PAT PITCH CONTROL
NOT USED
PAT AMPLITUDE CONTROL**
PAT LFO PMOD DEPTH
NOT USED
PAT LFO AMOD DEPTH
AC1 CONTROLLER NUMBER
AC1 PITCH CONTROL
AC1 LOW PASS FILTER CONTROL
AC1 AMPLITUDE CONTROL**
AC1 LFO PMOD DEPTH
NOT USED
AC1 LFO AMOD DEPTH
AC2 CONTROLLER NUMBER
AC2 PITCH CONTROL
AC2 LOW PASS FILTER CONTROL
AC2 AMPLITUDE CONTROL**
AC2 LFO PMOD DEPTH
NOT USED
AC2 LFO AMOD DEPTH
PORTAMENTO SWITCH
PORTAMENTO TIME
PITCH EG INITIAL LEVEL
PITCH EG ATTACK TIME
PITCH EG RELEASE LEVEL
PITCH EG RELEASE TIME
VELOCITY LIMIT LOW
VELOCITY LIMIT HIGH
00 - 7F
00 - 7F
NOT USED
NOT USED
EQ BASS GAIN
EQ TREBLE GAIN
00 - 01
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
28 - 58
00 - 7F
00 - 7F
00 - 7F
00 - 7F
28 - 58
00 - 7F
00 - 7F
00 - 7F
00 - 5F
28 - 58
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 5F
28 - 58
00 - 7F
00 - 7F
00 - 7F
04 - 28
1C - 3A
00 - 7F
NOT USED
NOT USED
EQ BASS FREQUENCY
EQ TREBLE FREQUENCY
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
0...127
OFF, ON
0...127
-64...0...+63
-64...0...+63
-64...0...+63
-64...0...+63
1...127
1...127
1
1
1
1
1
1
1
XGmode=01, GMmode=00
1
1
1
1
1
1
1
—
XGmode=01, GMmode=00
40
40
40
40
40
40
40
40
40
40
40
40
40
40
40
0
—
0
40
—
40
0
—
0
10
40
40
40
0
—
0
11
40
40
40
0
—
0
0
0
40
40
40
40
1
7F
-12 - +12[dB]
-12 - +12[dB]
—
—
40
40
OFF, ON
-64...0...+63[cent]
-64...0...+63[cent]
-64...0...+63[cent]
-64...0...+63[cent]
-64...0...+63[cent]
-64...0...+63[cent]
-64...0...+63[cent]
-64...0...+63[cent]
-64...0...+63[cent]
-64...0...+63[cent]
-64...0...+63[cent]
-64...0...+63[cent]
-24...0...+24[semitones]
-9600...0...+9450[cent]
-100...0...+100[%]
0...127
0...127
-24...0...+24[semitones]
-100...0...+100[%]
0...127
0...127
0...95
-24...0...+24[semitones]
-9600...0...+9450[cent]
-100...0...+100[%]
0...127
0...127
0...95
-24...0...+24[semitones]
-9600...0...+9450[cent]
-100...0...+100[%]
0...127
32...2.0k[Hz]
500...16.0k[Hz]
HIGH PASS FILTER CUTOFF FREQUENCY-64...0...+63
NOT USED
nn = PART NUMBER
** Processed on the XG platform side (MU128/100, etc.)
52
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
—
—
0C
36
—
—
—
—
—
—
—
—
40
—
MIDI Data Format
<1-4>
MIDI Parameter Change table ( PART ASSIGN )
Address
Size
Data
Parameter
(H)
(H)
(H)
70 2 nn
1
00 - 0F,7F
Part Assign
TOTAL SIZE 1
Description
A1...A16, OFF
Default Value
(H)
0
nn = PLG150-DX Serial Number
<2-1>
Parameter Bass Address
MODEL ID = 62
Parameter
PLG150-DX SYSTEM
PLG150-DX
MULTI PART
(H)
00
60
:
60
Address
(M)
00
(L)
00
Description
System
00
:
0F
00
:
00
Multi Part 1
:
Multi Part 16
<2-2>
MIDI Parameter Change table ( PLG150-DX Native SYSTEM )
Address
Size
Data
Parameter
(H)
(H)
(H)
0 0 7
1
NOT USED
8
1
00 - 06
VELOCITY CURVE
9
1
NOT USED
0A
1
NOT USED
0B
1
NOT USED
0C
1
NOT USED
0D
1
NOT USED
0E
1
00 - 01
32 BULK RECEIVE BLOCK
0F
1
NOT USED
TOTAL SIZE 9
<2-3>
MIDI Parameter Change table ( PLG150-DX Native MULTI PART )
Address
Size
Data
Parameter
(H)
(H)
(H)
60 nn 0
1
00 - 06
AC4 Controller
nn 1
1
00 - 01
AC4 Parameter Select
nn 2
1
NOT USED
nn 3
1
NOT USED
nn 4
1
NOT USED
nn 5
1
00 - 7F
AC4 Parameter Depth
nn 6
1
NOT USED
nn 7
1
NOT USED
nn 8
1
NOT USED
nn 9
1
NOT USED
nn 0A
1
NOT USED
nn 0B
1
00 - 7F
Carrier Level1
nn 0C
1
00 - 7F
Carrier Level2
nn 0D
1
00 - 7F
Carrier Level3
nn 0E
1
00 - 7F
Carrier Level4
nn 0F
1
00 - 7F
Carrier Level5
nn 10
1
00 - 7F
Carrier Level6
nn 11
1
NOT USED
nn 12
1
NOT USED
nn 13
1
00 - 7F
Modulator Level1
nn 14
1
00 - 7F
Modulator Level2
nn 15
1
00 - 7F
Modulator Level3
nn 16
1
00 - 7F
Modulator Level4
nn 17
1
00 - 7F
Modulator Level5
nn 18
1
00 - 7F
Modulator Level6
nn 19
1
NOT USED
nn 1A
1
NOT USED
nn 1B
1
39 - 47
FeedBack Level
TOTAL SIZE 1C
60 nn 1C
1
00 - 01
Portamento Mode
nn 1D
nn 1E
nn 1F
TOTAL SIZE
1
1
1
4
00 - 0C
00 - 0C
Portamento Step
PitchBend Step
NOT USED
nn 20
1
00 - 01
nn = PART NUMBER
RcvDxSysEx
Description
DX,normal,Soft1,Soft2,Easy,Wide,Hard
1-32, 33-64
Description
Off, MOD, BC, FC, EXP, CAT, PB
Noassign, EGbias
-64...0...+63
-64...0...+63
-64...0...+63
-64...0...+63
-64...0...+63
-64...0...+63
-64...0...+63
-64...0...+63
-64...0...+63
-64...0...+63
-64...0...+63
-64...0...+63
-64...0...+63
-7...0...+7
0:retain(poly),fingered(mono),
1:follow(mono),fulltime(poly)
0...12
0...12
0:OFF 1:ON
Default Value
(H)
—
1
—
—
—
—
—
0
—
Default Value
(H)
0
0
0
0
0
40
40
40
40
0
0
40
40
40
40
40
40
40
40
40
40
40
40
40
40
40
40
40
1
0
0
0
1
53
MIDI Data Format
<3-1>
Parameter Group Number
Group No.
g
h
00
00
00
01
06
00
Parameter
Description
parameter#
VCED (Voice Edit Buffer)
VCED (Voice Edit Buffer)
ACED (Additional Edit Buffer)
0...127
0...28
0...73
<3-2>
MIDI Parameter Change table ( DX Voice Parameter - VCED format )
Parameter Group#
Parameter#
Size
Data
Parameter
g
h
OP6 OP5 OP4 OP3 OP2 OP1
(H) (H) (H) (H)
(H) (H) (H) (H) (H) (H)
00 00
00 15
2A
3F
54
69
1
00 - 63 EG RATE1
00
01 16
2B
40
55
6A
1
00 - 63 EG RATE2
00
02 17
2C
41
56
6B
1
00 - 63 EG RATE3
00
03 18
2D
42
57
6C
1
00 - 63 EG RATE4
00
04 19
2E
43
58
6D
1
00 - 63 EG LEVEL1
00
05 1A
2F
44
59
6E
1
00 - 63 EG LEVEL2
00
06 1B
30
45
5A
6F
1
00 - 63 EG LEVEL3
00
07 1C
31
46
5B
70
1
00 - 63 EG LEVEL4
00
08 1D
32
47
5C
71
1
00 - 63 BREAK POINT
00
09 1E
33
48
5D
72
1
00 - 63 LEFT DEPTH
00
0A 1F
34
49
5E
73
1
00 - 63 RIGHT DEPTH
00
0B 20
35
4A
5F
74
1
00 - 03 LEFT CURVE
00
0C 21
36
4B
60
75
1
00 - 03 RIGHT CURVE
00
0D 22
37
4C
61
76
1
00 - 07 RATE SCALING
00
0E 23
38
4D
62
77
1
00 - 03 AMPLITUDE MODULATION SENSITIVITY
00
0F 24
39
4E
63
78
1
00 - 07 TOUCH SENSITIVITY
00
10 25
3A
4F
64
79
1
00 - 63 TOTAL LEVEL
00
11 26
3B
50
65
7A
1
00 - 01 FREQUENCY MODE
00
12 27
3C
51
66
7B
1
00 - 1F FREQUENCY COURSE
00
13 28
3D
52
67
7C
1
00 - 63 FREQUENCY FINE
00
14 29
3E
53
68
7D
1
00 - 0E DETUNE
00
00
01
01
01
01
01
01
01
01
01
01
01
01
01
01
01
7E
7F
00
01
02
03
04
05
06
07
08
09
0A
0B
0C
0D
0E
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
00 - 63
00 - 63
00 - 63
00 - 63
00 - 63
00 - 63
00 - 63
00 - 63
00 - !F
00 - 07
00 - 01
00 - 63
00 - 63
00 - 63
00 - 63
00 - 01
00 - 05
PEG RATE1
PEG RATE2
PEG RATE3
PEG RATE4
PEG LEVEL1
PEG LEVEL2
PEG LEVEL3
PEG LEVEL4
ALGORITHM SELECTOR
FEEDBACK LEVEL
OSC PHASE INIT
LFO SPEED
LFO DELAY TIME
PITCH MODULATION DEPTH
AMPLITUDE MODULATION DEPTH
LFO KEY SYNC
LFO WAVE
01
01
01
01
01
01
01
01
01
01
01
01
0F
10
11
12
13
14
15
16
17
18
19
1A
1
1
1
1
1
1
1
1
1
1
1
1
9B
00 - 07
00 - 2F
25 - 58
25 - 58
25 - 58
25 - 58
25 - 58
25 - 58
25 - 58
25 - 58
25 - 58
25 - 58
LFO PITCH MODULATION SENSITIVITY
TRANSPOSE
VOICE NAME
VOICE NAME
VOICE NAME
VOICE NAME
VOICE NAME
VOICE NAME
VOICE NAME
VOICE NAME
VOICE NAME
VOICE NAME
1B
1
00 - 3F
OPERATOR ENABLE
TOTAL SIZE
01
<3-3>
IDI Parameter Change table ( DX Voice Additional Parameter - ACED format )
Parameter Group#
Parameter#
Size
Data
Parameter
g
h
(H)
(H)
(H)
(H)
(H)
06
00
00
1
NOT USED
01
1
NOT USED
02
1
NOT USED
03
1
NOT USED
04
1
NOT USED
05
1
NOT USED
06
1
00 - 07
OP6 AMPLITUDE MODULATION SENSITIVITY
54
Description
Default Value
0...99
0...99
0...99
0...99
0...99
0...99
0...99
0...99
A-1...C8
0...99
0...99
-lin,-exp,+exp,+lin
-lin,-exp,+exp,+lin
0...7
0...3
0...7
0...99
ratio,fixed
0...31
0...99
-7...0...+7
(H)
63
63
63
63
63
63
63
00
27
00
00
00
00
00
00
00
OP1=99,otherOP=0
00
01
00
07
0...99
0...99
0...99
0...99
0...99
0...99
0...99
0...99
1...32
0...7
off,on
0...99
0...99
0...99
0...99
off,on
triangle,sawdown,
sawup,square,
sine,s/hold
0...7
C1...C5
32...127 (ASCII CHARACTER)
32...127 (ASCII CHARACTER)
32...127 (ASCII CHARACTER)
32...127 (ASCII CHARACTER)
32...127 (ASCII CHARACTER)
32...127 (ASCII CHARACTER)
32...127 (ASCII CHARACTER)
32...127 (ASCII CHARACTER)
32...127 (ASCII CHARACTER)
32...127 (ASCII CHARACTER)
63
63
63
63
32
32
32
32
00
00
01
23
00
00
00
01
00
03
18
‘I’
‘N’
‘I’
‘T’
‘V’
‘O’
‘I’
‘C’
‘E’
Bit5:OP1,Bit4:OP2,Bit3:OP3,
3F
Bit2:OP4,Bit1:OP5,Bit0:OP6 off,on
Description
Default Value
0...7
(H)
—
—
—
—
—
—
00
MIDI Data Format
07
08
09
0A
0B
0C
0D
0E
0F
10
11
12
13
14
15
16
17
18
19
1A
1B
1C
1D
1E
1F
20
21
22
23
24
25
26
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
40
41
42
43
44
45
46
47
48
49
TOTAL SIZE
1
1
1
1
1
1
1
1
1
1
31
00 - 07
00 - 07
00 - 07
00 - 07
00 - 07
00 - 03
00 - 01
00 - 01
00 - 03
00 - 0C
00 - 0C
OP5 AMPLITUDE MODULATION SENSITIVITY
OP4 AMPLITUDE MODULATION SENSITIVITY
OP3 AMPLITUDE MODULATION SENSITIVITY
OP2 AMPLITUDE MODULATION SENSITIVITY
OP1 AMPLITUDE MODULATION SENSITIVITY
PITCH EG RANGE
LFO KEY TRIGGER
PITCH EG BY VELOCITY SWITCH
POLY/MONO,UNISON SWITCH
PITCH BEND RANGE
PITCH BEND STEP
NOT USED
RANDOM PITCH FLUCTUATION
PORTAMENTO MODE
PORTAMENTO STEP
PORTAMENTO TIME
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
PITCH EG RATE SCALING DEPTH
00 - 07
00 - 01
00 - 0C
00 - 63
00 - 07
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
UNISON DETUNE DEPTH
NOT USED
00 - 07
0...7
0...7
0...7
0...7
0...7
8va,2va,1va,1/2va
single,multi
off,on
bit0:poly/mono,bit1:unison off/on
0...12
0...12
0...7
rtn/flw, fingrd/flltm
0...12
0...99
0...7
00
00
00
00
00
00
00
00
00
02
00
—
00
00
00
00
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
00
—
0...7
<4-1>
Parameter Group Number
Format No.
00
05
06
09
Description
VCED (Voice Edit Buffer)
ACED (Additional Edit Buffer)
AMEM (packed 32 supplement)
VMEM (packed 32 voice)
<4-2>
DX Packed Voice Parameter - VMEM format
Parameter#
Size
OP6 OP5 OP4 OP3 OP2 OP1
(H) (H)
(H) (H) (H) (H)
(H)
00
11
22
33
44
55
1
01
12
23
34
45
56
1
02
13
24
35
46
57
1
03
14
25
36
47
58
1
04
15
26
37
48
59
1
05
16
27
38
49
5A
1
06
17
28
39
4A
5B
1
07
18
29
3A
4B
5C
1
08
19
2A
3B
4C
5D
1
09
1A
2B
3C
4D
5E
1
0A
1B
2C
3D
4E
5F
1
0B
1C
2D
3E
4F
60
1
0C
1D
2E
3F
50
61
1
0D
1E
2F
40
51
62
1
0E
1F
30
41
52
63
1
0F
20
31
42
53
64
1
10
21
32
43
54
65
1
66
67
68
69
6A
6B
6C
6D
1
1
1
1
1
1
1
1
Total Size
155
49
1120
4096
Parameter
EG RATE1
EG RATE2
EG RATE3
EG RATE4
EG LEVEL1
EG LEVEL2
EG LEVEL3
EG LEVEL4
BREAK POINT
LEFT DEPTH
RIGHT DEPTH
RIGHT CURVE/LEFT CURVE
DETUNE/RATE SCALING
TOUCH SENSITIVITY/AMPLITUDE MODULATION SENSITIVITY
TOTAL LEVEL
FREQUENCY COURSE/FREQUENCY MODE
FREQUENCY FINE
PEG RATE1
PEG RATE2
PEG RATE3
PEG RATE4
PEG LEVEL1
PEG LEVEL2
PEG LEVEL3
PEG LEVEL4
Description
BIT6 BIT5 BIT4 BIT3 BIT2 BIT1 BIT0
R1
R2
R3
R4
L1
L2
L3
L4
BP
LD
RD
---
RC
PD
-----
TS
TL
PC
PF
LC
RS
AMS
PM
PR1
PR2
PR3
PR4
PL1
PL2
PL3
PL4
55
MIDI Data Format
6E
6F
70
71
72
73
74
75
76
77
78
79
7A
7B
7C
7D
7E
7F
TOTAL SIZE1000 (80h X 20h = 1000h)
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
ALGORITHM SELECTOR
OSC PHASE INIT / FEEDBACK LEVEL
LFO SPEED
LFO DELAY TIME
PITCH MODULATION DEPTH
AMPLITUDE MODULATION DEPTH
LFO PITCH MODULATION SENSITIVITY / LFO WAVE / LFO KEY SYNC
TRANSPOSE
VOICE NAME
VOICE NAME
VOICE NAME
VOICE NAME
VOICE NAME
VOICE NAME
VOICE NAME
VOICE NAME
VOICE NAME
VOICE NAME
<4-3>
DX Packed Voice Additional Parameter - AMEM format
Parameter# Size
Parameter
(H) (H)
00
1
NOT USED
01
1
AMPLITUDE MODULATION SENSITIVITY
02
1
AMPLITUDE MODULATION SENSITIVITY
03
1
AMPLITUDE MODULATION SENSITIVITY
04
1
RANDOM PITCH / PEG VELOCITY SW / LFO KEY TRIGGER / PEG RANGE
05
1
PITCH BEND RANGE / POLY/MONO,UNISON SWITCH
06
1
PITCH BEND STEP
07
1
PORTAMENTO STEP / PORTAMENTO MODE
08
1
PORTAMENTO TIME
09
1
NOT USED
0A
1
NOT USED
0B
1
NOT USED
0C
1
NOT USED
0D
1
NOT USED
0E
1
NOT USED
0F
1
NOT USED
10
1
NOT USED
11
1
NOT USED
12
1
NOT USED
13
1
NOT USED
14
1
NOT USED
15
1
NOT USED
16
1
NOT USED
17
1
NOT USED
18
1
PITCH EG RATE SCALING DEPTH
19
1
NOT USED
1A
1
NOT USED
1B
1
NOT USED
1C
1
NOT USED
1D
1
NOT USED
1E
1
NOT USED
1F
1
NOT USED
20
1
NOT USED
21
1
NOT USED
22
1
UNISON DETUNE DEPTH
TOTAL SIZE460 (23h X 20h = 460h)
56
-----
LPMS
ALS
OPI
LFS
LFD
LPMD
LAMD
LFW
TRNP
VNAM1
VNAM2
VNAM3
VNAM4
VNAM5
VNAM6
VNAM7
VNAM8
VNAM9
FBL
LFKS
Description
BIT6 BIT5 BIT4 BIT3 BIT2 BIT1 BIT0
----OP5
OP6
--OP3
OP4
--OP1
OP2
RNDP
VPSW LTRG
PEGR
--PBR
PMOD
--PBS
PORM
--PQNT
POS
--------------------------------PGRS
--------------------UDTN
When Your PLG150-DX Seems to Have a Problem
Please check the items below when your PLG150-DX isn’t generating sounds or when it isn’t functioning normally. Also,
when the current status of the settings for your PLG150-DX isn’t clear, it’s a good idea to turn the power off, then on again
(returning the settings to their defaults), and try entering your settings again.
The PLG150-DX doesn’t produce sounds
• Are the MU128 and the playback equipment (such as speakers or headphones) correctly connected?
• Is the PLG150-DX board properly mounted in the XG plug-in connector? Take a look at the pages in your XG tone
generator manual that explain how to install the board.
• Are the volume and expression for the part selected for the PLG150-DX voice raised to the proper level?
the carrier output level set at -64? (page 29)
• This may happen when voices are placed in the user bank and edited with the DX Simulator. Check the settings.
In Multipart Edit, the “PLUGIN” menu doesn’t appear.
• Is the PLG150-DX correctly installed?
The pitch is not right
• Has note shift or transpose information been set?
• This may happen when voices are placed in the user bank and edited with the DX simulator. Check the settings.
Notes won’t stop playing
• Because EG Release Level (L4) is set for the voices below, they won’t stop playing, even when a Note Off is received
(The same applies to the User voice).
MSB
83
83
83
83
LSB
0
0
0
0
Program Ch.
52
82
91
123
Voice Name
DX Grw12
DX-Train
MobyDick
ManEater
If you switch voices, the sound will stop.
The vibrato is different for each voice
• This happens because an appropriate LFO Mode is set for each voice. When a chord is played with some voices,
vibrato is applied individually to match the dynamics for the way each key was played. For other voices, the same
vibrato that was applied for the dynamics of the first key played will be applied to all notes.
Notes sound different for each Note ON
• Because an appropriate oscillator sync is set for each voice, phase shift occurs between the operators. Depending on
the voice, the sound may be slightly different each time a key is played.
57
Wenn Probleme mit der PLG150-DX auftreten
Überprüfen Sie bitte folgendes, wenn die PLG150-DX keinen Sound erzeugt oder nicht ordnungsgemäß funktioniert. Auch
wenn der aktuelle Status der Einstellungen für die PLG150-DX nicht eindeutig ist, sollten Sie das Gerät ausschalten, wieder
einschalten (so kehren Sie zu den Standardeinstellungen zurück), und jetzt erneut versuchen, Ihre Einstellungen vorzunehmen.
Die PLG150-DX erzeugt keinen Sound
• Ist das MU128 und die Wiedergabegeräte (wie z. B. Lautsprecher oder Kopfhörer) korrekt angeschlossen?
• Ist die PLG150-DX-Karte korrekt in den XG-Plug-in-Anschluß eingesetzt? Lesen Sie bitte im Handbuch des XGKlangerzeugers nach, wie die Karte installiert wird.
• Sind die Lautstärke und der Ausdruck für den Part, der für die PLG150-DX-Stimme gewählt wurde, auf den entsprechenden Pegel eingestellt? Ist der Trägerausgabepegel auf -64 eingestellt? (Seite 29)
• Das kann der Fall sein, wenn Voices (Stimmen) in benutzerdefinierte Banken plaziert und mit dem DX-Simulator bearbeitet werden. Überprüfen Sie die Einstellungen.
In Multipart Edit (Multipartbearbeitung) wir das Menü “PLUGIN” nicht angezeigt.
• Ist die PLG150-DX korrekt installiert?
Die Tonhöhe stimmt nicht
• Wurden Informationen für Notenwechsel oder dem Andern der Tonhöhe eingestellt?
• Das kann der Fall sein, wenn Voices (Stimmen) in benutzerdefinierte Banken plaziert und mit dem DX-Simulator bearbeitet werden. Überprüfen Sie die Einstellungen.
Noten werden endlos gespielt
• Da der EG-Release-Pegel (L4) für die darunterliegenden Voices (Stimmen) eingestellt ist, wird die Wiedergabe nicht
beendet, selbst wenn der Befehl Note-Off empfangen wird (Das gleiche gilt für die Benutzerstimme).
MSB
83
83
83
83
LSB
0
0
0
0
Programmkanal
52
82
91
123
Voice Name (Stimmenname)
DX Grw12
DX-Train
MobyDick
ManEater
Wenn Sie die Voice (Stimme) wechseln, stoppt der Sound.
Das Vibrato ist für jede Voice (Stimme) anders
• Das ist der Fall, weil für jede Stimme ein entsprechender LFO-Modus festgelegt wurde. Wenn ein Akkord mit verschiedenen Voices (Stimmen) gespielt wird, wird das Vibrato individuell angewendet, so daß es mit der Dynamik übereinstimmt, mit der jede Taste gespielt wurde. Bei anderen Voices (Stimmen) wird das gleiche Vibrato, das auf die
Dynamik der ersten gespielten Taste angewendet wurde auf alle Noten angewendet.
Noten klingen bei jedem Note-ON anders
• Da für jede Voice (Stimme) eine Oszillatorsynchronisation festgelegt wurde, wird zwischen den Operatoren eine Phasenverschiebung ausgeführt. Abhängig von der Voice (Stimme), kann der Sound bei jedem Spielen der Taste ein wenig
anders klingen.
58
Lorsque votre PLG150-DX semble avoir un problème
Vérifiez les éléments ci-dessous lorsque votre PLG150-DX ne génère aucun son ou ne fonctionne pas normalement. De plus,
si vous n'êtes pas sûr de l'état actuel des réglages de votre PLG150-DX, nous vous recommandons d'éteindre puis de rallumer
(ce qui rétablit les valeurs par défaut), et d'essayer de rentrer à nouveau vos réglages.
La carte PLG150-DX ne produit aucun son.
• L'appareil MU128 et le matériel de reproduction (par exemple, les écouteurs ou haut-parleurs) sont-ils correctement
connectés ?
• La carte PLG150-DX est-elle montée correctement dans le connecteur plug-in XG ? Reportez-vous aux pages de votre
mode d'emploi du générateur de son XG qui expliquent comment installer la carte.
• Le volume et l'expression pour la partie sélectionnée pour le son PLG150-DX sont-ils réglés au bon niveau ?
le niveau de sortie est-il réglé à -64 ? (voir page 29).
• Cela peut arriver lorsque les sons sont placés dans la banque personnalisée et édités avec DX Simulator. Vérifiez les
réglages.
Dans Multipart Edit (Édition multi-parties), le menu “PLUGIN” n'apparaît pas.
• La carte PLG150-DX est-elle correctement installée ?
La hauteur n'est pas bonne.
• Des informations de transposition ou de décalage de notes ont-elles été définies ?
• Cela peut arriver lorsque les sons sont placés dans la banque personnalisée et édités avec DX Simulator. Vérifiez les
réglages.
Les notes ne cessent d'être reproduites
• Puisque EG Release Level (Niveau de relâchement de GE) (L4) est défini pour les sons ci-dessous, ils ne cesseront pas
d'être joués même si Note Off (Désactivation de note) est reçue (cela s'applique aussi au son Utilisateur).
MSB
83
83
83
83
LSB
0
0
0
0
Canal progr.
52
82
91
123
Nom de son
DX Grw12
DX-Train
MobyDick
ManEater
Si vous changez les sons, ils ne seront plus joués.
Le vibrato varie selon les sons
• Cela se produit lorsqu'un Mode LFO (Mode OBF) approprié est défini pour chaque son. Lorsqu'un accord est joué avec
certains sons, le vibrato appliqué à chaque note est différent selon la dynamique avec laquelle la note a été jouée. Pour
les autres sons, le vibrato appliqué pour la dynamique de la première note jouée sera appliqué également à toutes les
autres notes.
Les notes ont un son différent pour chaque Note ON (Activation de note)
• Comme une synchronisation d'oscillateur appropriée est définie pour chaque son, un changement de phase se produit
entre les opérateurs. En fonction du son, le résultat peut être légèrement différent chaque fois qu'une note est jouée.
59
60
x
x
**************
Default
Messages
Altered
Mode
Key's
Ch's
After
Touch
Control
Change
0,32
1,5,7,10,11
6,38
64-66
71-74
96-97
98-99
100-101
Pitch Bend
Note ON
Note OFF
Velocity
x
x
x
x
x
x
x
x
x
x
x
x
x
x
: True voice **************
x
x
Default
Changed
Basic
Channel
Note
Number
*2
o
o
o
o
o
o
o
o
o 0-24 semi
o
o
o 9nH,v=1-127
x
0 - 127
0 - 127
3
3, 4 (m=1)
x
1
1 - 16
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
Sound Controller
RPN Inc,Dec
NRPN LSB,MSB
RPN LSB,MSB
Data Entry
Bank Select
Remarks
Transmitted
Recognized
Date:07-OCT-1999
Version : 1.0
[ Advanced DX/TX Plug-in Board ]
Model PLG150-DX MIDI Implementation Chart
Function...
YAMAHA
MIDI Implementation Chart
: True #
x
x
x
x
x
x
*3
*3
o(120,126,127)
o(121)
x
o(123-125)
o
x
x
x
x
x
x
o
o 0 - 127
Mode 2 : OMNI ON ,MONO
Mode 4 : OMNI OFF,MONO
*1 receive if switch is on.
*2 m is always treated as "1" regardless of its value.
*3 transmit/receive if exclusive switch is on.
Mode 1 : OMNI ON , POLY
Mode 3 : OMNI OFF, POLY
Notes:
:All Sound Off
:Reset All Cntrls
:Local ON/OFF
:All Notes OFF
Mes- :Active Sense
sages:Reset
Aux
x
x
x
x
x
: Song Pos.
: Song Sel.
: Tune
o
x
**************
System
: Clock
Real Time: Commands
Common
System Exclusive
Prog
Change
o : Yes
x : No
MIDI Implementation Chart
61
SOFTWARE LICENSING AGREEMENT
The following is a legal agreement between you, the end user, and Yamaha Corporation (“Yamaha”). The enclosed
Yamaha software program is licensed by Yamaha to the original purchaser for use only on the terms set forth herein.
Please read this licensing agreement with care. Opening this package indicates that you accept all terms outlined
herein. If you do not agree to the terms, return this package unopened to Yamaha for a full refund.
1. GRANT OF LICENSE AND COPYRIGHT
Yamaha grants you, the original purchaser, the right to use one copy of the enclosed software program and data
(“SOFTWARE”) on a single-user computer system. You may not use it on more than one computer or computer terminal. The SOFTWARE is owned by Yamaha and is protected by Japanese copyright laws and all applicable international treaty provisions. You are entitled to claim ownership of the media in which the SOFTWARE is included.
Therefore, you must treat the SOFTWARE like any other copyrighted materials.
2. RESTRICTIONS
The SOFTWARE program is copyrighted. You may not engage in reverse engineering or reproduction of the SOFTWARE by other conceivable methods. You may not reproduce, modify, change, rent, lease, resell, or distribute the
SOFTWARE in whole or in part, or create derivative works from the SOFTWARE. You may not transmit or network
the SOFTWARE with other computers.
You may transfer ownership of the SOFTWARE and the accompanying written materials on a permanent basis provided that you retain no copies and the recipient agrees to the terms of the licensing agreement.
3. TERMINATION
The licensing condition of the software program becomes effective on the day that you receive the SOFTWARE. If
any one of the copyright laws or clauses of the licensing conditions is violated, the licensing agreement shall be terminated automatically without notice from Yamaha. In this case, you must destroy the licensed SOFTWARE and its copies immediately.
4. PRODUCT WARRANTY
Yamaha warrants to the original purchaser that if the SOFTWARE, when used in normal conditions, will not perform
the functions described in the manual provided by Yamaha, the sole remedy will be that Yamaha will replace any media
which proves defective in materials or workmanship on an exchange basis without charge. Except as expressly set
forth above, the SOFTWARE is provided “as is,” and no other warranties, either expressed or implied, are made with
respect to this software, including, without limitation the implied warranties of merchantability and fitness for a particular purpose.
5. LIMITED LIABILITY
Your sole remedies and Yamaha’s entire liability are as set forth above. In no event will Yamaha be liable to you or any
other person for any damages, including without limitation any incidental or consequential damages, expenses, lost
profits, lost savings or other damages arising out of the use or inability to use such SOFTWARE even if Yamaha or an
authorized dealer has been advised of the possibility of such damages, or for any claim by any other party.
6. GENERAL
This license agreement shall be interpreted according to and governed by Japanese laws.
62
SOFTWARE-LIZENZVEREINBARUNG
Die folgende Vereinbarung ist eine rechtsgültige Vereinbarung zwischen Ihnen, dem Endanwender, und der Yamaha
Corporation („Yamaha”). Yamaha erteilt dem ursprünglichen Käufer für das beiliegende Yamaha-Softwareprogramm
ausschließlich zu den hier ausgeführten Bedingungen eine Lizenz zur Verwendung. Bitte lesen Sie diese Lizenzvereinbarung sorgfältig. Durch das Öffnen dieser Packung bringen Sie zum Ausdruck, daß Sie alle darin enthaltenen Bedingungen akzeptieren. Wenn Sie nicht mit den Bedingungen einverstanden sind, können Sie die Packung ungeöffnet an
Yamaha zurückgeben; der Kaufpreis wird in voller Höhe zurückerstattet.
1. ERETILUNG VON LIZENZ UND COPYRIGHT
Yamaha erteilt Ihnen, dem ursprünglichen Käufer, das Recht, ein Exemplar des beiliegenden Softwareprogramms und
der darin enthaltenen Daten („SOFTWARE”) als Einzelperson auf jeweils einem Computer zu verwenden. Sie dürfen
sie nicht auf mehr als einem Computer bzw. einer Computerstation verwenden. Die SOFTWARE bleibt im Besitz von
Yamaha und ist durch japanische Copyrightgesetze sowie alle anwendbaren internationalen Vertragsbestimmungen
geschützt. Sie haben ein Anspruchsrecht auf das Eigentum an den Medien, denen die SOFTWARE beiliegt. Daher
müssen Sie die SOFTWARE wie alle anderen durch Copyright geschützten Materialien behandeln.
2. EINSCHRÄNKUNGEN
Die SOFTWARE ist durch Copyright geschützt. Sie dürfen Sie weder analysieren noch durch anderweitige Methoden
reproduzieren. Sie dürfen die SOFTWARE weder ganz noch teilweise reproduzieren, modifizieren, verändern, gegen
Entgelt oder unentgeltlich verleihen, verkaufen oder vertreiben, und Sie dürfen auf der Grundlage der SOFTWARE
keine Ableitungen erstellen. Sie dürfen die SOFTWARE nicht an andere Computer senden oder in Netzwerke einspeisen. Sie dürfen das Eigentum an der SOFTWARE und den schriftlichen Begleitmaterialien auf unbefristeter Basis
unter den Voraussetzungen übertragen, daß Sie keine Kopien zurückbehalten und sich der Empfänger mit den Bedingungen der Lizenzvereinbarung einverstanden erklärt.
3. BEENDIGUNG
Die Lizenzbedingung des Softwareprogramms wird am Tag, an dem Sie die SOFTWARE erhalten, wirksam. Falls ein
Copyrightgesetz oder eine Bestimmung der Lizenzbedingungen verletzt wird, wird automatisch und ohne Benachrichtigung durch Yamaha die Lizenzvereinbarung beendet. In diesem Fall müssen Sie die lizensierte SOFTWARE und ihre
Kopien unverzüglich vernichten.
4. PRODUKTGARANTIE
Yamaha garantiert dem ursprünglichen Käufer, daß, falls die SOFTWARE bei Verwendung unter normalen Bedingungen nicht die in der von Yamaha bereitgestellten Anleitung beschriebenen Funktionen erfüllt, die einzige Abhilfe darin
bestehen wird, daß Yamaha auf Austauschbasis kostenlos jedes Medium ersetzen wird, das Material- oder Verarbeitungsfehler aufweist. Abgesehen von dem oben Ausgeführten wird die SOFTWARE „wie die Ware liegt und steht”
geliefert, und es werden keine anderen ausdrücklichen oder stillschweigenden Garantien hinsichtlich dieser Software
übernommen, einschließlich, aber nicht beschränkt auf, die stillschweigenden Garantien für handelsübliche Qualität
und Eignung für einen bestimmten Einsatzzweck.
5. BESCHRÄNKTE HAFTUNG
Ihre einzige Abhilfe und die gesamte Haftung Yamahas bestehen in dem oben Ausgeführten. Keinesfalls haftet Yamaha
Ihnen oder einer anderen Person gegenüber für etwaige Schäden, einschließlich, aber nicht beschränkt auf, zufällige
Schäden oder Folgeschäden, Kosten, Verdienstausfall, verlorene Ersparnisse oder andere Schadenersatzansprüche, die
aus der Verwendung der SOFTWARE oder aus der Tatsach hervorgehen, daß diese SOFTWARE nicht verwendet werden konnte, selbst wenn Yamaha oder ein autorisierter Händler über die Möglichkeit derartiger Schadenersatzansprüche informiert wurde, oder für etwaige andere Ansprüche einer anderen Partei.
6. ALLGEMEINES
Diese Lizenzvereinbarung soll gemäß und in Übereinstimmung mit den japanischen Gesetzen ausgelegt werden.
63
CONTRAT DE LICENCE DE LOGICIEL
Ceci est un contrat entre vous-même, l’utilisateur final, et Yamaha Corporation (“Yamaha”). Le logiciel Yamaha ciinclus est concédé sous licence par Yamaha à l’acheteur original et ne peut être utilisé que dans les conditions prévues
aux présentes. Veuillez lire attentivement ce contrat de licence. Le fait d’ouvrir ce coffret indique que vous acceptez
l’ensemble des termes du contrat. Si vous n’acceptez pas lesdits termes, renvoyez le coffret non ouvert à Yamaha pour
en obtenir le remboursement intégral.
1. CONCESSION DE LICENCE ET DROITS D’AUTEUR
Yamaha vous concède le droit d’utiliser, en tant qu’acheteur original, un exemplaire du logiciel et des données afférentes à celui-ci (“LOGICIEL”) sur un ordinateur pour utilisateur unique. Vous n’êtes pas autorisé à utiliser ces éléments
sur plus d’un ordinateur ou terminal d’ordinateur. Le LOGICIEL est la propriété de Yamaha. Il est protégé par les dispositions relatives au droit d’auteur contenues dans la législation japonaise et les traités internationaux. Vous êtes en
droit de revendiquer l’appartenance du support du LOGICIEL. A ce titre, vous devez traiter le LOGICIEL comme tout
autre élément protégé par le droit d’auteur.
2. RESTRICTIONS
Le LOGICIEL est protégé par le droit d’auteur. Vous n’êtes pas autorisé à reconstituer la logique du LOGICIEL ou à
reproduire ce dernier par quelque autre moyen que ce soit. Vous n’êtes pas en droit de reproduire, modifier, prêter,
louer, revendre ou distribuer le LOGICIEL en tout ou partie, ou d’utiliser le LOGICIEL à des fins de création dérivée.
Vous n’êtes pas autorisé à transmettre le LOGICIEL à d’autres ordinateurs ou à l’utiliser en réseau.
Vous êtes en droit de céder, à titre permanent, le LOGICIEL et la documentation imprimée qui l’accompagne, sous
réserve que vous n’en conserviez aucun exemplaire et que le bénéficiaire accepte les termes du présent contrat.
3. RESILIATION
Les conditions énoncées dans le présent contrat de licence prennent effet à compter du jour où le LOGICIEL vous est
remis. Si l’une quelconque des dispositions relatives au droit d’auteur ou des clauses du contrat ne sont pas respectées,
le contrat de licence sera résilié de plein droit par Yamaha, ce sans préavis. Dans ce cas, vous devrez immédiatement
détruire le LOGICIEL concédé sous licence ainsi que les copies réalisées.
4. GARANTIE PRODUIT
Si, dans des conditions normales d’utilisation, le LOGICIEL ne remplit pas les fonctions décrites dans le manuel
fourni, Yamaha s’engage vis-à-vis de l’acheteur original à remplacer gratuitement, sur la base d’un échange, tout support reconnu défectueux par suite d’un défaut de matière première ou d’un vice de fabrication. Ceci constitue le seul
recours opposable à Yamaha. Hormis dans les cas expressément énoncés plus haut, le LOGICIEL est livré “en l’état” et
toute autre garantie expresse ou implicite le concernant, y compris, de manière non limitative, toute garantie implicite
de qualité marchande et d’adéquation à un usage particulier, est exclue.
5. RESPONSABILITE LIMITEE
Votre unique recours et la seule responsabilité de Yamaha sont tels qu’énoncés précédemment. En aucun cas Yamaha
ne pourra être tenu responsable, par vous-même ou une autre personne, de quelques dommages que ce soit, notamment
et de manière non limitative, de dommages indirects, frais, pertes de bénéfices, pertes de fonds ou d’autres dommages
résultant de l’utilisation ou de l’impossibilité d’utiliser le LOGICIEL, même si Yamaha ou un distributeur agréé ont été
prévenus de l’éventualité de tels dommages, ou de quelque autre revendication formulée par une tierce partie.
6. REMARQUE GENERALE
Le présent contrat de licence est régi par le droit japonais, à la lumière duquel il doit être interprété.
64
For details of products, please contact your nearest Yamaha or
the authorized distributor listed below.
Pour plus de détails sur les produits, veuillez-vous adresser à
Yamaha ou au distributeur le plus proche de vous figurant dans
la liste suivante.
NORTH AMERICA
CANADA
Yamaha Canada Music Ltd.
135 Milner Avenue, Scarborough, Ontario,
M1S 3R1, Canada
Tel: 416-298-1311
U.S.A.
Yamaha Corporation of America
6600 Orangethorpe Ave., Buena Park, Calif.
90620, U.S.A.
Tel: 714-522-9011
CENTRAL & SOUTH AMERICA
MEXICO
Yamaha de Mexico S.A. De C.V.,
Departamento de ventas
Javier Rojo Gomez No.1149, Col. Gpe Del
Moral, Deleg. Iztapalapa, 09300 Mexico, D.F.
Tel: 686-00-33
BRAZIL
Yamaha Musical do Brasil LTDA.
Av. Rebouças 2636, São Paulo, Brasil
Tel: 011-853-1377
ARGENTINA
Yamaha Music Argentina S.A.
Viamonte 1145 Piso2-B 1053,
Buenos Aires, Argentina
Tel: 1-371-7021
PANAMA AND OTHER LATIN
AMERICAN COUNTRIES/
CARIBBEAN COUNTRIES
Yamaha de Panama S.A.
Torre Banco General, Piso 7, Urbanización Marbella,
Calle 47 y Aquilino de la Guardia,
Ciudad de Panam*, Panam*
Tel: 507-269-5311
EUROPE
THE UNITED KINGDOM
Yamaha-Kemble Music (U.K.) Ltd.
Sherbourne Drive, Tilbrook, Milton Keynes,
MK7 8BL, England
Tel: 01908-366700
IRELAND
Die Einzelheiten zu Produkten sind bei Ihrer unten aufgeführten
Niederlassung und bei Yamaha Vertragshändlern in den jeweiligen Bestimmungsländern erhältlich.
Para detalles sobre productos, contacte su tienda Yamaha más
cercana o el distribuidor autorizado que se lista debajo.
ITALY
Yamaha Musica Italia S.P.A.,
Combo Division
Viale Italia 88, 20020 Lainate (Milano), Italy
Tel: 02-935-771
SPAIN/PORTUGAL
Yamaha-Hazen Electronica Musical, S.A.
Jorge Juan 30, 28001, Madrid, Spain
Tel: 91-577-7270
GREECE
Philippe Nakas S.A.
Navarinou Street 13, P.Code 10680, Athens,
Greece
Tel: 01-364-7111
Yamaha Europa GmbH.
Siemensstraße 22-34, 25462 Rellingen,
F.R. of Germany
Tel: 04101-3030
AUSTRIA
Yamaha Music Austria
Schleiergasse 20, A-1100 Wien Austria
Tel: 01-60203900
THE NETHERLANDS
Yamaha Music Nederland
Kanaalweg 18G, 3526KL, Utrecht, The Netherlands
Tel: 030-2828411
BELGIUM
Yamaha Music Belgium
Keiberg Imperiastraat 8, 1930 Zaventem, Belgium
Tel: 02-7258220
Yamaha Scandinavia AB
J. A. Wettergrens Gata 1
Box 30053
S-400 43 Göteborg, Sweden
Tel: 031 89 34 00
YS Copenhagen Liaison Office
Generatorvej 8B
DK-2730 Herlev, Denmark
Tel: 44 92 49 00
FINLAND
F-Musiikki Oy
Kluuvikatu 6, P.O. Box 260,
SF-00101 Helsinki, Finland
Tel: 09 618511
FRANCE
Yamaha Musique France,
Division Professionnelle
BP 70-77312 Marne-la-Vallée Cedex 2, France
Tel: 01-64-61-4000
SY20
PT. Yamaha Music Indonesia (Distributor)
PT. Nusantik
Gedung Yamaha Music Center, Jalan Jend. Gatot
Subroto Kav. 4, Jakarta 12930, Indonesia
Tel: 21-520-2577
KOREA
Yamaha Music Malaysia, Sdn., Bhd.
Lot 8, Jalan Perbandaran, 47301 Kelana Jaya,
Petaling Jaya, Selangor, Malaysia
Tel: 3-703-0900
PHILIPPINES
Yupangco Music Corporation
339 Gil J. Puyat Avenue, P.O. Box 885 MCPO,
Makati, Metro Manila, Philippines
Tel: 819-7551
SINGAPORE
NORWAY
Norsk filial av Yamaha Scandinavia AB
Grini Næringspark 1
N-1345 Østerås, Norway
Tel: 67 16 77 70
ICELAND
Skifan HF
Skeifan 17 P.O. Box 8120
IS-128 Reykjavik, Iceland
Tel: 525 5000
Yamaha Music Asia Pte., Ltd.
11 Ubi Road #06-00, Meiban Industrial Building,
Singapore
Tel: 65-747-4374
TAIWAN
Yamaha KHS Music Co., Ltd.
10F, 150, Tun-Hwa Northroad,
Taipei, Taiwan, R.O.C.
Tel: 02-2713-8999
THAILAND
OTHER EUROPEAN COUNTRIES
Yamaha Europa GmbH.
Siemensstraße 22-34, 25462 Rellingen, F.R. of
Germany
Tel: 04101-3030
Siam Music Yamaha Co., Ltd.
121/60-61 RS Tower 17th Floor,
Ratchadaphisek RD., Dindaeng,
Bangkok 10320, Thailand
Tel: 02-641-2951
THE PEOPLE’S REPUBLIC OF CHINA
AND OTHER ASIAN COUNTRIES
Yamaha Corporation,
International Marketing Division
Nakazawa-cho 10-1, Hamamatsu, Japan 430-8650
Tel: 053-460-2317
AFRICA
Yamaha Corporation,
International Marketing Division
Nakazawa-cho 10-1, Hamamatsu, Japan 4308650
Tel: 053-460-2312
MIDDLE EAST
TURKEY/CYPRUS
Yamaha Europa GmbH.
Siemensstraße 22-34, 25462 Rellingen,
F.R. of Germany
Tel: 04101-3030
Yamaha Music Gulf FZE
LB21-128 Jebel Ali Freezone
P.O.Box 17328, Dubai, U.A.E.
Tel: 971-4-81-5868
INDONESIA
MALAYSIA
DENMARK
OTHER COUNTRIES
Tom Lee Music Co., Ltd.
11/F., Silvercord Tower 1, 30 Canton Road,
Tsimshatsui, Kowloon, Hong Kong
Tel: 2737-7688
Cosmos Corporation
1461-9, Seocho Dong, Seocho Gu, Seoul, Korea
Tel: 02-3486-0011
SWEDEN
Danfay Ltd.
61D, Sallynoggin Road, Dun Laoghaire, Co. Dublin
Tel: 01-2859177
GERMANY/SWITZERLAND
ASIA
HONG KONG
OCEANIA
AUSTRALIA
Yamaha Music Australia Pty. Ltd.
17-33 Market Street, South Melbourne, Vic.
3205, Australia
Tel: 3-699-2388
NEW ZEALAND
Music Houses of N.Z. Ltd.
146/148 Captain Springs Road, Te Papapa,
Auckland, New Zealand
Tel: 9-634-0099
COUNTRIES AND TRUST
TERRITORIES IN PACIFIC OCEAN
Yamaha Corporation,
International Marketing Group
Nakazawa-cho 10-1, Hamamatsu, Japan 430-8650
Tel: 053-460-2312
HEAD OFFICE Yamaha Corporation, Electronic Musical Instrument Division
Nakazawa-cho 10-1, Hamamatsu, Japan 430-8650
Tel: 053-460-2445
This document is printed on chlorine free (ECF) paper.
Auf Umweltpapier gedruckt.
Ce document a été imprimé sur du papier non blanchi au chlore.
M.D.G., EMI Division, Yamaha Corporation
© 1999 Yamaha Corporation
V514050 911POCP5.2-01A0 Printed in Japan