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FCC INFORMATION (U.S.A)
1. IMPORTANT NOTICE : DO NOT MODIFY THIS UNIT!
This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications not
expressly approved by Yamaha may void your authority, granted by the FCC, to use the product.
2. IMPORTANT: When connecting this product to accessories and/or another product use only high quality shielded cables. Cable/s
supplied with this product MUST be used. Follow all installation instructions. Failure to follow instructions could void your FCC
authorization to use this product in the USA.
3. NOTE: This product has been tested and found to comply with the requirements listed in FCC Regulations, Part 15 for Class “B”
digital devices. Compliance with these requirements provides a reasonable level of assurance that your use of this product in a
residential environment will not result in harmful interference with other electronic devices. This equipment generates/uses radio
frequencies and, if not installed and used according to the instructions found in the user’s manual, may cause interference harmful to
the operation of other electronic devices. Compliance with FCC regulations does not guarantee that interference will not occur in all
installations. If this product is found to be the source of interference, which can be determined by turning the unit “OFF” and “ON”,
please try to eliminate the problem by using one of the following measures:
Relocate either this product or the device that is being affected by the interference.
Utilize power outlets that are on different branch (circuit breaker or fuse) circuits or install AC line filter/s.
In the case of radio or TV interference, relocate/reorient the antenna. If the antenna lead-in is 300 ohm ribbon lead, change the lead-in
to co-axial type cable.
If these corrective measures do not produce satisfactory results, please contact the your local retailer authorized to distribute this type of
product. If you can not locate the appropriate retailer, please contact Yamaha Corporation of America, Electronic Service Division,
6600 Orangethorpe Ave, Buena Park, CA 90620
*
The above statements apply ONLY to those products distributed by Yamaha Corporation of America or its subsidiaries.
NEDERLAND / NETHERLAND
• Dit apparaat bevat een lithium batterij voor geheugen back-up.
• This apparatus contains a lithium battery for memory back-up.
• Raadpleeg uw leverancier over de verwijdering van de batterij
op het moment dat u het apparaat ann het einde van de
levensduur afdankt of de volgende Yamaha Service Afdeiing:
Yamaha Music Nederland Service Afdeiing
Kanaalweg 18-G, 3526 KL UTRECHT
Tel. 030-2828425
• For the removal of the battery at the moment of the disposal at
the end of the service life please consult your retailer or Yamaha
Service Center as follows:
Yamaha Music Nederland Service Center
Address : Kanaalweg 18-G, 3526 KL UTRECHT
Tel
: 030-2828425
• Gooi de batterij niet weg, maar lever hem in als KCA.
• Do not throw away the battery. Instead, hand it in as small
chemical waste.
92-BP
ADVARSEL!
Lithiumbatteri—Eksplosionsfare ved fejlagtig håndtering.
Udskiftning må kun ske med batteri af samme fabrikat og
type. Levér det brugte batteri tilbage til leverandoren.
VARNING
Explosionsfara vid felaktigt batteribyte. Använd samma
batterityp eller en ekvivalent typ som rekommenderas av
apparattillverkaren. Kassera använt batteri enligt fabrikantens
instruktion.
VAROITUS
Paristo voi räjähtää, jos se on virheellisesti asennettu. Vaihda
paristo ainoastaan laitevalmistajan suosittelemaan tyyppiin.
Hävitä käytetty paristo valmistajan ohjeiden mukaisesti.
SPECIAL MESSAGE SECTION
This product utilizes batteries or an external power supply
(adapter). DO NOT connect this product to any power
supply or adapter other than one described in the manual,
on the name plate, or specifically recommended by
Yamaha.
WARNING: Do not place this product in a position
where anyone could walk on, trip over, or roll anything
over power or connecting cords of any kind. The use of
an extension cord is not recommended! If you must use
an extension cord, the minimum wire size for a 25' cord
(or less ) is 18 AWG. NOTE: The smaller the AWG
number, the larger the current handling capacity. For
longer extension cords, consult a local electrician.
This Product should be used only with the components
supplied or; a cart, rack, or stand that is recommended by
Yamaha. If a cart, etc., is used, please observe all safety
markings and instructions that accompany the accessory
product.
SPECIFICATIONS SUBJECT TO CHANGE: The information contained in this manual is believed to be correct at the time of printing. However, Yamaha reserves
the right to change or modify any of the specifications
without notice or obligation to update existing units.
This product, either alone or in combination with an amplifier and headphones or speaker/s, may be capable of producing sound levels that could cause permanent hearing
loss. DO NOT operate for long periods of time at a high
volume level or at a level that is uncomfortable. If you
experience any hearing loss or ringing in the ears, you
should consult an audiologist. IMPORTANT: The louder
the sound, the shorter the time period before damage occurs.
Some Yamaha products may have benches and/or accessory mounting fixtures that are either supplied with the
product or as optional accessories. Some of these items
are designed to be dealer assembled or installed. Please
make sure that benches are stable and any optional fixtures (where applicable) are well secured BEFORE using.
Benches supplied by Yamaha are designed for seating
only. No other uses are recommended.
NOTICE: Service charges incurred due to lack of knowledge relating to how a function or effect works (when the
unit is operating as designed) are not covered by the
manufacturer’s warranty, and are therefore the owners responsibility. Please study this manual carefully and consult your dealer before requesting service.
friendly. We sincerely believe that our products and the
production methods used to produce them, meet these
goals. In keeping with both the letter and the spirit of the
law, we want you to be aware of the following:
Battery Notice: This product MAY contain a small nonrechargeable battery which (if applicable) is soldered in
place. The average life span of this type of battery is
approximately five years. When replacement becomes
necessary, contact a qualified service representative to
perform the replacement.
This Product may also use “household” type batteries.
Some of these may be rechargeable. Make sure that the
battery being charged is a rechargeable type and that the
charger is intended for the battery being charged.
When installing batteries, do not mix old batteries with
new, or with batteries of a different type. Batteries MUST
be installed correctly. Mismatches or incorrect installation
may result in overheating and battery case rupture.
Warning: Do not attempt to disassemble, or incinerate
any battery. Keep all batteries away from children. Dispose of used batteries promptly and as regulated by the
laws in your area.
Note: Check with any retailer of household type batteries
in your area for battery disposal information.
Disposal Notice: Should this Product become damaged
beyond repair, or for some reason its useful life is considered to be at an end, please observe all local, state, and
federal regulations that relate to the disposal of products
that contain lead, batteries, plastics, etc. If your dealer is
unable to assist you, Please contact Yamaha directly.
NAME PLATE LOCATION: The name Plate is located
on the top of the product. The model number, power requirements, etc., are located on this plate. (The serial
number is located on the rear panel.) You should record
the model number, serial number, and the date of purchase in the spaces provided below and retain this manual
as a permanent record of your purchase.
POWER
ON/
Model
Serial No.
Purchase Date
ENVIRONMENTAL ISSUES: Yamaha strives to produce products that are both user safe and environmentally
PLEASE KEEP THIS MANUAL
OFF
Welcome to the MU100R
Welcome to the MU100R
Congratulations and thank you for purchasing the Yamaha MU100R Tone
Generator!
The MU100R is an advanced tone generator providing an amazing total of
1523 high-quality Voices, full General MIDI compatibility — including
Yamaha’s new XG-MIDI (Extended General MIDI) — plus flexible
computer interfacing in a compact, easy-to-use rack mount unit.
Included in the 1523 Voices are 256 extraordinarily realistic and expressive VL Voices — provided by a separate, yet integrated Virtual Acoustic
Synthesis tone generator.
With the convenient built-in host computer interface and MIDI terminals, the MU100R is ideal for any computer music system — from connection to a simple laptop to integration in a complete MIDI studio. With
its large LCD and the intuitive graphic controls on the display, the
MU100R is remarkably easy to use.
The MU100R also features completely independent dual MIDI inputs,
32 Part multi-timbral capacity and full 64-note polyphony for playback
of even the most sophisticated song data. A special Performance mode
gives you flexible four-Voice operation, for live performance applications.
Also built into the system are six digital multi-effects and two EQ sections (one per-part, and one overall), which give you enormous versatility
in “sweetening” the sound. What’s more, the MU100R provides a host of
comprehensive, yet easy-to-use editing tools for getting just the sound you
need.
The MU100R also has convenient A/D inputs that allow you to connect a
microphone, electric guitar or other instrument, and mix those signals with
the MU100R’s Voices. A separate Hamony effect section lets you automatically apply two-, three- or four-part harmonies to your A/D input vocals, and have them change as you play different chords on a connected
MIDI keyboard.
* Company names and product names in this Owner’s Manual are the trademarks or registered trademarks of their respective companies and are
hereby acknowledged.
ii
Welcome to the MU100R
Unpacking
Unpacking
Your MU100R package should include the items listed below. Make sure
that you have them all. Also, write down the serial number of your MU100R
in the box below, for future reference.
MU100R
Serial No.:
PA-5B AC Power Adaptor
Owner’s Manual
Floppy Disk
Unpacking
iii
TABLE OF CONTENTS
Table of Contents
Welcome to the MU100R ....................................................................................................... ii
Unpacking .............................................................................................................................. iii
Table of Contents .................................................................................................................. iv
How to Use This Manual .................................................................................................... viii
PRECAUTIONS .................................................................................................................... ix
The Controls of the MU100R ................................................................................................ 1
Front Panel .................................................................................................................... 1
Rear Panel ..................................................................................................................... 3
The MU100R — What It Is and What It Can Do ............................................................... 4
What It Is... ....................................................................................................................... 4
About General MIDI .................................................................................................... 4
About XG-MIDI ........................................................................................................... 5
What It Can Do... ............................................................................................................. 5
Using With MIDI Keyboard ......................................................................................... 5
Using With a Computer or Sequencer .......................................................................... 5
About the Modes of the MU100R ................................................................................... 6
Play Modes and the Part Controls ................................................................................ 7
Part Edit Mode .............................................................................................................. 7
Utility Mode ................................................................................................................. 7
Modes and Function Tree ...................................................................................................... 8
GUIDED TOUR
Setting Up Your MU100R .............................................................................................. 12
What You'll Need ........................................................................................................ 12
Making the Connections ............................................................................................. 12
Powering Up .................................................................................................................... 14
Playing the Demo Song .................................................................................................. 15
Setting Up the MU100R in Your Music System .......................................................... 17
Connecting to MIDI Devices ..................................................................................... 17
Connecting Directly to a Computer ........................................................................... 19
Macintosh and Compatibles ................................................................................. 19
IBM PC/AT and Compatibles ............................................................................... 21
Selecting and Playing the Performances ...................................................................... 23
Calling Up the Performance Play Mode and Playing the Performances ................... 23
Selecting and Playing Individual Voices ...................................................................... 26
Calling Up the XG Mode ........................................................................................... 26
Selecting Voice Banks and Voices From the Panel .................................................... 27
Selecting Voices From a MIDI Keyboard .................................................................. 31
Editing in the Multi Mode ............................................................................................. 32
Single Part Controls .................................................................................................... 33
Changing the Volume and Pan settings of a Part .................................................. 34
On Your Own... ................................................................................................ 35
iv
Table of Contents
TABLE OF CONTENTS
Edit Menu Parameters ................................................................................................ 36
Changing the Filter and EG Settings of a Part ..................................................... 36
On Your Own... ................................................................................................ 38
Editing Drum Kits — with the Drum Setup Controls ............................................... 39
Making Changes to Individual Drum Sounds — the "Drum" Parameters ........... 40
On Your Own... ................................................................................................ 42
Editing in the Performance Mode ................................................................................ 43
All Part Controls ......................................................................................................... 44
Transposing the Overall Key of a Performance ......................................................... 45
Single Part Controls — Selecting Different Voices for the Performance .................. 46
On Your Own... ................................................................................................ 47
Edit Menu Parameters — Creating a Two-Voice Layer ............................................. 48
Setting Up a Keyboard Split ....................................................................................... 50
On Your Own... ................................................................................................ 51
Using the Assignable Controller in a Performance .................................................... 51
Saving Your Original Performance ............................................................................. 52
Assignable Controller (AC1) ......................................................................................... 53
Controllers and Control Numbers .............................................................................. 53
Control Numbers and the Actual Sound ..................................................................... 54
Assigning the Assignable Controller .......................................................................... 55
Using the Assignable Controller — Setting Up ......................................................... 56
Using the Assignable Controller — Some Applications ............................................ 57
Changing the Brightness on a Piano Voice ........................................................... 57
Experssive Volume Control of a Part .................................................................... 59
Expressive Control of Individual Drum Sounds .................................................. 59
On Your Own... ................................................................................................ 61
Playing and Editing VL Voices ...................................................................................... 62
About the VL Voice Section ....................................................................................... 62
Virtual Acoustic Synthesis .................................................................................... 63
VA Advantages ................................................................................................ 63
VL Tone Generator Model .............................................................................. 63
Voice Organization ................................................................................................ 67
Selecting VL Voice banks and VL Voices .................................................................. 69
Editing a VL Voice ...................................................................................................... 71
Effects .............................................................................................................................. 73
Using Reverb and Chorus ........................................................................................... 73
Applying Distortion to a Part — Using the Variation Effects .................................... 75
Harmony Effect .............................................................................................................. 77
Using the Harmony Effect .......................................................................................... 77
On Your Own... ................................................................................................ 79
Equalizer (EQ) ................................................................................................................ 80
Adjusting the Tone of a Specific Part — Part EQ ...................................................... 80
Adjusting the Overall Tone — Main EQ .................................................................... 82
Individual Outputs ......................................................................................................... 83
Using the Individual Outputs ..................................................................................... 83
Table of Contents
v
TABLE OF CONTENTS
Mute/Solo ........................................................................................................................ 85
Using Mute/Solo ......................................................................................................... 85
A/D Inputs ....................................................................................................................... 87
Using the A/D Inputs .................................................................................................. 87
Data Flow Block Diagram ............................................................................................. 91
MIDI/Computer Connecting Cables ............................................................................ 92
REFERENCE
Multi Mode ...................................................................................................................... 95
Part Controls ............................................................................................................... 95
Single Part Control ................................................................................................ 96
All Part Control ..................................................................................................... 98
Multi Edit Mode ....................................................................................................... 100
Filter (FIL) .......................................................................................................... 100
Envelope Generator (EG) ................................................................................... 102
Equalizer (EQ) .................................................................................................... 105
Vibrato ................................................................................................................. 106
Others .................................................................................................................. 107
Drum Setup Controls .......................................................................................... 114
VL Voice Part Parameters (Plugin) ..................................................................... 119
Performance Mode ....................................................................................................... 127
Performance Part Control ......................................................................................... 128
All Part ................................................................................................................ 128
Single Part ........................................................................................................... 129
Performance Edit Mode ............................................................................................ 131
Common .............................................................................................................. 131
Part ...................................................................................................................... 134
Copy and Store Operations ....................................................................................... 137
Copy .................................................................................................................... 137
Store .................................................................................................................... 138
Recall Function ................................................................................................... 140
Effect Edit Mode .......................................................................................................... 141
Reverb (REV) ........................................................................................................... 142
Chorus (CHO) ........................................................................................................... 143
Variation (VAR) ........................................................................................................ 144
Insertion 1, 2 (INS 1, 2) ............................................................................................ 146
Plugin (PLG) — Harmony Parameters .................................................................... 147
About the Effect Connections — System and Insertion .......................................... 152
Equalizer (EQ) Edit ..................................................................................................... 155
vi
Table of Contents
TABLE OF CONTENTS
Utility Mode .................................................................................................................. 156
System Functions (SYS) .......................................................................................... 157
Dump Out Functions (DUMP) ................................................................................. 161
Saving and Restoring Data via MIDI ................................................................. 161
Saving and Restoring Data via TO HOST .......................................................... 161
Initialize Functions (INIT) ....................................................................................... 165
Demo Song Play (DEMO) ....................................................................................... 168
VL Voice and Harmony System Parameters (PLUGIN) .......................................... 169
VL Voice System Parameters .............................................................................. 169
Harmony System Parameters .............................................................................. 171
Sound Module Mode (MODE) .................................................................................... 172
Miscellaneous Functions .............................................................................................. 173
Show Control Change ............................................................................................... 173
Show Exclusive ......................................................................................................... 175
APPENDIX
Troubleshooting ............................................................................................................ 178
Error Messages ............................................................................................................. 180
Specifications ................................................................................................................ 181
Glossary ......................................................................................................................... 183
Index .............................................................................................................................. 185
Table of Contents
vii
How to Use This Manual
How to Use This Manual
You are probably eager to try out your new MU100R Tone Generator right
away and hear what it can do, rather than have to read through a lot of instructions before you can even get a sound out of it.
The structure of the manual is very straightforward. You can approach it in
a linear manner, reading through from beginning to end, or on an “on-demand” basis, going directly to the information you need as you need it.
However, to get the most out of your MU100R, we strongly suggest that you
read the following sections in the order given:
1) Precautions
This gives you important information on how to care for your new
MU100R, how to avoid damaging it, and how to ensure long-term, reliable operation.
2) The MU100R — What It Is and What It Can Do
This briefly provides an overview of the functions and features of the
MU100R and offers some important hints on how you can use it effectively. It also provides convenient page references so that you can easily find out about features and functions of interest.
3) The Controls of the MU100R
This section introduces you to the panel controls and connectors.
4) Guided Tour
This is perhaps the most important and valuable section of the manual.
It gets you started using your new MU100R, helping you set up the instrument and play it — and it introduces you to virtually all of the important functions and features. The hands-on experience you gain in
this section will help you quickly master the instrument and aid you in
navigating the more detailed sections of the manual.
5) Setting Up the MU100R in Your Music System;
Using the MU100R with a Computer or Sequencer
These sections (within the Tutorial) provide all you need to know to effectively integrate the MU100R into your present computer music system.
6) Reference
Once you’re familiar with everything above, lightly go over this comprehensive guide to all editing functions. You won’t need (or want) to
read everything at once, but it is there for you to refer to when you
need information about a certain feature or function.
7) Appendix
Use the sections in the Appendix as necessary. For example, the Index
will come in handy when you need to quickly find information on a
specific topic. Other sections, such as the Glossary, Troubleshooting
and Error Messages provide additional useful information.
8) Sound List & MIDI Data booklet
This separate booklet features lists of the Performances, Voices, drum
sounds, effect types and parameters, as well as details on all relevant
MIDI messages and data.
viii
How to Use This Manual
PRECAUTIONS
PLEASE READ CAREFULLY BEFORE PROCEEDING
* Please keep these precautions in a safe place for future reference.
WARNING
Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from electrical
shock, short-circuiting, damages, fire or other hazards. These precautions include, but are not limited to, the following:
• Do not open the instrument or attempt to disassemble the internal parts
or modify them in any way. The instrument contains no user-serviceable
parts. If it should appear to be malfunctioning, discontinue use
immediately and have it inspected by qualified Yamaha service
personnel.
• Do not expose the instrument to rain, use it near water or in damp or wet
conditions, or place containers on it containing liquids which might
spill into any openings.
• If the AC adaptor cord or plug becomes frayed or damaged, or if there is
a sudden loss of sound during use of the instrument, or if any unusual
smells or smoke should appear to be caused by it, immediately turn off
the power switch, disconnect the adaptor plug from the outlet, and have
the instrument inspected by qualified Yamaha service personnel.
• Use the specified adaptor (PA-5B or an equivalent recommended by
Yamaha) only. Using the wrong adaptor can result in damage to the
instrument or overheating.
• Before cleaning the instrument, always remove the electric plug from
the outlet. Never insert or remove an electric plug with wet hands.
• Check the electric plug periodically and remove any dirt or dust which
may have accumulated on it.
CAUTION
Always follow the basic precautions listed below to avoid the possibility of physical injury to you or others, or damage
to the instrument or other property. These precautions include, but are not limited to, the following:
• Do not place the AC adaptor cord near heat sources such as heaters or
radiators, and do not excessively bend or otherwise damage the cord,
place heavy objects on it, or place it in a position where anyone could
walk on, trip over, or roll anything over it.
• Do not operate the instrument for a long period of time at a high or
uncomfortable volume level, since this can cause permanent hearing
loss. If you experience any hearing loss or ringing in the ears, consult a
physician.
• When removing the electric plug from the instrument or an outlet, always
hold the plug itself and not the cord.
■REPLACING THE BACKUP BATTERY
• Do not connect the instrument to an electrical outlet using a multipleconnector. Doing so can result in lower sound quality, or possibly cause
overheating in the outlet.
• Unplug the AC power adaptor when not using the instrument, or during
electrical storms.
• Before connecting the instrument to other electronic components, turn
off the power for all components. Before turning the power on or off for
all components, set all volume levels to minimum.
• Do not expose the instrument to excessive dust or vibrations, or extreme
cold or heat (such as in direct sunlight, near a heater, or in a car during
the day) to prevent the possibility of panel disfiguration or damage to
the internal components.
• Do not use the instrument near other electrical products such as
televisions, radios, or speakers, since this might cause interference which
can affect proper operation of the other products.
• Do not place the instrument in an unstable position where it might
accidentally fall over.
• Before moving the instrument, remove all connected adaptor and other
cables.
• When cleaning the instrument, use a soft, dry cloth. Do not use paint
thinners, solvents, cleaning fluids, or chemical-impregnated wiping
cloths. Also, do not place vinyl or plastic objects on the instrument,
since this might discolor the panel or keyboard.
• This instrument contains a non rechargeable internal backup battery
which permits internal data to remain stored even when the power is off.
When the backup battery needs replacing, the message “Battery Low!”
will display in the display. When this happens, immediately back up
your data (using an external device such as the floppy disk-based
Yamaha MIDI Data Filer MDF2), then have qualified Yamaha service
personnel replace the backup battery.
• Do not attempt to replace the backup battery yourself, in order to prevent
the possible serious hazards. Always have qualified Yamaha service
personnel replace the backup battery.
• Never place the backup battery in a location that a child can reach, since
a child might accidentally swallow the battery. If this should happen,
consult a physician immediately.
■SAVING USER DATA
• Save all data to an external device such as the Yamaha MIDI Data Filer
MDF2, in order to help prevent the loss of important data due to a
malfunction or user operating error.
Yamaha cannot be held responsible for damage caused by improper
use or modifications to the instrument, or data that is lost or destroyed.
Always turn the power off when the instrument is not in use.
• Do not rest your weight on, or place heavy objects on the instrument,
and do not use excessive force on the buttons, switches or connectors.
PRECAUTIONS
ix
The Controls of the MU100R
The Controls of the MU100R
Front Panel
1 2
3
4
5 8
7 9
6 0
1 PHONES jack
For connection to a set of stereo headphones (1/4” plug).
2 VOLUME control
For adjusting the overall volume of the MU100R.
3 A/D INPUT 1, 2 jacks
For connection of a microphone, electric guitar or other electronic instruments
(mono 1/4” plugs).
4 A/D INPUT VOLUME control
For control of the level of the A/D inputs.
5 PLAY button
For entering the Play mode and switching among the different Play displays.
(See page 24.)
6 UTIL (UTILITY) button
For entering the Utility mode. (See page 15.)
7 MODE button
For entering the Sound Module mode. (See page 23.)
8 EDIT button
For entering the Edit mode. (See page 36.)
9 EFFECT button
For entering the Effect Edit mode. (See page 74.)
: EQ button
For entering the EQ Edit mode. (See page 82.)
The Controls of the MU90R
1
The Controls of the MU100R
A
D G
H
POWER
ON/
C
B
OFF
E
F
A MUTE/SOLO button
Pressing this alternately mutes or solos the selected Part. (See page 85.)
B ENTER button
For calling up menu items in the display and for executing certain functions
and operations. Double-clicking this (pressing it twice quickly) calls up the
Show Exclusive function (see page 175).
C EXIT button
For leaving various display pages and returning to previous displays. Also for
canceling certain functions and operations.
D PART -/+ buttons
For selecting different Parts. In the Effect Edit mode, these can be used to
switch among the different effects. Pressing these together alternately switches
between All Part and Single Part control. (See page 48.)
E SELECT </> buttons
For selecting the various menu items, parameters and controls on the display.
F VALUE -/+ buttons
For changing the value of a selected parameter or control.
Hint
You can rapidly move through the values by holding down one of the [VALUE -/+]
buttons. You can move even more rapidly by holding down one button and then pressing and holding down the other. For example, to rapidly advance (increase) the value,
hold down the [VALUE +] button and simultaneously press and hold down the [VALUE
-] button.
G Data dial
For rapidly adjusting/changing values of the selected function or parameter.
Rotate this clockwise to increase the value.
H POWER switch
Pressing this turns the power on and off.
2
The Controls of the MU90R
The Controls of the MU100R
Rear Panel
1
2 3 4
5
6
1 MIDI THRU, MIDI OUT and MIDI IN A/B terminals
For connection to other MIDI devices, such as a MIDI keyboard, tone generator, sequencer, or to a computer that has a MIDI interface. MIDI IN A and B
are independent MIDI ports, allowing full 32-channel MIDI input. MIDI OUT
is for data dumps to another MIDI device, while MIDI THRU is for “daisychain” connection of additional MU100Rs or other MIDI instruments. (See
page 17 for more information on MIDI connections.)
2 HOST SELECT switch
For selecting the type of host computer. (See page 19.)
3 TO HOST terminal
For connection to a host computer that does not have a MIDI interface. (See
page 19.)
4 DC IN jack
For connection to the PA-5B AC power adaptor.
5 OUTPUT R, L/MONO jacks (Right, Left/Mono)
For connection to a stereo amplifier/speaker system. When using a mono system, connect it to the L/MONO jack.
6 INDIV. (Individual) OUTPUT 1, 2 jacks
For independent output of selected Parts (1/4” jack). Parts selected for output
through these jacks are not output through the main OUTPUT or PHONES
jacks. (See pages 113 and 118.)
The Controls of the MU90R
3
The MU100R — What It Is and What It Can Do
The MU100R — What It Is and What It Can Do
What It Is...
The MU100R is a full-featured and easy-to-use tone generator, that provides an
unprecedented wealth of Voices and expressive sonic control. It features full
General MIDI Level 1 compatibility with 128 General MIDI Voices and 9 drum
kits. It also provides new XG-MIDI (Extended General MIDI) compatibility,
with an huge total of 1074 Voices and 36 drum kits. Moreover, it has an integrated VL tone generator that provides 256 stunning monophonic Voices utilizing Yamaha’s sophisticated Virtual Acoustic Synthesis system.
The MU100R has 64-note polyphony and is 32-Part multi-timbral. In other
words, the MU100R has 32 different Parts, each with its own Voice, so that up to
32 different Voices can be sounded simultaneously. Since the MU100R features
dual MIDI input ports (A and B), 16 Parts can be played from one MIDI port and
the remaining 16 from the other port.
Additional A/D Parts let you connect up to two external signals — such as a
microphone, electric guitar or CD player — and mix them with the MU100R’s
Voices.
The MU100R also has a TO HOST terminal for easy interfacing with a computer, allowing you to play the Voices using your favorite music software. This
is where the advanced multi-timbral capabilities come in, letting you playing
sophisticated arrangements using up to 32 different Voices at the same time.
Although Voices cannot be directly edited, the various Part controls and Edit
mode give you tools for transforming or customizing the sound of the Voices.
What’s more, the MU100R has a built-in multi-effect processor, with seven independent digital effect “units” for enhancing the sound. Included in these is a
powerful Harmony section that allows you to generate realistic vocal harmonies
with your actual voice (using one of the A/D Parts).
The MU100R also features a special Performance mode, in which four Parts
are played simultaneously over a single MIDI channel. Connected to a MIDI
keyboard, this effectively gives you four tone generators in one. The MU100R
gives you 100 factory-programmed Preset Performances plus 100 Internal Performance locations for storing your own original Performances.
About General MIDI
General MIDI is a new addition to the worldwide MIDI standard. MIDI, as
you know, stands for Musical Instrument Digital Interface, and makes it
possible for various electronic musical instruments and other devices to “communicate” with each other. For example, by connecting a sequencer to the
MU100R’s MIDI IN terminal, you could play back a song on the sequencer
using the Voices of the MU100R.
4
The MU100R — What It Is and What It Can Do
The MU100R — What It Is and What It Can Do
So, where does General MIDI fit in all of this? One of the most important
features of General MIDI is in the standardization of Voices. This means that a
song recorded in the General MIDI format can be played back on any General
MIDI compatible tone generator and sound just as the composer intended. For
example, if there is an alto sax solo in the song, it will be played by an alto sax
Voice on the General MIDI tone generator (and not by a tuba or harpsichord!).
Since the MU100R is fully compatible with General MIDI, you can take advantage of the vast wealth of musical material recorded in that format.
About XG-MIDI
The new XG format is an extension of General MIDI, and provides a number of
significant improvements and enhancements. XG-compatible song data takes
advantage of the extensive MIDI control and built-in effects of the MU100R
(and other MU-series instruments).
To take greatest advantage of the powerful capabilities of XG-MIDI, we recommend using XG-compatible instruments and software. For example, XGcompatible keyboards such as the Yamaha CBX-K1 keyboard and software give
you direct controls for accessing the full expressive potential of the MU100R’s
XG Voices and the XG-related parameters.
What It Can Do...
Here are a few ideas on how you can use the MU100R. The list below is not
comprehensive, but is meant to be a general guide to the possibilities and provide a starting point or springboard for your own creative ideas and explorations.
Using With MIDI Keyboard
Use the MU100R as supplementary tone generator with your MIDI keyboard and play the Voices of both instruments in a layer together. Or, use the
convenient Performance mode, and play four Voices on the MU100R at once.
You can split the four Voices across the keyboard, playing each from a different register. Or you can create sophisticated velocity splits, in which a
different Voice is heard depending on how strongly you play the keyboard.
Or use keyboard and velocity splits together for even greater flexibility.
Using With a Computer or Sequencer
Home Studio Setup
The MU100R integrates instantly and easily into any existing setup. If you have a
MIDI keyboard, computer and sequencing software, the MU100R with its highquality Voices and multi-timbral capabilities can expand your home studio system.
The MU100R — What It Is and What It Can Do
5
The MU100R — What It Is and What It Can Do
Carry It With You
If you have a laptop computer (and sequencing software), simply connect the
MU100R, plug in some headphones and you’ve got a complete, high-powered
music making system that’s ready to go wherever you go. Use it for composing,
arranging, practicing or making/playing demos for your band.
Use It on a Gig
Similarly, you can connect a laptop or a MIDI data filer and playback song data with
the MU100R’s Voices. Plug a microphone into one of the A/D inputs and a guitar
into the other, and you can mix your own live performance with the sequencer tracks.
What’s more, you can produce automatic vocal harmonies with the Harmony effect
— controlled either from a keyboard or directly from one of the sequencer tracks!
Multimedia
Since it’s compatible with General MIDI and XG, the MU100R is a natural for
multimedia applications. Bring it with you to a presentation — since the computer interface is built-in to the MU100R, it hooks up instantly and easily to the
computer’s serial port or printer port, without the need for any other equipment.
About the Modes of the MU100R
The MU100R has two main operating modes: Multi and Performance. In
Multi mode, the MU100R is a 32-Part multi-timbral tone generator; in Performance mode, the MU100R effectively functions as four tone generators
controlled over a single MIDI channel.
Which mode the MU100R is in depends on the selected Sound Module
mode. If XG, TG300B or C/M are selected, the MU100R automatically sets
itself to the Multi mode. When PFM is selected, the MU100R is in the Performance mode. (For information on selecting the Sound Module mode, see
page 172.)
Each mode provides compatibility with different music software and hardware.
XG:
This stands for Extended General MIDI and provides the full
potential of the MU100R, giving you access to the 1074 XG Voices
plus the VL Voices.
TG300B: This mode provides compatibility with the GM-B mode of the
TG300 Tone Generator.
C/M:
This mode provides compatibility with most computer music software not supported by the other two Multi modes.
PFM:
This mode (Performance) lets you play four Voices simultaneously
over a single MIDI channel. (For more information on using the
Performance mode, see page 43.)
6
The MU100R — What It Is and What It Can Do
The MU100R — What It Is and What It Can Do
The bottom right of the display indicates the currently selected Sound Module mode.
XG
TG300B
C/M
PERFORM
Selected Sound Module mode.
NOTE
When set to the TG300B mode, the MU100R may not be able to play TG300-specific song data with complete accuracy. However, MIDI data designed for other
computer music tone generators is compatible with the MU100R.
Play Modes and the Part Controls
Once the operating mode of the MU100R is set (Multi or Performance),
there are two main ways you can use the MU100R: playing and editing. In
the Play modes, you play the Voices; in the various Edit modes, you change
their settings.
Within the Play modes are the Part controls. These let you make basic
settings for the Parts. The Single Part controls allow you to make independent settings for each Part, while the All Part controls allow you to change
the overall settings of all Parts. (See pages 96 and 98 for more information.)
The MU100R has several different Edit modes, each with various menus
and operations:
Part Edit Mode
The Part Edit mode allows you to change certain settings for each individual
Part, such as those of the Filter, EG (Envelope Generator), and many other
settings. The internal Voices can be sounded during editing, allowing you to
hear the effects of your edits.
Utility Mode
The Utility mode lets you set functions related to the overall operation of the
MU100R, such as Master Tune, display Contrast and reception of certain
MIDI messages that affect the entire instrument. Included also are miscellaneous operations, such as sending bulk data to a data storage device, initializing of the MU100R settings, and playing the special Demo song.
The MU100R — What It Is and What It Can Do
7
Modes and Function Tree
Modes and Function Tree
[PLAY]
Multi Play Mode ( When the sound module mode is “XG”, “TG300B”, or “C/M”)
[SELECT </>] Multi Part Control
P. 95
P. 96
[PART++-]
[SELECT </>] Multi All Part Control
[EDIT]
[PLAY]
P. 98
Multi Part Edit Mode
Performance Play Mode
P. 100
[SELECT <] Filter Edit [ENTER]
P. 100
[SELECT </>] EG Edit [ENTER]
P. 102
[SELECT </>] EQ Edit (Only when Normal or VL Part is selected.) [ENTER]
P. 105
[SELECT </>] Drum Setup Edit
P. 114
(Only when Drum Part is selected.) [ENTER]
[SELECT </>] Vibrato Edit [ENTER]
P. 106
[SELECT </>] Others Edit [ENTER]
P. 107
[SELECT >] Plugin Edit (Only when VL Part is selected.) [ENTER]
P. 119
( When the sound module mode is ”PFM”)
[SELECT </>] Performance Control
P. 127
P. 128
[PART++-]
[SELECT </>] Performance Part Control
[EDIT]
8
P. 129
Performance Edit Mode
P. 131
[SELECT <] Common Edit [ENTER]
P. 131
[SELECT </>] Part Edit [ENTER]
P. 134
[SELECT <] Filter Edit [ENTER]
P. 135
[SELECT </>] EG Edit [ENTER]
P. 135
[SELECT </>] EQ Edit [ENTER]
P. 135
[SELECT </>] Vibrato Edit [ENTER]
P. 135
[SELECT </>] Others Edit [ENTER]
P. 135
[SELECT >] Plugin Edit (Only when VL Part is selected.) [ENTER]
P. 136
[SELECT </>] Copy [ENTER]
P. 137
[SELECT </>] Store [ENTER]
P. 138
[SELECT >] Recall [ENTER]
P. 140
The MU100R — What It Is and What It Can Do
Modes and Function Tree
[UTIL]
[MODE]
[EFFECT]
[EQ]
P. 156
Utility Mode
[SELECT <] System Setup [ENTER]
P. 157
[SELECT </>] Dump Out [ENTER]
P. 161
[SELECT </>] Initialize [ENTER]
P. 165
[SELECT </>] Demo Song Play [ENTER]
P. 168
[SELECT >] Plugin [ENTER]
P. 169
Sound Module Mode
P. 172
[SELECT <] or [VALUE-] XG
P. 172
[SELECT </>] or [VALUE+/-] TG300
P. 172
[SELECT </>] or [VALUE+/-] C/M
P. 172
[SELECT >] or [VALUE+] PFM
P. 172
Effect Mode
P. 141
[SELECT <] Reverb Edit [ENTER]
P. 142
[SELECT </>] Chorus Edit [ENTER]
P. 143
[SELECT </>] Variation Edit [ENTER]
P. 144
[SELECT </>] Insertion 1 Edit [ENTER]
P. 146
[SELECT </>] Insertion 2 Edit [ENTER]
P. 146
[SELECT >] Plugin Edit [ENTER]
P. 147
Equalizer Mode
P. 155
: Mode
: Submode
Push on the SELECT buttons either < or > for SELECT < / >.
Push on the PART + and - simultaneously for PART ++ -.
The MU100R — What It Is and What It Can Do
9
10
The MU100R — What It Is and What It Can Do
G
UIDED
T
OUR
When using your MU100R for the first time, read through
this short section of the manual. It guides you step-by-step in
using many of the basic operations: setting the instrument up,
connecting it properly to other equipment, and — most importantly — playing it. It also introduces you to most of the
other, advanced features and operations of the instrument —
enabling you to quickly and effectively get the most out of
your new MU100R.
Setting Up Your MU100R
Setting Up Your MU100R
In this section, you’ll learn how to:
© Connect the MU100R in the most basic setup — with a MIDI keyboard
and an external amplifier/speaker system.
Other setup examples are covered in later sections; for example, setting up
for use with a computer is on page 19. Once you’ve set up the MU100R, we
urge you to play the Demo song (page 15) and hear what the instrument is
capable of.
What You’ll Need
☛ The MU100R and the included PA-5B power adaptor.
☛ A MIDI keyboard, electronic piano, or any instrument that can output
MIDI data.
☛ An amplifier/speaker system, preferably stereo. Alternately, you can use
a set of stereo headphones.
☛ Audio connecting cables.
☛ A MIDI cable.
Making the Connections
CAUTION!
Before making any connections, turn all related equipment off, and make sure the
MU100R power adaptor is not connected to an electrical outlet.
Operation
1 Connect the MIDI cable.
Connect the MIDI OUT terminal of the MIDI keyboard to the
MIDI IN-A of the MU100R (as shown in the illustration).
2 Connect the audio cables.
Connect the R and L/MONO OUTPUT jacks of the MU100R to
the appropriate inputs on the amplifier speaker system (as shown
in the illustration).
•If the amplifier has only one input, use the L/MONO jack on the
MU100R. If you are using stereo headphones, connect them to
the front panel PHONES jack.
12
Guided Tour
Setting Up Your MU100R
3 Set the HOST SELECT switch.
Set this rear panel switch to MIDI (see illustration).
4 Connect the AC power adaptor.
Plug the DC output cable of the PA-5B into the DC IN terminal
on the rear panel, then plug the adaptor into an appropriate
electrical outlet.
•Wrap the DC output cable of
the adaptor around the cable
clip (as shown below) to prevent accidental unplugging of
the cable during operation.
CAUTION!
• Do not attempt to use an AC adaptor other than the PA-5B. The use of an incompatible adaptor may result in irreparable damage to the MU100R, and even
pose a serious shock hazard.
• Be sure to disconnect the power adaptor from the outlet when the MU100R is
not in use.
Amplifier
Speaker System
L/MONO
R
Power
Adaptor
DC IN
MIDI IN-A
POWER
MIDI CABLE
ON/
OFF
PHONES
MIDI OUT
IN
MIDI
OUT
DC IN
POWER ON
OFF
CONTROLLER NUMBER LIST
PITCH
CONTROL CHANGE
1 MODULATION DEPTH
2 BREATH CONTROL
4 FOOT CONTROL
5 PORTAMENTO TIME
6 DATA ENTRY
7 MAIN VOLUME
8 BALANCE CONTROL
10 PANPOT
ASSIGNABLE
SEQUENCER
SHIFT
STOP
CONTINUE
START
PROGRAM
TEMPO
BANK
SELECT
PROGRAM
CHANGE
11 EXPRESSION
64 HOLD1(DAMPER)
65 PORTAMENTO
66 SOSTENUTO(CHORD HOLD)
67 SOFT PEDAL
69 HOLD2 (FREEZE)
71 HARMONIC CONTENT
72 RELEASE TIME
RESET
GM
ON
SOUND
OFF
73 ATTACK TIME
74 BRIGHTNESS
84 PORTAMENTO CONTROL
91 REVERB DEPTH
92 TREMOLO DEPTH
93 CHORUS DEPTH
94 VARIATION DEPTH
95 PHASER DEPTH
SYSTEM
XG
ON
MERGE
ON/OFF
MIDI
CH
FIXED
VELOCITY
WHEEL ASSIGN
RPN
CONTROLLER NRPN
OTHERS
142 CHANNEL PRESSURE
143 POLYPHONIC KEY PRESSURE
144 MASTER VOLUME
145 MASTER BALANCE
146 MASTER TUNING
147 VELOCITY
148 TEMPO
134 DRUM EG DECAY RATE
135 DRUM PITCH COARSE
136 DRUM PITCH FINE
137 DRUM LEVEL
138 DRUM PAN
139 DRUM REVERB DEPTH
140 DRUM CHORUS DEPTH
141 DRUM VARIATION DEPTH
126 FILTER CUTOFF FREQUENCY
127 FILTER RESONANCE
128 EG ATTACK TIME
129 EG DECAY TIME
130 EG RELEASE TIME
131 DRUM FILTER CUTOFF FREQUENCY
132 DRUM FILTER RESONANCE
133 DRUM EG ATTACK RATE
(RPN)
120 PITCH BEND SENSITIVITY
121 FINE TUNING
122 COARSE TUNING
(NRPN)
123 VIBRATO RATE
124 VIBRATO DEPTH
125 VIBRATO DELAY
MIDI KEYBOARD CBX-K1
TRANSPOSE
DRUM
NUMBER
ENTER
1
2
3
4
5
6
7
8
9
A
B
C
D
E
F
0
HEXA
DECIMAL
DECIMAL
OCTAVE
OCTAVE SHIFT
OCTAVE
RESET
MIDI Keyboard
Now that you’ve set up the MU100R, we urge you to go on to the next
section, turn on the instrument, and play the Demo song (page 15) to hear
what the instrument is capable of. If you need information on setting up the
MU100R for a different type of system, refer to “Setting Up the MU100R
in Your Music System” on page 17.
Guided Tour
13
Powering Up
Powering Up
Admittedly this is a simple operation, but you should be careful to follow the
instructions below to avoid possible damage to your equipment and speakers.
Operation
1 Turn on the power of your MIDI keyboard.
2 Turn on the power of the MU100R.
Press the POWER switch.
After the animated greeting display finishes, the following display appears:
3 Turn down all volume controls.
This includes the MU100R and any connected equipment.
4 Turn on the amplifier/speaker system.
5 Set the volume controls.
First, set the volume control on the MU100R to about the midway position, then set the volume on the amplifier to a suitable
level.
Powering Down
When you turn the power off, make sure to do it in the following order:
1) Amplifier/speaker system
2) MU100R
3) Other connected equipment (MIDI keyboard, etc.)
This prevents possible damage to the speakers.
14
Guided Tour
Playing the Demo Song
Playing the Demo Song
Now that you’ve set everything up properly, try playing the built-in Demo
song. This showcases the high-quality Voices and the AWM2 tone generation system of the MU100R. It also is an excellent demonstration of the 32part multi-timbral capacity and the various expressive controls and effects
that can be used simultaneously. Most importantly, the Demo song will give
you an idea of how powerful the MU100R can be in your own MIDI/computer music setup.
Operation
1 Press the [UTIL] button.
2 Select and open the DEMO menu.
Use the [SELECT -/>] buttons to select “DEMO” (the menu
icon flashes), then press the [ENTER] button.
3 Start the Demo song.
Press the [ENTER] button. The Demo Song starts playing immediately and repeats indefinitely until stopped (in step 4 below).
Playback of the individual Parts of the song is shown graphically
by the “level meter” bars in the display.
NOTE
During Demo Song playback, none of the panel controls (with the exception of
the [EXIT] button and the VOLUME control) can be used.
Guided Tour
15
Playing the Demo Song
4 Stop playback of the song.
Press the [EXIT] button.
5 Exit from the Demo Song function.
Press the [EXIT] button again — twice to return to the Play
mode. (Or you can simply press the [PLAY] button.)
16
Guided Tour
Setting Up the MU100R in Your Music System
Setting Up the MU100R in Your Music System
As you learned in the section The MU100R — What It Is and What It
Can Do on page 4, the MU100R can be integrated into a variety of setups. It
would be impossible to cover all connection possibilities in a short manual
as this; however, the section below will help in quickly setting up the MU100R
and using it in your system.
Connecting to MIDI Devices
The MU100R is equipped with MIDI IN, OUT, and THRU terminals, allowing you to use it in any MIDI system. Moreover, the two MIDI IN terminals
are independent 16-channel ports, effectively giving you two tone generators in one. Here are some common connection examples using the built-in
MIDI interface. Refer to the example that most closely matches your setup,
then read the Operation steps at the end of this section.
• MIDI keyboard
In this setup, you can play the sounds of the MU100R from the connected
keyboard.
MIDI CABLE
MIDI OUT
IN
MIDI
OUT
DC IN
POWER ON
OFF
CONTROLLER NUMBER LIST
PITCH
CONTROL CHANGE
1 MODULATION DEPTH
2 BREATH CONTROL
4 FOOT CONTROL
5 PORTAMENTO TIME
6 DATA ENTRY
7 MAIN VOLUME
8 BALANCE CONTROL
10 PANPOT
ASSIGNABLE
SEQUENCER
SHIFT
STOP
CONTINUE
START
PROGRAM
TEMPO
BANK PROGRAM
SELECT CHANGE
11 EXPRESSION
64 HOLD1(DAMPER)
65 PORTAMENTO
66 SOSTENUTO(CHORD HOLD)
67 SOFT PEDAL
69 HOLD2 (FREEZE)
71 HARMONIC CONTENT
72 RELEASE TIME
RESET
GM
ON
SOUND
OFF
SYSTEM
XG
ON
MERGE
ON/OFF
MIDI
CH
FIXED
VELOCITY
73 ATTACK TIME
74 BRIGHTNESS
84 PORTAMENTO CONTROL
91 REVERB DEPTH
92 TREMOLO DEPTH
93 CHORUS DEPTH
94 VARIATION DEPTH
95 PHASER DEPTH
(RPN)
120 PITCH BEND SENSITIVITY
121 FINE TUNING
122 COARSE TUNING
(NRPN)
123 VIBRATO RATE
124 VIBRATO DEPTH
125 VIBRATO DELAY
WHEEL ASSIGN
RPN CONTROLLER NRPN
OTHERS
142 CHANNEL PRESSURE
143 POLYPHONIC KEY PRESSURE
144 MASTER VOLUME
145 MASTER BALANCE
146 MASTER TUNING
147 VELOCITY
148 TEMPO
134 DRUM EG DECAY RATE
135 DRUM PITCH COARSE
136 DRUM PITCH FINE
137 DRUM LEVEL
138 DRUM PAN
139 DRUM REVERB DEPTH
140 DRUM CHORUS DEPTH
141 DRUM VARIATION DEPTH
126 FILTER CUTOFF FREQUENCY
127 FILTER RESONANCE
128 EG ATTACK TIME
129 EG DECAY TIME
130 EG RELEASE TIME
131 DRUM FILTER CUTOFF FREQUENCY
132 DRUM FILTER RESONANCE
133 DRUM EG ATTACK RATE
MIDI KEYBOARD CBX-K1
TRANSPOSE
ENTER
DRUM
NUMBER
1
2
3
4
5
6
7
8
9
A
B
C
D
E
F
0
HEXA
DECIMAL
DECIMAL
OCTAVE
OCTAVE SHIFT
OCTAVE
RESET
MIDI Keyboard
MIDI IN-A or B
• Hardware sequencer
In this setup, a hardware sequencer (such as the Yamaha QY700) is used.
The main advantage of such a setup is its portability.
MIDI CABLE
MIDI OUT
L/MONO
OUTPUT
R
IN A
FOOT SW
IN B
OUT A
MIDI
OUT B
IN A
IN B
MUSIC SEQUENCER
PITCH
OUT A OUT B
MIDI
ASSIGNABLE
SONG
PATTERN
UTILITY
VOICE
EFFECT
DISK
MAX
VOLUME
SHIFT
REC
PLAY
A
OCT
UP
OCT
DOWN
ON
BASS
F#
B
Gb
G#
A
F4
TRACK
DOWN
TRACK
UP
MUTE
SOLO
REST
TIE
C
A#
Bb
Ab
C#
)
E
Db
D#
F
Eb
F5
!
M
F
?
N
G
B
C
F6
SHIFT
#
7( 5)
b
7( 5)
G
#
7( 9)
b
7( 9)
H
-1
EXIT
%
Q
S
#
O
A
P
B
D
E
+1
NO
YES
a
I 7sus4
b
7( 13)
7(13)
J
sus4
m7(11)
#
7( 11)
3
7
8
9
4
5
6
1
2
3
0
-
DEL
SPACE
OCT
DOWN
OCT
UP
3
c
C
_
&
R
D
S
add9
M
SECTION
F3
JOB
LOC 2
c
_
L
E
F2
EDIT
LOC 1
(
D
ORG
BASS
K
F1
CONTRAST
SHIFT
CAPS
F
G
T
/
V
U
W
X
Y
M7(9)
6(9)
7(9)
add9
m7 (9)
mM7
M7
6
7
m
m7
m6
Z
dim
m7( b 5)
aug
H
MIDI IN-A
Guided Tour
17
Setting Up the MU100R in Your Music System
• MIDI data storage device
This setup is used for backing up your important data — including original
Performances you’ve created, as well as settings you’ve changed in the Part
Edit, Effect, EQ, or Utility modes.
In this example, a Yamaha MDF2 MIDI Data Filer is used. To back up
data, connect the MIDI IN of the MDF2 to the MIDI OUT of the MU100R.
To restore the data to the MU100R, connect the MIDI OUT of the MDF2 to
the MIDI IN of the MU100R. Refer to the owner’s manual of the MDF2 (or
your particular data storage device) for specific operating instructions in
receiving or sending data.
MIDI CABLE
MIDI IN
MDF2
MIDI OUT
With the MDF2, you can also play compatible song data on the MU100R
directly from the MDF2 itself, without the need of a sequencer. In this case,
the MIDI OUT of the MDF2 should be connected to the MIDI IN of the
MU100R.
• Computer equipped with a MIDI interface
In this setup, you can control the MU100R from a computer (using sequencing or other song playback software). In a variation on this, you can connect
the computer to MIDI-A and a keyboard to MIDI-B. This allows you to play
parts live over sequencer playback — even if the sequencer uses all 16 MIDI
channels.
MIDI OUT
MIDI CABLE
Computer
MIDI IN-A
18
Guided Tour
Setting Up the MU100R in Your Music System
Operation
1 Set the HOST SELECT switch to MIDI.
2 Connect the MU100R to the appropriate MIDI device.
Refer to the illustrations above. Use a standard MIDI cable (see
page 92).
3 Turn on the the connected device, then the MU100R.
4 If you are using a computer, start up your music software, and
set up the appropriate options on the software for operation with
the MU100R.
Connecting Directly to a Computer
The MU100R features a built-in host computer interface, allowing you to
directly connect it to your computer — eliminating the need of installing a
special MIDI interface to your computer. The MU100R can be used with the
following computers: Apple Macintosh and compatibles, IBM PC/AT and
compatibles.
If your computer has a MIDI interface you may want to connect the
MU100R to it, rather than using the host computer interface on the MU100R.
(See the section “Connecting to MIDI Devices” on page 17.)
Depending on the computer or interface used, set the HOST SELECT
switch to the appropriate setting: MIDI, PC-1, PC-2 (IBM and compatibles),
or Mac (Macintosh and compaibles). For information on the types of cables
that can be used for connection, see the section “MIDI/Computer Connecting Cables” on page 92.
Macintosh and Compatibles
Follow these instructions if you have an Apple Macintosh not equipped with
an external MIDI interface. Connect the TO HOST terminal on the MU100R
to the Modem or Printer port on the Macintosh.
Modem or
Printer Port
Macintosh
Guided Tour
19
Setting Up the MU100R in Your Music System
Operation
1 Set the HOST SELECT switch to Mac.
2 Connect the MU100R to the host computer.
Refer to the illustration above. Use a standard Macintosh cable
(8-pin Mini DIN on both ends; see page 92).
3 Turn on the the host computer, then the MU100R.
4 Start up your music software.
If necessary, set up the appropriate options on the software for
operation with the MU100R. The relevant settings may be found
in menu(s) called “Studio Setup,” “System Setup,” or “MIDI
Setup.”
In this menu, you should be able to set separate MIDI outputs to access the
two MIDI ports on the MU100R. For example, the device for MIDI OUT 1
should be set to “Yamaha MU100” (or “MU80,” if “MU100” is not available).
Other options you may have to set include:
MIDI Interface Type g Standard MIDI Interface
MIDI Time Piece
g On (for controlling all 32 Parts of the MU100R)
Clock
g 1 MHz
(The specific menu/parameter names may differ depending on your particular music software. For detailed instructions, refer to the owner’s manual or
on-line help of the software.)
Hint
If you have a second multi-timbral tone generator (such as the MU50), you can
connect it to the MIDI OUT terminal of the MU100R and have three independent
MIDI ports (for 48-channel operation). The software settings above apply here as
well: Set the device for MIDI OUT 3 to “Yamaha MU50” (or similar). (For more
information, see page 159.)
20
Guided Tour
Setting Up the MU100R in Your Music System
IBM PC/AT and Compatibles
Follow these instructions if you have an IBM PC/AT or compatible computer not equipped with an external MIDI interface. Connect the TO HOST
terminal on the MU100R to one of the computer’s serial ports, COM 1 or
COM 2.
Serial Port
IBM PC/AT and Compatible
The instructions below assume you are running Windows95 on your PC. For
using the TO HOST connection with other software and operating systems,
consult your Yamaha dealer. If your computer and music software cannot
recognize the TO HOST connection, you can still use the MU100R by installing a MIDI interface (internal card or external) to the computer.
Operation
1 Install the included driver software.
For Windows95
Install the included Yamaha CBX Driver for Windows95.
The driver software is on a floppy disk included with the MU100R.
Make sure to thoroughly read the “A:\MIDIDRV\README_E.TXT”
on the disk. This contains essential information on installing and
setting up the driver to your computer.
For Windows3.1
Install the included Yamaha CBX Driver for Windows3.1.
The driver software is on a floppy disk included with the
MU100R. Make sure to thoroughly read the “A:\IBMPC\
CBXT3.WRI” on the disk. This contains essential information on
installing and setting up the driver to your computer.
2 Set the HOST SELECT switch to PC-2.
3 Connect the MU100R to the host computer.
Refer to the illustration above. Use a standard computer cable
(8-pin Mini DIN to 9-pin D-SUB; see page 92).
4 Turn on the the host computer, then the MU100R.
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21
Setting Up the MU100R in Your Music System
5 Start up your music software.
If necessary, set up the appropriate options on the software for
operation with the MU100R. The relevant settings may be found
in menu(s) called “Studio Setup,” “System Setup,” or “MIDI
Setup.”
In this menu, you should be able to set separate MIDI outputs to access the
two MIDI ports on the MU100R. For example, MIDI OUT 1 should be set
to “Yamaha CBX A Driver” (or “Windows MIDI, Output 1”). Similarly,
MIDI OUT 2 should be set to “Yamaha CBX B Driver” (or “Windows MIDI,
Output 2”).
(The specific menu/parameter names may differ depending on your particular music software. For detailed instructions, refer to the owner’s manual or
on-line help of the software.)
Hint
If you have a second multi-timbral tone generator (such as the MU50), you can
connect it to the MIDI OUT terminal of the MU100R and have three independent
MIDI ports (for 48-channel operation). The software settings above apply here as
well: Set MIDI OUT 3 should be set to “Yamaha CBX C Driver” (or “Windows MIDI,
Output 3”). (For more information, see page 159.)
Once you’ve set up the MU100R in your system, check that the MU100R is
properly receiving data.
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Guided Tour
Selecting and Playing the Performances
Selecting and Playing the Performances
As pointed out on page 43, the Performances of the MU100R let you play
four Voices together over one MIDI channel. These specially programmed
Performances (100 Preset and 100 Internal) take full advantage of the
MU100R dynamic Voices and flexible editing functions — giving you exceptionally powerful and expressive sounds for live performance situations.
In this section, you’ll learn how to:
© Call up the Performance mode.
© Select and play Performances.
Calling Up the Performance Play Mode and
Playing the Performances
Operation
1 Press the [MODE] button.
2 Select “PFM” (PERFORMANCE) in the display.
Use the [SELECT -/>] buttons, [VALUE -/+] buttons or data
dial.
XG
TG300B
C/M
PERFORM
Indicates Performance mode.
The Performance mode setting is also shown by the arrow at the
bottom right of the display.
NOTE
For more information on the sound module modes, see page 6.
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23
Selecting and Playing the Performances
3 Press the [PLAY] button to go to the Performance Play mode.
You can press the [EXIT] button for this as well.
“All” and keyboard player icon indicate All Part display
of Performance Play mode.
If the All Part display above (with the keyboard player icon) is not
shown, press both [PART-/+] buttons simultaneously.
4 Select the desired bank of Performances — Preset or Internal.
Use the [SELECT </>] buttons to select the Bank parameter,
then use the [VALUE -/+] buttons to select the desired bank,
Preset (Pre) or Internal (Int).
• Preset bank
The upper body of the keyboard player icon is black,
indicating the Preset bank.
• Internal bank
The upper body of the keyboard player icon is
white, indicating the Internal bank.
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Guided Tour
Selecting and Playing the Performances
5 Select the desired Performance.
Use the [SELECT </>] buttons to select the Program Number
parameter, then use the [VALUE -/+] buttons or data dial to
select the desired Performance number.
Performance number
6 Play the connected MIDI keyboard.
Make sure that your keyboard is transmitting over MIDI channel
1. (Refer to the owner’s manual of that instrument if necessary.)
If you’ve carefully followed all instructions up to now, the “level
meter” bars in the display should move — and you should be
able to hear the sound of the MU100R as you play.
The “level meter” bars indicate the “level” (velocity) of the incoming MIDI data.
These numbers indicate the four Parts of the Performance.
Go on to select other Performances in the same bank and play those
as well. To try out Performances in the other bank, return to step #4
above.
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25
Selecting and Playing Individual Voices
Selecting and Playing Individual Voices
The MU100R has a stunningly huge variety of Voices — a total of 1267. In
this section, you’ll select and play Voices in the XG mode, which features
1074 different Voices. The MU100R also features a built-in VL tone generator that provides 256 Voices using the sophisticated Virtual Acoustic Synthesis system (page 63).
In this section, you’ll learn how to:
©
©
©
©
Call up the XG mode.
Select Voice banks and Voices from the panel controls.
Change the Play mode display to suit your preference.
Select and play Voices from a MIDI keyboard.
Calling Up the XG Mode
Operation
1 Press the [MODE] button.
2 Select “XG” in the display.
Use the [SELECT </>] buttons, [VALUE -/+] buttons or data
dial.
XG
TG300B
C/M
PERFORM
Indicates XG mode.
The XG mode setting is also shown by the arrow at the bottom right
of the display.
3 Press the [PLAY] button to go to the Play mode.
You can press the [EXIT] button for this as well.
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Guided Tour
Selecting and Playing Individual Voices
About the Modes — Multi and Performance
The MU100R has two main operating modes: Multi and Performance. You
used the Performance mode earlier when playing Performances — playing
four Voices over one MIDI channel. The Multi mode is primarily used in
sequencer and computer music applications, since it allows you to play all 32
Parts independently over different MIDI channels.
Which mode the MU100R is set to depends on the selected Sound Module
mode. The XG, TG300B and C/M settings are all Multi mode. When PFM is
selected, the MU100R is in the Performance mode.
Selecting Voice Banks and Voices From the Panel
Operation
1 Select a Part.
Use the [PART -/+] buttons. Depending on the selected Part,
one of the displays below will appear:
• For Parts 1 – 16 and the A/D Parts:
• For Parts 17 – 32:
For this example, select Part 1. Press the appropriate button until
“01” appears in the PART section of the display.
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27
Selecting and Playing Individual Voices
2 Select the bank number.
Use the [SELECT </>] buttons to highlight the bank number
parameter (as shown below).
Instrument icon. Arrow at top
left of icon indicates bank
number is selected.
Bank number. Dark arrow
indicates bank number is
selected.
Program number.
3 Change the bank number.
Use the [VALUE -/+] buttons or data dial. Notice that the
bank numbers “jump” as they are selected — the MU100R skips
bank numbers that have the same Voice as bank “000.”
In the XG mode, several banks of Voices are available. Each bank
contains up to 128 different Voices, for a total of 1074 Voices.
4 Select the program (Voice) number.
Use the [SELECT </>] buttons to highlight the program
number parameter (as shown below).
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Guided Tour
Selecting and Playing Individual Voices
Bank number.
Instrument icon, indicating the type of
Voice. Arrow at top right of icon indicates program number is selected.
Program number. Dark arrow
indicates program number is
selected.
5 Change the program number.
Use the [VALUE -/+] buttons or data dial. In the example display below, Voice number 25 has been selected.
6 Play the Voice.
Play this new Voice from the connected MIDI keyboard. (Make
sure that the keyboard is transmitting on channel 1.) If you’ve
carefully followed all instructions up to now, the “level meter”
of the Part should move — and you should be able to hear the
sound of the MU100R as you play. Try selecting other Voice
banks and Voices and play them as well. Each Voice bank contains some different Voices, some of which are variations, some
unique.
Details
• The MU100R’s Voices and program numbers follow the GM (General MIDI)
format. This means that you can select a Voice type by its number, then select
Voice variations by bank. For example, all the nylon guitar Voices are at program number 25.
• In the XG mode, the Voices are conveniently organized in the banks according
to their type. For example, Voices having stereo variations or brighter variations
are found in the “Stereo” and “Bright” banks, respectively. (See the “Sound List
& MIDI Data” booklet.)
• Banks MSB 48, 46 and above feature Voices that are not simply variations, but
use different instrument samples. (See the “Sound List & MIDI Data” booklet.)
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29
Selecting and Playing Individual Voices
• Notice that as you increase the bank number, at some point beyond the XG
Voice banks (above bank 127) the bank number returns to “000” and the following icon appears in the display:
Banks showing this icon are MU100 Exclusive Voice banks, and are different
than the same numbered XG Voice banks. (See the “Sound List & MIDI Data”
booklet.)
• VL Voice banks may also be selected if VL Voice selection for the Part has been
enabled. (See page 69.)
• Though the MU100R skips over bank numbers with identical Voices (see step
#3 above), it can be set to not skip bank numbers, if desired. (See page 160:
Utility mode/System/Display Bank Select.)
Changing the Play Mode Display
The MU100R lets you view the Parts in three ways, depending on your preference.
Press the [PLAY] button repeatedly.
Each press of the [PLAY] button switches among the three displays below.
1) Full level meters
This shows the level meters at their maximum height,
but only displays half of the Parts.
2) All Parts, with half level meters
This displays all Parts, but the level meters are at half the height.
3) All Parts, with full level meters
This displays all Parts with the level meters at maximum height.
However, the Voice name and number are not displayed.
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Guided Tour
Selecting and Playing Individual Voices
Selecting Voices From a MIDI Keyboard
You can also select Voices remotely from a connected MIDI keyboard. Though
the actual operation may differ depending on the keyboard used, the general
procedure is the same. These instructions also apply to use with a computer.
(Refer to the owner’s manual of your specific instrument or software for
detailed instructions.)
Operation
1 Make the necessary settings on the keyboard.
Make sure that the keyboard is set to transmit over the desired
MIDI channel (the same as that of the selected Part), and that it
is set up to send Program Change messages.
2 Select a program number on the keyboard.
The Voice number and name on the MU100R will change, and
will be the same number as the program number you selected
on your keyboard.
Details
• Depending on what keyboard you are using to control the MU100R, you may
need to be careful in selecting program numbers. The MU100R’s program numbers start at “001,” but some keyboards have different numbering systems. For
example, some start at “0” — which means that selecting “25” on the keyboard
will select Voice 026 on the MU100R.
• Part 10 is reserved for playing drum “kits.” This is the default factory setting for
all of the Multi modes (XG, TG300B, and C/M). For more information on drum
Parts, see page 39.
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31
Editing in the Multi Mode
Editing in the Multi Mode
This section takes you step-by-step through an example editing session in
the Multi mode. The operations and techniques you learn here enable you to
perform any editing operation in the Multi mode.
There are two separate sections of the Multi mode that are devoted to
editing: the Single/All Part controls, and the Edit menus.
In this section, you’ll learn how to:
© Select a Part for editing.
© Use the Single Part controls — to change the MIDI channel of a Part, and
change its Volume and Pan settings.
© Use the Edit menu parameters — to change the filter and EG (Envelope
Generator) settings of a Part.
© Use the Drum Setup controls — to edit change the Part settings for a
drum kit.
Hints
• Editing Parts, not Voices
It is important to remember that in editing you are not changing the Voice itself,
but rather the Part the Voice is assigned to. This means that when you change the
Voice of the Part, the edited settings apply to the new voice, whether they’re
appropriate or not.
You can use this to your advantage by recording all Multi settings to your sequencer, before the actual song data. This lets you instantly reconfigure the
MU100R and all its settings for each song.
• Saving your edits
Keep in mind that any edits you make in the Multi mode are automatically saved
as the power on defaults. In other words, the next time you turn on the power, the
previous condition of all Parts is automatically recalled. If you want to save one
“set” of edits (for example, for use with a specific song) before creating another
set, you must first save the current setup to a sequencer or MIDI data filer. (For
details, see page 161.)
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Guided Tour
Editing in the Multi Mode
Single Part Controls
You can make changes to each individual Part by using the Single Part controls. These are displayed in the Multi Play mode, and give you at-a-glance
confirmation and control of the important basic settings of the selected Part.
If the Multi mode was active when you last turned the power off, the next
time you turn the power on, the Single Part controls are automatically called
up.
Let’s take a look at the Play display again:
Voice name, bank number and program number.
PART
MIDI
BANK/PGM# VOL EXP PAN REV CHO VAR KEY
Note Shift
(key transpose).
Variation Send.
Chorus Send.
Reverb Send.
Pan (stereo position).
MIDI receive
channel.
Expression.
Volume.
Part number. (Change this with the [PART -/+] buttons.)
Each of these settings are made independently for each Part. For example,
each Part could have a different Volume setting, or a different Pan setting.
Try going through the brief sections below and making some changes in the
Part controls yourself.
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33
Editing in the Multi Mode
Changing the Volume and Pan settings of a Part
Here, we’ll change the Volume and Pan settings of one Part’s Voice.
Operation
1 Select the desired Part.
Use the [PART -/+] buttons to select Part 1.
2 Select the desired control.
Use the [SELECT </>] buttons to select the Volume control.
Current Volume setting.
3 Change the setting.
Use the [VALUE -/+] buttons or data dial, and play the keyboard as you edit so you can hear the change in the sound.
Now, let’s change the Pan setting for the Part:
4 Select the desired control.
Use the [SELECT </>] buttons to select the Pan control.
Current Pan setting.
5 Change the setting.
Use the [VALUE -/+] buttons or data dial to change the setting, and play the keyboard again as you make changes.
6 Return to “home base.”
Pressing the [EXIT] button from any of the Single Part controls
automatically returns to the Voice name/program number display. This is a convenient way to instantly return to “home base”
from a “distant” control.
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Guided Tour
Editing in the Multi Mode
On Your Own...
If you want to, try making changes to some of the other Part controls. The
procedure is the same:
1)
2)
3)
4)
Select a Part with the [PART -/+] buttons.
Select a control for editing with the [SELECT </>] buttons.
Change the setting with the [VALUE -/+] buttons or data dial.
Use the [EXIT] button as needed to return to “home base” — Voice name
and number.
Hint
• You can easily edit the same control for different Parts. To do this, simply remain
at the selected control and use the [PART -/+] buttons to change the Part to be
edited.
• Setting different Parts to the same MIDI channel is a way to build “fat,” richly
textured sounds — like the four-Voice sounds created in the Performance mode.
The advantage to this method here is that you are not limited to four Voices. The
disadvantage is that you can only create and use one of these “monster” sounds
at a time. (However, you can store/load your Multi mode settings to/from a computer or data filer; see page 17.)
To do this:
1) Select the desired Part (by using the [PART -/+] buttons).
2) Select the Receive Channel (“Rcv CH”) control (by using the [SELECT </>]
buttons).
3) Set the Receive Channel value (by using the [VALUE -/+] buttons or data dial).
4) With the Receive Channel still selected, select a different Part (with the [PART /+] buttons), and set it to the same value as the other Part.
5) Repeat step #4 above for as many other Parts as desired.
For example, if you’ve set both Parts 1 and 2 to MIDI channel 1, both of their “level
meters” should move together as you play. And, if the two Parts are set to different
Voices, you should hear two different Voices sound at the same time. (For instructions on changing the Voice for a Part, refer back to “Selecting and Playing Individual Voices” on page 26.)
For more information on the specific Part controls, see page 96.
All Part controls
The instructions in this section show you how to change the settings for individual Parts; these are the Single Part controls. The All Part controls, on the
other hand, let you change certain global settings affecting all the Parts.
To select the All Part controls, simultaneously press both [PART -/+] buttons. (For more information on the All Part controls, see page 98.)
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35
Editing in the Multi Mode
Edit Menu Parameters
The Edit menu parameters provide more detailed and advanced controls over
the Parts. These are powerful tools that let you subtly enhance or fine-tune
the sound of a Voice — or radically change its character for some wild and
unique sounds.
Changing the Filter and EG Settings of a Part
Operation
1 Select the desired Part.
Use the [PART -/+] buttons. Also, for the sake of these instructions, select the “SquareLd” Voice, #081. (See page 27.)
2 Call up the Edit menu.
Press the [EDIT] button.
3 Select “FILTER” in the display.
Use the [SELECT </>] buttons. The Edit menu has five items:
FILTER, EG (Envelope Generator), EQ (Equalizer), VIBRATO, and
OTHERS. The “flag” next to the item flashes when selected.
Details
• When a drum Part is selected, the EQ menu item is replaced by “DRUM.” (See
page 114 for information on editing drum Parts.)
• When a VL Voice Part is selected, the “PLUGIN” menu item also appears in the
display.
4 Call up the Filter parameters.
Press the [ENTER] button.
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Guided Tour
Editing in the Multi Mode
5 Select the “LPF Cutoff” parameter.
Use the [SELECT </>] buttons.
Selected Part
The bars graphically indicate paflashes.
rameter values for each Part.
Indicates additional parameters
Indicates no other parameters
are available (to the right).
are available (to the left).
6 Adjust the value while listening to the sound.
Hold down a note on the connected keyboard and turn the data dial
to adjust the value, swinging between the maximum (+63) and
minimum (-64) values. Notice how the timbre of the sound changes.
Before going to the next step, set LPF Cutoff to “+63.”
7 Select “LPF Reso” and change the value.
Use the [SELECT </>] buttons. Then, do the same as you did in the
last step, holding a note and changing the value with the data dial.
Hint
• Try holding notes or chords in different octaves of the keyboard as you adjust the
parameters, since the Filter effects depend on the pitch or frequency of the sound.
Details
• The effect of the Filter parameters also differs depending on the selected Voice.
(For more information on the Filter parameters, see page 100.)
Now, let’s change one of the EG parameters:
8 Go back to the Edit menu.
Press the [EXIT] button.
9 Select and call up “EG.”
Use the [SELECT </>] buttons to select “EG,” then press the
[ENTER] button.
; Select the “Attack Time” parameter.
Use the [SELECT </>] buttons.
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37
Editing in the Multi Mode
a Adjust the value while listening to the sound.
Try setting this to around “+30” and play the keyboard. Notice
how the attack of the sound has become slower.
b Select and adjust the “Release Time” parameter.
Use the [SELECT </>] buttons, then set this to around “+50.”
Play some notes on the keyboard and release them. Notice how the
sound sustains after you release each key.
Details
• The effect of the EG parameters differs depending on the selected Voice. (For
more information on the EG parameters, see page 102.)
On Your Own...
While you’re at it, try making changes to some of the other Edit parameters.
The procedure is the same:
1) Select the desired Part with the [PART -/+] buttons.
2) Call up the Edit menus by pressing the [EDIT] button.
3) Select the desired menu with the [SELECT </>] buttons, and press
[ENTER].
4) Select the desired parameter with the [SELECT </>] buttons, and
change the value with the [VALUE -/+] buttons or data dial.
5) Use the [EXIT] button as needed to return to the Edit menu.
Hint
You can select different Parts (by using the [PART -/+] buttons) at any point in the
editing session, no matter which Edit menu or parameter is selected. This lets you
quickly shuttle among the various parts and effectively edit the desired parameters.
The selected Part is always indicated at the bottom left of the display.
For more information on the specific Edit parameters, see page 100.
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Guided Tour
Editing in the Multi Mode
Editing Drum Kits — with the Drum Setup Controls
The Drum Setup controls provide a comprehensive set of tools for controlling and changing the drum kit Voices. Many of these parameters can be set
individually for each sound in a Drum Part. Up to four of your original editing setups can be permanently stored.
Unless you’ve set them otherwise, Parts 10 and 26 are automatically set
to play a Drum Part and the MIDI channel for both is set to 10. (General
MIDI song data is standardized for playing drum/percussion sounds over
channel 10.)
For the sake of these instructions, we’ll simply select Part 10 and edit the
existing Drum Part. However, you can set up additional Drum Parts on any
of the Part numbers; refer to the box section below.
Remember that once a Part is assigned a Drum Part, different drum kit
Voices can be selected. (Refer to the “Sound List & MIDI Data” booklet.)
Assigning a Drum Part
This operation allows you to assign a Drum Part to any of the Part numbers —
letting you use two or more different drum kits within the same song.
1. Select the desired Part.
Use the [PART -/+] buttons.
2. Call up the Edit menu.
Press the [EDIT] button.
3. Select and call up the OTHERS menu.
Use the [SELECT </>] buttons, then press [ENTER].
4. Select the Part Mode parameter.
Use the [SELECT </>] buttons.
5. Set the parameter to “drumS1.”
Use the [VALUE -/+] buttons or data dial. As long as you select one of
the “drum sets” (drumS1 – drumS4), any edits you make will automatically
be saved to the selected set.
Details
• The “normal” setting is for normal Voices; the “drum” setting selects the
Drum Part, but cannot be edited. (For more information on the Part Mode,
see page 108.)
6. Press the [EXIT] button.
Press it once to return to the Edit menus, twice to return to the Play display.
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39
Editing in the Multi Mode
Making Changes to Individual Drum Sounds — the “Drum” Parameters
The Drum parameters provide extraordinary flexibility, since they allow you
to make independent settings for the individual drum/percussion sounds in a
Drum Part. We’ll explore a couple of the possiblilities here:
Operation
1 Select “DRUM” from the Edit menus (with the [SELECT </>]
buttons) and press [ENTER].
2 Select “E3: Conga L.”
Play E3 on the connected MIDI keyboard, or use the [PART -/
+] buttons to select “E3.”
Details
• In the Drum parameters you cannot use the [PART -/+] buttons to select a
Part; they are reserved for selecting notes/sounds only.
3 Select the Pitch Coarse parameter, and set it to “-22.”
Use the [SELECT </>] buttons to select the parameter, then the
[VALUE -/+] buttons or data dial. This setting creates a deep
log drum sound.
4 Select the Velocity Pitch Sensitivity parameter (VelPchSens), and
set it to “+12.”
Again use the [SELECT </>] buttons, then the [VALUE -/+]
buttons or data dial. Play the key softly to strongly and notice
how the pitch changes according to key velocity.
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Guided Tour
Editing in the Multi Mode
5 Select “F#3: Timbale L.”
Play F#3 on the connected keyboard, or use the [PART -/+]
buttons to select “F#3.”
6 Select the LPF Cutoff parameter, and set it to –40.
7 Select the LPF Resonance (LPF Reso) parameter, and set it to
+63.
8 Select the Velocity LPF Sensitivity parameter (VelLPFSens), and
set it to +16.
Play the key softly to strongly and notice how key velocity
changes the timbre of the sound for a “wah-wah” effect.
More Drum Editing
Try some of the other parameters in the edit menus (FILTER, EG, VIBRATO,
OTHERS) on your own and hear how they affect the drum sounds. Keep in
mind that these are applied to the entire Part, and cannot be set individually
for each sound.
As a springboard for further exploration, try editing the following parameters
in the OTHERS menu:
1. With a drum Part selected, call up the OTHERS parameters.
Press [EDIT], select “OTHERS,” then press [ENTER].
2. Select “PitBndCtrl” and set the value to +24.
Play with the pitch bend wheel on the connected keyboard while playing
different keys.
3. Select “MW LFOPMod” and set the value to 090.
Play with the modulation wheel on the connected keyboard while playing
different keys.
Select and change other parameters in the same way.
NOTE
Some of the parameters (such as Release Time in the EG menu) may not have
any affect on the drum sounds at all. Also, the effect of a parameter may differ
depending on the specific drum sound. (For more information on editing Drum
Parts, see page 114.)
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41
Editing in the Multi Mode
On Your Own...
1) Select a Drum Part with the [PART -/+] buttons.
2) Call up the Edit menus by pressing the [EDIT] button.
3) Select the “DRUM” menu with the [SELECT </>] buttons, and press
[ENTER].
4) Select the desired drum sound, either by playing the corresponding key
of the MIDI keyboard or by using the [PART -/+] buttons.
5) Select the desired parameter with the [SELECT </>] buttons, and
change the value with the [VALUE -/+] buttons or data dial.
6) Use the [EXIT] button as needed to return to the Edit menu.
Hint
Use of a connected MIDI keyboard is an exceptionally fast and convenient way to
edit Drum Parts. It not only lets you quickly shuttle among the various sounds while
editing, it also lets you hear the sound being edited and see the sound name.
For more information on the specific Drum parameters, see page 114.
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Guided Tour
Editing in the Performance Mode
Editing in the Performance Mode
The Performance mode is an exceptionally powerful and flexible mode that
allows you to combine four different Voices (including both A/D inputs) and
play them from a single MIDI channel.
The potential applications of the Performance mode are enormous, and
we’ll touch on some of the main ones here. As the name suggests, the Performance mode is primarily intended for live performance situations. The
four Voices can be played altogether in a huge, “fat” layer, or can be split
across the keyboard in different zones, or can be switched according to key
velocity.
A total of 200 Performances are available: 100 Preset, which are reserved
for only factory settings, and 100 Internal, to which you can save your own
original Performances.
This section takes you step-by-step through an example editing session
in the Performance mode. The operations and techniques you learn here
enable you to perform any editing operation in the Performance mode.
As with the Multi mode, the Performance mode has two separate sections that are devoted to editing: the Single/All Part controls, and the Edit
menus.
In this section, you’ll learn how to:
© Use the All Part controls — to transpose the overall key of a Performance.
© Use the Single Part controls — to select different Voices for the
Performance.
© Use the Edit menu parameters to create a “fat” two-Voice sound.
© Use the Mute/Solo button for effective editing.
© Set up a keyboard split — with individual Voices playable from different
sections of the keyboard.
© Set up a Performance for “playing” filter sweeps with the modulation
wheel on your keyboard.
© Save your original Performance.
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43
Editing in the Performance Mode
All Part Controls
You can make changes to the overall Performance by using the All Part controls. These are displayed in the Performance Play mode, and give you at-aglance confirmation and control of some important basic settings of the selected Performance.
In the Performance mode, the All Part controls are automatically called
up whenever you turn the power on or select the Performance mode.
Let’s take a look at the All Part Performance Play display:
Performance name, bank (Preset or Internal), and
program number.
PART
MIDI
BANK/PGM# VOL EXP PAN REV CHO VAR KEY
System Transpose
(key transpose
setting for entire
Performance).
Variation Return.
Chorus Return.
Reverb Return.
Performance Pan
(stereo position of entire Performance).
Expression
(not available; always set to maximum).
Performance Volume.
System Channel (MIDI receive channel for entire Performance).
Indicates All Part control.
For more information on the All Part controls, see page 128.
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Guided Tour
Editing in the Performance Mode
Transposing the Overall Key of a Performance
In this example, you’ll change the System Transpose setting for the “Rich
Piano” Performance. This All Part control is useful for instantly changing
the key to match the range of a vocalist, or for ease in playing difficult keys.
Operation
1 Select the “Rich Piano” Performance.
First select the Preset bank (“Pre”), then select Performance
number 002 (“Stereo Grand”). (For instructions on selecting Performances, see steps #4 and #5 on page 24.)
2 Select the System Transpose control.
Use the [SELECT >] buttons to move the cursor arrow to the appropriate control. (“SysTran” appears in the display.)
Current System transpose setting (in semitones).
3 Change the System Transpose setting as desired.
Use the [VALUE -/+] buttons or data dial. (The “+00” setting
is normal; ±“12” is up/down one octave.)
Play the connected keyboard and try other transpose settings as you
play.
Guided Tour
45
Editing in the Performance Mode
Single Part Controls — Selecting Different
Voices for the Performance
In this next section, you’ll use the Single Part controls to change the Voice
settings of the Performance.
Operation
1 Call up the Single Part controls.
Simultaneously press both [PART -/+] buttons.
Indicates active Part(s) of the
Performance.
PART
MIDI
Performance name, bank (Preset or Internal), and
program number.
BANK/PGM# VOL EXP PAN REV CHO VAR KEY
Note Shift
(key transpose
setting for
selected Part).
Variation Send.
Chorus Send.
Reverb Send.
Part Pan
(stereo position of selected Part).
Expression
(not available; always set to maximum).
Part Volume.
(Not available in Single Part.)
Selected Part number. (Change this with the [PART -/+] buttons.)
For more information on the Single Part controls, see page 129.
2 Select the desired Part.
Use the [PART -/+] buttons.
Keep in mind that you should select only from the active Parts —
the ones with a dark bar in the display. Other Parts can be selected
and changed; however, they will not sound in the Performance.
3 Select the desired bank and Voice.
Do this in the same way as you did in the Multi mode. (See steps
#2 and #3 on page 28.)
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Guided Tour
Editing in the Performance Mode
Details
• Drum Parts are not available in the Performance mode. However, percussive
Voices (numbers 113 – 120) can be selected.
When editing a Performance:
• Decide how many Parts you want.
When creating a Performance, choose a preset that uses the same number of
Parts (Voices) you intend to use. (You can easily tell how many Parts a Performance has by looking at the “level meters”; a dark bar appears above the
Part numbers that are active.)
Two active Parts
• Start with a similar sound.
When editing, it’s a good idea to start with a sound that’s relatively similar to
the one you intend to create. For example, if you want to create an soft, ethereal strings pad, you probably wouldn’t start with a brash preset such as
“Dance Chord”! This is not a hard and fast rule, however, since each preset is
only a basic “template” over which you can easily change Voices and create a
completely different sound.
On Your Own...
If you want to, try making changes to some of the other Part controls. The
procedure is the same:
1) Select a Part with the [PART -/+] buttons.
2) Select a control for editing with the [SELECT </>] buttons.
3) Change the setting with the [VALUE -/+] buttons.
4) Use the [EXIT] button as needed to return to “home base.” (When editing
in Single Part, pressing once returns to Voice name and number; pressing
once again returns to All Part.)
For more information on the specific Part controls, see page 96.
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47
Editing in the Performance Mode
Edit Menu Parameters — Creating a Two-Voice Layer
Editing a Performance is almost identical to editing Parts in the Multi mode.
The Edit menu tree is slightly different, and certain parameters are different
as well. (For a full list and description of Performance Edit parameters, see
page 131.)
In the following instructions, you’ll use the Edit menu parameters to create a two-Voice Performance and “fatten” the sound using Detune.
Operation
1 Select the desired Performance.
For this example, select the Preset bank, then Performance
number 027, “Jump-off.”
2 Select Part 1.
Call up the Single Part controls (simultaneously press both
[PART -/+] buttons), then select Part 1.
3 Solo the selected Part.
Press the [MUTE/SOLO] button twice (or repeatedly until the
display below appears) to solo the selected Part.
Dark bar indicates Part 1 is being soloed.
Using Mute/Solo for effective editing:
The [MUTE/SOLO] button is a convenient tool, especially in editing Performances. Make sure that the Single Part controls are selected, then use the button
to switch among the following three conditions. (In All Part, the [MUTE/
SOLO] button simply mutes/un-mutes all Parts.)
Mute:
Lets you hear what the other Parts of the Performance sound
like, minus the selected Part.
Solo:
Lets you hear what the selected Part sounds like by itself.
Normal: Lets you hear all Parts together.
Use this function regularly as you edit the sound. While you’re editing, you should
solo the Part, so you can clearly hear the changes. Make sure to frequently use
Normal (all Parts on), so you can hear the total effect of your edits.
For more on Mute/Solo, see page 85.
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Guided Tour
Editing in the Performance Mode
4 Select Part 1 and select a new Voice for it: “HeavySyn” (082).
5 Select Part 2 and select the “HeavySyn” Voice for it as well.
6 Select the “OTHERS” parameters.
Press the [EDIT] button. From the first Edit menu, select and call
up “PART,” then select and call up “OTHERS.”
First Edit menu.
Second Edit menu.
7 Select and set the Detune parameter for Part 2.
Use the [SELECT <] buttons to select the parameter, then the
[VALUE -/+] buttons or data dial. With Part 2 selected, increase this to “+2.2.”
8 Set the Detune parameter for Part 1.
Keep the display at the Detune parameter and select Part 1. Decrease this setting to “–2.2.”
This produces a “fat” layered sound. You can check how much
this changes the sound by exiting to the Single Part display and
using [MUTE/SOLO] button to listen to the Parts by themselves
and together.
Now, try changing some other parameters.
9 Exit to the second Edit menu and call up the “VIBRATO” parameters.
Press the [EXIT] button once, then select and call up the “VIBRATO” parameters.
Guided Tour
49
Editing in the Performance Mode
; Change the Vibrato Rate, Depth, and Delay settings.
Select one of the Parts and set the Vibrato parameters as follows:
Rate:
+15
Depth:
+04
Delay:
+15
This produces a delayed vibrato for Part 1; in other words, the
vibrato effect starts after the keys have been held for a while.
Notes played staccato have no vibrato.
a Exit back to the Single Part control display.
Press the [PLAY] button.
Setting Up a Keyboard Split
In the following steps, you’ll assign two different Parts to separate sections
of the keyboard.
Operation
1 Select Part 2 and select a new Voice for it: “NewAgePd” (089).
From the Single Part display, use [PART -/+] buttons to select
Part 2. Then select Voice 089 in the normal way. (Keep Part 1’s
Voice set to “HeavySyn,” 082, as set in step #4 of “Creating a
Two-Voice Layer” above.)
2 Change the Note Limit High setting for Part 1.
The Note Limit parameters determines the range of notes over
which the Part will sound. To set this:
1) In Edit menu select and call up the “PART” menu, then do
the same with the “OTHERS” menu.
2) Select Part 1.
3) Select and change the “NoteLimitH” setting to “B2.” (Leave
the “NoteLimitL” setting unchanged.)
3 Change the Note Limit Low setting for Part 2.
1) Select Part 2.
2) Select and change the “NoteLimitL” setting to “C3.” (Leave
the “NoteLimitH” setting unchanged.)
Playing notes below middle C on the keyboard plays the synth bass
sound, while notes above middle C play the “New Age” pad.
Hint
• You may want to raise the octave setting of Part 1. To do this, exit to Single Part,
select Part 1, then use the [SELECT >] buttons to select the Note Shift control.
For a higher “HeavySyn” Voice, set this to “+00.”)
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Guided Tour
Editing in the Performance Mode
If you wish to save this newly created Performance, refer to “Saving
Your Original Performance” on page 52.
On Your Own...
While you’re at it, try making changes to some of the other Edit (part) parameters. The procedure is the same:
1) Call up the Edit menus by pressing the [EDIT] button.
2) Select “PART” with the [SELECT </>] buttons, then press [ENTER].
3) Select the desired menu with the [SELECT </>] buttons, and press
[ENTER].
4) Select the desired Part with the [PART -/+] buttons.
5) Select the desired parameter with the [SELECT </>] buttons, and
change the value with the [VALUE -/+] buttons or data dial.
6) Use the [EXIT] button as needed to return to the Edit menu.
Using the Assignable Controller in a Performance
In this section, you’ll set up a Performance in which the modulation wheel
on your connected keyboard can be used to “play” dynamic filter sweeps.
This is done with the Assignable Controller functions. Here, we’ll simply
show you what steps to follow; for more detailed information on the Assignable Controller and using it in the Multi mode, refer to page 59.
Operation
1 Select the “Dark Pad” Performance (Preset #025).
2 Select and call up “COM” (Common) from the first Edit menu.
3 From the Common menu, select the “AC1 CC No.” parameter
and set it to “01.”
Use the [SELECT </>] buttons, then use the [VALUE -/+]
buttons or data dial.
4 Select the “AC1FilCtrl” parameter and set it to “+63.”
5 Select Part 1 and change some of its Filter settings.
The Filter settings determine how the Part responds to the
“AC1FilCtrl” setting above. To set these:
1) In Edit menu select and call up the “PART” menu, then do
the same with the “FILTER” menu.
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51
Editing in the Performance Mode
2) Select Part 1.
3) Select and change these parameters:
LPF Cutoff:
–64
LPF Reso:
+50
Provided your connected keyboard has a modulation wheel (most
do), and all other settings are appropriate, you can create wide, dynamic filter sweeps by holding notes and moving the modulation
wheel.
Saving Your Original Performance
Once you’ve edited a Performance, you can give it a different name and save
it for future recall. The MU100R has 100 Internal memory locations for
your original Performances.
For instructions on naming a newly created Performance, see page 132.
Operation
1 Press the [EDIT] button.
2 Select “STORE.”
Either Preset or Internal Performances can be edited, but they can
only be saved to the Internal bank.
3 Select a different Internal number, if desired.
Use the [VALUE -/+] buttons or data dial.
4 Press the [ENTER] button to save the Performance, or press the
[EXIT] button to cancel.
Saving the new Performance will erase the old one. You can restore the factory-programmed Internal Performances from included floppy disk.
52
Guided Tour
Assignable Controller (AC1)
Assignable Controller (AC1)
The Assignable Controller (AC1) is one of the more powerful features of the
MU100R — it gives you extraordinarily flexible and expressive real-time
control over the Voices.
In this section, you’ll:
© Learn about MIDI controllers and control numbers, and how they can
affect the Voices.
© Set up your system for using the Assignable Controller.
© Try out some specific controller application examples, such as:
* Varying degrees of brightness on a Part
* Filter sweep and “wah” effects
* “Expression pedal” control of volume
* Variable filter control of specific drum sounds
Hint
A good way to introduce yourself to some of the Assignable Controller applications is to
explore the Performances — many of them feature Assignable Controller settings that let
you change some aspect of the sound (usually with the modulation wheel on the connected keyboard). (Refer to the “Sound List & MIDI Data” booklet, and select/play Performances that mention “MW” in the “Description” section of the lists.)
Controllers and Control Numbers
In the MIDI world, “controllers” are used to change some aspect of the sound.
In this section, we’ll work with “continuous” controllers — so named because they let you add musical, expressive effects that change smoothly over
time (such as crescendos and decrescendos).
The illustration below shows some continuous controllers you’re likely
to see on a MIDI keyboard.
Breath controller
Data entry slider
Foot controller
Modulation wheel
MIDI Keyboard
Volume pedal
NOTE
Your own MIDI instrument may not have all the controllers shown in the illustration.
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53
Assignable Controller (AC1)
The actual, physical means of controlling (such as foot pedals, modulation
wheels, etc. on a connected keyboard) are generally assigned to specific
“virtual” control numbers. A few examples of these include the modulation
wheel (at control number 1), foot controller (control number 4), and volume
pedal (control number 7).*
“Virtual” controller:
control number 7
(MIDI Volume)
MIDI OUT
IN
MIDI
OUT
DC IN
POWER ON
OFF
CONTROLLER NUMBER LIST
PITCH
CONTROL CHANGE
1 MODULATION DEPTH
2 BREATH CONTROL
4 FOOT CONTROL
5 PORTAMENTO TIME
6 DATA ENTRY
7 MAIN VOLUME
8 BALANCE CONTROL
10 PANPOT
ASSIGNABLE
SEQUENCER
SHIFT
STOP
CONTINUE
START
PROGRAM
TEMPO
BANK PROGRAM
SELECT CHANGE
11 EXPRESSION
64 HOLD1(DAMPER)
65 PORTAMENTO
66 SOSTENUTO(CHORD HOLD)
67 SOFT PEDAL
69 HOLD2 (FREEZE)
71 HARMONIC CONTENT
72 RELEASE TIME
RESET
GM
ON
XG
ON
SOUND
OFF
73 ATTACK TIME
74 BRIGHTNESS
84 PORTAMENTO CONTROL
91 REVERB DEPTH
92 TREMOLO DEPTH
93 CHORUS DEPTH
94 VARIATION DEPTH
95 PHASER DEPTH
SYSTEM
MERGE
ON/OFF
MIDI
CH
(RPN)
120 PITCH BEND SENSITIVITY
121 FINE TUNING
122 COARSE TUNING
(NRPN)
123 VIBRATO RATE
124 VIBRATO DEPTH
125 VIBRATO DELAY
WHEEL ASSIGN
FIXED
VELOCITY
RPN CONTROLLER NRPN
OTHERS
142 CHANNEL PRESSURE
143 POLYPHONIC KEY PRESSURE
144 MASTER VOLUME
145 MASTER BALANCE
146 MASTER TUNING
147 VELOCITY
148 TEMPO
134 DRUM EG DECAY RATE
135 DRUM PITCH COARSE
136 DRUM PITCH FINE
137 DRUM LEVEL
138 DRUM PAN
139 DRUM REVERB DEPTH
140 DRUM CHORUS DEPTH
141 DRUM VARIATION DEPTH
126 FILTER CUTOFF FREQUENCY
127 FILTER RESONANCE
128 EG ATTACK TIME
129 EG DECAY TIME
130 EG RELEASE TIME
131 DRUM FILTER CUTOFF FREQUENCY
132 DRUM FILTER RESONANCE
133 DRUM EG ATTACK RATE
MIDI KEYBOARD CBX-K1
TRANSPOSE
ENTER
DRUM
NUMBER
1
2
3
4
5
6
7
8
9
A
B
C
D
E
F
0
HEXA
DECIMAL
DECIMAL
OCTAVE
Physical controller
(volume pedal)
OCTAVE SHIFT
OCTAVE
RESET
MIDI Keyboard
* On some instruments, the control number for the physical controllers
is fixed; some instruments allow you to assign a different control
number to the existing control. (Refer to the owner’s manual of your
instrument for details. Also for more on control numbers, see the list
on page 126 of this manual, and the “Sound List & MIDI Data” booklet.)
Control Numbers and the Actual Sound
The control numbers described above are in turn assigned to some specific
aspect of the sound on the connected tone generator (for example, to volume, pitch modulation, dry/wet balance of an effect, etc.). As you might
expect, control number 7 (Volume) affects the volume of the connected tone
generator.
MIDI OUT
IN
MIDI
OUT
DC IN
POWER ON
MIDI IN
OFF
CONTROLLER NUMBER LIST
PITCH
CONTROL CHANGE
1 MODULATION DEPTH
2 BREATH CONTROL
4 FOOT CONTROL
5 PORTAMENTO TIME
6 DATA ENTRY
7 MAIN VOLUME
8 BALANCE CONTROL
10 PANPOT
ASSIGNABLE
11 EXPRESSION
64 HOLD1(DAMPER)
65 PORTAMENTO
66 SOSTENUTO(CHORD HOLD)
67 SOFT PEDAL
69 HOLD2 (FREEZE)
71 HARMONIC CONTENT
72 RELEASE TIME
73 ATTACK TIME
74 BRIGHTNESS
84 PORTAMENTO CONTROL
91 REVERB DEPTH
92 TREMOLO DEPTH
93 CHORUS DEPTH
94 VARIATION DEPTH
95 PHASER DEPTH
(RPN)
120 PITCH BEND SENSITIVITY
121 FINE TUNING
122 COARSE TUNING
(NRPN)
123 VIBRATO RATE
124 VIBRATO DEPTH
125 VIBRATO DELAY
OTHERS
142 CHANNEL PRESSURE
143 POLYPHONIC KEY PRESSURE
144 MASTER VOLUME
145 MASTER BALANCE
146 MASTER TUNING
147 VELOCITY
148 TEMPO
134 DRUM EG DECAY RATE
135 DRUM PITCH COARSE
136 DRUM PITCH FINE
137 DRUM LEVEL
138 DRUM PAN
139 DRUM REVERB DEPTH
140 DRUM CHORUS DEPTH
141 DRUM VARIATION DEPTH
126 FILTER CUTOFF FREQUENCY
127 FILTER RESONANCE
128 EG ATTACK TIME
129 EG DECAY TIME
130 EG RELEASE TIME
131 DRUM FILTER CUTOFF FREQUENCY
132 DRUM FILTER RESONANCE
133 DRUM EG ATTACK RATE
POWER
MIDI KEYBOARD CBX-K1
ON/
SEQUENCER
SHIFT
STOP
CONTINUE
START
PROGRAM
TEMPO
BANK PROGRAM
SELECT CHANGE
RESET
GM
ON
SOUND
OFF
SYSTEM
XG
ON
MERGE
ON/OFF
MIDI
CH
FIXED
VELOCITY
WHEEL ASSIGN
RPN CONTROLLER NRPN
TRANSPOSE
DRUM
NUMBER
OFF
ENTER
1
2
3
4
5
6
7
8
9
A
B
C
D
E
F
0
HEXA
DECIMAL
DECIMAL
MU100R
OCTAVE
OCTAVE SHIFT
OCTAVE
RESET
MIDI Keyboard
In this example, the foot controller of a keyboard controls the volume on the MU100R.
54
Guided Tour
Assignable Controller (AC1)
Assigning the Assignable Controller
The Assignable Controller on the MU100R lets you specify the control number to be used and determine which aspect or aspects of the sound will be
affected. It also lets you set the degree to which the controller affects the
sound.
Physical Controllers
Modulation wheel,
Controllers Parameters
Filter Control
Amplitude (level) Control
Variation Effect Control
Insertion 1 Effect Control
Insertion 2 Effect Control
Foot controller,
(In Performance mode:)
Filter Control
Amplitude Control
LFO Filter Modulation Depth
Breath controller, etc.
The best way to understand all this is to go through some actual examples,
so go on to the next section and set up your system:
Guided Tour
55
Assignable Controller (AC1)
Using the Assignable Controller — Setting Up
Operation
1 Set up the MIDI keyboard or instrument.
Connect the foot controller to the appropriate jack, and make
sure that the instrument is set to transmit over MIDI channel 1.
(If your instrument doesn’t have a foot controller, use another
controller as described in the next step.)
PHONES
L/MONO
R
DC IN
POWER
OUTPUT
FOOT
FOOT
FOOT
VOLUME CONTROLLER SWITCH
TO HOST
HOST SELECT
IN
OUT
THRU
MIDI
ARPEGGIATOR
TEMPO
TYPE
P BEND
RANGE
MULTI
ATTACK
RELEASE
ASSIGN 1/DATA
ARPEGGIO HOLD
STORE
UTILITY
SHIFT
+
PART/LAYER/ OCTAVE
2
MW/FC
PRESET
+
1
PROGRAM
FILTER
SCENE
PITCH
CUTOFF
RESONANCE
YZ'
7
8
MNO
PQR
4
5
DEF
GHI
1
2
ABC
USER
PRESET USER ARPEGGIATOR
LEVEL
CUTOFF
REV
TYPE
FMOD
CHO
TYPE
FC
CUTOFF
NOTE
EFECT
VARI
TYPE
LIMIT
LOW
REL
TIME
AMOD
PMOD
FMOD
DCY
LEVEL
REL
TIME
INIT
LEVEL
PAN
REV
SEND
ATK
TIME
EFFECT
CHO
SEND
ATK
LEVEL
VOLUME
VEL
FIX
TRANS
CH
RCV
CH
LIMIT
LOW
LIMIT
HIGH
ATK
TIME
9
DCY
TIME
DEPTH
PERFORM
NAME
ASSIGN1
PARAM
COMMON
ASSIGN2
DATA
PARAM
LFO
FEG
6
VARI
VARI
PARAM
DATA
PORTA
SWITCH
TIME
VARI
EF
VEL
OFFSET
LIMIT
HIGH
DCY
LEVEL
DCY
TIME
PROGRAM
AEG
*&
STU
WAVE
SPEED
PHASE
INIT
PEG
VARI
SEND
DCY
REL
TIME
TIME
FILTER
CUTOFF
REZ
LAYER
REL
LEVEL
POLY/
MONO
JKL
DEMO
3
SPACE
0
PERFORM
SUB
DIVIDE
MW
FMOD
PMOD
TUNE
DETUNE
ATK
TIME
BANK
NOTE
SFT
VWX
PERFORMANCE
AMP EG
VOLUME
PERFORMANCE
MULTI
STORE
UTILITY
ENTER
NO/
QUICK PC
YES
ASSIGN 2
MASTER
TUNE
SYSTEM
VEL
KBD
CURVE
TRANS
MIDI
DEVICE
NO
LOCAL
BULK
DUMP
ASSIGN
CTRL
NO
UTILITY
MODULATION
CS1X
2 Select the desired Part.
From the Multi Play mode, use the [PART -/+] buttons. For
the sake of these instructions, select Part 1.
3 Call up and set the Assignable Controller number.
The control number of your instrument’s controller must match
the Assignable Controller control number. In this example and
all the following instructions in this section, we’ll use the foot
controller. Since the foot controller is control number 4, the Assignable Controller must be set to “04.”
To do this:
1) Press the [EDIT] button.
2) Use the [SELECT </>] buttons to select “OTHERS,” then
press [ENTER].
3) Use the [SELECT </>] buttons to select “AC1 CC No.”
4) Set the value to “04” with the [VALUE -/+] buttons or data
dial.
If you don’t have a foot controller, you can use another controller,
such as the modulation wheel (01) or volume pedal (07) — making
sure that the Assignable Controller number matches.
Keep in mind that this setting applies only to the selected Part.
Other Parts can have separate control number settings.
56
Guided Tour
Assignable Controller (AC1)
Modulation Wheel
The modulation wheel is the most common controller, and can be found on
nearly every MIDI keyboard. It is usually used to produce LFO effects (regular
wavering of the sound, like vibrato and tremolo). Since it is so common, the
MU100R features various parameters that are reserved strictly for modulation
wheel control.
In the Multi mode, the modulation wheel can control Pitch LFO. The Performance mode features both Pitch LFO and Filter LFO. For more information
on these parameters, see page 132.
Using the Assignable Controller —
Some Applications
Changing the Brightness on a Piano Voice
Though you can use the Equalizer (page 80) to adjust the brightness of a
Part’s Voice, you may find it convenient to be able to change the character of
the sound “on the fly,” as you play. This uses the AC1 Filter Control parameter. Try this with the Grand Piano Voice (001:GrandP #).
Operation
1 Call up the Edit menu.
From the Multi Play mode, press the [EDIT] button.
2 Select and call up “OTHERS.”
Use the [SELECT </>] buttons, then press [ENTER].
3 Select “AC1FilCtrl” and set it to “+63.”
Use the [SELECT </>] buttons to select the Filter Control parameter, then set the value with the [VALUE -/+] buttons or
data dial. Playing the Part at the minimum pedal position results
in mellow “lounge” piano sound; maximum position results in a
bright “rock’n’roll” piano.
Minimum position —
mellow sound.
Maximum position —
bright sound.
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57
Assignable Controller (AC1)
4 Try the setting on other Voices.
Exit to the Multi Play mode display (press the [PLAY] button) and
select other Voices, trying out the new setting, and moving the
foot controller up and down as you play. Try out some of these
Voices, and notice how the sound changes:
SynBass2 (040), Saw Ld (082), Warm Pad (090) — for a
“wah” filter sweep effect.
SynVoice (055), NewAgePd (089) — for gradually fading in a
breathy sound.
For details on the AC1 Filter Control parameter, see page 112.
Details
• Keep in mind that the degree and character of the AC1 Filter Control depends
also on the Filter parameter settings for the Part (see page 112). Some Voices
may not change at all unless these parameters are set appropriately. However,
all of the example Voices above should clearly change in response to AC1 (if
the Filter parameters are all at their default setting of 00).
Resetting the parameter values
The simple operation below lets you instantly restore the factory preset values.
Since it automatically cancels any edits you’ve made, you should use it with
care.
1. Press the [MODE] button.
2. Select a different mode, then re-select the original one.
For example, if you were editing in the XG mode, use the [SELECT </>]
buttons to move the cursor to “TG300,” then back to “XG.”
Doing this automatically resets all Part settings to the factory-programmed condition and cancels any edits you made in the Multi mode (including whatever
Voices you selected).
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Guided Tour
Assignable Controller (AC1)
Expressive Volume Control of a Part
This example shows you how to use the foot controller as an expression
pedal. This may come in handy when use of MIDI Volume (#7) or Expression (#11) is unavailable.
Operation
1 Select the desired Part and Voice.
Keep the settings you made to Part 1 (in the last example), and
select a new Part/Voice for this example. From the Multi Play
mode, select Part 2 with the [PART -/+] buttons. (This should
be set to MIDI channel 2; set the MIDI channel on the connected keyboard accordingly.) A good Voice for this application
would be PercOrg# (018); select this with the [VALUE -/+]
buttons or data dial.
2 Set the Assignable Controller number for the Part.
Set this to “04.” (Refer to step #3 in “Using the Assignable Controller — Setting Up” above.)
3 From the “OTHERS” parameters, select “AC1AmpCtrl” and set it
to “+63.”
Use the [SELECT </>] buttons to select the Amplitude (level)
Control parameter, then set the value with the [VALUE -/+]
buttons or data dial.
Now, play the organ sound and use the foot controller to play expressive volume swells. For details on the AC1 Amplitude Control
parameter, see page 113.
Expressive Control of Individual Drum Sounds
In this example, the foot controller is used to produce expressive timbre
changes and filter sweeps on selected drum sounds, using the Filter Control
parameter.
Operation
1 Select a Drum Part.
Select Part 10 with the [PART -/+] buttons, and make sure
that the connected keyboard is set to transmit over MIDI channel 10.
2 Set the Assignable Controller number for the Part.
Set this to “04.” (Refer to step #3 in “Using the Assignable Controller — Setting Up” above.)
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59
Assignable Controller (AC1)
3 Set the AC1 Filter Control to “+63.”
Since you’ve called up the “OTHERS” parameters in the previous step, select “AC1FilCtrl” (with the [SELECT </>] buttons)
and set it to “+63” (with the [VALUE -/+] buttons or data dial).
4 Select the “DRUM” parameters.
Call up the Edit menu, then select “DRUM” (with the [SELECT
</>] buttons) and press [ENTER].
5 Select “A3: Cabasa.”
Play A3 on the connected keyboard, or use the [PART -/+]
buttons to select “A3.”
6 Set some of the filter parameters for the Cabasa sound.
Select using [SELECT </>] button and set the two parameters
below as indicated:
LPF Cutoff: –40
LPF Reso:
+60
Now, play the sound and move the foot controller as you play. Notice how this gives you dynamic, expressive control over the timbre
of the selected sound — without affecting the other sounds of the
drum kit.
Hints
• Since virtually all sequencers record controller data as well as note data, you can
record these expressive sound changes into your song tracks — either while you
record the notes themselves, or separately for a previously recorded track.
• The negative values of the AC1 parameters let you control the sound by moving
the controller in the opposite direction. For example, moving the foot controller
to the minimum position produces the greatest change in the sound.
An application of this might be to create a pedal-controlled crossfade between
two Parts.
To do this:
1) Set two Parts to the same MIDI channel. (See page 96.)
2) Set each Part to a different Voice.
3) Set the “AC1AmpCtrl” parameter for one Part to “–64,” and the same parameter for the other Part to “+64.”
• The Assignable Controller can also be used to control one parameter of a selected effect.
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Assignable Controller (AC1)
On Your Own...
While you’re at it, try making some of your own settings. The procedure is
the same:
1) Select the desired Part and Voice.
2) Call up the Edit menus by pressing the [EDIT] button.
3) Select “OTHERS” with the [SELECT </>] buttons, then press
[ENTER].
4) Set the Assignable Controller number for the Part.
5) Select the appropriate parameters with the [SELECT </>] buttons.
• If you are using the AC1 Filter Control, make sure to appropriately set
other filter settings (in “FILTER” parameters, page 100, and/or “DRUM”
parameters, page 114).
• Select the AC1 parameters in the “OTHERS” parameters. (In the
Performance mode, these are in the “COMMON” parameters; see page
133.)
• If you are using a Drum Part, select the desired drum sound, either by
playing the corresponding key or by using the [PART -/+] buttons.
6) Change the value, with the [VALUE -/+] buttons or data dial.
7) Use the [EDIT] button as needed to return to the Edit menu.
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Playing and Editing VL Voices
Playing and Editing VL Voices
The VL section of the MU100R is a tone generator incorporating Yamaha’s
revolutionary “Virtual Acoustic Synthesis” tone generation system. Based
on sophisticated computer physical modeling technology, Virtual Acoustic
Synthesis produces sound that is more realistic, more expressive, and more
musical than any other system to date.
The VL section is a monophonic* tone generator, with its own set of
separate controls, yet is completely integrated with the other Parts of the
MU100R. VL Voices can be used only in the XG and Performance modes,
and only one Part can be used to play a VL Voice at a time.
For more details on VL Voices, see “About the VL Voice Section,” below.
* A “monophonic” tone generator plays only one note at a time.
In this section, you’ll learn how to:
© Learn about the VL.
© Select VL Voice banks and VL Voices.
© Edit VL Voices.
About the VL Voice Section
Main Features
• Allows you to play back song data which has been programmed with
the VL-XG Voice data.
• Allows you to simulate the sound of acoustic musical instruments by editing the VL parameters directly from the MU100R (page 119).
• Allows you to play VL Voices with a WX11 Wind MIDI Controller (via
BT7) connected by MIDI to the MU100R.
VL Voice Edit
• Editing VL-XG Voices
If you want to edit the existing MIDI files using VL Voices from the VL tone
generator section, you’ll need to use an external sequencer which is capable
of editing system exclusive messages and transmitting the parameter changes
to the VL tone generator section. See MIDI Data Format for more information on system exclusive messages.
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Playing and Editing VL Voices
Virtual Acoustic Synthesis
Unlike previous tone generation systems which use oscillators, function generators, preset waveforms or samples to produce sound, Yamaha Virtual
Acoustic (“VA”) Synthesis applies sophisticated computer-based “physical
modeling” technology to musical sound synthesis. In the same way that computer “models” are used to simulate weather systems or the flight characteristics of aircraft in the design stage, the VL tone generator section simulates
the very complex vibrations, resonances, reflections and other acoustic phenomena that occur in a real wind or string instrument.
VA Advantages
The VL tone generator section offers many advantages in terms of musical performance. Not just in terms of sound, but also in terms of the “behavior” that
makes acoustic instruments so … well, musical! Yamaha Virtual Acoustic Synthesis is simply the most musical tone generation system ever created.
• The VL tone generator section sounds better, has more depth, and is
more realistic in the musical sense than any other tone generation system.
• Simply playing a note in the same way does not always produce precisely the same sound. The instrument is responsive and “alive”.
• Note-to-note transitions have the same continuity exhibited by acoustic
instruments. What goes on in between the notes is just as important musically as the notes themselves.
• It has extraordinary expressive capability. Rather than simply controlling parameters like volume or pitch, you can control characteristics
such as breath and reed pressure with appropriate complex effects on the
timbre of the sound.
VL Tone Generator Model
The overall VL Tone Generator model or “algorithm” consists of three main
blocks: the instrument, controllers, and modifiers. In schematic form these
blocks are arranged as follows:
Controllers (also envelopes)
Instrument
Modifiers
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Sound out
63
Playing and Editing VL Voices
The Instrument
The key block in this algorithm is the instrument, since it is here that the
fundamental tone or “timbre” of the sound is defined. The instrument model
consists primarily of a driver — the reed/mouthpiece, lip/mouthpiece, or
bow/string system — and a resonant system corresponding to the tube and
air column or string.
In all these instruments pressure applied
here (the driving point) causes vibration
which results in sound.
Reed vibration
Lip vibration
Air vibration
String vibration
One of the remarkable features of the Virtual Acoustic Synthesis system is
that just about any driver can be used with any type of pipe or string.
Drivers
Pipes/String
NOTES
• The sound thus produced is amplified and sustained by the body of the instrument.
• The pitch of the sound is determined by the length of the air column or string, and the
timbre is a complex product of the driving source (reed, lip, air, string), the shape of
the resonant cavity, the materials from which the instrument is made, etc.
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Playing and Editing VL Voices
The Controllers
The input to an acoustic wind instrument comes from the player’s lungs,
trachea, oral cavity, and lips. In a string instrument it comes from the player’s
arm movement, transmitted to the string via a bow. These elements actually
form an important part of the sound generating system and, in the VL tone
generator section, are included in the controllers block. The player also influences the sound of the instrument by playing the keys, tone holes, or
frets, and this aspect of control constitutes another part of the controllers
block. These and other control parameters provided by the VL tone generator section are listed in the illustration below.
In essence, the controller parameters determine how the instrument
“plays”. All of these parameters can be assigned to any external controller
that can be used with the VL tone generator section: breath controller, foot
controller, modulation wheel, etc. The pressure parameter, for example, will
normally be assigned to a breath controller so the player can control the
dynamics of the instrument by varying the breath pressure applied to the
controller — a natural, instinctive way to play wind-instrument Voices. At
the same time the growl and throat parameters might also be assigned to the
breath controller in order to achieve life-like response and effects.
Embouchure
The tightness of the lips
against the reed or against
each other, or the force of
the bow against the string.
Throat
Controls the characteristics
of the “player’s” throat or
bowing arm.
Pressure
The amount of breath
pressure applied to the reed
or mouthpiece, or bow
velocity applied to the
string.
Tonguing
Simulates the half-tonguing
technique used by saxophone players by changing
the “slit” of the reed.
Growl
A periodic pressure (bow
velocity) modulation which
produces the “growl” effect
often heard in wind
instruments.
Pitch
Changes the length of the
air column or string, and
thereby the pitch of the
sound.
Scream
Drives the entire system
into chaotic oscillation,
creating effects that can
only be achieved with
physical modelling
technology.
Damping & Absorption
Simulate the effects of air
friction in the pipe or on
the string, and of highfrequency losses at the end
of the pipe or string.
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Playing and Editing VL Voices
The Modifiers
The modifiers block consists of 4 sections as shown in the diagram. Although these may appear to be simple effects, they are actually intimately
related to the VL’s sound-producing model and have a significant effect on
the sound.
Harmonic Enhancer
The Harmonic Enhancer determines the
harmonic structure of the sound to the
extent that it can produce radical timbral
variations within an instrument “family”
(e.g., saxophones).
Dynamic Filter
This section is similar to the dynamic filters found in many conventional synthesizers, with high-pass, bandpass, band
elimination, and low-pass modes. Some
filter parameters are available via the VL
tone generator section controls.
Harmonic
Enhancer
Dynamic
Filter
Frequency
Equalizer
Resonator
Frequency Equalizer
This is a 5-band parametric equalizer with frequency, Q (bandwidth), and
level control. The equalizer also has pre-EQ high- and low-pass filters as
well as key scaling capability for precise response control throughout the
instrument’s range.
Resonator
The Resonator uses simulated “resonator” pipes or strings and delays to
produce a “woody” resonance effect — although it has little or no effect on
some Voices. The Resonator is employed as one of the preset Voice parameters.
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Guided Tour
Playing and Editing VL Voices
Voice Organization
The VL Voices have each program number and are organized into 13 banks.
Refer to the Voice list in the “SoundList & MIDI Data” booklet.
• Banks 112 through 119: VL-XG Banks (Bank Select MSB: 81 or 97)
The Voices from the PRESET 1 and PRESET 2 banks are assigned to MIDI
banks and program change numbers conforming to the Yamaha XG format.
IMPORTANT
Since the VL tone generator section does not have a full set of XG-compatible Voices,
however, some Voice numbers will be skipped (e.g., 22, 23, 25, 27, etc.). If the
truncated number is designated, no sound will be produced (when Bank Select
MSB is 81) or the XG Voice in the bank 1 will sound instead (when Bank Select MSB
is 97).
• Bank 000: PRESET 1
The PRESET 1 bank contains 128 preset Voices which have been created
primarily to be played via a keyboard.
• Bank 001: PRESET 2
The PRESET 2 bank contains 128 preset Voices which have been created to
provide maximum expressive capability when played with a breath controller or a WX-series Wind MIDI Controller.
• Bank 002: CUSTOM
The CUSTOM bank has 6 memory locations (program numbers 001 - 006)
in which you can load the Voices created by the Yamaha VL70-m.
The loaded Voices cannot be backed up. When the MU100R is turned on,
the Voices are reset to their defaults, the sound-effect type Voices from the
PRESET banks.
• Bank 003: INTERNAL
The internal Voices of the VL70-m can be received and loaded (bulk data).
The Internal bank has 64 memory locations in which Voices you have edited
can temporarily be stored.
The loaded Voices cannot be backed up. When the MU100R is turned on,
the Voices are reset to their defaults, the Voices from the Preset banks, set up
to be played via a WX-series Wind MIDI Controller.
IMPORTANT
The edited Voices cannot be stored in the Internal Voice bank. If you want to keep
your edited Voice, save it as a part of the song data using the sequencing software
which is capable of editing and transmitting system exclusive messages.
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Playing and Editing VL Voices
NOTE
• If you save the MU100R Performance mixed and layered with a VL Voice, the VL
Voice number and its VL parameter setting edited on the MU100R panel will be
stored.
• Note that the “program numbers” here are 001~128 and the “MIDI program change
numbers” are 000~127. When selecting Voices (programs) using an external MIDI
device, subtract a value of “1” from the “program number” to match the “MIDI
program change numbers.”
Selecting Banks
• Use the MIDI bank MSB (control number 00) and LSB (control number
32) numbers listed at right to select VL banks from an external MIDI
device.
BANK
BANK 112
BANK 113
BANK 114
BANK 115
BANK 116
BANK 117
BANK 118
BANK 119
PRESET 1
PRESET 2
CUSTOM
INTERNAL
68
MSB
97 or 81
97 or 81
97 or 81
97 or 81
97 or 81
97 or 81
97 or 81
97 or 81
33
33
33
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LSB
112
113
114
115
116
117
118
119
0
1
2
3
Playing and Editing VL Voices
Selecting VL Voice banks and VL Voices
The VL Voices can be selected in the much the same way as the XG Voices.
Selecting VL Voices from an External Device
If you want to control the MU100R including the VL tone generator section by
using sequencing software and/or use the tone generator without panel buttons (e.g., sound card), you’ll need to transmit the MIDI messages such as XG
System On, Bank Select MSB/LSB and program change to the MU100R by using the sequencing software which is capable of editing and transmitting system exclusive messages. Refer to the MIDI Data Format in the “Sound List &
MIDI Data” booklet.
Operation
1 Make sure that the XG or Performance mode is selected.
For information on selecting the Sound Module mode, see page
172.
2 Assign one of the Parts for playing VL Voices.
Only one Part can be used for the VL Voices, and this must be
properly assigned.
To do this:
1) Press the [UTIL] button.
2) Select “PLUGIN” (with the [SELECT >] button) and press
the [ENTER] button.
3) Select “PLG100-VL” (VL Voices) with the [SELECT <] button, and press [ENTER] again.
4) Select the Part Assign parameter (with the [SELECT <]
button).
5) Set the desired Part number (01– 16 for XG, 01 – 04 for
Performance) with the [VALUE -/+] buttons or data dial.
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Playing and Editing VL Voices
3 Return to the Play mode, and select the approriate Part.
Press the [PLAY] button, then use the [PART -/+] buttons to
select the same Part as you assigned in step #2 above.
4 Select one of the VL bank numbers.
Use the [SELECT </>] buttons to highlight the bank number
parameter, then use the [VALUE -/+] buttons or data dial to
select one of the VL Voice banks. (The VL Voice banks follow
the “SFX” bank. For this example, select VL bank 000.)
VL Voice icon.
Bank number.
Program number.
5 Select the desired Voice.
Use the [SELECT </>] buttons to highlight the program
number parameter, then use the[VALUE -/+] buttons or data
dial to select one of the VL Voices.
6 Play the Voice.
Play this new Voice from the connected MIDI keyboard. Go on
to select other VL Voices in this bank, and from other banks as
well. For details on the available VL Voice banks, see page 68.
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Playing and Editing VL Voices
Editing a VL Voice
This section shows you the basic steps in editing VL Voices. The VL parameters here are completely different from those of the normal Voices, the ones
you edited on page 36. (For more information on the VL Edit parameters,
see page 119.)
Keep in mind that in editing the VL Voices, you are not changing the
Voice itself, but rather the Part the Voice is assigned to. This means that
when you select a different VL Voice for the Part, the edited settings apply to
the new Voice, whether they’re appropriate or not.
You can use this to your advantage by recording all VL Part settings to
your sequencer, before the actual song data. This ensures that the VL Part
will play exactly as intended for each song.
Also remember that any edits you make to the VL Part are automatically
saved as the power on defaults. In other words, the next time you turn on the
power, the previous condition of the VL Part is automatically recalled. If
you want to save one “set” of edits (for example, for use with a specific
song) before creating another set, you must first save the current setup to a
sequencer or MIDI data filer. (For details, see page 18.)
NOTE
The VL Edit parameters are not available for the normal Voices or Drum Voices.
Operation
1 Select the VL Part.
In order to edit the VL Voice, you must first select the Part to
which the VL Voice has been assigned. Also make sure that a
VL Voice has been selected for the Part. (See “Selecting VL
Voice banks and VL Voices” above.)
2 Call up the Edit menu.
Press the [EDIT] button.
3 Call up the VL Edit menu.
Use the [SELECT >] button to select “PLUGIN” in the display,
then press [ENTER].
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Playing and Editing VL Voices
4 Select the desired parameter.
Use the [SELECT </>] buttons to select the parameter for editing. For complete descriptions and details of all VL Edit parameters, see page 119.
5 Change the parameter value or setting.
Use the [VALUE -/+] buttons or data dial to change the value
or setting.
6 Return to the Play mode after finishing editing.
Press the [PLAY] button to return to the Play mode.
NOTE
There are additional VL-related parameters in the Utility mode. For more information on these parameters, refer to page 169.
To call up these parameters:
1. Press the [UTIL] button.
2. Use the [SELECT >] button to select “PLUGIN,” then press [ENTER].
3. If it isn’t already selected, select “PLG100-VL” with the [SELECT <] button,
then press [ENTER].
4. Select and edit the parameters in the normal way, using the [SELECT </>]
buttons, then the [VALUE -/+] buttons or data dial.
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Effects
Effects
To complement the huge variety of Voices and the 32-Part multi-timbral
capacity, the MU100R features a built-in multi-effect processor with seven
independent digital effects: Reverb, Chorus, Variation, Insertion 1 and 2,
Harmony, and EQ. (In this section, we’ll examine the first five; Harmony
and EQ are covered on pages 77 and 80, respectively.)
These high-quality effects provide an enormous amount of sound processing power and flexibility. Combine these with the Part controls in the
Multi mode, and you have a “virtual” 34-channel mixer at your disposal,
with per-channel EQ, master EQ, and six effect sends — complete with six
independent effect units!
The following instructions assume that the XG mode is selected (page
26). However, using effects in the Performance mode and the other modes is
done in virtually the same way.
In this section, you’ll learn how to:
© Set the Reverb Type and adjust the amount applied to a Part.
© Set the Chorus Type and adjust the amount applied to a Part.
© Use the Variation effects to apply distortion to a Part.
Using Reverb and Chorus
Judicious use of Reverb creates a sense of space and enhances the realism of
the Voices. The selected Reverb Type is applied to all Parts; however, the
amount of Reverb for each Part can be adjusted. This lets you add special
textures to the mix of a song, such as “drenching” one Part in Reverb while
another Part is kept “dry.”
The Chorus effect section features a variety of pitch modulation effects. These
let you subtly enhance or “fatten” the sound, or completely transform the
sound in wild and unique ways. As with Reverb, only one Chorus Type can
be used for all Parts; however, the amount of Chorus for each Part can be
adjusted.
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Effects
Operation
1 First, set the Send and Return controls to appropriate levels.
Before you actually change the Reverb or Chorus settings, you
should set the Send and Return controls, in order to properly
hear the effect and the changes you make.
To do this:
1) Select the desired Part from the Multi Play mode Single
Part display. (Use the [PART -/+] buttons.)
2) Select “RevSend” (Reverb Send) or “ChoSend” (Chorus
Send) with the [SELECT </>] buttons, and set it to “40”
or higher.
3) Select the All Part display (by pressing both [PART -/+]
buttons).
4) Select “RevRtn” (Reverb Return) or “ChoRth” (Chorus Return) with the [SELECT </>] buttons, and set it to “60”
or higher.
2 Call up the Effect Edit mode.
Press the [EFFECT] button.
3 Select and call up the desired effet section.
Select “REV” (Reverb) or “CHO” (Chorus) with the [SELECT </
>] buttons.
4 Select and change the Type parameter.
Use the [SELECT <] button to select “Type,” then change the
setting with the [VALUE -/+] buttons or data dial.
5 Edit other parameters as desired.
Once you’ve selected a Reverb or Chorus Type, you can adjust
the other parameters.
For Reverb, try changing the Reverb Time and HPF Cutoff and
listen to how the changes affect the Reverb sound. For Chorus,
the parameters differ depending on the selected Chorus Type.
Use the [SELECT </>] buttons to select the parameter, then adjust the value with the [VALUE -/+] buttons or data dial.
For a list of Reverb Types and other information on Reverb, see page
142. For a list of the available parameters for each Reverb Type, refer to the “Sound List & MIDI Data” booklet.
For a list of Chorus Types and other information on Chorus, see
page 143. For a list of the available parameters for each Chorus
Type, refer to the “Sound List & MIDI Data” booklet.
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Effects
Applying Distortion to a Part —
Using the Variation Effects
The Variation effect section provides a wealth of additional effects. With a total
of 70 different Types, it features some of the same effects found in the Reverb,
Chorus and Insertion sections. This is not mere redundancy; it allows you to use
two Types of Reverb or Chorus on different Voices. For example, you may want
to have a Symphonic effect on one Voice and Phaser on another. Variation also
gives you many special effects not found in the Reverb and Chorus sections,
such as Delay, Gate Reverb, Wah and Pitch Change.
The Variation effect can be applied either to all Parts (as with Reverb and
Chorus), or to a single selected Part (as described below).
Operation
1 Set Variation Connection to “INS” (Insertion).
To use Variation with a single Part, the Variation Connection parameter should be set to Insertion.
To do this:
1) Press the [EFFECT] button.
2) Select “VAR” (with the [SELECT </>] buttons) and press
[ENTER].
3) Select “VarConnect” (with the [SELECT >] button), and
change the setting to “INS” (with the [VALUE -/+] buttons or data dial).
2 Select the desired Part and set its Variation Send control to “on.”
To do this:
1) Return to the Multi Play mode Single Part display (press
the [PLAY] button), then select the desired Part (with the
[PART -/+] buttons).
2) Select “VarSend” (with the [SELECT </>] buttons), and
set it to “on” (with the [VALUE-/+] buttons or data dial).
3 Return to the Variation parameters, select the Distortion Type,
and make other necessary settings.
To do this:
1) Press the [EFFECT] button.
2) Select “VAR” (with the [SELECT -/+] buttons) and press
[ENTER].
3) Select “Type” (with the [SELECT <] button), and change
the setting to “DISTORTION” (with the [VALUE -/+]
buttons or data dial).
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Effects
4) If you cannot hear the Distortion effect clearly, select the
“Dry/Wet” parameter (with the [SELECT </>] buttons)
and adjust it (with the [VALUE -/+] buttons or data dial)
until the sound is appropriate.
5) Using the same method (as in step #4), select and adjust
other important Distortion parameters as needed, such as
“Drive” and “OutputLvl” (Output Level).
Now, play the Part and hear how Distortion affects the sound. Select other Types and play with them as well.
The Variation parameters differ depending on the selected Variation Type. For a list of Variation Types and other information on
Variation, see page 144. For a list of the available parameters for
each Variation Type, refer to the “Sound List & MIDI Data” booklet.
Details
• When Variation is set for use with a single Part (Insertion), only Variation Send is
available. (The Dry/Wet parameter in Variation Edit effectively performs the same
function as Variation Return in this case; see page 145.) Also, Variation Send can
be set to “on” for only one Part.
• When Variation is set for use with all Parts (System), both Variation Send and
Return must be set to appropriate values. (The operation is the same as step #1 in
“Using Reverb” and “Using Chorus” above.)
For more information, refer to “About the Effect Connections — System
and Insertion” on page 152.
Insertion 1 and 2 Effect Sections
The Insertion 1 and 2 sections provide additional signal processing power.
Each of the Insertion sections can be applied to a single selected Part, and
each features 43 effect Types.
For a list of Insertion Types and other information on Insertion, see page 146.
For a list of the available parameters for each Insertion Type, refer to the
“Sound List & MIDI Data” booklet.
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Harmony Effect
Harmony Effect
This sophisticated effect takes the sound of your voice (via a microphone
and one of the A/D inputs) and reproduces it as a harmony vocal, providing
up to four-part harmonies (including your original voice).
You can pre-program the pitch interval of the harmony, or you can “play”
the harmony from your connected MIDI keyboard (or sequencer), and even
have the harmony interval change, depending on the chord you play. As long
as your own voice is in pitch and you play the appropriate chords, the
MU100R ensures that the harmony “voices” will be enharmonically correct
and stay in pitch with the chord changes of the song.
Though the Harmony effect can be applied to any Part, it is designed
primarily to be used with vocal input. It also includes a “gender changer”
effect that turns a male voice into a female voice (or vice versa), and a vibrato effect that automatically adds a warm, natural vibrato to your voice.
In this section, you’ll learn how to:
© Set up your system and the MU100R for the Harmony effect.
© Select a Harmony Type and Mode.
© “Play” vocal harmonies from a connected MIDI keyboard, to match the
melody you sing.
Using the Harmony Effect
Operation
1 Set up the MIDI keyboard.
Connect a MIDI keyboard (as described on page 17) and set the
MIDI transmit channel to 1.
Hint
• Alternately, you could set up a sequencer in this step and use the sequencer’s
song data to control the Harmony effect and determine specific harmony notes.
In this way, when you play back the song and sing along with it, all the appropriate backing harmonies will be produced automatically.
2 Connect a microphone to the MU100R and set up the A/D Part.
Connect a microphone to the A/D INPUT 1 jack, select Part
“A1,” then select the “Mic” preset (bank #000, program #002).
(Refer to the section “Using the A/D Inputs” on page 87, for detailed instructions.)
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Harmony Effect
3 Call up the Harmony System menu (in the Utility mode).
To do this:
1) Press the [UTIL] button.
2) Select “PLUGIN” with the [SELECT </>] buttons, and
press the [ENTER] button.
3) Select “PLG100-VH” (Harmony) with the [SELECT >] button, and press the [ENTER] button.
4 Set the Harmony Channel to 1.
Use the [SELECT <] button to select “Harmony Ch” (Harmony
Channel), then set the parameter to “01” to match it with the
transmit channel of the connected MIDI keyboard.
5 Call up the Harmony Edit menu.
To do this:
1) Press the [EFFECT] button.
2) Select “PLG” (with the [SELECT >] button) and press the
[ENTER] button.
3) At the “PLG100-VH” (Harmony) menu, press [ENTER]
again.
6 Set the Harmony Insert Part to the corresponding A/D Part.
Use the [SELECT >] button to select “Ins Part” (Insert Part), then
set the parameter to “AD01”.
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Harmony Effect
7 Set the Harmony Type to Chordal.
Select “Type” (with the [SELECT <] button), then set the parameter to “CHORDAL HM” (with the [VALUE -/+] buttons or data
dial). When set to Chordal, chords you play on the connected
MIDI keyboard determine the notes of the Harmony effect. (For
more information on Chordal and the other Types, see page 147.)
8 Set the Harmony Mode to “trio above”.
Select “Mode” (with the [SELECT </>] buttons), then set the
parameter to “trio above” (with the [VALUE -/+] buttons or
data dial).
9 Sing into the microphone and play chords on the MIDI keyboard.
The Harmony function recognizes thirty-four different chord
types. Chords can be played at any register on the keyboard and
result in the same harmonies. Experiment with different chord
types (major, minor, seventh, etc.) and hear how the harmonies
change — even while holding the same pitch with your voice.
Hints
• Keep in mind that you don’t need to hold the chord down — simply play it once
at the point you want the harmony to change, then release it and continue
singing until the next chord change.
• If another Part is set to MIDI channel 1, you’ll hear its Voice playing the chord.
To keep this Voice from sounding, use the [MUTE/SOLO] button to mute the
part, or turn its Volume setting down.
On Your Own...
Here is a summary of the steps you should follow when using the Harmony
effect:
1) Set up one of the A/D input Parts, and select one of the presets.
Do this if you want to apply Harmony to an external source (such
as a microphone or guitar). (See page 87.)
2) Set the Harmony Channel to match the transmit channel of a connected
MIDI keyboard.
Do this if you want to control the Harmony effect via MIDI.
Path: UTILITY g “PLUGIN” g “PLG100-VH” g “Harmony Ch”
3) Set the Insert Part to the corresponding Part.
For the A/D inputs, this would be set to “AD01” or “AD02.”
Path: EFFECT g “PLG” g “PLG100-VH”g “Ins Part”
4) Make other appropriate settings in the “PLG100-VH” menu (called up in
step #3 above).
Most important of these are Harmony Type, Harmony Mode, and
Lead/Harmony Balance. (See page 147.)
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Equalizer (EQ)
Equalizer (EQ)
The MU100R features an extensive set of equalization controls that give
you comprehensive control over the tone quality — both of individual Parts
and over the entire instrument sound.
In this section, you’ll learn how to:
© Use the Part EQ edit parameters to adjust the tone of a specific Part.
© Use the main EQ to adjust the overall tone of the MU100R.
Adjusting the Tone of a Specific Part — Part EQ
The Part EQ parameters give you two-band (low and high frequencies) control over the sound of individual Parts. These can be used in both the Multi
mode and the Performance mode.
NOTE
When a Drum Part is selected, the EQ menu is not available. However, the same
EQ parameters can be adjusted for each individual drum sound in the “DRUM”
menu. (See page 117.)
Operation
1 Select the desired Part.
From the Multi mode Single Part display, use the [PART -/+]
buttons to select the desired Part (excepting Drum Parts).
2 Call up the EQ parameters.
Press the [EDIT] button, then select “EQ” (with the [SELECT </
>] buttons) and press the [ENTER] button.
3 Select the general frequency range — low or high.
In this example, we’ll boost the bass of the Part, so select “Low
Freq” (Low Frequency) with the [SELECT </>] buttons.
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Equalizer (EQ)
4 Set the specific frequency to be adjusted.
For this example, set the Low Frequency value to “315” (Hz).
5 Select the Low Gain parameter and adjust the value.
For this example, set the Low Gain value to “+35.” Play the
Voice (especially in the lower octaves) and hear how the sound
has changed.
NOTE
Depending on the Voice selected for the Part (and depending in which octave you
play the Voice), you may or may not hear very much change in the sound at
certain frequencies.
If you want, try adjusting the High Frequency/Gain parameters as
well.
EQ in the Performance Mode
The EQ settings of individual Parts in the Performance mode can be adjusted
in the same way:
1) Select a Part (in the Single Part controls).
2) Press the [EDIT] button.
3) Select “PART”, then press the [ENTER] button.
4) Select “EQ”, then press the [ENTER] button, and edit the parameters as
shown in steps #3 – #5 above.
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Equalizer (EQ)
Adjusting the Overall Tone — Main EQ
The main EQ section gives you five-band control (at specific frequencies)
over the entire sound of the MU100R. Special presets are also available for
instantly changing the tone to suit different types of music.
Operation
1 Call up the “EQ TYPE” parameter and select the desired EQ preset.
First press the [EQ] button, then use the [SELECT </>] buttons
to select the parameter. Then use the [VALUE -/+] buttons or
data dial to select the desired preset.
2 If desired, change the values of the five different bands.
Use the [SELECT </>] buttons to select the parameter, then
change the value with the [VALUE -/+] buttons or data dial.
1) The graphic EQ display shows the EQ curve.
2) The EQ icon’s sliders indicate current settings and move
as the value is adjusted.
The changes you make to a selected EQ preset are maintained even
when the power is turned off. However, selecting another preset automatically cancels your original settings.
For more information on the Equalizer effects, see page 155. Also,
refer to the Multi Mode Equalizer Lock parameter (page 158).
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Individual Outputs
Individual Outputs
This convenient feature allows you to send the output of a selected Part or
Parts to the INDIV. OUTPUT jacks. For Drum Parts, you can even select
specific drum sounds to be output through these jacks.
In general, the extensive built-in effects and other Part controls of the
MU100R provide all you need for processing and mixing complex multiPart songs. However, there may be times (in studio recording, for instance)
when you want to “sweeten” or process a certain Voice or sound with a favorite outboard effect unit, or record a Part to a separate track of a tape recorder.
The individual outputs are designed just for these kinds of applications.
In this section, you’ll learn how to:
© Set up the MU100R so that two Parts are independently routed to the
two INDIV. OUTPUT jacks.
Using the Individual Outputs
Operation
1 Make the necessary audio connections.
In the example illustration below, the INDIV. OUTPUT 1 jack is
connected to the input of an effect unit. The output of the effect
unit is then connected to a channel on a mixing console, along
with the main OUTPUT jacks of the MU100R.
Effect unit
(1) Out
(2) In
MU100R
(4) OUTPUT L and R
(3) INDIV. OUTPUT
Mixing Console
In a variation of this, INDIV. OUTPUT 1 could be connected directly to a separate input channel on the mixing console, then processed with an outboard effect using the send/return connections on
the mixer.
Hint
If you don’t have an external mixer yet want to use the individual output and an
external effect to process a Part, you can do so and return the output from the
effect device back into the MU100R via one of the A/D inputs. (For information on
using the A/D inputs, see page 87.)
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Individual Outputs
2 Select the desired Part.
From the Multi mode Single Part display, use the [PART -/+]
buttons to select the desired Part for using with the individual
output.
3 Set the Output Select parameter to the desired setting.
Here, we’ll set the selected Part to output from the INDIV. OUTPUT 1 jack.
To do this:
1) Press the [EDIT] button.
2) Select “OTHERS” with the [SELECT >] button, and press
the [ENTER] button.
3) Select “OutPtSel” (Output Select) with the [SELECT >] button.
4) Set the parameter to “ind1” with the [VALUE -/+] buttons or data dial.
The selected Part will now be output only through the INDIV. OUTPUT 1 jack. (Output through the main OUTPUT jacks and PHONES
jack is cancelled.)
To select another Part for individual output, repeat steps #2 and
#3 above. You can set additional Parts to be output through the
same jack, or select “ind2” to output a Part or Parts through INDIV.
OUTPUT 2.
For more information on the individual outputs, refer to the Output
Select parameter (page 113) and the Output Select Lock parameter
(page 158).
Routing Drum Sounds to the Individual Outputs
Individual drum sounds can also be routed to the individual outputs.
To do this:
1) Select a Drum Part.
2) Press the [EDIT] button.
3) Select “DRUM,” and press the [ENTER] button.
4) Select the desired drum sound (either from the connected MIDI keyboard
or with the [PART -/+] buttons).
5) Call up the Output Select parameter (with the [SELECT >] button) and
make the desired setting (with the [VALUE -/+] buttons or data dial).
For more information on using Drum Parts with the individual outputs, refer to
the Output Select parameter (page 118).
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Guided Tour
Mute/Solo
Mute/Solo
The MU100R has convenient Mute and Solo functions for selectively muting or soloing any of the 32 normal Parts and the A1 and A2 A/D Parts. This
is especially useful when playing back several Parts from a connected computer or sequencer. Mute lets you silence one Part to hear how all of the
other Parts sound without it. Solo lets you isolate a single Part, to hear how
that Part sounds by itself.
In the Performance mode, Mute and Solo are especially effective tools
that help you as you edit the Parts, since they allow you to better hear how
the changes you make affect specific Voices as well as the overall sound of
the Performance.
Using Mute/Solo
Operation
1 Select the desired Part.
Make sure the Single Part mode is active (see page 108), then
use the [PART -/+] buttons to select the Part.
Selected Part number.
2 Press the [MUTE/SOLO] button.
While playing the keyboard (or during playback of a song from
a sequencer), press the [MUTE] button. Each press cycles
through the three functions: Mute, Solo and Normal operation.
The selected Part is muted, while all other Parts sound normally.
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Mute/Solo
The selected Part is soloed, while all other Parts are muted.
All Parts sound normally.
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Guided Tour
A/D Inputs
A/D Inputs
The MU100R features a special A/D (Analog-to-Digital) input function that
allows you to connect up to two different external signals (microphone, electric guitar, CD player, etc.), mix those signals with the MU100R’s Voices. A/
D input is perfect for singing along with your keyboard performance, since
it allows you to blend the two signals without the need for an external mixer.
Or you can use it to sing or play guitar over backing tracks played from a
MIDI sequencer.
There are two A/D Parts (A1 and A2) and they can be manipulated in
much the same way as the other parts — for example, they can have independent Volume, Pan, and effect send settings. What’s more, you can control
certain parameters automatically via a connected MIDI sequencer. (See page
17.)
The two A/D Parts include several specially programmed presets, complete with proper gain settings and suitable effects — using the built-in effects of the MU100R.
In this section, you’ll learn how to:
© Set up the MU100R for using the A/D inputs.
© Call up the A/D input presets.
Using the A/D Inputs
Operation
1 Turn down the A/D INPUT VOLUME control on the front panel.
CAUTION!
Before connecting an external input, always turn the VOLUME control down.
2 Connect the microphone or instrument to one of the A/D INPUT
jacks.
For this example, connect to the A/D INPUT 1 jack. (Depending
on the equipment being used, appropriate conversion adaptors
may be necessary; the A/D INPUT jacks accept 1/4” phone plugs.)
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87
A/D Inputs
3 Select the corresponding Part.
Use the [PART -/+] buttons. Since you connected to the A/D
INPUT 1 jack above, select Part A1 in this step.
4 Select the appropriate bank of presets.
Do this in the normal way, using the [SELECT </>] buttons to
highlight the bank number parameter, then using the [VALUE /+] buttons to change the bank.
The selected bank determines the type of input and sets the appropriate gain level. Each bank/type is indicated by an icon in the LCD:
Bank 000
For input of a microphone (or other mic level instruments).
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A/D Inputs
Bank 001
For input of an electric or electric/acoustic guitar
(or other mic level instruments).
Bank 002
For input of a keyboard (or other line level instruments, such as
tone generators, rhythm machines, etc.).
Bank 003
For input of audio equipment (such as CD players, cassette decks, etc.).
Bank 018
For input of a stereo keyboard (or other stereo signals from line level
instruments, such as tone generators, rhythm machines, etc.).
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89
A/D Inputs
Bank 019
For input of stereo audio equipment
(such as CD players, cassette decks, etc.).
CAUTION!
Do not use line level signals (such as from keyboards, etc.) with the mic level
banks. The signal may be too high, resulting in damage to the MU100R.
5 Select the desired preset.
Do this in the normal way (as you selected Voices), using the
[SELECT </>] buttons to highlight the program number parameter, then using the [VALUE -/+] buttons to select the preset.
The available presets have been specially programmed to suit
the type of input selected. For example, presets for Mic input include Karaoke and Vocal; Guitar input presets include Tube,
Stack and Phaser. Explore some of these settings on your own
with a microphone and different instruments. (For a list of all
available A/D input presets, refer to the “Sound List & MIDI
Data” booklet.)
6 Turn up the level.
If the connected source has a volume control, first set it to an
appropriate level, then slowly bring up the A/D INPUT VOLUME control on the MU100R while playing the instrument (or
singing into the microphone), until the level is appropriate.
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Data Flow Block Diagram
Data Flow Block Diagram
When HOST SELECT switch is set to MIDI (31,250 bps):
TO HOST
IN-B
IN-A
OUT
THRU
Sound
Module
B1~16CH
Sound
Module
A1~16CH
When HOST SELECT switch is set to
PC-1/MAC (31,250 bps) or PC-2 (38,400 bps):
TO HOST
IN-B
IN-A
OUT
THRU
Sound
Module
B1~16CH
Sound
Module
A1~16CH
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91
MIDI/Computer Connecting Cables
MIDI/Computer Connecting Cables
MIDI
Standard MIDI cable. Maximum length 15 meters.
DIN 5-PIN
4
2 (GND)
5
4
2
5
DIN 5-PIN
Mac
Apple Macintosh Peripheral cable (M0197). Maximum length 2 meters.
MINI DIN
8-PIN
2 (HSK i)
1 (HSK o)
5 (RxD –)
4 (GND)
3 (TxD –)
8 (RxD +)
7 (GP i)
6 (TxD +)
1
2
3
4
5
6
7
8
MINI DIN
8-PIN
PC-1
8-pin MINI DIN to D-SUB 25-pin cable. If your PC-1 type computer has a
9-pin serial port, use the PC-2 type cable. Maximum length 1.8 meters.
MINI DIN
8-PIN
5 (CTS)
4 (RTS)
3 (RxD)
7 (GND)
1
2
3
4
8
5
D-SUB
25-PIN
2 (TxD)
PC-2
8-pin MINI DIN to D-SUB 9-pin cable. Maximum length 1.8 meters.
MINI DIN
8-PIN
8 (CTS)
7 (RTS)
2 (RxD)
5 (GND)
1
2
3
4
8
5
D-SUB
9-PIN
3 (TxD)
This concludes your basic tour of the important functions of the MU100R. To find out
more about how to best use your MU100R, look through the Reference section that
follows and try out some of the functions and operations that interest you.
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R
EFERENCE
The Reference section of this manual covers in detail all of the
functions of the MU100R. Refer to it when you need information
about a specific function, feature or operation.
Part Controls
Multi Mode
In the Multi mode, the MU100R performs as a multi-timbral tone generator
capable of playing up to 32 Parts simultaneously, over 32 MIDI channels.
Normally, the MU100R should be set to Multi mode when using it with a
sequencer and General MIDI song data. There are three Multi modes: XG,
TG300B and C/M. (For information on selecting these, see pages 6 and
172.)
Part Controls ................................................................................ 95
Single Part Control ................................................................ 96
All Part Control ..................................................................... 98
Multi Edit Mode .......................................................................... 100
Filter (FIL) ........................................................................... 100
Envelope Generator (EG) .................................................... 102
Equalizer (EQ)..................................................................... 105
Vibrato ............................................................................... 106
Others ................................................................................ 107
Drum Setup Controls ...........................................................114
VL Voice Part Parameters (Plugin) ........................................119
Part Controls
The Part controls in the Play mode give you tools for adjusting the basic
sound and settings for each Part. The MU100R lets you adjust the various
settings for each Part individually (Single Part control) or together (All Part
control). Each of these types is explained in greater detail below.
NOTE
In the Multi mode, no settings can be permanently saved to the internal memory
of the MU100R. However, you can use the Dump Out function to save Multi
settings to a MIDI data storage device. (See page 18.)
Multi Mode
95
Part Controls
Single Part Control
The Single Part controls include: MIDI Receive Channel, Bank Number,
Program Number, Volume, Expression, Pan, Reverb Send, Chorus Send,
Variation Send and Note Shift. For basic information on using the Single
Part control, see page 33.
MIDI Receive Port/Channel
Settings:
A1 — A16, B1 — B16, OFF
This determines the bank number of the
selected Part’s Voice. (Refer to the SOUND
LIST & MIDI DATA booklet.)
This determines the MIDI IN port (A or
B) and the receive channel (1 — 16) for
the selected Part.
For more information on selecting banks,
see page 28 and Display Bank Select parameter, page 160.
Bank Number
Settings:
A1 (A/D Input part):
000 — 003, 018, 019
A2 (A/D Input part):
000 — 003
Normal part:
XG:
000, 001, 003, 006, 008, 012,
014, 016 — 022, 024 — 029,
032 — 043, 045, 048, 052 —
054, 064 — 088, 096 — 101,
126, 127
[icon-MU100] 000, 008, 016,
024, 048, 056, 064, 072, 080,
088, 096, 104, 120
[icon-SFX] SFX
[icon-VL] 000 — 003, 112 —
119
TG300B: 000, 001 — 011, 016 — 019,
024 — 026, 032, 033, 040,
126, 127
C/M:
Fixed (only one bank)
Drum part:
XG:
126, 127
TG300B: 000
C/M:
Fixed (only one bank)
Program (Voice) Number
Settings:
A1 (A/D Input part): 001 — 013
A2 (A/D Input part): 001 — 005
Normal part:
001 — 128
This determines the Voice for the selected
Part. (Refer to the SOUND LIST & MIDI
DATA booklet.)
Volume
Range:
000 — 127
This determines the Volume setting for
the selected Part’s Voice.
96
Multi Mode
Part Controls
Expression (Expresn)
Range:
Chorus Send (ChoSend)
000 — 127
Range:
This determines the Expression setting for
the selected Part’s Voice.
This determines the level of the selected
Part’s Voice that is sent to the Chorus effect. A value of 000 results in a completely
“dry” Voice sound (no Chorus effect).
Pan
Settings:
000 — 127
Rnd (Random),
L63 — C — R63
NOTE
Keep in mind that the Chorus effect must be
properly enabled and set for this parameter
to work as intended. (See page 143.)
Variation Send (VarSend)
Settings:
This determines the stereo position of the
selected Part’s Voice. A setting of “Rnd”
(Random) randomly assigns the Voice to
a pan position. This is useful when you
want to have different Voices sound from
different random parts of the stereo image. (The Random setting does not affect
the A/D input Parts and VL Voice Parts.)
This determines whether the selected Part’s
Voice is sent to the Variation effect or not.
A setting of “off” or “000” results in no
Variation effect being applied to the Voice.
Reverb Send (RevSend)
Range:
off, on (when Variation Connection is set to INS);
000 — 127 (when Variation
Connection is set to SYS)
000 — 127
Note Shift (NoteSft)
Range:
–24 — +24 semitones
This determines the level of the selected
Part’s Voice that is sent to the Reverb effect. A value of 000 results in a completely “dry” Voice sound.
NOTE
Keep in mind that the Reverb effect must be
properly enabled and set for this parameter
to work as intended. (See page 142.)
Multi Mode
This determines the key transposition setting for the Part’s Voice.
97
Part Controls
All Part Control
The All Part controls include: Device Number, Master Volume, Master Attenuator, Reverb Return, Chorus Return, Variation Return and Transpose.
Keep in mind that these controls affect all Parts equally, and either add to or
subtract from their individual values. For example, if Note Shift on one Part
is set to –12, and Transpose (in All Part) is set to +12, that Part’s pitch value
will actually be 0 or normal. For basic information on using the All Part
controls, see page 35.
Device Number (DevNo.)
Settings:
Master Attenuator (M.Attn)
1 — 16, all
Range:
This determines the Device Number for
the MU100R, a kind of MIDI “identification” number to distinguish between
multiple units. For example, if you are
using more than one MU100R, set a different Device Number for each. This setting only applies to the data dump features. (See page 161.) If you have only
one MU100R, set this to “all.”
000 (maximum volume) —
127 (minimum volume)
This determines the level of all Parts, but
functions as an attenuator; the greater the
value, the lower the volume. This is useful
when you are playing several songs and
want to keep their overall level consistent.
Reverb Return (RevRtn)
Range:
000 — 127
Master Volume (M.Volum)
Range:
000 — 127
This determines the amount of Reverb
return in the overall mix.
This determines the overall Volume of the
Parts.
Chorus Return (ChoRtn)
Range:
000 — 127
This determines the amount of Chorus
return in the overall mix.
98
Multi Mode
Part Controls
Variation Return (VarRtn)
Range:
000 — 127
This determines the amount of Variation
return in the overall mix. Variation Return is only available when the Variation
Connection parameter is set to SYS. (See
page 145.)
Transpose (Trans)
Range:
–24 — +24 semitones
This determines the overall Transpose
setting of the Parts.
Multi Mode
99
Multi Edit Mode
Multi Edit Mode
The Multi Edit mode features various parameters for controlling the Filter,
the EG (Envelope Generator), the EQ, and Vibrato. It also features a variety
of other miscellaneous controls grouped in the Others parameters. When a
Drum Part is selected, Drum-related parameters are also available. When
the VL Voices are assigned to the selected Part, the VL Edit parameters
(“PLUGIN”) are also available (page 119).
For basic information on using the Multi Edit mode, see page 36.
NOTE
When a VL Voice is selected, the following Multi Edit parameters are not available:
HPF Cutoff — in Filter menu
Low Frequency and High Frequency — in EQ Menu (However, both Gain
parameters are effective.)
Element Reserve, Velocity Limit Low and Velocity Limit High — in Others
menu
Filter (FIL)
Path: [EDIT] button → “FILTER” (“FIL” when a VL Part is selected.)
Filter ——————————————————————————
● LPF Cutoff Frequency
● LPF Resonance
● HPF Cutoff Frequency
The MU100R features a digital filter that can be used to change the timbre of the Voices. The filter is affected (together with the level) by the EG
(Envelope Generator), which allows you to change the timbre over time
as well. (See EG, page 102.)
100
Multi Mode
Multi Edit Mode
LPF Cutoff Frequency (LPF Cutoff)
Range:
HPF Cutoff Frequency (HPF Cutoff)
–64 — +63
Range:
This determines the cutoff frequency of
the low pass filter (LPF). The LPF filters
out frequencies higher than the cutoff
point and “passes” the lower frequencies.
Lower cutoff values create a deeper, more
rounded tone, while higher values create
a brighter tone.
This determines the cutoff frequency of the
high pass filter (HPF). The HPF filters out
frequencies lower than the cutoff point and
“passes” the higher frequencies. Lower cutoff values preserve the fundamental and
lower overtones of the sound, while higher
values create a thinner, brighter tone.
Level
Level
These frequencies are
“cut” or filtered out.
These frequencies
are “passed” or let
through.
–64 — +63
These frequencies are
“passed” or let through.
These frequencies
are “cut” or
filtered out.
Frequency
LPF Cutoff Frequency
setting
Frequency
HPF Cutoff Frequency
setting
LPF Resonance (LPF Reso)
Range:
–64 — +63
This determines the amount of filter resonance or emphasis of the LPF Cutoff Frequency above. Higher values make the
filter effect more pronounced and stronger, creating a resonant peak around the
cutoff frequency.
Level
Resonance
Frequency
LPF Cutoff Frequency setting
Multi Mode
101
Multi Edit Mode
Envelope Generator (EG)
Path: [EDIT] button → “EG”
EG (Envelope Generator) —————————————————
Level/Filter EG Parameters ..................................... 103
● EG Attack Time
● EG Decay Time
● EG Release Time
Pitch EG Parameters .............................................. 103
● Pitch EG Initial Level
● Pitch EG Attack Time
● Pitch EG Release Level
● Pitch EG Release Time
The EG parameters allow you to shape the sound of a Part’s Voice — or,
in other words, set how the level and timbre of the Voice changes over
time. This section also includes independent Pitch Envelope Generator
(PEG) parameters for controlling how the pitch of a Part’s Voice changes
over time.
The relationship of the main EG parameters — Attack, Decay and Release — are shown in the illustration below. These parameters not only
affect the sound level, but also the timbre (with the Filter parameters; see
page 100).
1) Short Attack, Decay, Release times:
Level
Attack
Decay
Max.
Level
Release
Attack
Decay
Release
Max.
Min.
Key is pressed
2) Long Attack, Decay, Release times:
Time
Key is released
Min.
Key is pressed
Time
Key is released
Even though the key is held for the same length of time in both examples,
the sound of the second example slowly reaches full volume and decays
over a longer time. It also sustains longer after the key is released.
Keep in mind that the EG parameters affect each other, and are affected
by how long a note is held. For example, if Decay is set to a low value
and the note is held for a long time, you may not be able to hear changes
made to the Release parameter.
102
Multi Mode
Multi Edit Mode
Level/Filter EG Parameters
Pitch EG Parameters
EG Attack Time
Range:
The Pitch EG parameters determine how
the pitch of a Part’s Voice changes over
time. This lets you produce subtle or pronounced pitch changes as a note is played.
In the example Pitch EG settings below,
a played note is gradually bent up to its
normal pitch, and kept there as the note
is held. When the note is released, the
pitch rapidly climbs up.
–64 — +63
This determines the Attack Time of the
EG, or how long it takes for the sound to
reach full volume when a note is played.
For the Filter, this determines how long
it takes for the sound to be affected by
the maximum Filter values.
Pitch
High
Normal
EG Decay Time
Range:
Low
–64 — +63
Time
Key is released
This determines the Decay Time of the
EG, or how rapidly the sound dies out as
a note is held. For the Filter, this determines how long it takes for the Filter effect to die out.
NOTE
The Pitch EG parameters may have little or
no effect, depending on the particular Voice
used and the settings made to the main EG
parameters.
Pitch EG Initial Level (PEGInitLvl)
Range:
–64 — +63
EG Release Time
Range:
–64 — +63
This determines the initial pitch of the Part’s
Voice, when the note is first played. A setting of 00 corresponds to normal pitch.
This determines the Release Time of the
EG, or how long the sound sustains after
a note is released. For the Filter, this determines how long the Filter effect continues after a note is released.
Multi Mode
103
Multi Edit Mode
Pitch EG Attack Time (PEGAtakTime)
Range:
–64 — +63
This determines the Attack Time of the
Pitch EG, or how long it takes for the pitch
to return to normal (from the pitch value
set in Initial Level above).
Pitch EG Release Level (PEGReleLvel)
Range:
–64 — +63
This determines the final pitch of the
Part’s Voice, or the pitch that is reached
after the note is released. A setting of 00
corresponds to normal pitch.
NOTE
The Pitch EG Release Level and Time parameters may have no effect if the Voice itself
does not sustain after the note is released.
(Short percussive Voices may fall into this
category.) Also make sure that the main EG
Release Time is set to an appropriate value
so that the sound sustains.
Pitch EG Release Time (PEGReleTime)
Range:
–64 — +63
This determines the Release Time of the
Pitch EG, or how long it takes for the pitch
to change to the pitch value set in Release
Level above.
104
Multi Mode
Multi Edit Mode
Equalizer (EQ)
Path: [EDIT] button → “EQ”
EQ (Equalizer) ——————————————————————
● EQ Low Frequency
● EQ Low Gain
● EQ High Frequency
● EQ High Gain
The EQ parameters let you adjust and set the tonal quality of a Part’s
Voice, such as boosting the bass sound, or making it brighter. This is a
two-band equalizer with wide frequency variation for each band, and is
independent of the overall EQ controls (see page 155).
EQ Low Frequency (Low Freq)
Range:
EQ High Frequency (High Freq)
32 Hz — 2.0 kHz
Range:
This determines the frequency which is
boosted or cut (in the Low Gain parameter below) for each Part.
EQ Low Gain
Range:
500 Hz — 16 kHz
This determines the frequency which is
boosted or cut (in the High Gain parameter below) for each Part.
EQ High Gain
–64 — +00 — +63
Range:
This determines the level of the selected
frequency (in Low Freq above). Positive
values boost the level of the selected frequency and negative values attenuate it.
Multi Mode
–64 — +00 — +63
This determines the level of the selected
frequency (in High Freq above). Positive
values boost the level of the selected frequency and negative values attenuate it.
105
Multi Edit Mode
Vibrato
Path: [EDIT] button → “VIBRATO”
(“VIB” When a VL Part is selected)
Vibrato —————————————————————————
● Vibrato Rate
● Vibrato Depth
● Vibrato Delay
Vibrato produces a quavering, vibrating sound in the Part’s Voice, by regularly modulating the pitch. You can control the speed and depth of the Vibrato, as well as the time it takes before the Vibrato effect is applied.
Vibrato Rate
Range:
Vibrato Delay
–64 — +63
Range:
This determines the speed of the Vibrato
effect. Higher values result in a faster Vibrato sound.
Vibrato Depth
Range:
–64 — +63
This determines the depth of the Vibrato
effect. Higher values result in a stronger,
more pronounced Vibrato sound.
106
Multi Mode
–64 — +63
This determines the delay in the onset of
the Vibrato effect. Delay is effective especially on stringed instrument Voices.
For example, violin players often use delayed vibrato, especially while playing
long notes. The Delay parameter is useful in recreating this effect, producing a
more natural, lifelike sound. Higher values result in a longer Delay time.
Multi Edit Mode
Others
Path: [EDIT] button → “OTHERS”
Others —————————————————————————
Detune .................................................................. 108
● Detune
Assignment Parameters .......................................... 108
● Part Mode
● Mono/Poly Mode
Portamento Parameters .......................................... 109
● Portamento Switch
● Portamento Time
Element ................................................................. 109
● Element Reserve
Note Limit Parameters ........................................... 110
● Note Limit Low
● Note Limit High
Dry Level ............................................................... 110
● Dry Level (VarConnect=SYS)
Velocity Sensitivity Parameters .............................. 110
● Velocity Sensitivity Depth
● Velocity Sensitivity Offset
Velocity Limit Parameters ...................................... 111
● Velocity Limit Low
● Velocity Limit High
Pitch Bend, Modulation Wheel,
Assignable Controller ............................................ 111
● Pitch Bend Control
● MW LFO Pitch Modulation Depth
● AC1 Control Change Number
● AC1 Filter Control
● AC1 Amplitude Control
Output Assignment ................................................ 113
● Output select
The Others section of parameters contains miscellaneous controls, including those related to tuning, Part Mode, velocity, portamento, note
range, etc.
Multi Mode
107
Multi Edit Mode
Detune
(See page 114.) The drum and drumS1
— S4 settings are not available in the Performance mode (all Parts are fixed to
“normal”).
The Part Mode settings differ depending
on the Sound Module mode selected, as
described below.
Detune
Range:
–12.8 — +12.7
This determines the fine tuning of the
Part’s Voice.
HINT
Detune could be used to slightly detune a Voice
compared to the tuning of the rest of the Voices
for a richer sound. It could also be used to
detune two different Voices being played in
unison. For example if two different Parts are
set to the same MIDI channel (see page 96) and
same Voice, a naturally thick chorusing effect
can be obtained by slightly detuning each Voice
in opposite directions here.
Assignment Parameters
Part Mode
Settings:
normal, drum, drumS1 — S4
(When Sound Module mode
is set to C/M, both Parts 10
and 26 are set to drumS1.)
Height of bars indicates selected Part Mode
setting for each Part. (A single bar indicates
“normal” setting.)
This determines the mode for the Part. A
setting of normal allows selection of the
normal instrument Voices. (See the
SOUND LIST & MIDI DATA booklet.)
The drum setting allows selection of the
drum kits. (See the SOUND LIST &
MIDI DATA booklet.) The drumS1 —
S4 settings are locations for storing specially programmed drum setups. These
setups can be edited by using the Drum
Setup controls in the Multi Edit mode.
108
Multi Mode
For XG (Extended General MIDI) mode:
All settings described above are available.
When normal is selected, any of the basic or the extended set of Voices can be
used for the Part.
For TG300B mode:
The settings normal and drumS1 — S4
are available; drum cannot be selected.
When normal is selected, either the basic or the extended set of Voices (for the
TG300B mode) can be used for the Part.
For C/M mode:
The Part Mode settings are fixed in this
mode and cannot be changed: Parts 10
and 26 are set to drumS1, and all other
Parts are set to normal. The MIDI Receive Channel setting for Parts 1 and 17
is set to off. The 128 Voices of C/M Type
1 can be used for Parts 1 — 9 and 17 —
25; the 64 Voices of C/M Type 2 can be
used for Parts 11 — 16 and 27 — 32.
For PFM (Performance) mode:
All four Parts are set to normal; none of
the drum settings are available. Any of
the basic or the extended set of Voices can
be used for each Part.
NOTE
When two or more different Parts are set to
the same editable drum setup (drumS1 — S4),
any edits made to that drum setup automatically affect all those Parts. For example, when
two Parts are set to drumS1, any changes
made to drumS1 affect both Parts.
Multi Edit Mode
Mono/Poly Mode
Settings:
Portamento Time (PortametTm)
mono, poly
Range:
000 — 127
Height of bars indicates selected Mono/Poly
Mode setting for each Part. (A single bar
indicates “mono” setting, while full height
indicates “poly”.)
This determines whether the Part’s Voice
is played monophonically (only one note
at a time) or polyphonically (up to 64
notes at a time). This parameter is not
available when the Part Mode is set to
Drum.
This determines the time of the
Portamento effect, or how long it takes to
glide the pitch from one note to the next.
Higher values result in a longer pitch glide
time. (This parameter is not available for
Drum Parts.)
Element
Element Reserve (ElemReserv)
Range:
Portamento Parameters
00 — 64
Portamento is a function that creates a
smooth pitch glide from one note to another.
Portamento Switch (PortametSw)
Settings:
off, on
Height of bars indicates selected Portamento
Switch setting for each Part. (A single bar
indicates “off” setting, while full heignt
indicates “on.”)
This determines whether Portamento is
on or off for the Part. (This parameter is
not available for Drum Parts.)
Multi Mode
This determines the minimum number of
sound elements that are reserved for the
Part. This setting ensures that when the
maximum simultaneous polyphony of 64
notes (or elements) is exceeded, the selected Part will still play up to the number of elements set here. For example, if
the Element Reserve of a Part is set to
10, the sounds for that Part (up to 10 simultaneous notes) will not be cut off, even
if the maximum polyphony is exceeded.
The total number of Element Reserve
values for all of the Parts cannot exceed
64.
This parameter is useful when playing
back dense song data, and it ensures that
the most important Parts in the song data
will play properly without being cut off.
109
Multi Edit Mode
Note Limit Parameters
Dry Level
The Note Limit Low and High parameters
allow you to set the range of notes for a
Part’s Voice. Notes outside the range will
not be played.
Dry Level
Range:
HINT
Note Limit can be used to set up keyboard
splits. Set two Parts to the same MIDI channel (see page 96), but give them Note Limit
settings so that one Part is played from the
left side of the keyboard and the other is
played from the right.
This determines the level of the unprocessed sound of the Voice (sound with no
effect processing). This parameter is only
available when the Variation Connection
parameter is set to SYS. (See page 145.)
Note Limit Low (NoteLimitL)
Range:
C-2 — G8
000 — 127
Velocity Sensitivity Parameters
Velocity Sensitivity Depth (VelSensDpt)
Range:
000 — 127
This determines the lowest responding
note for the Part. Notes below this value
will not be played.
This determines the degree to which velocity affects the Part’s Voice. Higher values make the Voice more sensitive to
changes in velocity.
Note Limit High (NoteLimitH)
Range:
C-2 — G8
This determines the highest responding
note for the Part. Notes above this value
will not be played.
110
Multi Mode
Multi Edit Mode
Velocity Sensitivity Offset (VelSensOfs)
Range:
Velocity Limit Low (VelLimitLo)
000 — 127
Range:
This determines the volume range over
which velocity affects. For lower values,
the velocity affects a volume range from
minimum to medium-loud. For higher
values, velocity affects a range from medium-soft to maximum.
This determines the lowest velocity value
at which the Part’s Voice will play. The
higher the value, the harder the keyboard
must be played for the Voice to sound.
Velocity Limit High (VelLimitHi)
Range:
127
Level
at
000 — 127
7
12
at
64
at
0
000 — 127
0
Velocity
This determines the highest velocity value
at which the Part’s Voice will play. The
lower the value, the less strength needed
(in playing the keyboard) to get maximum
volume.
127
NOTE
Depending on the Voice used, if Velocity Sensitivity Offset is set to too low of a value, the
Voice may not sound, no matter how strong
the velocity.
1
Velocity Limit Parameters
no
sound
VelLimitLo
The Velocity Limit Low and High parameters allow you to set the effective velocity range for a Part’s Voice. Velocity values outside the range will not be played.
(Velocity is generally the strength at
which notes are played from a MIDI keyboard.)
no 127
sound
VelLimitHi
Pitch Bend, Modulation Wheel,
Assignable Controller
Pitch Bend Control (PitBndCtrl)
HINT
Velocity Limit can be used to set up velocity
splits. A velocity split allows you to have one
Part’s Voice sound when you play the connected keyboard strongly, and a different
Voice sound when you play softly. Set two
Parts to the same MIDI channel (see page 96),
but give them different Velocity Limit settings
so that one or the other sounds depending
on how strongly you play the keyboard.
Multi Mode
Range:
–24 — +24 semitones
(+/– 2 octaves)
This determines the Pitch Bend range for
the Part’s Voice. (Pitch Bend is usually
controlled by a pitch bend wheel on a
MIDI keyboard.)
111
Multi Edit Mode
Modulation Wheel — LFO Pitch
Modulation Depth (MW LFOPMod)
Range:
MIDI instruments allow you to change the control change number for a particular controller:
for example, setting the modulation wheel (normally 01) to control Volume (07). Refer to the
owner’s manual of your particular instrument for
more information. Also see page 62 in the VL
Voice section for more details on controllers.
000 — 127
This determines how widely the pitch is
modulated by the LFO (low frequency oscillator). This is generally controlled from
a modulation wheel on a MIDI keyboard
and produces a vibrato effect. The higher
the value, the deeper the pitch modulation, and hence, the more pronounced the
vibrato effect.
Assignable Controller 1 Filter Control
(AC1 FilCtrl)
Range:
This determines the degree to which Assignable Controller 1 (AC1) affects the Cutoff
Frequency of the Low Pass Filter for each
Part. For maximum effect, this should be
set to one of the extreme values, negative
or positive. A setting of 00 results in no control over the Filter, even when AC1 is operated (or control change data is received).
Negative settings affect the Filter negatively;
in other words, when the controller is at the
minimum position, control over the Filter
is greatest (see illustration below). (The control number used for AC1 is set in the Assignable Controller 1 Control Change Number parameter above.)
Assignable Controller 1 Control
Change Number (AC1 CC No.)
Range:
00 — 95
This determines the which MIDI control
change number is assigned to the Assignable Controller (AC1) for the selected
Part. AC1 can be used to affect the Filter
(page 112), volume (Amplitude; page
113), LFO (page 133) or the Variation effect (page 145). Make sure that parameters you don’t want to be affected by AC1
are properly set to 00.
HINT
Though this parameter allows you to assign
any control change number from 0 to 95, only
a few of these are in common use. The controllers most likely to be encountered include:
01 — Modulation wheel or lever
02 — Breath controller
04 — Foot controller
07 — Volume controller
Some or all of these may be available on your
MIDI instrument, and can be used to control certain functions on the MU100R in real time. Some
112
–64 — +63
For positive values:
Minimum
effect
Multi Mode
Maximum
effect
For negative values:
Maximum
effect
Minimum
effect
HINT
Positive and negative values can be most effectively used by setting two different Parts to
opposite settings. In this way, moving the controller (for example, a foot controller) one way
will affect one Part and moving it the opposite way will affect the other Part.
Multi Edit Mode
Assignable Controller 1 Amplitude
Control (AC1 AmpCtrl)
Range:
Output Assignment
Output Select (OutPtSel)
64 — +63
Settings:
This determines the degree to which Assignable Controller 1 (AC1) affects the
volume (Amplitude) for each Part. For
maximum effect, this should be set to one
of the extreme values, negative or positive. A setting of 00 results in no volume
control, even when AC1 is operated (or
control change data is received). Negative settings affect the volume negatively;
in other words, when the controller is at
the minimum position, control over the
volume is greatest. (The control number
used for AC1 is set in the Assignable
Controller 1 Control Change Number
parameter above.)
NOTE
For more information on using positive and
negative values, see the illustration and hint in
Assignable Controller 1 Filter Control (page
112).
Multi Mode
stereo, ind1+2, ind1, ind2
This determines the output configuration
for the selected Part. When set to “stereo,” the Part is output (with effects)
through the main OUTPUT and PHONES
jacks. When set to one of the “ind” (individual) settings, it is output through the
INDIV. OUTPUT jacks. In this case, only
Insertion effects can be applied; System
effects cannot be applied to the INDIV.
OUTPUT jacks. When set to “ind1+2,”
the Part is output in stereo (1: left, 2:
right). Settings of “ind1” and “ind2” output the Part in mono to the corresponding jack. (Parts output through the
INDIV. OUTPUT jacks cannot be heard
through the PHONES jack.)
NOTE
● The Output Select Lock parameter (page
158) must be set to “off” in order to change
this setting via MIDI.
● When the Part Mode parameter (page 108)
is set to “drum” or “drum S1 — S4”, this
setting is inactive.
113
Multi Edit Mode
Drum Setup Controls
The Drum Setup controls allow you to make a wide variety of settings for
the drum sounds in a Drum Part. These settings include Pitch controls,
Level, Pan, effect send, filter controls and EG (Envelope Generator),
among others. Moreover, these parameters can be set to completely independent values for each of the drum sounds in a Part.
The Drum Setup controls can only be called up by first selecting a Part to
which a Drum Part is assigned. (For basic information on using the Drum
setup controls, see page 39.)
Parh: [EDIT] button → “DRUM”
Drum Setup Controls ———————————————————
Pitch Parameters .................................................... 115
● Pitch Coarse
● Pitch Fine
● Velocity Pitch Sensitivity (VelPchSens)
Level...................................................................... 115
● Level
Pan ........................................................................ 115
● Pan
Effect Send Parameters ........................................... 115
● Reverb Send (Rev Send)
● Chorus Send (Cho Send)
● Variation Send (Var Send)
Filter Parameters .................................................... 116
● LPF Cutoff Frequency (LPF Cutoff)
● LPF Resonance (LPF Reso)
● Velocity LPF Cutoff Sensitivity (VelLPFSens)
● HPF Cutoff Frequency (HPF Cutoff)
EQ Parameters ....................................................... 117
● EQ Low Frequency (Low Freq)
● EQ Low Gain
● EQ High Frequency (High Freq)
● EQ High Gain
EG Parameters ....................................................... 117
● EG Attack
● EG Decay 1
● EG Decay 2
114
Multi Mode
Multi Edit Mode
Assignment ............................................................ 117
● Alternate Group
Note On/Off .......................................................... 118
● Receive Note On (RcvNoteOn)
● Receive Note Off
Output Assignment ................................................ 118
● Output Select (OutptSel)
The Drum Setup parameters are only available when the Part Mode has
been set to drumS1 — S4. (See page 108.)
Pitch Parameters
Pan
Pitch Coarse
Pan
Range:
–64 — +63
Settings:
This determines the coarse pitch setting
of the selected drum sound.
This determines the stereo position of the
selected drum sound. A setting of “Rnd”
(Random) randomly assigns the drum to a
pan position. This is useful when you want
to have different drums sound from different random parts of the stereo image.
Pitch Fine
Range:
–64 — +63
This determines the fine pitch setting of
the selected drum sound.
Effect Send Parameters
Velocity Pitch Sensitivity (VelPchSens)
Range:
Reverb Send (Rev Send)
–16 — +16
This determines the degree to which pitch
changes of the selected drum sound respond
to velocity. In other words, you can control
how much the pitch of the sound changes
by how hard or soft you play the keys of a
connected keyboard. Positive values raise
the pitch and negative values lower the pitch.
A value of 00 results in no pitch change,
whatever velocity is received.
Level
Level
Range:
Rnd (Random), L63 — C —
R63
Range:
000 — 127
This determines the level of the selected
drum sound that is sent to the Reverb effect. A value of 000 results in a completely “dry” drum sound, no matter how
much Reverb is applied to the Drum Part.
NOTE
Keep in mind that the Reverb effect must be
properly enabled and set for this parameter to
work as intended. (See page 142.) Also, the parameters Reverb Send in Single Part control
(page 97) and Reverb Return in All Part control
(page 98) must be set to appropriate values.
000 — 127
This determines the volume of the selected drum sound.
Multi Mode
115
Multi Edit Mode
Chorus Send (Cho Send)
Range:
LPF Resonance (LPF Reso)
000 — 127
Range:
This determines the level of the selected
drum sound that is sent to the Chorus effect. A value of 000 results in a completely “dry” drum sound, no matter how
much Chorus is applied to the Drum Part.
NOTE
Keep in mind that the Chorus effect must be
properly enabled and set for this parameter to
work as intended. (See page 143.) Also, the parameters Chorus Send in Single Part control
(page 97) and Chorus Return in All Part control
(page 98) must be set to appropriate values.
This determines the amount of filter resonance or emphasis of the LPF Cutoff Frequency above for the selected drum
sound. Higher values make the filter effect more pronounced and stronger, creating a resonant peak around the cutoff
frequency. (For more information, see
LPF Resonance on page 101.)
Velocity LPF Cutoff Sensitivity (VelLPFSens)
Range:
Variation Send (Var Send)
Settings:
This determines the level of the selected
drum sound that is sent to the Variation effect. A setting of off results in a completely
“dry” drum sound, no matter how much
Variation is applied to the Drum Part.
HPF Cutoff Frequency (HPF Cutoff)
Filter Parameters
LPF Cutoff Frequency (LPF Cutoff)
Range:
–64 — +63 (XG mode), 000 —
127 (TG300B or C/M mode)
This determines the cutoff frequency of
the low pass filter (LPF) for the selected
drum sound. The LPF filters out frequencies higher than the cutoff point and
“passes” the lower frequencies. Lower
cutoff values create a deeper, more
rounded tone, while higher values create
a brighter tone. (For more information,
see LPF Cutoff Frequency on page 101.)
116
–16 — +16
This determines the degree to which the
LPF Cutoff Frequency for the selected
drum sound changes in response to velocity. In other words, you can shift the
LPF Cutoff Frequency of the filter up or
down (and thus change the timbre of the
sound) depending on how hard or soft you
play the keys of a connected keyboard.
Positive values raise the LPF Cutoff Frequency and negative values lower it. A
value of 00 results in no frequency
change, whatever velocity is received.
off, on (when Variation Connection is set to INS);
000 — 127 (when Variation
Connection is set to SYS)
NOTE
Keep in mind that the Variation effect must be
properly enabled and set for this parameter to
work as intended. (See page 144.) Also, the parameters Variation Send in Single Part control
(page 97) and Variation Return in All Part control (page 99) must be set to appropriate values.
–64 — +63 (XG mode), 000 —
127 (TG300B or C/M mode)
Multi Mode
Range:
–64 — +63
This determines the cutoff frequency of
the high pass filter (HPF) for the selected
drum sound. The HPF filters out frequencies lower than the cutoff point and
“passes” the higher frequencies. Lower
cutoff values preserve the fundamental
and lower overtones of the sound, while
higher values create a thinner, brighter
tone. (For more information, see HPF
Cutoff Frequency on page 101.)
Multi Edit Mode
EQ Parameters
EG Decay 1
Range:
EQ Low Frequency (Low Freq)
Range:
32 Hz — 2.0 kHz
This determines the Decay 1 time of the
EG, or how rapidly the sound dies down
to the Decay 2 level. (See illustration below.) Higher values result in a longer
Decay time.
This determines the frequency which is
boosted or cut (in the Low Gain parameter below) for the selected drum sound.
EQ Low Gain
Range:
–64 — +63
This determines the level of the selected
frequency (in Low Freq above). Positive
values boost the level of the selected frequency and negative values attenuate it
for the selected drum sound.
EG Decay 2
Range:
–64 — +63 (XG mode), 000 —
127 (TG300B or C/M mode)
This determines the Decay 2 time of the EG,
or how rapidly the sound dies out completely. (See illustration below.) Higher values result in a longer Decay time.
EQ High Frequency (High Freq)
Range:
–64 — +63 (XG mode), 000 —
127 (TG300B or C/M mode)
500 Hz — 16 kHz
Level
This determines the frequency which is
boosted or cut (in the High Gain parameter below) for the selected drum sound.
EG Attack
EG Decay 1
EG Decay 2
Time
EQ High Gain
Range:
Assignment
–64 — +63
This determines the level of the selected
frequency (in High Freq above) for the
selected drum sound. Positive values
boost the level of the selected frequency
and negative values attenuate it.
Alternate Group
EG Parameters
EG Attack
Range:
–64 — +63 (XG mode),
000 — 127 (TG300B or
C/M mode)
This determines the Attack Time of the
EG (Envelope Generator), or how long it
takes for the sound of the selected drum
sound to reach full volume when a note
is played. (See page 102 for more information about the EG function; also see
illustration below.)
Multi Mode
Settings:
off, 001 — 127
This determines the group assignment of
the selected drum sound. Drums assigned
to the same group cannot be sounded simultaneously. In other words, if one drum
in a group is sounding while a second in
the same group is played, the first drum
sound will be cut off and the second will
sound.
HINT
The main use for this parameter is in creating
realistic hi-hat sounds. By assigning an open
hi-hat and a closed hi-hat to the same group,
you can “choke” or stop the open hi-hat
sound by simply playing the closed hi-hat —
just like pressing the pedal on an actual hihat set.
117
Multi Edit Mode
Note On/Off Parameters
Output Assignment
Receive Note On (RcvNoteOn)
Output Select (OutPtSel)
Settings:
on, off
Settings:
This determines how the selected drum
sound responds to MIDI Note On messages.
Normally, this should be set to on so that
the corresponding drum sound plays when
a MIDI Note On message is received. Set
this to off when you want to keep the selected drum sound from playing.
Receive Note Off
Settings:
on, off
This determines how the selected drum
sound responds to MIDI Note Off messages. When this is set to on, the selected
sound will stop in response to the corresponding MIDI Note Off message. An on
setting is good for some sustained sounds
(like a whistle), whose duration you want
to control or for key-controlled cymbal
“chokes.” For most drum sounds, however, this should be set to off so that the
drum sound plays back in its entirety (is
not cut off).
118
Multi Mode
stereo, ind1+2, ind1, ind2
This determines the output configuration for
the selected drum sound. When set to “stereo,” the drum sound is output (with effects)
through the main OUTPUT and PHONES
jacks. When set to one of the “ind” (individual) settings, it is output (without effects)
through the INDIV. OUTPUT jacks. When
set to “ind1+2,” the drum sound is output
in stereo (1: left, 2: right). Settings of “ind1”
and “ind2” output the drum sound in mono
to the corresponding jack. (Drum sounds
output through the INDIV. OUTPUT jacks
cannot be heard through the PHONES jack.)
NOTE
The Output Select Lock parameter (page 158)
must be set to “off” in order to change this
setting.
Multi Edit Mode
VL Voice Part Parameters (Plugin)
The VL Voice Part parameters give you comprehensive tools for changing the character and expressive control of the VL Voices. As with the
other MU100R Voices, the edits that you make to these parameters affect
the Part and not the actual Voice itself. In other words, any parameter
changes made are applied to any other VL Voices you select. Make sure
that the Part to be edited is appropriately enabled for VL Voices. For
basic instructions on editing VL Voices, see page 62.
Path: [EDIT] → “PLUGIN”
Plugin —————————————————————————
Filter ...................................................................... 120
● Filter Envelope Generator Depth
Pressure ................................................................. 120
● Pressure Control Change Number
● Pressure Control Depth
Embouchure .......................................................... 120
● Embouchure Control Change Number
● Embouchure Control Depth
Tonguing................................................................ 121
● Tonguing Control Change Number
● Tonguing Control Depth
Scream .................................................................. 121
● Scream Control Change Number
● Scream Control Depth
Breath Noise .......................................................... 122
● Breath Noise Control Change Number
● Breath Noise Control Depth
Growl .................................................................... 122
● Growl Control Change Number
● Growl Control Depth
Throat Formant ...................................................... 123
● Throat Formant Control Change Number
● Throat Formant Control Depth
Harmonic Enhancer ............................................... 123
● Harmonic Enhancer Control Change Number
● Harmonic Enhancer Control Depth
Damping ............................................................... 124
● Damping Control Change Number
● Damping Control Depth
Absorption ............................................................. 124
● Absorption Control Change Number
● Absorption Control Depth
Multi Mode
119
Multi Edit Mode
Filter
Pressure Control Depth (PrsCtrlDpt)
Settings:
Filter Envelope Generator Depth (FilEG Dept)
Settings:
-64 — +63
Sets the amount of variation produced by the
controller assigned to pressure. The higher the
value the greater the variation. Positive values
cause an increase in pressure in response to
higher controller values (e.g., increased breath
pressure or higher modulation wheel position),
while negative values cause a decrease in pressure in response to higher controller values.
Sets the amount of variation produced by the
controller assigned to dynamic filter. The
higher the value the greater the variation. Positive values cause an increase in filter cutoff frequency in response to higher controller values
(e.g., increased breath pressure or higher modulation wheel position), while negative values
cause a decrease in filter cutoff frequency in
response to higher controller values.
Pressure
Pressure Control Change Number (Prs CC No.)
Settings:
off, 01 — 31, off, 33 — 95,
AT, VEL, PB
Details
• Set this parameter to “+00” if you do not
intend to control pressure via a controller.
Embouchure
Embouchure Control Change Number
(Emb CC No.)
Settings:
“Pressure” corresponds to the amount of
breath pressure applied to a reed or mouthpiece, or the speed of the bow applied to a
string. Pressure variations affect both volume and timbre. The “Prs CC No.” parameter specifies the controller to be used for
pressure control. When set to “off” maximum pressure is applied at all times.
Details
• Note that pressure affects not only volume,
but timbre and pitch as well. Accurate keyboard/controller pitch is produced only at
maximum pressure.
• The “PrsCtrlDpt” parameter (below) must
be set to an appropriate value (higher than
“+01” or lower than “-01”) for pressure
control to have any effect.
120
-64 — +63
Multi Mode
off, 01 — 31, off, 33 — 95,
AT, VEL, PB
“Embouchure” corresponds to the tightness
of the lips against the reed or against each
other. In a string instrument Voice, embouchure corresponds to how strongly the bow
is pressed against the string. This affects
both pitch and timbre. The “Emb CC No.”
parameter specifies the controller to be used
for embouchure control. When set to “off,”
medium embouchure is applied at all times.
Details
• Note that with many Voices, accurate keyboard/controller pitch is produced only at
medium embouchure.
• The “EmbCtrlDpt” parameter (below) must
be set to appropriate values (higher than
“+01” or lower than “-01”) for embouchure
control to have any effect.
Multi Edit Mode
Embouchure Control Depth (EmbCtrlDpt)
Settings:
Tonguing Control Depth (TngCtrlDpt)
-64 — +63
Settings:
Sets the amount of variation produced by
the controller assigned to embouchure.
The higher the value the greater the variation. Positive values cause an increase in
embouchure in response to higher controller values (e.g., increased breath pressure or higher modulation wheel position), while negative values cause an decrease in embouchure in response to
higher controller values.
-64 — +63
Sets the amount of variation produced by
the controller assigned to tonguing. The
higher the value, the greater the variation.
Positive values cause an decrease in
tonguing in response to higher controller
values (e.g., increased breath pressure or
higher modulation wheel position), while
negative values cause an increase in
tonguing in response to higher controller
values.
Tonguing
Scream
Tonguing Control Change Number
(Tng CC No.)
Scream Control Change Number
(Scr CC No.)
Settings:
off, 01 — 31, off, 33 — 95,
AT, VEL, PB
“Tonguing” simulates the half-tonguing
technique used by saxophone players by
changing the “slit” of the reed. The slit is
the space between the tip of the reed and
the mouthpiece. The “Tng CC No.” parameter specifies the controller to be used
for tonguing control. When set to “off”
no tonguing is applied.
Details
• Note that accurate keyboard pitch is produced only when maximum tonguing is applied or the tonguing controller is turned
off.
• The “TngCtrlDpt” parameter (below) must
be set to an appropriate value (higher than
“+01” or lower than “-01”) for tonguing
control to have any effect.
Multi Mode
Settings:
off, 01 — 31, off, 33 — 95,
AT, VEL, PB
“Scream” drives the entire system into
chaotic oscillation, creating effects that
can only be achieved with physical modeling technology. The “Scr CC No.” parameter specifies the controller to be used
for scream control. When set to “off”, no
scream variation can be produced via a
controller, but a continuous scream value
is determined by the “ScrCtrlDpt” parameter below. (Negative values increase the
scream level.)
Details
• The “ScrCtrlDpt” parameter (below) must
be set to an appropriate value (higher than
“+01” or lower than “-01”) for scream control to have any effect.
121
Multi Edit Mode
Scream Control Depth (ScrCtrlDpt)
Settings:
Breath Noise Control Depth (BnzCtrlDpt)
-64 — +63
Settings:
Sets the amount of variation produced by
the controller assigned to scream. The
higher the value the greater the variation.
Positive values cause an increase in
scream effect in response to higher controller values (e.g., increased breath pressure or higher modulation wheel position), while negative values cause a decrease in scream effect in response to
higher controller values.
-64 — +63
Sets the amount of variation produced by
the controller assigned to breath noise.
The higher the value the greater the variation. Positive values cause an increase in
breath noise in response to higher controller values (e.g., increased breath pressure or higher modulation wheel position), while negative values cause a decrease in breath noise in response to
higher controller values.
Breath Noise
Growl
Breath Noise Control Change Number (Bnz CC No.)
Growl Control Change Number (Grl
CC No.)
Settings:
off, 01 — 31, off, 33 — 95,
AT, VEL, PB
Settings:
off, 01 — 31, off, 33 — 95,
AT, VEL, PB
“Breath Noise” can be used to add the
required amount of breath noise to a
Voice. The “Bnz CC No.” parameter
specifies the controller to be used for
breath noise control. When set to “off”,
no breath noise variation can be produced
via a controller, but a continuous breath
noise value is determined by the
“BnzCtrlDpt” parameter, below (negative
values increase the breath noise level).
“Growl” produces a periodic pressure
modulation which produces the “growl”
effect often heard in wind instruments.
The “Grl CC No.” parameter specifies the
controller to be used for growl control.
When set to “off”, no growl variation can
be produced via a controller, but a continuous growl value is determined by the
“GrlCtrlDpt” parameter, below (negative
values increase the growl level).
Details
• The “BnzCtrlDpt” parameter (below) must
be set to an appropriate value (higher than
“+01” or lower than “-01”) for breath noise
control to have any effect.
Details
• The “GrlCtrlDpt” parameter (below) must
be set to an appropriate value (higher than
“+01” or lower than “-01”) for growl control to have any effect.
122
Multi Mode
Multi Edit Mode
Growl Control Depth (GrlCtrlDpt)
Settings:
Throat Formant Control Depth (ThrCtrlDpt)
-64 — +63
Settings:
Sets the amount of variation produced by
the controller assigned to growl. The higher
the value, the greater the variation. Positive
values cause an increase in growl effect in
response to higher controller values (e.g.,
increased breath pressure or higher modulation wheel position), while negative values cause a decrease in growl effect in response to higher controller values.
-64 — +63
Sets the amount of variation produced by the
controller assigned to throat formant. The
higher the value, the greater the variation. Positive values cause an increase in throat formant
effect in response to higher controller values
(e.g., increased breath pressure or higher
modulation wheel position), while negative
values cause a decrease in throat formant effect in response to higher controller values.
Throat Formant
Harmonic Enhancer
Throat Formant Control Change Number (Thr CC No.)
Harmonic Enhancer Control Change
Number (Hrm CC No.)
Settings:
off, 01 — 31, off, 33 — 95,
AT, VEL, PB
“Throat Formant” controls the characteristics of the simulated player’s lungs, trachea,
and oral cavity and Can add a realistic
“roughness” to the sound. The “Thr CC No.”
parameter specifies the controller to be used
for throat formant control. When set to “off”,
no throat formant variation can be produced
via a controller, but a continuous throat
formant value is determined by the
“ThrCtrlDpt” parameter, below (negative
values increase the throat formant level).
Details
•The “ThrCtrlDpt” parameter (below) must
be set to an appropriate value (higher than
“+01” or lower than “-01”) for throat formant
control to have any effect.
• Throat Formant only applies to some reedtype Voices.
Multi Mode
Settings:
off, 01 — 31, off, 33 — 95,
AT, VEL, PB
The Harmonic Enhancer can vary the harmonic structure of the sound over a wide range.
The “Hrm CC No.” parameter specifies the
controller to be used for harmonic enhancer
depth (wet/dry balance) control. When set to
“off,” no harmonic enhancer depth variation
can be applied via a controller.
Details
• The “HrmCtrlDpt” parameter (below) must
be set to an appropriate value (higher than
“+01” or lower than “-01”) for harmonic
enhancer control to have any effect.
• Since most VL Voices have sufficient natural harmonic content, the Harmonic Enhancer is actually only used on a few
Voices. Therefore changing the controller
destination with many Voices will produce
either no change in the sound or a simple
change in amplitude.
123
Multi Edit Mode
Harmonic Enhancer Control Depth
(HrmCtrlDpt)
Settings:
Damping Control Depth (DmpCtrlDpt)
Settings:
-64 — +63
Sets the amount of variation produced by
the controller assigned to the harmonic
enhancer. The higher the value, the greater
the variation. Positive values cause an
increase in harmonic enhancer depth in
response to higher controller values (e.g.,
increased breath pressure or higher modulation wheel position), while negative
values cause a decrease in harmonic enhancer depth in response to higher controller values.
Sets the amount of variation produced by
the controller assigned to damping. The
higher the value, the greater the variation.
Positive values cause a decrease in damping in response to higher controller values (e.g., increased breath pressure or
higher modulation wheel position), while
negative values cause an increase in
damping in response to higher controller
values.
Absorption
Apsorption Control Change Number
(Abs CC No.)
Damping
Damping Control Change Number
(Dmp CC No.)
Settings:
Settings:
off, 01 — 31, off, 33 — 95,
AT, VEL, PB
off, 01 — 31, off, 33 — 95,
AT, VEL, PB
“Damping” simulates the effect of damping due to losses within the body of a wind
instrument or in a string due to air friction. This affects both pitch and timbre.
The “Dmp CC No.” parameter specifies
the controller to be used for damping control. When set to “off,” no damping variation can be applied via a controller.
Details
• Note that accurate keyboard pitch is produced only when damping is maximum.
• The “DmpCtrlDpt” parameter (below) must
be set to an appropriate value (higher than
“+01” or lower than “-01”) for damping
control to have any effect.
124
-64 — +63
Multi Mode
“Absorption” simulates the effect of highfrequency loss at the end of the air column or string. The “Abs CC No.” parameter specifies the controller to be used for
absorption control. When set to “off,” no
absorption variation can be applied via a
controller.
Details
• Note that accurate keyboard pitch is produced only at when absorption is maximum.
• The “AbsCtrlDpt” parameter (below) must
be set to an appropriate value (higher than
“+01” or lower than “-01”) for absorption
control to have any effect.
Multi Edit Mode
Absorption Control Depth (AbsCtrlDpt)
Settings:
Controllers
-64 — +63
Here’s a list of some of the physical controllers you might want to use with the
VL tone generator section:
Breath Controller
Sets the amount of variation produced by
the controller assigned to absorption. The
higher the value, the greater the variation.
Positive values cause a decrease in absorption in response to higher controller
values (e.g., increased breath pressure or
higher modulation wheel position), while
negative values cause an increase in absorption in response to higher controller
values.
(MIDI control change no. 02)
A natural candidate for controlling pressure, tonguing, throat formant, growl, and
other parameters.
Pitch Bend Wheel
The pitch bend wheel on your keyboard
or other MIDI device can be assigned to
a range of parameters, but it’s “standard”
function is pitch control. A controller parameter such as Embouchure can also be
assigned to the pitch bend wheel for more
realistic pitch variations.
Modulation Wheel
(MIDI control change no. 01)
Since the modulation wheel on your keyboard or other MIDI device can be assigned to any controller parameter, it can
be an important tool for musical expression. Use it in conjunction with a breath
controller or a foot controller for broad
expressive variation.
Foot Controller
(MIDI control change no. 04)
Like the modulation wheel, a foot controller connected to your keyboard or
other MIDI device can be assigned to any
VL controller parameter.
Aftertouch
Keyboard aftertouch allows you to control any controller parameter by the pressure you apply to a key after it is initially
pressed. This is perhaps the most “intimate” type of keyboard expression control.
Multi Mode
125
Multi Edit Mode
MIDI Control Change Number Assignments
Velocity
Although normally assigned to pressure
(particularly in plucked string Voices),
keyboard velocity can also be assigned
to any other controller parameter.
Others
The MIDI protocol provides 119 control
change numbers, some of which are preassigned to specific controllers — as
noted above, “01” is “Modulation
Wheel”, for example. 95 of these are
available for assignments to the VL controller parameters, so any available MIDI
control devices can be used to full advantage. A complete list of the available
MIDI control change numbers is given
below.
126
Control No. Controller
off(00)
off
(used by Bank Select MSB)
01
Modulation Wheel
02
Breath Controller
03
Unassigned
04
Foot Controller
05
Portamento Time
06
Data Entry MSB
07
Volume Control
08~09
Unassigned
10
Panpot
11
Expression
12~31
Unassigned
off(32)
off
(used by Bank Select LSB)
33~37
Unassigned
38
Data Entry LSB
39~63
Unassigned
64
Hold1
65
Portamento Switch
66
Unassigned
67
Soft Pedal
68~70
Unassigned
71
Harmonic Content
72
Release Time
73
Attack Time
74
Brightness
75~90
Unassigned
91
Effect Send Level
(Reverb Effect)
92
Unassigned
93
Effect Send Level 3
(Chorus Effect)
94
Effect Send Level 4
(Variation Effect)
95
Unassigned
AT
After Touch
VEL
Velocity
PB
Pitch Bend
Multi Mode
Performance Mode
In the Performance mode, the MU100R performs as a four-Part tone generator, with all Parts controlled over a single MIDI channel. The Performance mode is so named because it’s ideally suited to live performance
situations. It allows you to play four different Voices at the same time from
your MIDI keyboard — either in a layer, or in sophisticated keyboard and
velocity splits. It also gives you comprehensive control over each of the four
Parts for maximum performance flexibility. A total of 200 Performances are
available: 100 Preset and 100 Internal. For basic information on using the
Performance Mode, see page 23.
NOTE
Drum Parts are not available in the Performance mode.
Performance Part Control ........................................................... 128
All Part ............................................................................... 128
Single Part .......................................................................... 129
Performance Edit Mode .............................................................. 131
Common ............................................................................ 131
Part ..................................................................................... 134
Copy and Store Operations ........................................................ 137
Copy .................................................................................. 137
Store ................................................................................... 138
Recall Function .................................................................. 140
Performance Mode
127
Performance Part Control
Performance Part Control
All Part
For basic information on using the All Part controls in the Performance mode, see page
44.
System MIDI Channel (Sys CH)
Settings:
Performance Volume (Pfm Vol)
01 — 16
Range:
This determines the MIDI receive channel for all Parts of the Performance.
Performance Bank
Settings:
000 — 127
This determines the overall Volume of the
Performance.
Performance Pan (Pfm Pan)
Pre (Preset), Int (Internal)
This determines the bank of Performance
programs: Preset or Internal. Preset Performances are those that have been created and
loaded at the factory; the Internal bank is
reserved for user-created Performances.
Range:
L63 — C — R63
This determines the overall Pan position
of the Performance.
Reverb Return (RevRtn)
Range:
000 — 127
NOTE
When changing Performance banks, there may
be a slight delay before the sound changes.
Performance Number
Range:
This determines the amount of Reverb
return for the Performance in the overall
mix.
001 — 100
This determines the Performance number.
NOTE
When changing Performance numbers, there
may be a slight delay before the sound changes.
128
Performance Mode
Performance Part Control
Chorus Return (ChoRtn)
Range:
System Transpose (SysTran)
000 — 127
Range:
This determines the amount of Chorus return for the Performance in the overall mix.
–24 — +24 semitones
This determines the overall Transpose
setting of the Performance.
Variation Return (VarRtn)
Range:
000 — 127
This determines the amount of Variation
return in the overall mix of the Performance. Variation Return is only available
when the Variation Connection parameter is set to SYS. (See page 145.)
Single Part
For basic information on using the Single Part controls in the Performance mode, see
page 46.
Bank Number
Program (Voice) Number
Settings:
A1 part: 000 — 003, 018, 019
A2 part: 000 — 003
1 — 4 part:
XG Voice banks,
MU100 Exclusive Voice banks,
VL Voice banks
Range:
001 — 100
This determines the Voice for the selected
Part. (Refer to the SOUND LIST &
MIDI DATA booklet.)
This determines the bank number of the
selected Part’s Voice. Each bank contains
128 Voices. (Refer to the SOUND LIST
& MIDI DATA booklet.)
Performance Mode
129
Performance Part Control
Volume
Range:
Chorus Send (ChoSend)
000 — 127
Range:
This determines the Volume setting for
the selected Part’s Voice.
Pan
Settings:
Rnd (Random), L63 — C —
R63
000 — 127
This determines the level of the selected
Part’s Voice that is sent to the Chorus effect. A value of 000 results in a completely
“dry” Voice sound (no Chorus effect).
NOTE
Keep in mind that the Chorus effect must be
properly enabled and set for this parameter
to work as intended. (See page 143.)
Variation Send (VarSend)
This determines the stereo position of the
selected Part’s Voice. A setting of “Rnd”
(Random) randomly assigns the Voice to a
pan position. This is useful when you want
to have different Voices sound from different random parts of the stereo image.
Settings:
off, on (when Variation Connection is
set to INS);
000 — 127 (when Variation Connection is set to SYS)
Reverb Send (RevSend)
Range:
000 — 127
This determines whether the selected
Part’s Voice is sent to the Variation effect
or not. A setting of off or 000 results in
no Variation effect being applied to the
Voice.
This determines the level of the selected
Part’s Voice that is sent to the Reverb effect. A value of 000 results in a completely “dry” Voice sound.
NOTE
Keep in mind that the Reverb effect must be
properly enabled and set for this parameter
to work as intended. (See page 142.)
130
Note Shift (NoteSft)
Range:
–24 — +24 semitones
This determines the key transposition setting for the Part’s Voice.
Performance Mode
Performance Edit Mode
Performance Edit Mode
The Performance Edit mode features various functions and parameters,
grouped in the following sections: Common (related to the Performance as a
whole), Part (related to each of the four Parts), and the Copy and Store operations.
For basic information on using the Performance Edit mode, see page 43.
Common
Path: [EDIT] button → “ COM”
Common ————————————————————————
Performance Name ................................................ 132
● Performance Name (Perform Name)
Portamento Parameters .......................................... 132
● Portamento Switch (PortamnSw)
● Portamento Time (PortamnTm)
Modulation Wheel Parameters .............................. 132
● LFO Pitch Modulation Depth (MW LEOPMod)
● LFO Filter Modulation Depth (MW LFOFMod)
Pitch Bend ............................................................. 133
● Pitch Bend Control (PitBndCtrl)
A/D Part................................................................. 133
● A/D Part
Assignable Controller Parameters .......................... 133
● Assignable Controller 1 Control Change Number (AC1 CC No.)
● Assignable Controller 1 Filter Control (AC1 FilCtrl)
● Assignable Controller 1 Amplitude Control
(AC1 AmpCtrl)
● Assignable Controller 1 LFO Filter Modulation
Depth (AC 1 LFOFMod)
The Common parameters allow you to name a Performance, enable the
A/D Parts for a Performance, and set the control change number for
realtime parameter control.
Performance Mode
131
Performance Edit Mode
Performance Name
Performance Name (Perform Name)
This allows you to give a name to your
edited Performance.
Operation
1 From the Performance Name display, press the ENTER button.
Performance name
2 Use the SELECT </> buttons to
select the character position
(flashing character) in the name
and use the VALUE -/+ buttons
or data dial to change the character at that position.
3 Press the EXIT button to return to
the previous display (or press the
PLAY button to return to the Play
display).
After creating and naming a Performance, you’ll probably want to
save that Performance for future
recall. For instructions on saving a
Performance, refer to the Store
operation on page 138.
Portamento Parameters
Portamento Switch (PortamnSw)
Same as the corresponding parameter in
the Multi Edit mode. (See page 109.)
Use these to move among character positions.
Portamento Time (PortamnTm)
Flashes to indicate character position.
Same as the corresponding parameter in
the Multi Edit mode. (See page 109.)
Use these to change character at selected position.
Up to 12 characters can be used
for the Performance name. Available characters include all letters
of the alphabet, in both upper and
lower case, numbers from 0 to 9,
and a variety of miscellaneous
characters.
132
Modulation Wheel Parameters
Modulation Wheel — LFO Pitch
Modulation Depth (MW LFOPMod)
Same as the corresponding parameter in
the Multi Edit mode. (See page 112.)
Performance Mode
Performance Edit Mode
Modulation Wheel — LFO Filter
Modulation Depth (MW LFOFMod)
Range:
000 — 127
HINT
You can use the MU100R strictly as an effect
processor for the A/D input (for example, your
guitar or microphone) by Soloing the appropriate A/D Part (A1 or A2).
Assignable Controller Parameters
This determines how widely the Filter
(page 135) is modulated by the LFO (low
frequency oscillator). This is generally
controlled from a modulation wheel on a
MIDI keyboard, and depending on the
Voice used, it creates a “swoosh” or
“wah-wah” filter sweep effect. Higher
values result in deeper filter modulation,
creating a more pronounced filter sweep
effect.
Same as the corresponding parameter in
the Multi Edit mode (page 112), with the
exception that AC1 in the Performance
mode can also control LFO filter modulation (see Assignable Controller 1 LFO
Filter Modulation Depth below).
Assignable Controller 1 Filter Control
(AC1 FilCtrl)
Same as the corresponding parameter in
the Multi Edit mode. (See page 112.)
Pitch Bend
Pitch Bend Control (PitBndCtrl)
Same as the corresponding parameter in
the Multi Edit mode. (See page 111.)
A/D Part
A/D Part
Settings:
Assignable Controller 1 Control
Change Number (AC1 CC No.)
Assignable Controller 1 Amplitude
Control (AC1 AmpCtrl)
Same as the corresponding parameter in
the Multi Edit mode. (See page 113.)
Assignable Controller 1 LFO Filter
Modulation Depth (AC1LFOFMod)
off, on
Range:
Height of bars indicates A/D Part setting.
(A single bar indicates “off” setting,
while full height indicates “on.”)
This determines whether A/D Parts are
enabled for the Performance or not. When
set to “on,” Parts 3 and 4 are automatically set as A/D Parts (A1 and A2).
000 — 127
This determines the degree to which Assignable Controller 1 (AC1) affects the
LFO modulation of the Filter. This creates a regular and continuous “wah-wah”
or filter sweep effect. The higher the
value, the greater the LFO filter modulation. (The control number used for AC1
is set in the Assignable Controller 1 Control Change Number parameter above.)
Performance Mode
133
Performance Edit Mode
Part
Path: [EDIT] button → “ PART”
PART
—————————————————————————
■ FILTER ●
LPF Cutoff Frequency
● LPF Resonance
● HPF Cutoff Frequency
■ EG (Envelope Generator)
Level/Filter EG Parameters
● EG Attack Time
● EG Decay Time
● EG Release Time
Pitch EG Parameters
● Pitch EG Initial Level
● Pitch EG Attack Time
● Pitch EG Release Level
● Pitch EG Release Time
■ EQ (Equalizer)
● EQ Low Frequency
● EQ Low Gain
● EQ High Frequency
● EQ High Gain
■ Vibrato ●
Vivrato Rate
● Vivrato Depth
● Vivrato Delay
■ Others
Detune .................................................................. 136
● Detune
Assignment ............................................................ 136
● Mono/Poly Mode
Note Limit Parameters ........................................... 136
● Note Limit Low
● Note Limit High
Dry Level ............................................................... 136
● Dry Level (VarConnect=SYS)
Velocity Parameters ............................................... 136
● Velocity Sensitivity Depth
● Velocity Sensitivity Offset
● Velocity Limit Low
● Velocity Limit High
■ Plugin
The Part menu contains the Filter, EG, Vibrato, Others and Plugin parameters for the Performance.
134
Performance Mode
Performance Edit Mode
■ Filter
Path:[EDIT] button → “PART” → “FILTER” (“FIL” when a VL Part
is selected)
The Filter section of Performance Edit parameters are the same as the
corresponding parameters in the Multi Edit mode. (See page 100.)
■ EG
Path:[EDIT] → “PART” → “EG”
The EG section of Performance Edit parameters are the same as the corresponding parameters in the Multi Edit mode. (See page 102.)
■ EQ
Path:[EDIT] → “PART” → “EQ”
The EQ Performance Edit parameters are the same as the corresponding
parameters in the Multi Edit mode (See page 105).
■ Vibrato
Path:[EDIT] button → “PART” → “VIBRATO” (“VIB” when VL
Part is selected)
The Vibrato Performance Edit parameters are the same as the corresponding parameters in the Multi Edit mode. (See page 106.)
■ Others
Path:[EDIT] button → “PART” → “OTHERS”
The Others Performance Edit parameters contains miscellaneous controls, including those related to tuning, velocity, note range, etc. With a
few omitted parameters, these are the same as the parameters in the Multi
Edit mode.
NOTE
The Part Edit parameter (available in Multi Edit) is not available in Performance
Edit mode. No Drum Parts can be selected for a Performance.
Performance Mode
135
Performance Edit Mode
Detune
Velocity Parameters
Detune
Velocity Sensitivity Depth (VelSensDpt)
Same as the corresponding parameter in
the Multi Edit mode. (See page 108.)
Assignment
Same as the corresponding parameter in
the Multi Edit mode. (See page 110.)
Velocity Sensitivity Offset (VelSensOfs)
Mono/Poly Mode
Same as the corresponding parameter in
the Multi Edit mode. (See page 109.)
Note Limit Parameters
Same as the corresponding parameter in
the Multi Edit mode. (See page 111.)
Velocity Limit Low (VelLimitLo)
Same as the corresponding parameter in
the Multi Edit mode. (See page 111.)
Note Limit Low (NoteLimitL)
Same as the corresponding parameter in
the Multi Edit mode. (See page 110.)
Note Limit High (NoteLimitH)
Velocity Limit High (VelLimitHi)
Same as the corresponding parameter in
the Multi Edit mode. (See page 111.)
Same as the corresponding parameter in
the Multi Edit mode. (See page 110.)
Dry Level
Dry Level
Same as the corresponding parameter in
the Multi Edit mode. (See page 110.) This
parameter is only available when the
Variation Connection parameter is set to
SYS. (See page 145.)
■ Plugin
Path: [EDIT] button → “PART” → “PLUGIN”
The VL Voice section parameters of Performance Edit are the same as
the corresponding parameters in the Multi Edit mode. (See page 119.)
136
Performance Mode
Copy and Store Operations
Copy and Store Operations
The Copy and Store operations allow you to save and organize the Performances you’ve created.
Copy
The Copy operation allows you to copy the settings of one Performance
program (Preset or Internal) to another Performance number (Internal
only).
Operation
1 From the Performance Edit menu, use the SELECT </> buttons
to select “COPY.” Then, press the ENTER button to call up the
Copy operation.
2 Use the SELECT </> buttons to select the desired parameter:
memory location, source number or destination number. (The
selected parameter flashes.) Then use the VALUE -/+ buttons
or data dial to change the value.
Performance Mode
137
Copy and Store Operations
Memory location (P = Preset, I = Internal)
Source Performance number
Use these to select desired parameter.
Destination Performance number
Use these to change value.
3 Press the ENTER button to actually execute the Copy operation.
An “Executing…” message flashes in the display during the
operation. When the data has been copied, the MU100R returns
to the Performance Edit menu.
To cancel the operation without copying, press the EXIT button
(before pressing ENTER).
Store
Once you’ve edited or created a Performance, you can save that new
Performance for future recall by using the Store operation. Performances
can be saved to any one of the 100 Internal memory locations. With the
exception of the Receive Channel and Transpose (Note Shift) settings
made from the Play screen, all parameter settings in the Play screen and
in the Edit, Effect and EQ modes are saved to the selected Performance
number.
Operation
1 From the Performance Edit menu, use the SELECT </> buttons
to select “STORE.” Then, press the ENTER button to call up the
Store operation.
138
Performance Mode
Copy and Store Operations
2 Use the VALUE -/+ buttons or data dial to change the destination
Performance number.
Performance number
Use these to change Performance number.
3 Press the ENTER button to actually execute the Store operation.
An “Executing...” message flashes in the display during the
operation. When the data has been stored, the MU100R returns to
the Performance Edit menu.
To cancel the operation without saving, press the EXIT button
(before pressing ENTER).
Performance Mode
139
Copy and Store Operations
Recall Function
Recall is a convenient function that allows you to recover an accidently
deleted Performance. For example, if you are editing a Performance and
inadvertently select a different Performance, the edited Performance
would normally be lost. By using Recall before turning off the MU100R
or editing another Performance, you can recover the previously edited
Performance data.
To use Recall:
1 Select RECALL in the Performance Edit Mode menu, then press
the ENTER button.
The following display briefly appears:
2 At the “Are you sure?” prompt above, press the ENTER button
again to execute the function.
If no previously edited Performance data exists, the following
display briefly appears, indicating no Performance can be recalled.
140
Performance Mode
Effect Edit Mode
The MU100R features a built-in multi-effect processor with 6 independent
digital effects: Reverb, Chorus, Variation, Insertion 1/2 and EQ. The first 5
of these are controlled in the Effect Edit mode.
In this section, only the effect Types and the global parameters common
to all Types are covered. For descriptions and details on the parameters for
each effect Type, refer to the separate SOUND LIST & MIDI DATA booklet.
To enter the Effect Edit mode, press the EFFECT button. The following
menu appears:
Reverb (REV) .............................................................................. 142
Chorus (CHO) ............................................................................ 143
Variation (VAR) ........................................................................... 144
Insertion 1, 2 (INS 1, 2) .............................................................. 146
Plugin (PLG) — Harmony Parameters ........................................ 147
About the Effect Connections — System and Insertion ............... 152
Effect Edit Mode
141
Reverb (REV)
Reverb (REV)
Reverb recreates the sounds of various performance environments by adding an ambient wash of delays or reflections. Several different types of Reverb effects are available to simulate the ambience of different sized rooms.
Explanations of the Reverb Type and Reverb Pan parameters are given below. For descriptions and explanations for all other Reverb parameters, refer
to the separate SOUND LIST & MIDI DATA booklet.
Type
Settings:
Reverb Pan (RevPan)
NO EFFECT, HALL 1 — 2,
ROOM 1 — 3, STAGE 1 —
2, PLATE, WHITE ROOM,
TUNNEL, CANYON, BASEMENT
This determines the Reverb Type. Each
Reverb Type has different values for the
rest of the Reverb parameters; for example, Basement has a Reverb Time of
0.6 seconds, while Canyon has a Reverb
Time of 12.0 seconds.
Range:
This determines the Pan position of the
Reverb sound, or where it appears in the
stereo image.
For details on the parameters for each
Reverb Type, refer to the separate
SOUND LIST & MIDI DATA booklet.
NOTE
When “NO EFFECT” is selected, Reverb is
off and none of the other Reverb parameters
are available (with the exception of the Reverb Pan parameter).
HINT
Generally when using Reverb, you can simply select the particular Type needed, and use
it without bothering to adjust the other parameters. If fine tuning of the Reverb sound
is necessary, delve into the other parameters
as needed.
142
L63 — C — R63
Effect Edit Mode
Chorus (CHO)
Chorus (CHO)
The Chorus section uses pitch modulation to create a variety of rich, spacious-sounding effects, including Chorus, Flanger, Symphonic and Phaser.
Explanations of the Chorus Type and Chorus Pan parameters are given below. For descriptions and explanations for all other Chorus parameters, refer
to the separate SOUND LIST & MIDI DATA booklet.
Type
Settings:
Chorus Pan (ChoPan)
NO EFFECT; CHORUS 1 —
4; CELESTE 1 — 4;
FLANGER 1 — 3; SYMPHONIC; ENSEMBLE
DETUNE; PHASER 1
Range:
L63 — C — R63
This determines the Pan position of the
Chorus sound, or where it appears in the
stereo image.
This determines the Chorus Type. Depending on the Type selected, the specific
parameters and values may differ.
Send Chorus to Reverb (SendCho →
Rev)
Chorus 1 and 2 are used to subtly enhance
the sound, and generally make it richer,
fatter and warmer. Flanger uses modulation to create an animated, swirling motion effect, and produces a characteristic
metallic sound. Symphonic also subtly
enhances the sound by making a single
instrument Voice sound like several.
Phaser is similar to Flanger, but with a
stronger and deeper modulation.
This determines the level of the Chorus
signal sent to and processed by the Reverb effect. A setting of 000 results in
none of the Chorus-processed signal going to the Reverb.
NOTE
When NO EFFECT is selected, Chorus is off
and none of the other Chorus parameters are
available (with the exception of the Chorus
Pan and Send Chorus to Reverb parameters).
Range:
000 — 127
HINT
Setting this to a relatively high level gives you a
more natural sound, since the Chorus-processed
sound is also being processed by the reverb.
More unusual effects can be created by having
a long Reverb and setting this to 0, so that the
Chorus sound is dry (no Reverb) and the original sound is “drenched” in Reverb.
For details on the parameters for each
Chorus Type, refer to the separate
SOUND LIST & MIDI DATA booklet.
Effect Edit Mode
143
Variation (VAR)
Variation (VAR)
The Variation section provides a wealth of additional effects for processing
the Voices of the MU100R. It features some of the same effects found in the
Reverb, Chorus and Insertion sections. This is not mere redundancy; it allows you to use two types of Reverb, Chorus or other effects on different
Voices. For example, you may want to have the Flanger effect on one Voice
and Phaser on another. Variation also gives you many special effects not
found in the other sections, such as Delay, Gate Reverb, Wah and Pitch
Change.
The Variation section of effects can be applied either to a single selected
Part or to all Parts, depending on the connection setting: Insertion or System. (See About the Effect Connections — System and Insertion on page
152 for more information.)
Explanations of the Variation Type and other common parameters are given
below. For specific descriptions of Variation Types and explanations for all
other Variation parameters, refer to the separate SOUND LIST & MIDI
DATA booklet.
Type
Settings:
144
NO EFFECT; WHITE ROOM;
TUNNEL; CANYON; BASEMENT; DELAY L,C,R; DELAY
L,R; ECHO; CROSS DELAY;
ER 1 — 2; GATE REVERB;
REVERSE GATE; KARAOKE
1 — 3; CHORUS 1 — 4;
CELESTE 1 — 4; FLANGER
1 — 3; SYMPHONIC; ENSEMBLE; DETUNE; AMBIENCE; ROTARY SPEAKER;
2WAY ROTARY SPEAKER;
TREMOLO; AUTO PAN;
PHASER 1 — 2, DISTORTION; COMP+ DISTORTION;
OVER DRIVE; AMP SIMULATOR; 3BAND EQ (MONO);
2BAND EQ (STEREO);
AUTO WAH (LFO); AUTO
WAH+DIST; AUTO
WAH+ODRV; TOUCH WAH
1; TOUCH WAH+DIST;
TOUCH WAH+ ODRV;
TOUCH WAH 2; PITCH
CHANGE 1 — 2; AURAL
EXCITER®; COMPRESSOR;
NOISE GATE; VOICE CANCEL; TALK MOD; LO-FI;
DIST+DELAY;
ODRV+DELAY;
CMP+DT+DLY;
CMP+OD+DLY;
WAH+DT+DLY;
WAH+OD+DLY; THRU
NOTE
When NO EFFECT or THRU is selected for
the Type, no Variation effect is applied, and
only the common parameters shown below
are available (with the exception of Dry/Wet).
The NO EFFECT setting cancels the Variation
effect. When the Variation Connection is set
to SYS (System), the sound can be heard with
no effect. When the Variation Connection is
set to INS (Insertion), no sound is output for
the Part.
When set to THRU, the sound of the Part (or
Parts) is output without any Variation effect.
Generally, when Variation Connection is set
to INS (Insertion), you should set the Type to
Thru. When Variation Connection is set to
SYS (System), you should set the Type to NO
EFFECT.
Effect Edit Mode
Variation (VAR)
Dry/Wet (Insertion connection)
Range:
Variation Connection (VarConnect)
D63>W — (D=W) — D<W63
Adjusts the level balance of original
sound (dry, or D) and processed sound
(wet, or W). A setting of (D=W) results
in an equal balance of dry and wet sound.
Assignable Controller 1 Variation Control (AC1VarCtrl) (Insertion connection)
Range:
000 — 127
Determines the amount of effect the Assignable Controller has on the Variation
effect.
Variation Pan (VarPan) (System
connection)
Range:
Settings:
INS (Insertion), SYS (System)
Determines how the Variation effect is
connected in the effect chain of the
MU100R. When set to SYS (System),
Variation is applied to all Parts, according to the amount of Variation Send set
for each Part. When set to INS (Insertion),
Variation is applied to only the selected
Part, set in Send Variation parameters (see
above).
NOTE
The common parameters above are common
to nearly all the Variation effect types. (Exceptions are described in the separate
SOUND LIST & MIDI DATA booklet.)
L63 — C — R63
Determines the pan position of the Variation effect.
Send Variation to Chorus
(SendVar→Cho) (System connection)
Range:
000 — 127
Determines the amount of Variation effect sound that is sent to the Chorus effect.
Send Variation to Reverb
(SendVar→Rev) (System connection)
Range:
000 — 127
Determines the amount of Variation effect sound that is sent to the Reverb effect.
Effect Edit Mode
145
Insertion 1, 2 (INS 1, 2)
Insertion 1, 2 (INS 1, 2)
The Insertion 1 and 2 effects provide additional effects for processing individual Parts.
Explanations of the Type, Dry/Wet Balance and Part parameters are given
below. For descriptions and explanations for all other parameters, refer to
the separate SOUND LIST & MIDI DATA booklet.
The Insertion effects are set up for Insertion routing and can be applied only
to a single selected Part. Refer to About the Effect Connections — System
and Insertion on page 152 for more information.
Type
Settings:
THRU; HALL 1 — 2; ROOM
1 — 3; STAGE 1 — 2;
PLATE; DELAY L,C,R;
DELAY L,R; ECHO; CROSS
DELAY; KARAOKE 1 — 3;
CHORUS 1 — 4; CELESTE
1 — 4; FLANGER 1 — 3;
SYMPHONIC; ENSEMBLE
DETUNE; ROTARY
SPEAKER; TREMOLO;
AUTO PAN; PHASER 1;
DISTORTION; OVER
DRIVE; AMP SIMULATOR;
3BAND EQ (MONO);
2BAND EQ (STEREO);
AUTO WAH (LFO); TOUCH
WAH 1 — 2, AURAL EXCITER®, COMPRESSOR;
NOISE GATE
Assignable Controller 1 Insertion 1/2
Control (AC1INS1/2Ctrl)
Range:
–64 — +63
This determines the degree to which Assignable Controller 1 (AC1) affects the
MIDI-controllable parametes of the Insertion effects. Each of the Insertion effect types have one parameter which can
be controlled by the AC1. (For details, see
the “Effect Parameter List” of the
“SOUND LIST & MIDI DATA” booklet.) This parameter is not available in the
performance mode.
Insertion 1, 2 Part (INS 1, 2 Part)
Range:
Part 1 — 32, AD 1, AD 2, off
NOTE
When Thru is selected, no effect is applied,
and none of the parameters are available
(with the exception of the Part parameter).
Dry/Wet Balance
Range:
D63>W — (D=W) — D<W63
This determines the balance between the
direct, unprocessed signal (dry) and the processed sound (wet). Use this parameter together with the Output Level parameter
above to obtain the desired overall sound.
146
This determines the Part to which the Insertion effect is applied. Insertion can be
applied to only one Part at a time.
Effect Edit Mode
Plugin (PLG) — Harmony Parameters
Plugin (PLG) — Harmony Parameters
Path: [EFFECT] button → “PLG” → “PLG100-VH”
These parameters control the Harmony effect. Other Harmony parameters not included in this section are the MIDI channel settings for the
harmony and melody, which are set in the Utility mode (see page 171).
For general information on the Harmony effect and how to use it, refer to
the Guided Tour section, page 77.
Type
Settings:
THRU, VOCODER HM,
CHORDAL HM, DETUNE HM,
CHROMAT.HM (Chromatic)
NOTE
When more than three MIDI notes are received
(or two notes, when the Lead Gender Type parameter is set to any setting but “off”), priority is given
first to the most recently played notes. (In other
words, the harmonies of earlier notes are cut off.)
This determines the Type of the Harmony
effect (as explained below). For information on how each of these Types can
be set, refer to the Mode parameter (page
148), which features different settings depending on the Type. Other Harmony
parameters may or may not be available,
depending on the Type selected here.
Hint
The Vocoder Type is best suited when:
• You want to determine the precise harmony
notes yourself, including their octave register and whether they are above or below
the original melody note.
• You want to use harmony notes and voicings
that fall outside the standard chords available in the Chordal type (below).
• You can play the harmony part on the keyboard, or have it played on a sequencer.
• You want to precisely control how the harmony note or notes change pitch around a
fixed melody pitch.
Thru
Chordal
No Harmony effect is applied.
This produces up to three harmony notes
that correspond to the chords you play on
a connected MIDI keyboard (or chords
recorded to a sequencer). For example,
if you play a C major triad on the keyboard and sing C note (and Chordal Mode
is set to “trio”), the resulting harmonies
will be C, E, and G. Thirty-four different
chord types are recognized in this mode
(see list below), giving you an amazingly
full and flexible palette of harmonies,
suitable for nearly any music style. The
number of harmonies produced and their
position above or below the melody is set
in the Mode parameter (page 148).
NOTE
When Thru is selected, the only other available parameter is Insert Part (page 151).
Vocoder
This produces up to three harmony notes
whose pitches correspond to the notes you
play on a connected MIDI keyboard. In
other words, you can sing the melody and
“play” the harmony or harmonies from
the keyboard (or from a sequencer). The
Harmony sound can also be transposed
(see the Mode parameter below).
Effect Edit Mode
147
Plugin (PLG) — Harmony Parameters
In general, the Chordal Type is best suited
when you want to simply play the chords
and have the Harmony effect automatically sort out the suitable notes.
For Vocoder Type:
no trans
No transposition. The harmony notes
correspond exactly to the pitch of the incoming MIDI notes.
Chords Recognized in Chordal Type
Detune
auto trans
This produces a slightly “detuned” pitch
and mixes it with the input signal for a
rich chorusing effect. The amount of the
detuning is set in the Mode parameter.
MIDI note data from a keyboard or sequencer has no effect in this type.
Automatic transposition of the harmony
notes. This keeps the harmony notes close
(±600 cents) to the input signal, no matter which octave the MIDI notes are
played. For example, if your vocal is at a
pitch of C3, playing an E note anywhere
on the connected MIDI keyboard results
in a harmony note of E3.
NOTE
When Detune is selected, the Harmony Gender Type and Lead Pitch Correction parameters are not available.
Chromatic (CHROMAT.HM)
This produces a harmony at a fixed pitch
interval from the original sound (such as
an octave, or a third). The amount of the
pitch shift is set in the Mode parameter.
MIDI note data from a keyboard or sequencer has no effect in this type.
This fixes the octave transposition of the
harmony notes, selectable from 3 octaves
below (-) to 3 octaves above (+).
For Chordal Type:
duet above (Duet Above)
Produces one harmony note, in a pitch
above the lead note.
duet below (Duet Below)
Mode
Settings:
-3oct trns — +3oct trns
(Available settings differ depending on selected Type;
see below.)
Produces one harmony note, in a pitch
below the lead note.
duet abv+b (Duet Above + Bass)
Produces two harmony notes — one in a
pitch above the lead note, and one an octave below the chord root harmony. (The
“+b” in the type name stands for “added
bass note.”)
trio above (Trio Above)
Produces two harmony notes, in pitches
above the lead note.
trio a&b (Trio Above & Below)
Produces two harmony notes — one in a
pitch above the lead note, and one below.
148
Effect Edit Mode
Plugin (PLG) — Harmony Parameters
trio below (Trio Below)
3rd below
Produces two harmony notes, in pitches
below the lead note.
Produces a major third harmony note in
the octave below the input note. (Harmony is transposed eight semitones
down.)
trio a&b+b (Trio Above & Below+Bass)
Produces three harmony notes — one in
a pitch above the lead note, and two below — one of them an octave below the
chord root harmony. (The “+b” in the
type name stands for “added bass note.”)
5th below
Produces a perfect fifth harmony note in
the octave below the input note. (Harmony is transposed five semitones down.)
quar above (Quartet Above)
unison
Produces three harmony notes, in pitches
above the lead note.
Produces a “harmony” note at the same
pitch as the input note. (This can be
clearly distinguished from the original
signal by changing the Harmony Gender;
see below.)
quar a&b (Quartet Above & Below)
Produces three harmony notes — two in
pitches above the lead note, and one below.
quar below (Quartet Below)
Produces three harmony notes, in pitches
below the lead note.
3rd above
Produces a major third harmony note in
the same octave as the input note. (Harmony is transposed four semitones up.)
5th above
For Detune Type:
low
Detunes the pitch by ±7 cents (least
amount of detuning).
Produces a perfect fifth harmony note in
the same octave as the input note. (Harmony is transposed seven semitones up.)
oct above
Produces a harmony note an octave above
the input note.
mid-low
Detunes the pitch by ±11 cents.
Harmony Gender Type (H.GendrTyp)
mid-high
Detunes the pitch by ±15 cents.
Settings:
off, Auto
high
Detunes the pitch by ±20 cents (most
amount of detuning).
For Chromatic Type:
oct below
Produces a harmony note an octave below the input note.
This determines the gender of the harmony
notes. When set to “off,” the gender of the
harmony notes does not change (relative to
the actual gender of the singer). When set to
“Auto,” keep in mind that the gender change
effect may vary according to the quality, character and pitch of the actual voice.
Effect Edit Mode
149
Plugin (PLG) — Harmony Parameters
NOTE
The Harmony Gender Type parameter is not
available when Harmony Type is set to
Detune (page 147).
Lead Gender Type (L.GendrTyp)
Settings:
off, unis (unison), male, fem.
(female)
These settings determine whether the gender of the “lead” voice can be changed or
not. It also lets you set the gender. When
this is set to “off,” the gender of the lead
voice cannot be changed. When this is
set to “unis” (unison), the lead voice is
reproduced at the same pitch as the voice;
however, the gender can be changed by
using the Lead Gender Depth parameter
below. The “male” and “fem.” (female)
settings reproduce the voice with the respective male or female vocal qualities.
(To finely adjust the quality of the lead
voice, use the Lead Gender Depth parameter below.)
You can control the pitch of the lead voice
separately from the harmonies. One useful application would be to have melody
and harmony data on different tracks/
MIDI channels of sequencer song data —
the melody track would control the pitch
of the lead voice, while the harmony track
would control the harmonies. This would
ensure that all vocal parts stay in tune with
each other and with the song — even if
your actual singing is slightly off pitch!
To control the pitch of the lead voice from
a connected MIDI keyboard or sequencer
(separate from the harmonies), make the
following settings:
Lead Gender Type
— “unis”, “male”, or “fem.”
Pitch Correction
— “on”
Melody Channel (page 171)
— Set to same channel as the MIDI
device. (Match this to the melody
track of the song data.)
Harmony Channel (page 171)
— Set to different value from Melody
Channel. (Match this to the harmony track of the song data.)
NOTE
When this is set to “unis”, “male” or “fem.”,
up to two-part harmonies are provided.
Using the Lead Voice
To properly use the lead voice, make sure
to set the following parameters:
Lead Gender Type
— “unis,” “male,” or “fem.”
Lead Gender Depth
— Set to desired/appropriate value.
Lead/Harmony Balance
— Set to appropriate value. (For values at or near the maximum of
“L<H63,” lead may not sound.)
150
Effect Edit Mode
Plugin (PLG) — Harmony Parameters
Lead Gender Depth (L.GendrDpt)
Range:
Lead/Harmony Balance (Lead/Harm)
Range:
-64 — +63
This determines the quality or character of
the lead voice, and depends on the setting
made in Lead Gender Type above. (This
parameter has no effect when Lead Gender
Type is set to “off.”) Extreme negative or
positive values result in pronounced distortion of the voice quality. Also, the effect
may vary according to the quality, character and pitch of the actual voice. Experiment with this to find values that sound most
natural (or unnatural, if you prefer).
L63>H (maximum lead, minimum harmony) — L=H (equal
level) — L<H63 (maximum
harmony, minimum lead)
This determines the relative balance of the
lead and harmony voices. For most pop
song applications, this should be set to
“L=H” or a slightly higher lead level
(such as “L10>H” or more).
Insert Part (Ins Part)
Settings:
01 — 32, AD01, AD02, off
Lead Pitch Correction (PchCorrect)
Settings:
off, on
This determines whether the pitch of the
lead voice is controlled by MIDI note data
or not. When this parameter and Lead
Gender are set to “on,” the pitch of the
lead voice is “corrected” to the pitch of
the received MIDI note on Melody Channel (page 171).
This determines the Part to which the
Harmony effect is applied. For example,
to apply Harmony to a microphone input
through A/D INPUT 1, set this to “AD01.”
When set to “off,” the Harmony effect is
cancelled.
NOTE
The Pitch Correction parameter is not available when Harmony Type is set to Detune
(page 147). Also, this parameter has no effect when Lead Gender Type is set to “off.”
Effect Edit Mode
151
About the Effect Connections — System and Insertion
About the Effect Connections
— System and Insertion
The multi-effects of the MU100R provide not only a wide range of sound
processing controls, but also a flexible system for connecting them. Unlike
simple effect routing schemes on conventional sound modules that process
all voices with the same effects, the MU100R allows you to put independent, special effects on one or two Parts, as well as use overall effects for
processing all 34 Parts together. For example, you can have a Distortion
effect on a guitar Part and a rotary speaker effect for an organ Part, yet still
use ambient effects such as Reverb and Chorus for processing the overall
mix.
All the effect sections are connected or routed in one of two ways: System
or Insertion. System applies the selected effect to all 34 Parts, while Insertion applies the selected effect to one specific Part. Reverb, Chorus, and EQ
are all System effects, and Insertion 1 and 2, and Harmony are Insertion
effects. The Variation effect section, on the other hand, can be configured for
either System or Insertion routing. (This is done from the Variation Connection parameter; see page 145.) Since System and Insertion are part of the
XG MIDI (Extended General MIDI) format, you can create and play back
song data using the same flexible effect routings on any tone generator or
sound module having the XG mark.
NOTE
The Variation Connection default setting is Insertion.
The illustrations and explanations below cover the System and Insertion connections in greater detail.
152
Effect Edit Mode
Effect Edit Mode
insertion 1 on/off
INS1
insertion 1 on/off
INS1
insertion 1 on/off
INS1
insertion 1 on/off
insertion 2 on/off
INS2
insertion 2 on/off
INS2
insertion 2 on/off
INS2
insertion 2 on/off
Harmony on/off
PLG
Harmony on/off
PLG
Harmony on/off
PLG
Harmony on/off
PLG
Harmony part
Harmony can be
applied to only one
Part at a time.
var send
cho send
rev send
dry level
var send
cho send
rev send
dry level
var send
cho send
rev send
dry level
var send
cho send
rev send
dry level
DRY LINE
VARIATION
send variation to reverb
send variation to chorus
CHORUS
send chorus to reverb
REVERB
PAN
chorus pan
reverb pan
PAN
PAN
variation return variation pan
chorus return
reverb return
Thick line indicates stereo signal.
EQ
OUT
NOTES
• The Parts to which Insertion 1, 2 are applied is determined by the Part parameter in the Insertion section (page 146).
• The Part to which Harmony is applied is determined by the Insert Part parameter in the Harmony Edit section (page 151).
• Even though the System routing applies the selected effect to all Parts, you can control how much the Reverb, Chorus and Variation effects are
applied to any individual Part (with the Reverb Send, Chorus Send and Variation Send parameters in the Single Part controls; see page 97). For
the effects to be properly heard, the Reverb Return, Chorus Return and Variation Return parameters in the All Parts controls must also be set to
appropriate values (see pages 98 — 99).
• The stereo position of the effects is controlled by the Reverb Pan, Chorus Pan and Variation Pan parameters; see pages 142, 143, 145.
• You can set Reverb, Chorus and Variation to be routed in parallel or in serial, and you can determine the amount of Variation effect that is sent
to Chorus and Reverb, as well as the amount of Chorus that is sent to Reverb. This is done with the Send Variation to Chorus (page 145), Send
Variation to Reverb (page 145), and Send Chorus to Reverb (page 133) parameters. When these are all set to 0, all three effects are in parallel
routing. Higher values for each provide varying degrees of serial routing.
part 32
part 1
part A2
part A1
INS2
insertion 2 part
insertion 1 part
INS1
Insertion 2 can be
applied to only one
Part at a time.
Insertion 1 can be
applied to only one
Part at a time.
VARIATION CONNECTION = SYSTEM
About the Effect Connections — System and Insertion
When Variation is set to System:
153
154
Effect Edit Mode
insertion1on/off
INS1
insertion1on/off
INS1
insertion1on/off
INS1
insertion1on/off
INS2
insertion2 on/off
INS2
insertion2 on/off
INS2
insertion2 on/off
INS2
insertion2 on/off
insertion2 part
insertion2 can be applied to
only one Part at a time
PLG
Harmony on/off
PLG
Harmony on/off
PLG
Harmony on/off
PLG
Harmony on/off
Harmony part
Harmony can be applied to
only one Part at a time
variation on/off
VAR
variation on/off
VAR
variation on/off
VAR
variation on/off
VAR
variation part
Varationcan be applied to
only one Part at a time
dry
cho send
rev send
dry
cho send
rev send
dry
cho send
rev send
dry
cho send
rev send
DRY LINE
CHORUS
send chorus to reverb
REVERB
chorus
pan
PAN
PAN
reverb
pan
chorus
return
reverb
return
Thick line indicates stereo signal.
EQ
OUT
NOTES
• As with System above, the Parts to which Insertion 1, 2 are applied is determined by the Part parameter in the Insertion section (page 146). The
Part to which Harmony is applied is determined by the Insert Part parameter in the Harmony Edit section (page 151). Also, the Part to which
Variation is applied is determined by the Variation Send control in the Single Part controls (page 97).
• As with System above, the effects cannot be properly heard unless the Reverb Send, Chorus Send and Variation Send parameters in the Single
Part controls (page 97) and the Reverb Return and Chorus Return parameters in the All Parts controls are set to appropriate values.
• The stereo position of the effects is controlled by the Reverb Pan and Chorus Pan parameters. (See pages 142, 143.)
• You can set Reverb and Chorus to be routed in parallel or in serial, and you can determine the amount of Chorus that is sent to Reverb. This is
done with the Send Chorus to Reverb parameter (see page 133). When this is set to 0, Reverb and Chorus are in parallel routing. Higher values
for each provide varying degrees of serial routing.
part32
part1
part A2
part A1
INS1
insertion1 part
insertion1 can be applied to
only one Part at a time
About the Effect Connections — System and Insertion
When Variation is set to Insertion:
Equalizer (EQ) Edit
The Equalizer (EQ) Edit parameters allow you to adjust the overall
tone of the MU100R sound in five separate frequency bands. EQ presets are also provided for instantly calling up tone settings specially
suited for different types of music.
Low
Lo Mid
Mid
Hi Mid
High
0 dB
Frequency
To enter the Equalizer Edit mode, press the EQ button.
EQ Type
Settings:
Concert:
Flat, Jazz, Pops, Rock, Concert
EQ Type provides five different preset EQ
settings, specially programmed for specific types of music. The Flat setting is a
“flat” EQ preset with no change in equalization. Jazz, Pops, Rock and Concert
each have different EQ settings and frequency bands, specially suited for those
types of music.
EQ Frequency Parameters
Thru:
Jazz:
Pops:
Rock:
80 Hz, 500 Hz, 1.0 kHz, 4.0
kHz, 8.0 kHz
50 Hz, 125 Hz, 900 Hz, 3.2
kHz, 6.3 kHz
125 Hz, 315 Hz, 1.0 kHz, 2.0
kHz, 5.0 kHz
125 Hz, 200 Hz, 1.2 kHz, 2.2
kHz, 6.3 kHz
Range:
80 Hz, 315 Hz, 1.0 kHz, 6.3
kHz, 8.0 kHz
–12 — +12 dB
The remaining EQ parameters let you set
the level of each of the five frequency
ranges: low, low-mid, mid, high-mid and
high. The bars in the display show the EQ
settings as a frequency “curve,” with
peaks indicating level boosts in the frequency range and valleys indicating level
cuts. A setting of 00 dB corresponds to
no level change.
NOTE
Changing the EQ Type automatically restores
the default Frequency Parameter settings and
cancels any Frequency Parameter settings you
have made.
Equalizer (EQ) Edit
155
Utility Mode
The Utility mode lets you set functions related to the overall operation of
the MU100R, such as Master Tune, display contrast and playing of the Demo
Song. Included also are utility operations, such as various kinds of data
transfer with an external data storage device, and initializing of the MU100R
settings.
To enter the Utility mode, press the UTIL button. The following menu appears:
System Functions (SYS) ............................................................... 157
Dump Out Functions (DUMP) .................................................... 161
Saving and Restoring Data via MIDI ................................... 161
Saving and Restoring Data via TO HOST ............................ 161
Initialize Functions (INIT) ........................................................... 165
Demo Song Play (DEMO) ........................................................... 168
VL Voice and Harmony System Parameters (PLUGIN) ............... 169
VL Voice System Parameters ............................................... 169
Harmony System Parameters .............................................. 171
156
Utility Mode
System Functions (SYS)
System Functions (SYS)
The System functions provide various controls of the overall operation of
the MU100R, such as Master Tune, Mute and A/D Part Lock, some MIDI
receive filters and a display Contrast control.
Master Tune (M.Tune)
Range:
A/D Part Lock
–102.4 — +102.3 cents
(approx. +/– 1 semitone)
Settings:
This determines whether or not the current parameter values and Variation effect settings of the A/D Parts are reset
when receiving a GM System On or XG
System On message. If you want to keep
the current parameter values and Variation settings of the A/D Parts, set Mute
Lock to on. (This parameter has no effect in the Performance mode.)
This determines the overall fine tuning of
the MU100R’s Voices. It also affects the pitch
of the individual drum/percussion sounds of
the drum kits. Master Tune is especially useful for adjusting the pitch of the MU100R
when playing with other instruments. The
actual pitch of each Voice depends also on
the other pitch related parameters: Key (in
Play mode) and Detune (in Edit mode).
NOTE
At around 440 Hz, 1 Hz is approximately
equal to 4 cents.
off, on
Multi Mode Equalizer Lock
(Mlt EQ Lock)
Settings:
off, on
Mute Lock
Settings:
off, on
This determines whether or not the Part Mute
status of the MU100R is reset when receiving a GM System On or XG System On
message. Generally, this message is automatically transmitted to the MU100R as part of
General MIDI song data. When Mute Lock
is set to off, this resets the Mute status of the
Parts on the MU100R. If you want to keep
the current Mute settings and disable this
reset, set Mute Lock to on. (For more information on the Mute function, see page 85.)
Utility Mode
This determines whether the Equalizer settings (page 155) are initialized or change in
response to incoming MIDI messages.
When this is set to “on,” the current Equalizer settings are maintained, ignoring any
EQ-related messages that are received with
XG System On or GM System On messages, allowing you to protect your original
Equalizer settings. When set to “off,” the
Equalizer changes according to incoming
XG/GM System On messages. This setting
affects the Multi mode only, and not the Performance mode.
157
System Functions (SYS)
Output Select Lock (OutSel Lock)
Settings:
Receive System Exclusive (RcvSysExcl)
on, off
Settings:
This determines whether or not the Output Select settings (pages 113, 118) are
reset when receiving a GM System On
or XG System On message. It also determines whether the Output Select setting for a Part can be edited via MIDI or
not. If you want to “lock” the Output Select settings and keep them from being
changed, set this to “on.”
off, on
This determines whether System Exclusive messages are received or not. System Exclusive messages are data specifically (or “exclusively”) related to the
MU100R. The On setting allows these
messages to be received. This should be
to On when receiving bulk data from a
MIDI data storage device. (See page 18.)
Receive Bank Select (RcvBankSel)
Receive General MIDI Exclusive
(RcvGMExcl)
Settings:
off, on
off, on
This determines whether GM System On
or XG System On messages are received
or not. The on setting allows these messages to be received.
158
Settings:
Utility Mode
This determines whether Bank Select
messages are received or not. Bank Select messages can be sent from another
MIDI device to change the banks of
Voices on the MU100R. (See page 31.)
The On setting allows Bank Select messages to be received.
System Functions (SYS)
Thru Port
Contrast
Range:
Range:
1—8
This determines the contrast of the display. Adjust this as necessary for optimum
visibility. (At extreme settings, the display may not be readable.)
Dump Interval (DumpIntrval)
Settings:
50, 100, 150, 200, 300
This determines the length of time the
MU100R pauses when sending blocks of
data in the Dump Out functions. If the
receiving device fails to process the data
or displays a “buffer full” type message,
try setting this parameter to a higher value
and send the data again.
1—8
Some MIDI devices and sequencers are
capable of transmitting data over several
MIDI “ports,” effectively breaking the 16channel barrier. When this data is received
via the TO HOST terminal on the
MU100R, this parameter determines
which MIDI port’s data will be routed
through the MIDI OUT terminal. This
allows you to connect another multitimbral tone generator to the MU100R
and play back data over 48 independent
MIDI channels — 32 on the MU100R and
another 16 on the connected tone generator.
NOTE
The MU100R can receive Cable messages
(F5) when the TO HOST terminal is connected to the serial terminal of a computer.
On the MU100R, MIDI
receive channels A1 — A16 are controlled
from Port 1, and channels B1 — B16 are controlled from Port 2. If the software you are
using can
address separate MIDI ports, data can be received over 32 channels simultaneously, allowing 32 parts to be played with only one
serial cable. By connecting another multitimbral tone generator to the MIDI OUT terminal of the MU100R and setting the Thru
Port function to a value other than 1 or 2,
you can play back data over a total of 48 MIDI
channels — 32 on the MU100R and another
16 on the connected tone generator.
Thru Port setting:
3—8
MIDI
OUT
POWER
ON/ OFF
MIDI IN
Port 1: Channels A1 — A16
Port 2: Channels B1 — B16
Computer and
Software with
multiple-port
capability
Tone Generator
Utility Mode
159
System Functions (SYS)
Display Bank Select (DispBankSel)
Settings:
Voice Map (Map)
1 (displays only banks with
unique Voices),
2 (displays all banks)
This determines whether the MU100R
displays all Voice banks or not when
changing banks. (For information on
changing banks, see page 28.) When this
is set to “1,” the MU100R conveniently
skips over banks that have the same Voice.
In other words, when you step through
the available banks, the display stops only
on banks for which the Voice is unique or
different (for the selected program number). If “2” is selected, all banks are displayed in succession, regardless of
whether the Voices are the same or not.
The Display Bank Select setting itself
cannot be changed by incoming MIDI
messages.
160
Utility Mode
Settings:
MU basic, MU100Native
This determines the Voice configuration
or assignment of the XG Voice set of the
MU100R. This parameter should be set
to match particular types of song data.
For playback of data recorded on or intended for the MU90R, MU80, and
MU50, set this to “MU basic.” For playback of other GM- and XG-compatible
data, as well as the most recent song data
(especially that intended for the
MU100R), this should be set to
“MU100Native.”
NOTES
• Only the Voice map of the basic Voice
bank (MSB = 0, LSB = 0) is affected by this
parameter. The other extended Voice
banks are not affected.
• This setting is not affected by incoming XG
System On or GM System On MIDI messages.
Dump Out Functions (DUMP)
Dump Out Functions (DUMP)
The Dump Out functions allow you to save the various settings of the
MU100R (such as settings for Parts, Performances, system, etc.) to a MIDI
sequencer, computer or a MIDI data recorder (such as the Yamaha MDF2
MIDI Data Filer).
The following illustrations show example connections for the Dump Out
functions.
Saving and Restoring Data via MIDI
MU100R
MIDI OUT
POWER
ON/
MIDI IN
MIDI Data
Recorder
OFF
MIDI IN
MIDI OUT
Bulk Dump data can be sent and received using the MIDI IN and MIDI OUT connections.
Saving and Restoring Data via TO HOST
MU100R
POWER
TO HOST
ON/
OFF
Computer
SERIAL PORT (with sequencer or
MIDI librarian
software)
Bulk Dump data can be sent and received using the MIDI IN and MIDI OUT connections.
Operation
1 Make sure that the MU100R is properly connected to the device
and that the HOST SELECT switch is properly set.
When using the MIDI terminals, connect the MIDI OUT of the
MU100R to the MIDI IN of the data recorder. (See the illustrations
above.) Also, set the HOST SELECT switch to MIDI.
When using the TO HOST terminal, make sure that the HOST
SELECT switch is set corresponding to the device to be used. (Refer
to page 19 for more on host computer connections.)
Utility Mode
161
Dump Out Functions (DUMP)
2 Press the UTIL button and select “DUMP,” then press the ENTER
button.
3 From the Dump Out menu, select the type of data to be sent: All,
Multi or Performance. Then, press the ENTER button to call up the
selected data dump.
All
This transmits all MU100R data (including Part, Performance,
system, and all parameter values) to the connected device.
162
Utility Mode
Dump Out Functions (DUMP)
Multi
Settings:
32 Parts, 16 Parts, 32 Parts + A/D, 16 Parts + A/D
This transmits the selected MU100R Multi Part data (including
System, Effect and EQ data) to the connected device. (Use the
VALUE -/+ buttons to select the type/amount of data to be
transmitted.)
Performance (PERFORM)
Settings:
ALL, I 001 — I 100 (Internal Performance numbers)
This transmits the selected MU100R Performance data to the
connected device. (Use the VALUE -/+ buttons or data dial to
select the type/amount of data to be transmitted.)
4 From the “Are you sure?” prompt, press the ENTER button to
execute the operation, or press the EXIT button to cancel it and
return to the Dump Out menu.
A “Transmitting…” message appears in the display during the
operation. When the transmission is completed, the MU100R
returns to the Dump Out menu.
NOTE
If you have more than one MU100R connected in your MIDI system and wish to send
different sets of data to each, you can specify a different Device Number for each. (See page
98.) You should set the Device Number on each MU100R you use, before dumping the data
to a data storage device. Then, when you reload the data to the connected MU100Rs, each
unit will automatically receive only the data that has the corresponding Device Number.
Utility Mode
163
Dump Out Functions (DUMP)
To reload the data from the data recorder back to the MU100R:
Make sure that the devices are properly connected (see the Restoring
Data illustrations on page 18), and execute the appropriate data transfer operation from the data recorder. (Refer to the owner’s manual of
that device for instructions.) The MU100R automatically receives incoming bulk data.
164
Utility Mode
Initialize Functions (INIT)
Initialize Functions (INIT)
The Initialize functions allow you to restore the factory settings of the
MU100R.
NOTE
Since the Initialize functions replace existing data, you should save any and all
important settings to a MIDI data storage device before using these functions.
(See page 18.)
Operation
1 Press the UTIL button and select “INIT,” then press the
ENTER button.
2 From the Initialize menu, select the type of data to be initialized:
Factory Settings (FactSet), selected Sound Module mode (XGInit,
GM Init, C/MInit, PFMInit) or Drum (DrumInit) Then, press the
ENTER button to call up the selected data dump.
Utility Mode
165
Initialize Functions (INIT)
Factory Settings (FactSet)
This restores the original factory settings of the MU100R.
NOTE
This function replaces internal performance data to the “Internal Performance 2.” To restore
the “Internal Performance 1” (loaded at first), load the data from included floppy disk. (Refer
to the “Sound List & MIDI Data” booklet.)
Selected Sound Module Mode:
Extended General MIDI (XGInit)
General MIDI (GM Init)
Computer Music (C/MInit)
166
Utility Mode
Initialize Functions (INIT)
Performance (PFMInit)
One of the four parameters above will be available, depending on
the currently selected Sound Module mode: XG, TG300B, C/M or
PFM. Initializing this parameter restores the original settings for
the selected mode.
NOTES
• For the PFMInit setting, only the currently selected Performance will be initialized.
• For XGInit and GM Init, the initialized settings are the same as when the MU100R is reset
upon receiving an XG System On or GM System On message.
Drum (DrumInit)
Range:
DrumS1 — DrumS4
This restores the original drum settings for the selected Drum Setup
S1 — S4. (Use the VALUE -/+ buttons or data dial to select the
desired Drum Setup.)
NOTE
This parameter is not available when the MU100R is set to Performance mode.
3 From the “Are you sure?” prompt, press the ENTER button to
execute the operation, or press the EXIT button to cancel it and
return to the previous display.
An “Executing…” message appears in the display during the
operation. When the operation is completed, the MU100R returns
to the Initialize menu.
Utility Mode
167
Demo Song Play (DEMO)
Demo Song Play (DEMO)
The Demo Song function in the Utility menu allows you to play the built-in
Demo Song.
Operation
1 Press the UTIL button and select “DEMO,” then press the
ENTER button.
2 Press the ENTER button to start the Demo Song.
The Demo Song starts playing immediately and repeats indefinitely
until stopped (in step 4 below). Playback of the individual Parts of
the song is shown graphically by the “level meter” bars in the
display.
NOTE
During Demo Song playback, no panel controls (with the exception of the EXIT button and
the VOLUME control) can be used.
3 To stop playback of the song, press the EXIT button.
4 To exit from the Demo Song function, press the EXIT button again.
168
Utility Mode
VL Voices and Harmony System Parameters (PLUGIN)
VL Voice and Harmony System Parameters (PLUGIN)
VL Voice System Parameters
Path: [UTIL] button → “PLUGIN” → “PLG100-VL”
These parameters include assignment of the Part for the VL Voice, as
well as other controls that affect overall operation. For more information
on the VL Voices and how to use them, refer to page 62.
Part Assign
Details
• The “Expd” setting is recommended when
using a WX controller in the “tight lip”
mode. The “Norm” setting is recommended
when using the WX controller “loose lip”
mode.
• The settings made here are effective only
for the internal VL tone generator.
Settings:
In XG Mode: 01 - 16, off
In Performance Mode: 01 - 04, off
Breath Mode
This determines the Part to which the VL
Voice is assigned. If a Part is not properly assigned here, none of the VL Voice
banks can be selected for the Part.
NOTE
The VL voices cannot be assinged to several
Parts at one time since the VL tone generator
section is monophonic.
WX Lip Mode
Settings:
Norm, Expd
WX-series Wind MIDI Controllers produce pitch bend data ranging from “-16”
to “+32” in response to lip (reed) pressure. The WX Lip parameter determines
whether these values are used as is
(“Norm”), or expanded to a full “-64”
through “+63” range (“Expd”). This is
also effective for pitch bend data transmitted from devices other than those of
the WX-series.
Utility Mode
Settings:
BC/WX, Vel, TchEG
Sets the control source to be used for
“breath” control. This parameter should
be set to “BC/WX” when a breath controller or Yamaha WX-series Wind MIDI
Controller is being used. When “Velocity” is selected, breath variation is controlled by keyboard initial touch response.
When “Touch EG” is selected, breath
variation is controlled by a combination
of initial keyboard touch response and
aftertouch pressure. Initial key velocity
sets the initial breath level, and aftertouch
pressure determines the shape of the subsequent breath envelope.
169
VL Voices and Harmony System Parameters (PLUGIN)
Breath Control
Settings:
BC, Exp
This determines the MIDI control change
number to be used for breath control of
the VL Voice, when breath controller data
(number 02) is received via MIDI. When
“BC” is selected, control number 02
(breath control) is used. When “Exp” is
selected, control number 11 (expression)
is used.
Breath Curve
Range:
-16 — +16
Determines the relationship between
breath controller data (number 02) received via MIDI, and the actual amount
of breath variation applied. Negative settings result in a large breath variation with
a relatively small amount of breath pressure applied to the controller, while positive settings require a greater range of
input breath control values to produce the
same degree of breath variation.
Details
• This is also effective for breath controller
data transmitted from devices other than
those of the WX-series.
• The settings made here are effective only
when “BC/WX” is selected for the Breath
Mode.
170
Utility Mode
VL Voices and Harmony System Parameters (PLUGIN)
Harmony System Parameters
Path: [UTIL] button → “PLUGIN” → “PLG100-VH”
These parameters include the MIDI channel settings for the harmony and
melody. For general information on the Harmony effect and how to use
it, refer to the Guided Tour section, page 77.
Harmony Channel (Harmony Ch)
Settings:
off, 1 - 16
This determines the MIDI channel over
which the Harmony effect is controlled.
For example, when this is set to the same
value as the MIDI transmit channel of a
connected MIDI keyboard and the Vocoder or Chordal Harmony Type is selected (page 147), you can use the keyboard to “play” harmonies. (See page 77.)
Melody Channel (Melody Ch)
Settings: off, 1 - 16
This determines the MIDI channel over
which the lead sound of the Harmony effect is controlled. For example, when this
is set to the same value as the MIDI transmit channel of a connected MIDI keyboard, you can use the keyboard to control the pitch of the lead sound.
Utility Mode
171
Sound Module Mode (MODE)
This lets you select the operating mode of the MU100R. Press the
MODE button, then use the SELECT </> buttons to select the desired Sound Module mode: XG (Extended General MIDI), TG300B
(General MIDI), C/M (Computer Music) or PFM (Performance). If
XG, TG300B or C/M are selected, the MU100R automatically sets
itself to the Multi mode. When PFM is selected, the MU100R is in the
Performance mode. (See page 6.)
The bottom right of the display indicates the currently selected Sound
Module mode.
XG
TG300B
C/M
PERFORM
Arrow indicates selected Sound Module mode.
Press the EXIT button (or any one of the other mode select buttons: PLAY,
EDIT, UTIL, EFFECT or EQ) to use the MU100R in the current mode.
NOTES
• When the MU100R is not set to the XG mode and an XG System On message
is received, the MU100R changes to the XG mode after a slight pause of 0.5
seconds.
• When the TG300B or C/M mode is selected, the VL Voices and Harmony
effect cannot be used.
• In the C/M mode, the Voices available in Parts 11 - 16 are different from those
available in Parts 1 - 9. (Refer to the “Sound List & MIDI Data” booklet.)
• The TG300B mode also has multiple banks. In the C/M mode, there is only
one bank (“Fix” appears at the Bank Number parameter), and for the drum
Part only one drum kit can be selected.
172
Sound Module Mode (MODE)
Show Control Change
Miscellaneous Functions
Show Control Change
This function allows you to view the currently used control change number,
its type and its value (in decimal format). It also lets you transmit the displayed value with a single button press.
Operation
1 From the Multi Play mode or Performance Play mode, doubleclick the ENTER button (press it twice quickly). (The Show Control
Change display appears.)
Type of controller
Number of controller
Current value
2 To transmit the currently displayed message, press the ENTER button
again. The message is transmitted via the MIDI or TO HOST
terminals.
3 Press the EXIT button to return to the Play display.
Miscellaneous Functions
173
Show Control Change
This is convenient for quickly entering desired settings to a sequencer.
Displaying/Sending Voice Bank Settings
The Show Control Change function also allows you to view and send Voice
bank MSB and LSB settings within the XG mode.
To do this:
1) From the Multi Play mode (XG mode), select the desired bank number.
(For information on selecting banks, see page 28.)
2) With the bank number parameter highlighted, double-click the [ENTER]
button.
3) Press the [EXIT] button to return to the Play display.
NOTE
MSB/LSB values are used in conjunction with each other to provide a greater number of
banks than would be possible with the 128-number limit of MIDI's hexadecimal system.
For example, the XG Voices are contained on banks 000 - 127; these banks are selected
over MIDI with the MSB value of 000. MU100 Exclusive Voice banks are at MSB 048.
For more information on MSB and LSB values, see page 30.
174
Miscellaneous Functions
Show Exclusive
Show Exclusive
This function allows you to view the current system exclusive message (in
hexadecimal format). It also lets you transmit the displayed value with a
single button press.
Operation
1 Double-click the ENTER button (press it twice quickly). (The Show
Exclusive display appears.)
System Exclusive message (in hexadecimal format)
2 To transmit the currently displayed message, press the ENTER button
again. The message is transmitted via the MIDI or TO HOST
terminals.
3 Press the EXIT button to return to the previous display.
Miscellaneous Functions
175
176
Miscellaneous Functions
A
PPENDIX
Troubleshooting
Troubleshooting
Even though the MU100R is exceptionally easy to use, it may occasionally
not function as you expect it to. If that happens, check the possible problems
and solutions below before assuming that the instrument is faulty.
Problem
Possible Cause and Solution
No power.
If you are using an AC adaptor, check that the adaptor is properly plugged into both the
AC outlet and the MU100R (See page 3.)
No sound.
Check that:
● The panel volume control is set to an appropriate level.
● Other volume-related parameters are set to appropriate levels. (See Volume and Expression in the Single Part controls, page 96, and Master Volume and Master Attenuator in the All Part controls, page 98.)
● Mute or Solo are not active. (See page 85.) If a Part is being muted, or an empty Part is
being soloed, you may not get any sound.
● The Variation effect settings are appropriate. No sound will be output at all if Variation
Connection is set to INS (page 145), Variation Send is turned on for the Part (page 97),
and NO EFFECT is selected for the Variation Type (page 144). The easiest solution in
such a case is to turn off Variation Send for the Part.
● The EG Attack Time (page 103) is appropriately short, for short percussive sounds.
● The Velocity Sensitivity Offset (page 111) is appropriate.
● The Note Limit Low and Note Limit High (pages 110, 136) settings are appropriate. If
the former is set higher than the latter, no sound will be output.
● The Velocity Limit Low and Velocity Limit High (pages 111, 136) settings are appropriate. If the former is set too high and the latter too low, no sound may be output.
No sound when playing the
MU100R from a computer,
sequencer or external keyboard.
Check all MIDI connections, making sure that the MIDI OUT of the external device is
connected to the MIDI IN of the MU100R, and that the MIDI IN of the external device is
connected to the MIDI OUT of the MU100R. (See pages 17 – 19.) Or, if you are using the
TO HOST terminal with a computer, make sure that the terminal is properly connected to
the computer and that the HOST SELECT switch is properly set for your particular computer. (See pages 19 – 22.) Also, make sure that you have turned on the connected MIDI
instrument or computer before turning on the MU100R. If you haven’t, simply turning
the MU100R off and back on again may solve the problem.
Notes are cut off or omitted.
The maximum polyphony of the MU100R may be exceeded. The MU100R can play no
more than 64 notes at once. (Though 64 notes may seem to be more than enough, you may
run short when playing a connected keyboard along with some densely arranged song data.)
Reverb, Chorus and/or Variation
effects cannot be heard.
Check all Reverb-, Chorus- and Variation-related controls: Reverb Send, Chorus Send
and Variation Send in Single Part controls (page 97); Reverb Return, Chorus Return and
Variation Return (when Variation Connection is set to SYS) in All Part controls (pages 98
— 99). Also check the individual effect settings; if no Type has been selected, or if the
parameter settings are too low, there may be no effect sound.
The A/D input sound (mic, guitar,
etc.) cannot be heard.
Make sure that the appropriate A/D Part (A1 or A2) has been turned on and that the A/D
INPUT control is set to an appropriate level. Also for best results, make sure that the A/D
input type (Mic, Guitar, Keyboard, Audio) is set to match the input you are using.
VL Voice Section/
Harmony Effect
The VL Voices and/
or Harmony effect
cannot be used.
Check the following points:
● The VL Voices and Harmony effect can only be used in the XG or Performance modes.
● The VL Voice must be assigned to a Part in the Part Assign parameter (page 169), and
the Harmony effect must be assigned to a Part in the Insert Part parameter (page 151).
● The VL Voices can only be used with Parts 1 – 16.
● When using MIDI, the VL Voices and Harmony effect can only be controlled via the
MIDI-A terminal. When using TO HOST, they can only be controlled via MIDI port 1.
Other notes on VL
Voices and
Harmony effect:
●
●
●
●
178
The VL Voices and Harmony effect can be used in the Performance mode; however,
the Store operation saves only edits made from the panel controls, and not any of the
“hidden” parameters accessible via MIDI.
When controlling certain VL Voice and Harmony effect parameters via MIDI, the value
or setting displayed in the LCD may not change, even though the actual value does.
Any edits made to the “hidden” VL Voices/Harmony effect parameters (accessible
only via MIDI) are not saved; turning off the power automatically cancels these settings.
When backing up VL Voice and Harmony effect data via MIDI, the time it takes for the
data transfer may be quite long. Be careful not to turn off the power or disconnect the
AC adaptor until the operation is completed.
Appendix
Troubleshooting
Problem
About VL Section
Possible Cause and Solution
Some voices sound
as if they are in the
original octave
even when shifted
down an octave.
This is because Virtual Acoustic synthesis accurately simulates the acoustic behaviour of
a pipe or string. Simply stated, the harmonic balance of the voice when played in the
normal octave is retained even when the voice is shifted down an octave. The change in
timbre can be greater or less, depending on the selected voice.
Portamento
produces more of a
glissando effect on
some voices.
Trumpets and some other brass instruments tend to exhibit this phenomenon more than
others. In a VA tone generator portamento is produced by lengthening or shortening the
instrument's pipe or string and changing the Embouchure. A trumpet is designed to emphasize the “modes” of the pipe(s) to produce notes over a wide range using only three
valves. When portameto is applied to a trumpet voice, the pitch tends to jump from mode
to mode, thus producing the observed glissando effect. The same effect occurs with some
flute voices. Saxophone modes are not nearly as strong as trumpet modes, but some sax
voices do have two definite modes which, when spanned by a portamento slide, can produce irregularities.
The filter, EG, and
other parameters
have more effect on
some voices than
others.
Most voices use the low-pass filter type, but some use the bandpass, high-pass, or band
eliminate types. Some voices use very little filter processing at all. Changing the filter
settings may not produce a particularly noticeable effect. Also the internal Breath Noise,
Throat Formant, Growl, Harmonic Enhancer and Pitch EG parameter settings can have a
significant effect on how much the parameters accessible via the VL section controls
actually affect the sound.
Some bowed string
instrument voices
tend to “squeek”.
As anyone who has played (or tried to play) a real violin knows, these instruments naturally tend to squeek if not properly controlled. The same occurs with VA synthesis. As
with a real bowed string instrument, bow speed and pressure must be properly controlled
in the VL section to produce the desired sound. Bow speed is usually controlled either via
breath control or an expression pedal. Bow pressure is controlled via control number 13:
“64” is medium pressure, lower values produced reduced bow pressure, and higher values
produce increased bow pressure.
Pitch bends
produced by a
pitch bend wheel
are not always
accurate.
Natural acoustic musical instruments have no “pitch parameter”. Pitch is determined by
the properties of the instrument’s resonant body as well as the condition of the instrument’s
driver. The same applies to Virtual Acoustic Synthesis: in the VL section’s pitch bend is
simulated by manipulating the appropriate pipe/string length and driver characteristics.
As a result, the pitch bend range may not always be “mathematically” accurate.
With reed instruments such as saxophone or clarinet, highly realistic pitch bends are produced by controlling both pitch and embouchure at the same time. Since the embouchure
component of the pitch bend behaves with characteristics acoustic unpredictability, precise pitch bends are not always produced.
Some voices don’t
respond as
expected to EG
edits.
The effect of editing envelope generator parameters may not always be as expected —
particularly with plucked string instrument voices such as guitar or bass. This is because
the VL section actually simulates the plucking, free oscillation, and muting of the strings
rather than simply using an EG to approximate these events. If the sound of a string voice
decays naturally, for example, setting a long release time will have little or no effect on
the actual sound of the voice. Since the attack and decay portions of the voice also have
natural timbre variations, these can be unnaturally altered by inappropriate EG settings
— which is OK if you’re trying to produce an unnatural effect. Trial and experimentation
and the only sure ways to determine how the EG parameters are going to affect a particular voice.
The VL section is a
monophonic tone
generator. Why is
the “poly” mode
initialy selected
when the VL-XG
sound module
mode is engaged?
This is to provide compatibility between the currrent XG format and future polyphonic
VL-series tone generators. It also provides a certain degree of compatibility to allow
playback of VL-XG song data on existing tone generators which do not feature the VLXG extension. Specifically, to switch the VL section to the mono mode a “mono mode”
command (control change no.126, value 0-16) is embedded in the song data which, when
received by a 32-note or 64-note polyphonic XG tone generator, switches the appropriate
parts to the mono mode. The same will apply to future polyphonic VL-series tone generators, so no changes will be required. The VL section therefore has a “poly” which is
automatically selected when a MIDI “XG on” system exclusive message is received.
Appendix
179
Error Messages
Error Messages
Battery Low!
The battery voltage (for internal memory backup) may be too low. Bring the unit to
your local Yamaha dealer or any other authorized Yamaha service personnel.
Illegal Data!
A data error resulted during reception of MIDI messages. Try transmitting the data
again, or turn the MU100R off and back on again.
MIDI Buffer Full!
Too much MIDI data is being received by the MU100R at one time. Reduce the
amount of data being sent to the MU100R.
HOST is OffLine!
This message appears when the host computer is not turned on, the connecting cable
is not properly connected, or the sequencing software is not active.
SysEx Adrs ERROR!
The data of the received System Exclusive message is incorrect. Check the address
of the message and try transmitting again.
SysEx Data ERROR!
The data of the received System Exclusive message is incorrect. Check the data of
the message (as to whether it requires an MSB or LSB header) and try transmitting
again.
SysEx Size ERROR!
The data of the received System Exclusive message is incorrect. Check the size of
the message and try transmitting again.
Check Sum ERROR!
The checksum of the received System Exclusive message is incorrect. Check the
checksum of the message and try transmitting again.
This Parameter isn’t Excl Data
The selected parameter has no System Exclusive value and cannot be displayed with
the Show Exclusive function.
No Parameter
The selected parameter for use with the Show Exclusive function does not exist as a
valid parameter.
Rcv CH is OFF!
The selected parameter for use with the Show Exclusive function cannot be converted to a MIDI message value since the Receive Channel for the Part is off. Set the
Receive Channel to an appropriate value.
180
Appendix
Specifications
Specifications
Tone Generation Method
AWM2 (Advanced Wave Memory 2), Virtual Acoustic Synthesis System (VL)
Maximum Simultaneous Polyphony
64-note + 1-note (VL)
Sound Module Modes
XG (Extended General MIDI), TG300B, C/M, and Performance
Multi-timbral Capacity
32-Part (on 32 MIDI channels; with element reserve priority for later notes and
dynamic Voice allocation)
Internal Voice/Program Structure
Normal Programs
Total Voices ......................... 1267 + 256 (VL)
XG mode ............................. 1074 + 256 (VL)
TG300B mode .................... 614
C/M mode ........................... 128 (Parts 1 — 9), 64 (Parts 11 — 16)
Drum Programs
Total Programs .................... 46
XG mode ............................. 36
TG300B mode .................... 10
C/M mode ........................... 1
Performance Programs
Up to four Voices plus all effect settings can be memorized to a Performance.
Preset Programs .................. 100
User Programs .................... 100
Effects
Six sections of multi-effects: Reverb (12 Types), Chorus (14 Types),
Variation (70 Types), Insertion 1, 2 (43 Types), Harmony (4 Types), Effect and
EQ (4 Types)
Display
Custom back-lit LCD
Appendix
181
Specifications
Controls
VOLUME control; A/D INPUT level control; Mode select buttons: PLAY, UTIL
(UTILITY), MODE, EDIT, EFFECT, EQ; other buttons: MUTE/SOLO, ENTER, EXIT, PART -/+, SELECT </>, VALUE -/+; data dial; POWER
button
Jacks and Terminals
Front panel: PHONES jack (1/4"), A/D INPUT 1, 2 jacks (1/4"),
Rear panel: INDIVIDUAL OUTPUT 1, 2 jacks; OUTPUT R, L/MONO jacks
(Right, Left/Mono); DC IN jack; TO HOST terminal; HOST SELECT switch;
MIDI IN A/B, MIDI OUT, and MIDI THRU terminals
Computer/MIDI Interface
Direct connection to host computer port (RS-232C, RS-422) with optional cables
(CCJ-PC1, CCJ-PC1, CCJ-MAC); MIDI terminals allow connection to MIDI
sequencer or MIDI controller
Data Transfer (Baud) Rate
MIDI
Mac
PC-1
PC-2
—
—
—
—
31,250 bps (bits per second)
31,250 bps
31,250 bps
38,400 bps
Power Supply
Yamaha PA-5B AC Adaptor (included)
Dimensions (W × D × H)
483 × 229 × 44 mm (19" × 9" × 1-3/4")
Weight
2.4 kg (5 lbs., 5 oz.)
Included Accessories
Owner’s Manual, Yamaha PA-5B AC Adaptor
Floppy Disk
* Specifications subject to change without notice.
182
Appendix
Glossary
Glossary
A/D input Abbreviation for analog-to-digital. The A/
D inputs of the MU100R allow you to process analog inputs (such as a microphone, electric guitar,
CD player, or another electronic instrument) with
the digital effects of the MU100R and mix them
with the internal Voices.
host computer The controlling computer in a computer music system. The host computer is connected
to the MU100R (via the TO HOST or MIDI terminals) and runs the software necessary for recording
and playing back song data, which is reproduced
by the internal sound sources and effects of the
MU100R.
Assignable Controller 1 Certain functions on the
MU100R (such as the Filter, Volume or Variation
effect) can be changed in real time by controllers
on a connected MIDI instrument. Assignable Controller 1 lets you determine which controller (for
example: modulation wheel, breath controller, foot
controller, etc.) is used for that purpose.
LFO Abbreviation for low frequency oscillator, which
generates a low frequency signal that is used to
modulate certain aspects of the sound, such as pitch
or level. Chorus, Flanger, Tremolo, Vibrato and other
modulation effects use LFOs.
AWM2 Abbreviation for Advanced Wave Memory 2,
an enhanced version of Yamaha’s original tone generation system, featuring digital filters for superior
sound.
MIDI Acronym for Musical Instrument Digital Interface, a worldwide standard that allows MIDI-compatible instruments and devices to communicate
with each other. For the instruments to communicate, they normally must be set to the same MIDI
channel.
bank A set of Voices or programs. The MIDI standard
supports up to 128 banks, each of which can contain up to 128 Voices or programs.
edit Editing is the process of changing or adjusting
the settings of the MU100R.
EG Abbreviation for Envelope Generator, a common
control on electronic instruments that affects the
“shape” (or envelope) of the sound in time. The
MU100R provides two types of EGs: one for level
and the other for pitch.
Filter A control for affecting the frequency content of a
sound. Filters are used to selectively cut or boost certain frequency ranges in the sound — subtly enhancing the sound, or dramatically changing its character.
On the MU100R, the Filter can be controlled in real
time with the Assignable Controller 1.
General MIDI (GM) An addition to the MIDI standard which effectively ensures that any General
MIDI-compatible song data can be properly played
back on any General MIDI-compatible tone generator. The standard specifies that a GM-compatible tone generator must have at least 24-note polyphony, 16-part multi-timbral capacity and 128
standard voices. The MU100R exceeds this with 64note polyphony, 32-part multi-timbral capacity and
1523 Voices.
modulation wheel A controller found on most MIDI
keyboards which is normally used to control pitch
and other types of modulation. It can be used to
control various aspects of the MU100R sound by
proper setting of the Assignable Controller 1. (See
page 53.)
multi-timbral This refers to the capacity of a tone
generator to produce several different sounds at
once. The MU100R is a 32-Part multi-timbral tone
generator, capable of playing 32 different instrument
Voices at once, each over an independent MIDI
channel.
Mute The Mute function of the MU100R allows you
to silence one Part to hear how all of the other Parts
sound without it.
parameter The word “parameter” refers to any adjustable setting of an electronic musical instrument.
For example, the Vibrato function of the MU100R
has three parameters: Rate, Depth, and Delay.
Part The Voices of the MU100R are assigned to separate Parts, and up to 32 of these Parts can sound
simultaneously. Parts are analogous to the various
instrumental parts in music: e.g., piano part, guitar
part, etc.
Appendix
183
Glossary
Performance In the MU100R, “Performance” refers
to an operation mode and the programs that are used
in that mode. A Performance can contain up to four
different Parts, all controllable over the same MIDI
channel. The preset Performances of the MU100R
are special multi-Part sound programs designed
particularly for live performance and studio recording purposes.
Pitch Bend A function found on virtually all MIDI
keyboards (usually controlled with a pitch bend
wheel) that allows the pitch to be raised or lowered
continously. The Pitch Bend Control parameter on
the MU100R allows you to set the range over which
the pitch can be changed.
polyphony The number of notes that can be sounded
simultaneously by an electronic instrument. The
MU100R has 64-note polyphony, ensuring that even
the most complex song data will play back completely and accurately, with no “note robbing.”
port To answer the need for more MIDI channels (the
limit is 16), many MIDI interfaces offer two or more
MIDI ports, each of which can address 16 MIDI
channels. The MU100R is equipped with two independent MIDI ports (A and B), providing 32-channel operation. The two ports are also addressable
via the TO HOST computer interface.
Portamento A function found on early synthesizers
that creates a continuous pitch glide between successively played notes. On the MU100R, the time
of the pitch glide can be adjusted.
return Related to effect operation, “return” refers to
the effect-processed signal that is returned to the
overall sound mix. For example, the parameter Reverb Return determines the amount of Reverb-processed signal that is blended with the overall sound
mix of the MU100R. (“Return” is the companion
function of “send” below.)
send Related to effect operation, “send” refers to the
signal that is sent to an effect for processing. For
example, the parameter Reverb Send determines the
degree to which an individual Part is processed with
the Reverb effect. (“Send” is the companion function of “return” above.)
Solo The Solo function of the MU100R allows you to
isolate a single Part, to hear how that Part sounds
by itself.
Sound Module mode The MU100R has four Sound
Module modes, and these determine the basic operation of the unit as a tone generator. Three Multi
modes (XG, TG300B and C/M) and one Performance mode (PFM) are available.
tone generator An electronic instrument that functions as a MIDI-controllable sound source. For the
most part, the term “tone generator” refers to those
devices that have no keyboard or other controller,
but are meant to be connected to and played from a
separate keyboard or computer.
Variation In the MU100R, “Variation” refers to the
special section of various effects, including Reverb,
Delay, Chorus, and many others. The Variation effects total 70, and can be used simultaneously with
the other effect sections of the MU100R: Reverb,
Chorus, Insertion 1, 2 Harmony Effect and EQ.
velocity The speed at which a note is played (for example, on a keyboard). Normally, the faster (or
harder) a key is struck, the higher the corresponding note’s velocity — and, hence, the louder the
sound produced. The MU100R features a variety
of velocity-related parameters that provide extensive control over the velocity response of the Voices,
and even allow you to set up sophisticated velocity
splits, in which the Voices change in response to
playing velocity.
Vibrato Vibrato is a quavering, vibrating sound, and
is produced in the MU100R by regularly modulating the pitch of a Voice. The speed and depth of the
Vibrato can be adjusted, as well as the time it takes
before the Vibrato effect is applied.
Voice The basic sound unit (or sound program) of the
MU100R. There are a total of 1523 Voices available on the MU100R.
XG-MIDI An abbreviation for Extended General
MIDI, a new standard created by Yamaha which significantly improves on the General MIDI standard
by providing a greater variety of high-quality Voices
and enhanced effect operation.
sequencer A device used for recording, editing and
playing back of MIDI data. Sequencers are generally of two types: “dedicated” sequencer units, and
computer-based sequencing software. The MU100R
can be used with either type.
184
Appendix
Index
Index
A
A/D input ................................................................ 87
A/D Part .......................................................... 87, 133
A/D Part Lock ....................................................... 157
Absorption Control Change Number .................... 124
Absorption Control Depth .................................... 125
All Part control ......................................... 35, 98, 128
Alternate Group (Drum Setup) ............................. 117
Assignable Controller 1 .......................... 53, 112, 133
Assignable Controller 1 Amplitude
Control .................................................... 113, 133
Assignable Controller 1 Control Change
Number ................................................... 112, 133
Assignable Controller 1 Filter Control ......... 112, 133
Assignable Controller 1 Insertion 1/2 Control ..... 146
Assignable Controller 1 LFO Filter
Modulation Depth .......................................... 133
Assignable Controller 1 Variation Control ........... 145
B
Bank (Performance mode) ...................... 24, 128–129
Bank Number (Multi mode) ............................. 27, 96
Breath Control ...................................................... 170
Breath Curve ......................................................... 170
Breath Mode ......................................................... 169
Breath Noise Control Change Number ................ 122
Breath Noise Control Depth ................................. 122
C
C/M mode ................................................................. 6
Chordal Type ........................................................ 147
Chorus .................................................................. 143
Chorus Pan ............................................................ 143
Chorus Return (Multi mode) .................................. 98
Chorus Return (Performance mode) ..................... 128
Chorus Send (Drum Setup) .................................. 116
Chorus Send (Multi mode) ..................................... 97
Chorus Send (Performance mode) ........................ 130
Chorus Type .......................................................... 143
Chromatic Type .................................................... 148
Common parameters ............................................. 131
computer, connecting cables ................................... 19
computer, connecting MU100R with ..................... 19
computer, IBM PC and clones ................................ 21
computer, Macintosh .............................................. 19
connections, audio .................................................. 12
connections, MIDI .................................................. 17
Contrast ................................................................ 159
Copy ..................................................................... 137
Detune Type .......................................................... 148
Device number ........................................................ 98
Display Bank Select ............................................. 160
Drum Setup controls ............................................. 114
Dry Level ..................................................... 110, 136
Dry/Wet (Variation) .............................................. 145
Dry/Wet Balance (Insertion) ................................. 146
Dump Interval ....................................................... 159
Dump Out functions ............................................. 161
E
Effect Edit mode ................................................... 141
effect connections (System and Insertion) ............ 152
EG (Envelope Generator) ............................. 102, 135
EG Attack (Drum Setup) ...................................... 117
EG Attack Time .................................................... 103
EG Decay 1 (Drum Setup) ................................... 117
EG Decay 2 (Drum Setup) ................................... 117
EG Decay Time .................................................... 103
EG Release Time .................................................. 104
Element Reserve ................................................... 109
Embouchure Control Change Number ................. 120
Embouchure Control Depth .................................. 121
EQ Frequency parameters .................................... 155
EQ High Frequency ...................................... 105, 117
EQ High Gain ............................................... 105, 117
EQ Low Frequency ....................................... 105, 117
EQ Low Gain ................................................ 105, 117
EQ Type ................................................................ 155
Equalizer (EQ) ................................ 80, 105, 135, 155
Expression .............................................................. 97
F
Filter ............................................................. 100, 135
Filter EG Depth .................................................... 120
G
Growl Control Change Number .......................... 122
Growl Control Depth ............................................ 123
H
Harmonic Enhancer Control Change Number ..... 123
Harmonic Enhancer Control Depth ...................... 124
Harmony Channel ................................................. 171
Harmony Parameters ............................................ 147
Harmony Gender Type ......................................... 149
Harmony Type ...................................................... 147
HPF Cutoff Frequency (Drum Setup) .................. 116
HPF Cutoff Frequency (Multi mode) ................... 101
D
Damping Control Change Number ....................... 124
Damping Control Depth ....................................... 124
Demo song ...................................................... 15, 168
Detune .......................................................... 108, 136
I
Individual outputs ............................................... 3, 83
Initialize functions ................................................ 165
Insert Part .............................................................. 151
Appendix
185
Index
Insertion connection ..................................... 145, 152
Insertion 1, 2 effects ............................................. 146
Insertion Part ........................................................ 146
Insertion Type ....................................................... 146
L
Lead Gender Depth ............................................... 150
Lead Gender Type ................................................ 150
Lead Pitch Correction ........................................... 151
Lead/Harmony Balance ........................................ 151
Level (Drum Setup) .............................................. 115
LPF Cutoff Frequency (Drum Setup) ................... 116
LPF Cutoff Frequency (Multi mode) .................... 101
LPF Resonance (Drum Setup) .............................. 116
LPF Resonance (Multi mode) ............................. 101
M
Master Attenuator ................................................... 98
Master Tune .......................................................... 157
Master Volume ........................................................ 98
Melody Channel ................................................... 171
MIDI channel .................................................. 96, 128
MIDI data flow (diagram) ...................................... 91
MIDI data storage device ....................................... 18
MIDI devices, connecting to .................................. 17
MIDI keyboard, playing the MU100R with ........... 17
MIDI keyboard, selecting Voices with ................... 31
MIDI, Receive Channel .................................. 96, 128
MIDI, Receive Port ................................................. 96
Modulation Wheel —
LFO Filter Modulation Depth ........................ 133
Modulation Wheel —
LFO Pitch Modulation Depth ................. 112, 132
Mono/Poly Mode .......................................... 109, 136
MU100 Exclusive Voice ......................................... 30
Multi Edit mode .................................................... 100
Multi mode ............................................................. 85
Multi Mode Equalizer Lock ................................. 157
Mute ........................................................................ 85
Mute Lock ............................................................ 157
N
Note Limit High ........................................... 110, 136
Note Limit Low ............................................ 110, 136
Note Shift (Multi mode) ......................................... 97
Note Shift (Performance mode) ............................ 130
O
Others parameters ......................................... 107, 135
Output Select (Drum Setup) ................................. 118
Output Select (Multi mode) .................................. 113
Output Select Lock ............................................... 158
P
Pan (Drum Setup) ................................................. 115
Pan (Multi mode) .................................................... 97
Pan (Performance mode) ...................................... 130
Part Assign ............................................................ 169
186
Part Mode ............................................................. 108
Parts, selecting ........................................................ 27
Performance Bank ................................................ 128
Performance Edit mode ........................................ 131
Performance mode .......................................... 43, 127
Performance Name ............................................... 132
Performance Number ............................................ 128
Performance Pan ................................................... 128
Performance Part control ...................................... 128
Performance Volume ............................................ 128
Performances, selecting Preset or Internal ............. 24
Pitch Bend Control ....................................... 111, 133
Pitch Coarse (Drum Setup) ................................... 115
Pitch EG ............................................................... 104
Pitch EG Attack Time ........................................... 104
Pitch EG Initial Level ........................................... 104
Pitch EG Release Level ........................................ 104
Pitch EG Release Time ......................................... 104
Pitch Fine (Drum Setup) ....................................... 115
Plugin ............................................ 119, 136, 147, 169
Portamento Switch ....................................... 109, 132
Portamento Time .......................................... 109, 132
Pressure Control Change Number ........................ 120
Pressure Control Depth ......................................... 120
Program (Voice) Number (Multi mode) ................. 96
Program (Voice) Number (Performance mode) ... 129
R
Recall Function ..................................................... 140
Receive Bank Select ............................................. 158
Receive General MIDI Exclusive ......................... 158
Receive Note Off (Drum Setup) ........................... 118
Receive Note On (Drum Setup) ............................ 118
Receive System Exclusive .................................... 158
Resonance (LPF; Drum Setup) ............................. 116
Resonance (LPF; Multi mode) ............................. 101
Reverb ................................................................... 142
Reverb Pan ............................................................ 142
Reverb Return (Multi mode) .................................. 98
Reverb Return (Performance mode) ..................... 128
Reverb Send (Drum Setup) ................................... 115
Reverb Send (Multi mode) ..................................... 97
Reverb Send (Performance mode) ........................ 130
Reverb Type .......................................................... 142
S
Scream Control Change Number ......................... 121
Scream Control Depth .......................................... 122
Send Chorus to Reverb ......................................... 133
Send Variation to Chorus ...................................... 145
Send Variation to Reverb ...................................... 145
Show Control Change ........................................... 173
Show Exclusive .................................................... 174
Single Part control (Multi mode) ............................ 33
Single Part control (Performance mode) .............. 129
Solo ......................................................................... 85
Sound Module mode ........................................ 6, 172
Store ...................................................................... 138
System connection ................................................ 153
System functions .................................................. 157
Appendix
Index
System MIDI Channel .......................................... 128
System Transpose ................................................. 129
T
TG300B mode .......................................................... 6
Throat Formant Control Change Number ............ 123
Throat Formant Control Depth ............................. 123
Thru Port ............................................................... 159
Tonguing Control Change Number ...................... 121
Tonguing Control Depth ....................................... 121
Transpose ................................................................ 99
U
Utility mode .......................................................... 156
V
Variation ............................................................... 144
Variation Connection ............................................ 145
Variation Pan ........................................................ 145
Variation Return (Multi mode) ............................... 99
Variation Return (Performance mode) .................. 129
Variation Send (Drum Setup) ............................... 116
Variation Send (Multi mode) .................................. 97
Variation Send (Performance mode) .................... 130
Variation Type ....................................................... 144
Velocity LPF Cutoff Frequency ............................ 116
Velocity Limit High ...................................... 111, 136
Velocity Limit Low ....................................... 111, 136
Velocity Pitch Sensitivity ..................................... 115
Velocity Sensitivity Depth ............................ 110, 136
Velocity Sensitivity Offset ............................ 111, 136
Vibrato .......................................................... 106, 135
Vibrato Delay ........................................................ 106
Vibrato Depth ....................................................... 106
Vibrato Rate .......................................................... 106
Virtual Acoustic Synthesis ...................................... 62
VL Voice ................................................................. 62
VL Voice Part Parameters ..................................... 119
Vocoder Type ........................................................ 147
Voice Map ............................................................. 160
Voices, selecting ..................................................... 26
Volume (Multi mode) ............................................. 96
Volume (Performance mode) ........................ 128, 130
W
WX Lip Mode ...................................................... 169
X
XG mode ............................................................ 6, 26
Appendix
187
For details of products, please contact your nearest Yamaha or the
authorized distributor listed below.
Pour plus de détails sur les produits, veuillez-vous adresser à Yamaha
ou au distributeur le plus proche de vous figurant dans la liste
suivante.
NORTH AMERICA
CANADA
Yamaha Canada Music Ltd.
135 Milner Avenue, Scarborough, Ontario,
M1S 3R1, Canada
Tel: 416-298-1311
U.S.A.
Yamaha Corporation of America
6600 Orangethorpe Ave., Buena Park, Calif. 90620,
U.S.A.
Tel: 714-522-9011
MIDDLE & SOUTH AMERICA
Die Einzelheiten zu Produkten sind bei Ihrer unten aufgeführten
Niederlassung und bei Yamaha Vertragshändlern in den jeweiligen
Bestimmungsländern erhältlich.
Para detalles sobre productos, contacte su tienda Yamaha más cercana
o el distribuidor autorizado que se lista debajo.
ITALY
Yamaha Musica Italia S.P.A.,
Combo Division
Viale Italia 88, 20020 Lainate (Milano), Italy
Tel: 02-935-771
SPAIN
Yamaha-Hazen Electronica Musical, S.A.
Jorge Juan 30, 28001, Madrid, Spain
Tel: 91-577-7270
PORTUGAL
Valentim de Carvalho CI SA
Estrada de Porto Salvo, Paço de Arcos 2780 Oeiras,
Portugal
Tel: 01-443-3398/4030/1823
GREECE
MEXICO
Yamaha De Mexico S.A. De C.V.,
Departamento de ventas
Javier Rojo Gomez No.1149, Col. Gpe Del
Moral, Deleg. Iztapalapa, 09300 Mexico, D.F.
Tel: 686-00-33
BRASIL
Yamaha Musical Do Brasil LTDA.
Ave. Reboucas 2636, São Paulo, Brasil
Tel: 011-853-1377
Philippe Nakas S.A.
Navarinou Street 13, P.Code 10680, Athens, Greece
Tel: 01-364-7111
Yamaha De Panama S.A.
Edificio Interseco, Calle Elvira Mendez no.10,
Piso 3, Oficina #105, Ciudad de Panama, Panama
Tel: 507-69-5311
OTHER LATIN AMERICAN COUNTRIES
AND CARIBBEAN COUNTRIES
Yamaha Music Latin America Corp.
6101 Blue Lagoon Drive, Miami, Florida 33126,
U.S.A.
Tel: 305-261-4111
EUROPE
THE UNITED KINGDOM
Yamaha-Kemble Music (U.K.) Ltd.
Sherbourne Drive, Tilbrook, Milton Keynes,
MK7 8BL, England
Tel: 01908-366700
IRELAND
Danfay Ltd.
61D, Sallynoggin Road, Dun Laoghaire, Co. Dublin
Tel: 01-2859177
GERMANY/SWITZERLAND
Yamaha Europa GmbH.
Siemensstraße 22-34, 25462 Rellingen,
F.R. of Germany
Tel: 04101-3030
AUSTRIA
Yamaha Music Austria
Schleiergasse 20, A-1100 Wien Austria
Tel: 01-60203900
Yamaha Scandinavia AB
J. A. Wettergrens Gata 1
Box 30053
S-400 43 Göteborg, Sweden
Tel: 031 89 34 00
YS Copenhagen Liaison Office
Generatorvej 8B
DK-2730 Herlev, Denmark
Tel: 44 92 49 00
FINLAND
Warner Music Finland OY/Fazer Music
Aleksanterinkatu 11, P.O. Box 260
SF-00101 Helsinki, Finland
Tel: 0435 011
BELGIUM
Yamaha Music Belgium
Keiberg Imperiastraat 8, 1930 Zaventem, Belgium
Tel: 02-7258220
FRANCE
Yamaha Musique France,
Division Professionnelle
BP 70-77312 Marne-la-Vallée Cedex 2, France
Tel: 01-64-61-4000
Narud Yamaha AS
Grini Næringspark 17
N-1345 Østerås, Norway
Tel: 67 14 47 90
PT. Yamaha Music Indonesia (Distributor)
PT. Nusantik
Gedung Yamaha Music Center, Jalan Jend. Gatot
Subroto Kav. 4, Jakarta 12930, Indonesia
Tel: 21-520-2577
KOREA
Cosmos Corporation
#131-31, Neung-Dong, Sungdong-Ku, Seoul
Korea
Tel: 02-466-0021~5
Yamaha Music Malaysia, Sdn., Bhd.
16-28, Jalan SS 2/72, Petaling Jaya, Selangor,
Malaysia
Tel: 3-717-8977
PHILIPPINES
Yupangco Music Corporation
339 Gil J. Puyat Avenue, P.O. Box 885 MCPO,
Makati, Metro Manila, Philippines
Tel: 819-7551
SINGAPORE
Yamaha Music Asia Pte., Ltd.
Blk 17A Toa Payoh #01-190 Lorong 7
Singapore 1231
Tel: 354-0133
TAIWAN
THAILAND
Siam Music Yamaha Co., Ltd.
865 Phornprapha Building, Rama I Road,
Patumwan, Bangkok 10330, Thailand
Tel: 2-215-3443
ICELAND
Skifan HF
Skeifan 17 P.O. Box 8120
IS-128 Reykjavik, Iceland
Tel: 525 5000
OTHER EUROPEAN COUNTRIES
Yamaha Europa GmbH.
Siemensstraße 22-34, 25462 Rellingen, F.R. of
Germany
Tel: 04101-3030
AFRICA
Yamaha Corporation,
International Marketing Division
Nakazawa-cho 10-1, Hamamatsu, Japan 430
Tel: 053-460-2312
THE PEOPLE’S REPUBLIC OF CHINA
AND OTHER ASIAN COUNTRIES
Yamaha Corporation,
International Marketing Division
Nakazawa-cho 10-1, Hamamatsu, Japan 430
Tel: 053-460-2317
OCEANIA
AUSTRALIA
Yamaha Music Australia Pty. Ltd.
17-33 Market Street, South Melbourne, Vic. 3205,
Australia
Tel: 3-699-2388
NEW ZEALAND
MIDDLE EAST
TURKEY/CYPRUS
Yamaha Europa GmbH.
Siemensstraße 22-34, 25462 Rellingen,
F.R. of Germany
Tel: 04101-3030
OTHER COUNTRIES
Yamaha Corporation,
International Marketing Division
Nakazawa-cho 10-1, Hamamatsu, Japan 430
Tel: 053-460-2312
HEAD OFFICE
SY12
INDONESIA
Kung Hsue She Trading Co., Ltd.
No. 322, Section 1, Fu Hsing S. Road,
Taipei 106, Taiwan. R.O.C.
Tel: 02-709-1266
NORWAY
THE NETHERLANDS
Yamaha Music Nederland
Kanaalweg 18G, 3526KL, Utrecht, The Netherlands
Tel: 030-2828411
Tom Lee Music Co., Ltd.
11/F., Silvercord Tower 1, 30 Canton Road,
Tsimshatsui, Kowloon, Hong Kong
Tel: 730-1098
MALAYSIA
SWEDEN
DENMARK
PANAMA
ASIA
HONG KONG
Music Houses of N.Z. Ltd.
146/148 Captain Springs Road, Te Papapa,
Auckland, New Zealand
Tel: 9-634-0099
COUNTRIES AND TRUST
TERRITORIES IN PACIFIC OCEAN
Yamaha Corporation,
International Marketing Division
Nakazawa-cho 10-1, Hamamatsu, Japan 430
Tel: 053-460-2317
Yamaha Corporation, Electronic Musical Instrument Division
Nakazawa-cho 10-1, Hamamatsu, Japan 430
Tel: 053-460-2445
VZ03920 708CMIT23.2-01AO
M.D.G., EMI Division
Yamaha Corporation 1997, Printed in Japan