Transcripción de documentos
Version 2
System Upgrade Information Guide
Information zur Systemerweiterung (Ver.2)
Information sur extension du système (Ver.2)
Manua
WHAT’S NEW IN VERSION 2
Welcome to Version 2—a powerful system upgrade package for the Yamaha
W5/W7 Music Synthesizer that adds an exciting new dimension to one of the
most versatile all-in-one music production workstations ever made.
ENGLISH
Version 2 provides additional Preset voice banks, more than a hundred greatsounding new voices, a long list of unique performance, song play, recording and
remixing functions, plus many convenient shortcuts and other useful new
features which further streamline the W5/W7’s already simple operation.
New Features
• A total of three Preset voice banks, plus hot new techno, dance music and other voices which add unprecedented
sonic dimension and musical range to the W5/W7’s high quality digital sound. (For details, see page 8.)
• Cue Play, which lets you trigger-start a song or sequence phrase from a specified measure simply by pressing a Track
button. Lining up a different phrase for each of the 16 Track buttons lets you cue up the right groove or music “hit”
at the right time as the mood of the party dictates. (For details, see page 11.)
• Multitrack Loop Recording, which lets you jump from track to track and spot overdub new parts in a specified series
of measures to capture inspiration as it strikes. (For details, see page 13.)
• Song Remix, which lets you mix alternate versions of your tunes complete with automatic track solo, mute and other
commands which you can input in realtime. The result is greatly expanded on-board “automated mixdown” options.
(For details, see page 14.)
• Playback Effect, which lets you apply “groove templates” with pre-programmed quantizing and swing factors to the
playback of specified tracks without altering the original music data. The right Playback Effects can literally breathe
new life into your tracks. (For details, see page 15.)
• Quick Split/Layer, which lets you easily select two split voices, or add a second layered voice, on the fly as you play.
The new Dynamic Split feature lets you play two voices with a “floating split point” that’s determined by note
prioritization based on how you play the keyboard. (For details, see page 19.)
• Tempo Delay, which automatically calculates the delay time of System Effect 3 to the tempo of the song, which
eliminates unnatural sonic clashes in order to smooth out or tighten up your mix. (For details, see page 22.)
• Faster voice selection features, simplified voice element assign and other convenient voice editing features, expanded
voice and multi storage functions, additional song record and edit features, automatic song loading from disk, and
much more.
How to Use This Guide
• This W5/W7 Version 2 System Upgrade Information Guide is a supplement to the original W5/W7 Owner’s Manual
and W5/W7 Technical Information booklet.
• The “New Features Overview Chart” shows at a glance just what’s new and where it’s located in relation to the
existing features, and the “New Features in Version 2” section provides descriptions of each new feature and how to
access it.
I
CONTENTS
New Features Overview........................................................................2
About the Accompanying Floppy Disks ................................................6
ENGLISH
NEW FEATURES IN VERSION 2 .............................................8
1 PRESET VOICE BANKS ...................................................................8
❑ Voice Category Search..................................................................................9
❑ Voice Category Display in the Voice Directory................................................9
❑ Quick Voice Bank Select .............................................................................10
❑ Quick Program Change...............................................................................10
2 CUE PLAY .....................................................................................11
❑ Cue Play as Additional Measure Locate Points .............................................12
3 MULTITRACK LOOP RECORDING .................................................13
4 REMIX..........................................................................................14
❑ Solo Mode .................................................................................................14
❑ Track Mute ................................................................................................15
5 PLAYBACK EFFECT.......................................................................15
❑ Playback Effect Template Type List .............................................................17
❑ Normalize Playback Effect (Song Job 1) ......................................................18
❑ Quantize Parameters (Type, Sens, Strength).................................................18
6 QUICK SPLIT/LAYER AND DYNAMIC SPLIT .................................19
❑ Quick Split/Layer.......................................................................................19
❑ Dynamic Split............................................................................................19
7 OTHER FEATURES IN VERSION 2 .................................................21
❑ Song Play Mode .........................................................................................21
❑ System Effect.............................................................................................22
❑ Song Setup Mode.......................................................................................22
❑ Song Record Mode .....................................................................................22
❑ Song Edit Mode .........................................................................................23
❑ Song Play/Voice Mode ...............................................................................23
❑ Voice Edit Mode.........................................................................................24
❑ Store Mode................................................................................................24
❑ Utility Mode ..............................................................................................25
❑ Disk Mode.................................................................................................26
CHANGES TO THE TECHNICAL INFORMATION BOOKLET .................27
II
New Features Overview
: New features shaded in gray
Numbers below indicate Owner's Manual pages
( *: Version 2 System Upgrade Information)
SONG
For song recording, editing & playback...........
ENGLISH
SONG PLAY
Song Multi Play
For song playback & normal performance
Access Song Setup during song playback
Start song after reading data in previous measures(excluding note)
Access single track solo play
View measure number in Multi & Sequence Play screens
Access Voice Assign, Volume, Pan, Insertion Effect On/Off, System Effect 1~ 3 Send
level, Effect Type & Effect Parameter, Shift, Tune & Pitch Bend Range settings
SONG
(Mixer Screen)
(Inst Screen)
+
+
SHIFT
Category Search
Voice Directory
Sequencer Play
F1
Access Voice Category Search
Toggle between Voice Category & Program Number
F8
Access Sequence Play settings
Set Click Beat value by numeric (note) keypad
View External Sync tempo value
F2
F7
F8
SHIFT
SHIFT
+
+
F1
F2
Determine how W5/W7 responds to various MIDI data
Set MIDI transmit channel for each track
Keyboard Mode (Normal, Split, Layer, 4-zone) settings
F5
F6
F7
Other Setup
Assign Dynamic Split (floating split point) settings
Access Quick Split/Layer
Transpose octave from Keyboard Normal Mode
Access Next Song, MIDI Control, Sync & Transpose functions
F8
For storing multi settings into a song memory
STORE
Assign Multi Auto/Manual Store setting (Utility Mode)
F2
SONG RECORD
Name the song
Display list of songs
Apply groove templates to song playback without overwriting
Assign sequences to track buttons for trigger playback
MIDI, Keyboard & Other settings
F3
MIDI Filter
Track Transmit Channel
Keyboard Setup
STORE MULTI
F2
F5
Song Name
Song Directory
Playback Effect
Cue Play
Song Setup
Display 16 channel mixer for setting multi parameters
Jump to designated mixer feature
Display list of Instrument parameter settings
Assign Tempo Delay
F1
SHIFT
For selecting a recording method & recording a song
RECORD
Remix a song using solo, mute & other switch operations
Realtime Recording
Record actual note, controller & program data as you play
Overdubbing
Replace
Punch-in
Step Recording
Select Count-in value before record start
Select Quantize, Click Beat value with numeric (note) keypad
Record new data on top of existing data in the track
Record new data in the track while erasing existing data
Replace record between a series of designated measures
Select track & overdub between a series of designated measures
(Multitrack Loop Recording)
F6
F7
F8
Input note, controller, program & other data one-by-one
F5
Select Click Beat value by numeric (note) keypad
Move cursor to next note event
Transpose
2
SHIFT
SHIFT
+
+
F1
F2
Transpose input keyboard octave setting
72
73
*21
*21
*14
*21
75
*21
75
*22
*9
*9
80
*22
*21
81
81
*15
*11
82
82
82
82
*19
*19
*22
84
129
*25
85
*14
87
*22
*22
88
88
88
*13
89
*22
*22
*23
Sequence Track
For specific event editing of recorded song data
EDIT
Edit the sequence track
Input parameter change data
F1
Insert
Change
Graphic
Insert sequence track event data
Change sequence track event data
Display note event data graphically
Move cursor to next note event
Input measure number by numeric keypad
F4
F5
F6
Tempo Track
F4
F5
SONG JOB
Job 1
JOB
+
+
+
+
+
+
+
F1
+
+
+
+
+
+
F1
F7
SHIFT
+
+
Quantize
SHIFT
+
F1
Move Clock
Modify Gate Time
Modify Velocity
Transpose
Shift Note
Crescendo
SHIFT
+
+
+
+
F2
+
+
F6
Copy Song
Append Song
Clear Song
Copy Track
Clear Track
Mix Track
Normalize Playback Effect
Job 2
SHIFT
SHIFT
SHIFT
SHIFT
SHIFT
SHIFT
F2
F3
F4
F5
F6
F7
Job 3
For editing of song, track & measure data
95
Copy a song from one song memory location to another
Append a song onto another song from a specified measure
Clear all multi & performance data of a specified song
Copy track data from one song into another song
Clear all performance data from a track
Combine data in one track with data in another track
Write the specified Playback Effect data into the song
Jobs for current song/track measure, note & other event editing
F3
Copy Measure
Erase Measure
Create Measure
Delete Measure
Insert Measure
Thin Out
Extract
Chord Sort
SONG
SHIFT
SHIFT
SHIFT
SHIFT
SHIFT
SHIFT
SHIFT
SHIFT
F2
F3
F4
F5
F6
F8
Copy specified measures to a specified location
Erase data in specified measures
Insert new empty measures into specified location in all tracks
Delete a specified range of measures from all tracks
Specify a range of measures & copy to specified location for all tracks
Delete unnecessary controller data from a track
Extract designated events from one track & place in another
Rearrange a cluster of notes in ascending/descending order
Jobs for current song event editing
F4
SHIFT
SHIFT
SHIFT
SHIFT
SHIFT
F3
F4
F5
F7
91
*23
93
92
91
*23
*23
93
93
92
Jobs for song & track editing
F2
91
Insert tempo change data in the middle of the song
Change tempo data value
Edit the tempo track
F2
Insert
Change
Correct timing of performance data
Quantize Sensitivity & Strength parameters are added
Move data in specified measures by a specified clock value
Modify durations of notes in specified measures
Modify note-on velocity values in specified measures
Transpose notes in specified measures by a designated interval
Shift a note number to another number in specified measures
Add crescendo or diminuendo over specified range of measures
ENGLISH
SONG EDIT
96
96
96
96
97
97
97
*18
98
98
98
98
99
99
99
99
100
100
100
*18
101
101
102
102
103
103
VOICE PLAY
Access voice select screen in Song Play Mode
*23
3
VOICE
For selecting & playing voice.......................
VOICE
Transpose
F1 ,
Category Search
Voice Directory
Quick Voice Bank Select
F5
F2
F8
SHIFT
SHIFT
+
+
F1
~
F8
SONG
106
Select voice by last-digit within a group of ten (Quick PC)
Transpose octave (in Keyboard Normal Mode)
Keyboard mode display (Quick Split/Layer, Dynamic Split)
Select the next voice program number in the same Voice Category
View list of voices. Press [F8] twice to see Voice Categories
Direct selection of any voice bank
Revert to multi settings when switching back to Song Mode
*10
*22
*19
*9
107
*10
*23
ENGLISH
VOICE EDIT MODE For editing specific voice parameter.....108
STORE VOICE
Store edited voice into specified program number
STORE
Store Voice
Voice Directory
Store voice into Internal (or Song) voice bank
View list of voices. Press [F8] twice to see Voice Categories
F3
F8
NORMAL
VOICE EDIT
Common Group
F1
Category/Volume
F6
Voice Name
Initialize Voice
F7
109
Parameters common to the entire voice
110
110
*24
110
110
Assign Voice Category code and set voice Volume
Copy Effect & Control Group parameters to another voice
Name the voice
Initialize all voice data
F8
Parameters related to the individual elements
F2
Element Assign
F5
Pan
Velocity Limit
Note Limit
F6
Assign up to four elements to the voice
Element category search
Copy Element Group parameters to another voice
Position each element within the stereo field
Specify the Velocity Limit of each element
Specify the Note Limit of each element
F2
Amplitude Group
F7
F8
Filter Group
Tone
Envelope
Parameters related to volume characteristics of each element
F3
Level
Envelope
Specify the volume Level of each element
Assign the amplitude Envelope characteristics of each element
F7
F8
Parameters related to tone quality of each element
F4
Specify the type of filter and parameters of each element
Assign the filter Envelope characteristics of each element
F7
F8
DISK
Disk Status
Save To Disk
Load From Disk
Rename File
Delete File
Format Disk
Auto Load
Auto Play
4
F2
F3
F4
F5
F6
F7
*24
*9
Edit Normal Voice
F2
Element Group
130
For saving & loading data to &
from a floppy disk.......................................
View types of files on the inserted floppy disk
Save voice, song or other data to floppy disk
Load voice, song or other data from floppy disk
Rename a file on the inserted floppy disk
Delete a specified file from the inserted floppy disk
Format a disk for use with the W5/W7
Automatically load the designated file at power on
Automatically load & play the designated file at power on
112
112
*24
*24
112
112
113
113
113
114
115
116
116
132
133
134
136
139
140
141
*26
*26
GM Voice Bank
128 Normal Voices + 8 Drum Voices
Internal Voice Bank
128 Normal Voices + 2 Drum Voices
External Voice Bank
(Optional Expansion Wave/Voice Board)
VOICE BANK
Preset Voice Banks
P1 : 128 Normal Voices
P2 : 128 Normal Voices
P3 : 128 Normal Voices
PD: 4 Drum Voices
Song Voice Bank
1set/song
*8
*8
Pitch Group
Effect Group
F4
F5
F6
F7
F8
F4
F6
F7
F8
Controller Group
Sustain/Exp. Low Limit
Pitch Bend
After Touch
Modulation Wheel
Foot Controller
MIDI Control 1
MIDI Control 2
F7
F8
Specify the LFO Parameter settings for each element
Specify the LFO Modulation parameters for each element
Parameters related to the various controllers
F8
F2
F3
F4
F5
F6
F7
F8
DRUM
VOICE EDIT
Common Group
Key Group
Effect Group
Controller Group
Specify the Send Level for each System Effect
Specify the Insertion Effect Type for the voice
Specify the Insertion Effect parameters
Specify the Insertion Effect Control parameters
Parameters related to Low Frequency Oscillator characteristics
F7
LFO Parameter
LFO Modulation
Specify the Scale parameters of each element
Specify the Tune parameters of each element
Specify the Note Shift parameters of each element
Specify the Sensitivity parameters of each element
Assign the pitch Envelope characteristics of each element
Parameters related to voice effects assignments
F6
System Effect Send
Insertion Effect Type
Insertion Effect Parameter
Insertion Effect Control
LFO Group
Parameters related to pitch characteristics of each element
F5
Scale
Tune
Note Shift
Sensitivity
Envelope
F1
F2
F7
F8
Specify the Sustain & Exp. Low Limit settings for each element
Specify the Pitch Bend settings for each element
Specify the After Touch settings for each element
Specify the Modulation Wheel settings for each element
Specify the Foot Controller settings for each element
Specify the MIDI Control 1 settings for each element
Specify the MIDI Control 2 settings for each element
F1
Initialize
F2
Voice Bulk Dump
Synthesizer Setup
Controllers
F3
MIDI Setup
Other Setup
F6
Greeting Message
F8
F4
F5
F7
117
117
118
118
118
118
119
119
119
120
120
121
121
121
122
122
122
122
123
123
124
124
Edit Drum Voice
124
Parameters common to the entire voice
Element assignments for each key
Parameters related to voice effects assignments
Parameters related to the various controllers
125
125
127
128
For accessing & assigning settings
which affect the entire system................
Memory
ENGLISH
STORE
VOICE
Copy a voice bank to RAM
Copy from Song voice bank to Internal voice bank
Initialize the Internal voice bank
Delete elements not in use (Free Element)
Perform bulk dump operation of Internal voices to external device
Assign Master Tune, Velocity Curve & Controller settings
Assign CS, Foot Volume & Foot Controller settings
Set Foot Controller Assign & CS data entry functions
Assign MIDI related settings
Set LCD Contrast & Edit Confirm status
Assign Multi Auto/Manual Store status
Personalize the start-up Greeting Message
142
143
*25
144
*25
144
145
147
*25
148
149
*25
149
5
About the Accompanying Floppy Disks
The demonstration floppy disk “W5/W7 FACTORY SET & DEMONSTRATION” comes bundled
with Version 1 and the “W5/W7 Version 2 DEMONSTRATION” disk is additionally bundled with
Version 2. Each disk contains factory-programmed song and other data which especially
highlight the exceptional capabilities of the W5/W7. (For information about loading files from a
disk, see the Owner’s Manual, pages 52 and 136.)
The contents of each demonstration disk are listed and described below.
ENGLISH
W5/W7 FACTORY SET & DEMONSTRATION
There are two types of files on the disk, as follows:
NOTE
W_DEMO.A1A
All Data type file
INTVOICE.A1V
Voice type file
When loading an All Data type file,
the settings in Utility mode will also
be replaced. Therefore, be sure to
save any important All Data type
settings to floppy disk before loading
an All Data type file.
W_DEMO.A1A file
Five songs are sequentially arranged in the file:
•
•
•
•
•
SONG 01
SONG 02
SONG 03
SONG 04
SONG 05
:
:
:
:
:
Isn’tItHip
Metal Bomb
Gavotte
Halftime
RAM-Jam
The various songs showcases how great the W5/W7 sounds across different genres of music. There’s more to
each demonstration song than just an impressive performance, however, since they are also great examples for
study of clever ways to allocate voices, optimize the various effect and other settings, and more. Note that there
are special Song voices used in Song 01 and Song 05 which are not included in the factory presets.
INTVOICE.A1V file
This file contains a safety backup of the factory-programmed bank of Internal voices.
6
W5/W7 Version 2 DEMONSTRATION
There are three types of files on the disk, as follows:
All Data type file
AUTOPLAY.A1S
1 Song+Voice type file
VOICE_EDIT.A1S
1 Song+Voice type file
NOTE
When loading an All Data type file,
the settings in Utility mode will also
be replaced. Therefore, be sure to
save any important All Data type
settings to floppy disk before loading
an All Data type file.
ENGLISH
W_DEMO2.A1A
W_DEMO.A1A file
Three songs are sequentially arranged in the file:
• SONG 01 : Dancyndrom
• SONG 02 : Whale Song
• SONG 03 : Push Track
Version 2 features a Preset 3 voice bank which includes various voices perfect for techno and dance music.
Song 3 (“Push Track”) is a special demonstration song which lets you try out the new Cue Play function (see page
11). When you start the song from the top, the W5/W7 automatically enters Cue Play mode. In the screen you
will notice which measure has been assigned as the start point for each Track button. Press a Track button to start
the Cue Play from the designated measure.
AUTOPLAY.A1S file
This file contains the same song data as “SONG 01: Dancyndrom”. However, since this was saved as an Auto Play
file (see page 26), if you insert the disk while the power is off, then switch the power on, the file will
automatically be loaded in the first song memory and begin playing.
VCE_EDIT.A1S file
This file is a special demonstration for editing a voice. When you start the song from the top, the W5/W7 plays
the intro of the demo song “Isn’t It Hip” (same as in the “W5/W7 FACTORY SET & DEMONSTRATION” disk,
above), then stops, selects Track 7, then goes on to give a visual demonstration of how to edit the voice “Needle”.
A note in the screen will explain what’s happening. Watch the screen as the various parameters are selected,
including element assignment, template selection and parameter adjustments, Insertion Effect type selection and
parameter adjustments, and others—including System Effect adjustments to various tracks. The new Remix mute
and solo (see page 14) and Playback Effect features (page 15) are also introduced.
NOTE
Do not stop the playback in the
middle of the song when playing
VCE_EDIT.A1S, since stopping it may
cause data error.
7
NEW FEATURES INVERSION 2
1
ENGLISH
PRESET VOICE BANKS
Version 2 includes two additional Preset voice banks, making a total of three Preset voice banks,
or 384 Preset normal voices in ROM. Preset voice bank 2 contains the same voices as the
Internal voice bank (RAM). Preset voice bank 3 includes 128 new voices, including many
techno and dance music oriented voices, and several unique voices which can yield various
characteristics as you play, controlled by the modulation wheel.
Including the GM voice bank, Version 2 comes complete with a total of 512 normal voices and
12 drum voices in ROM (excluding those available in the External voice bank when an
Expansion Wave/Voice Board is installed), and 128 normal voices and 2 drum voices in RAM—
for a total of 640 normal voices and 14 drum voices. Additionally, there are 128 Song voice
memories and 2 Song drum voice memories which can be dedicated to up to 10 songs.
Here’s a breakdown of what’s in each of the voice banks:
GM
Standard General MIDI set
128 Normal Voices
(P1)
Preset 1
Same as previous Preset bank
128 Normal Voices
(P2)
Preset 2
Same as previous Internal bank
128 Normal Voices
(P3)
Preset 3
New bank of voices
128 Normal Voices
Internal
Same as previous Internal bank
128 Normal Voices
Song
—
128 Normal Voices/Song
GM Drum
Various GM drum kits
8 Drum Voices
Preset Drum
Two new Preset drum kits
4 Drum Voices
Internal Drum
Same as first two GM drum kits
2 Drum Voices
Song Drum
—
2 Drum Voices/Song
For a list of the new normal voices in the Preset 3 voice bank and the two new drum voices in the Preset drum voice
bank, as well as the additional new elements available, see page 27.
The process of selecting voices and voice banks in Version 2 is the same as before, but there are several convenient
new options as well, including Voice Category Search, Quick Voice Bank Select and Quick Program Change.
8
Version 2’s Preset 3 voice bank features an assortment of modern music sounds including techno, dance music and
other voices—which add a completely new dimension to the W5/W7’s sonic possibilities. Below are descriptions of a
few of the more intriguing voices which rely on the CS and Modulation Wheel to achieve maximum flexibility and
impact:
P3-03:Blue Lead
This is a classic high-resonance analog synth type lead voice. The filter cutoff is assigned to the CS, so you
can control the amount of resonance applied to the voice at any time by moving the CS as you play.
P3-10:N-Hall
Airy, futuristic sound effect type voice. The filter cutoff is assigned to the CS, so you can greatly modify the
quality of the voice in realtime by moving the CS.
P3-13:HaHahaha
A whimsical simulated laughter type voice. Control the speed of the laughing with key velocity, and the
quality of the sound with the CS and Modulation Wheel.
P3-32:Gang
Soft but powerful, versatile resonant synth voice with rotary speaker Insertion Effect applied. Use the CS to
control the speed of the rotary speaker effect.
P3-53:Feed Pad
Grungy but distinctively pleasant distortion pad voice. Control the amount of resonance with the CS.
P3-120:S.O.S.
Cumulative chaos of a frantic S.O.S. signal from a submarine in distress. Use the CS to control the balance
between bell timbre and “muffled voices”.
❑ Voice Category Search
SONG MODE
Version 2’s Voice Category Search feature makes it
easier than ever to locate just the right voice when
you want it. This is critical considering the many
hundreds of voices that are now available at any
given time.
Voice Category Search lets you select the next voice
number with the same Voice Category code as the
current voice simply by pressing function key F5
(Ctg), in either Song Multi Play Mode or Voice
Mode—including when the Voice Directory is
displayed. This is really helpful when searching for
similar types of voices as the currently selected one—
such as piano type voices assigned with the “Pf”
Voice Category code, for example.
To select the next voice number with the same
Voice Category code as the current voice:
Press [F5].
Each time you press F5, the next voice with the
same Voice Category code will be selected within
the current voice bank, starting back at the lowest
numbered voice after the highest numbered voice
has been selected. You don’t need to press the Enter
key.
ENGLISH
P3-17:MwScratch1 A highly useful voice which simulates the sound of record scratching commonly used in rap and other danceoriented music. Adjust the CS to control the characteristic of the sound, and simulate the DJ scratching with
the Modulation Wheel.
F5
VOICE MODE
F5
❑ Voice Category Display in
the Voice Directory
Version 2 not only lets you view the voice program
numbers in the Voice Directory, but also gives you
the option of viewing the two-letter Voice Category
codes assigned to each voice—in both Song Multi
Play Mode and Voice Mode.
To view the Voice Category codes in the Voice
Directory:
Press [F8] (Dir) twice.
F8
When the Voice Directory is selected, pressing F8
will toggle back and forth between voice program
numbers display and Voice Category codes display
in the Voice Directory.
9
❑ Quick Voice Bank Select
❑ Quick Program Change
Version 2 provides a convenient shortcut for selecting
voice banks within Voice Mode or from the Voice
Directory in Song Multi Play Mode.
Version 2 has a new Quick Program Change feature
in Voice Mode. When Quick Program Change is
activated, you can quickly select program numbers
within a group of ten with the same first digit using
buttons 0~9 on the numeric keypad—each of
which corresponds to the last digit of the program
number of each voice.
Simply pressing the Shift button will display the first
letter of each voice bank (E*, I, S, G, P1, P2, P3)
above function keys F1*~F7—by which you can
jump directly to a desired voice bank.
For example, say the currently selected voice
number is 35. With Quick Program Change, you can
jump directly to any voice between 30~39 simply
by pressing buttons 0~9 on the numeric keypad.
ENGLISH
To select a different voice bank:
Hold [SHIFT] and press a function key
[F1]~[F7] above the desired voice bank.
To activate Quick Program Change:
1.
2.
SHIFT
F1
F2
F3
F4
F5
F6
F7
F8
In Voice Mode, press the [VOICE] button.
Press a number [0]~[9] on the keypad
corresponding to the last digit of the
program number you want to select.
When you press a function key, the desired bank is
selected; the voice number is the same as for the
previously selected bank. It is not necessary to press
Enter as with the normal procedure for selecting
banks.
When you select one of the Preset voice banks, the
voice bank prefix which appears to the left of the
voice program number will be denoted with one,
two, or three dots, respectively, as follows:
• Preset 1
• Preset 2
• Preset 3
Note that pressing F8 (Drum) while holding the
Shift button lets you alternate between normal
(“Norm”) and drum voice banks.**
To select a drum voice bank:
1.
2.
Hold [SHIFT] and press [F8].
Press a function key [F2]~[F5] above the
desired drum voice bank.
F1
*
F2
F3
F4
F5
F8
F1 can only be used for accessing the External voice bank when an
Expansion Wave/Voice Board is installed.
** When Track 10 is selected, you cannot access the normal voices,
since channel 10 is dedicated to the drum voices.
10
When in Voice Mode (see the Owner’s Manual,
page 106), pressing the Voice button will toggle
back and forth between Quick Program Change and
normal Voice Play Mode. The words “Quick PC”
will display in the upper area of the screen when
Quick Program Change is active.
When you press the desired number on the keypad,
the corresponding voice with the same last digit will
be selected instantly, and therefore you need not
press Enter to lock in the selection, as in the normal
voice selection procedure. You can also press F6
and F7 to select a different voice bank, and then
press a number on the keypad to select it—within
the group of ten also with the same first digit.
Quick Program Change also lets you select voices
outside the group of ten using the Jog dial and the
Inc/Dec buttons. Also note that when you press F8
to view the Voice Directory, Quick Program Change
will be bypassed, and you can select voices and
banks in the normal way. However, when you exit
the Voice Directory, Quick Program Change will be
reactivated.
2
CUE PLAY
ENGLISH
Version 2 features Cue Play in Song Sequence Play Mode (see the Owner’s Manual, page 80),
which lets you compile a list of 16 songs or sequence phrases and trigger-start them from any
measure simply by pressing Track buttons. With Cue Play you can set fire to the dance floor by
triggering the right groove at just the right time—jumping from one to another in realtime as
the mood of the party dictates.
Cue Play works by assigning any of the 16 songs to any of the Track buttons, along with which
measure in the song to start from.
To enter Cue Play Mode:
1.
In Song Mode, press [F2] (Seq) to enter
Song Sequence Play Mode.
2.
Hold [SHIFT] and press [F2] (Cue) to
enter Cue Play Mode.
The Cue Play screen lists which songs are assigned
to each of the 16 Track buttons, and which
measures are designated as starting points for each
cue.
Track button number
Song number
Starting measure number
4.
Specify a measure start point using [INC],
[DEC], [JOG] or [KEYPAD].
Note that you can assign the same song to more
than one Track button, designating a different
measure as the starting point for each. Thus, with
various sections of the song assigned to different
Track buttons, you can literally create a playback
arrangement on the fly, just by pressing the Track
buttons.
You can designate the Cue song to play from the
start measure and continue to the end of the song,
or to play only so long as you hold down the Track
button.
To have a Cue song continue playing from the
start measure to the end:
The number in brackets represents the Track
number. The number to the right of the Track
number represents the song number (1~16). The
number to the right of the song number represents
the starting measure number.
To assign song numbers and starting measures
to the Track buttons:
1.
Position the cursor over the song number
of a desired Track button.
2.
Specify a song number using [INC],
[DEC], [JOG] or [KEYPAD].
3.
Position the cursor over the starting
measure number.
Press [F7] (Cnt) once or more so that
“Cnt” is highlighted in black.
F7
When “Cnt” (Continue) is highlighted, pressing a
Track button will cause the song assigned to it to
play from the starting measure point till the end—
unless you press another Track button while the
current Cue song is playing. Pressing another Track
button will terminate the song in play and start the
next song. (This also lets you restart the same song
while it is playing by pressing its Track button
again.)
11
To have a Cue song play only while you hold
down a Track button:
Press [F7] (Cnt) once or more so that
“Cnt” is not highlighted in black.
Pressing a Track button will start the Cue song from
the specified measure start point, but the song will
stop if you let go of the button. This allows you to
trigger orchestra hits and other key song phrases at
will.
ENGLISH
A “Memorize” feature provides a convenient
shortcut for assigning a measure number to a Track
button while the song is playing back.
NOTE
If you jump from one song to another, or to a fairly distant
measure, it may take a brief moment before the second song
starts playing.
To use the Memorize function:
1.
Position the cursor over either the song
number or starting measure number of a
desired Track button.
2.
As the song plays, simply press [F8]
(Mem.) when the song reaches the
measure that you want to assign.
F8
The Memorize function can also be used when the
song is stopped.
12
❑ Cue Play as Additional
Measure Locate Points
In addition to the standard Cue Play features
described above, you can also use the assignments in
Cue Play as 16 additional measure locate points (see
the Owner’s Manual, page 81). Just assign the
various measure start points beforehand, then switch
to the Cue Play screen and press the relevant Track
button to start the song from that point. The song
will continue playing as you switch back to the mixer
screen by pressing the Song button.
Note that although you can stop a Cue song at any
time by pressing the Sequencer Stop button, the Run
button is unrelated to Cue Play. Pressing the Run
button in Cue Play will simply start the currently
selected song (as displayed at the top right of the
screen).
To save the Cue Play data to floppy disk, simply save
the current data in the W5/W7 as an “All Data” file.
(For details about saving and loading, see the
Owner’s Manual, page 131.)
NOTE
The demo song 03: Push Track (W_DEMO02.A1A) presents a
good example of the Cue Play function. (For more
information, see page 7)
3
MULTITRACK LOOP RECORDING
ENGLISH
Version 2 features Multitrack Loop Recording, which provides more flexible song sequencing
options. The Multitrack Loop Recording feature lets you specify a series of measures which will
loop repeatedly as you overdub additional parts. You can jump from track to track to add new
parts without stopping the sequencer.
Multitrack Loop Recording is accessible from Punch-in Record Mode (see the Owner’s Manual,
page 88).
To use Multitrack Loop Recording:
1.
Press [RECORD] to enter Song Record
Mode (standby).
2.
Press [F8] (Pnch) to select Punch-in
Record.
7.
Press [RUN] to start the recording loop.
F4
3.
Press [F4] (AllTr) to designate All Track
Record.
4.
Position the cursor over the “From”
parameter field and enter the number of
the measure which you want to be the
first measure in the loop.
5.
Position the cursor over the “To”
parameter field and enter the number of
the measure which you want to be the
last measure in the loop.
6.
Position the cursor over the “Loop”
parameter field and use [INC], [DEC] or
[JOG] to turn the loop on.
F8
You can delete a wrong note while the loop
recording is still active. To do so, simply hold the
Shift button and press the note again when it comes
back around. (Be aware of the limitation in number
of notes that can be recorded based on available
polyphony.)
Note that if All Track Record is not specified, you
can still start loop recording, but you can only
overdub on the currently selected track, and will not
be able to select other tracks without first stopping
the sequencer.
Also note that if you engage loop recording while
Quantize or Playback Effect is selected, these
parameter values will also be recorded in the
designated loop.
Be sure to keep in mind the maximum number of
notes which can be recorded (32 notes), since as
you keep overdubbing notes during loop recording,
you may inadvertently erase existing note data.
13
4
REMIX
Version 2 includes a Remix feature which lets you create an alternate “dub” mix which includes
track solo, mute and other button on/off switchings as the song plays.
ENGLISH
Every time you press the Song, Voice, Select, Solo or any of the 16 Track buttons, the W5/W7
generates a corresponding MIDI system exclusive parameter change (“Switch Remote”)
message.
Version 2 lets you record these Switch Remote messages in the sequencer in realtime (or Step
edit) in an empty track so that they will be recalled automatically during song playback. In this
way, you can program track solo, mute and other commands in a Remix version of your song to
achieve a multi-dimensional automated mixdown without changing any of the original note,
controller or other data in the song.
To create a Remix version of the currently
selected song:
1.
Select an empty track in the currently
selected song.
2.
Press [RECORD], then press [RUN] to
start the recording.
3.
Press [SONG], [VOICE], [SELECT],
[SOLO], [TRACK 1~16] and perform any
desired parameter adjustments during
the recording.
Note that during recording any key you press on the
keyboard will also be recorded in the currently
selected track as note data. You will find it most
convenient to keep all Switch Remote messages
together in one track, apart from note and other
data, since it is easier to locate and edit Switch
Remote messages this way.
❑ Solo Mode
Recall that when there is sequence data in the
currently selected song, the Track buttons of tracks
which contain data will be lit in green, and the
currently selected Track button will be lit in red. (The
Select button will be lit in green, thus indicating the
W5/W7 is in Track Select Mode; see the Owner’s
Manual, page 74.)
By entering Solo Mode (i.e., by pressing the Solo
button), you can “solo” one or more tracks to hear
them only, thus “muting” the rest. Pressing a Track
button will toggle back and forth between solo (red)
and mute (green) status. Multiple tracks can be
soloed at once.
You can exit Solo Mode and the W5/W7 will still
remember which tracks were soloed and muted the
next time you press the Solo button.
Version 2 also lets you solo, or isolate and play a
single track just by pressing the corresponding Track
button.
To solo, or isolate and play a single track:
Hold [SELECT] and press [SOLO].
NOTE
When deleting switch remote on/off data from a track in Song
Edit Mode, be sure to delete both On and Off commands.
In single-track Solo Mode, pressing a Track button
will turn that track on (red light), while turning all
others off (green lights). Thus, you can easily isolate
a single track that you want to examine during
mixdown, or to play by itself during a specific point
in the song when you’re recording a Remix.
Pressing Solo again will return you to the multipletrack Solo Mode.
14
❑ Track Mute
To enter Mute Mode:
As explained above, Solo Mode lets you toggle back
and forth between solo and mute status when you
press a Track button, and the W5/W7 will remember
the current solo/mute status when entering and
exiting Solo Mode.
Hold [SOLO] and press [SELECT].
The Track buttons of tracks which contain data will
be lit in red, which means they are all in solo status,
and therefore any Track button you press will mute
that track (indicated by a green light in the Track
button).
Version 2 also lets you enter Solo Mode with all
tracks soloed (you can hear the complete mix, just as
in Track Select Mode), and therefore standing by
ready to be muted.
NOTE
ENGLISH
The VCE_EDIT.A1S file introduces the Remix function. (For
more information, see page 7)
5
PLAYBACK EFFECT
Version 2 includes a Playback Effect Mode accessible from the Song Sequence Play screen (see
the Owner’s Manual, page 80) that lets you apply various playback-only effects—including
quantization, swing, clock shift, gate time and velocity—to your songs. The actual data in
memory does not change; the only thing modified is the way the data is played back.
The right Playback Effect type can literally breathe new life into your song. You can add a
Playback Effect type to individual tracks or to all tracks and adjust their default parameters at
will. (Note that if you choose another song the Playback Effect parameters will be initialized.
You can, however, apply Playback Effect settings permanently to a song by normalizing them in
Song Job 1 (see page 18).
To enter Playback Effect Mode:
1.
In Song Sequence Play Mode, hold
[SHIFT] and press [F1] (PEF).
SHIFT
2.
4.
When you enter Playback Effect Mode (shown as
“Play Effect” in the screen) the type and parameters
screen will be displayed. Moving the cursor to the
right will access the Playback Effect parameters
screen. Likewise, moving the cursor to the left when
the parameters screen is displayed will once again
access the Playback Effect type and depth screen.
F1
Press [F7] (Tr) and a [TRACK] button to
designate a specific track, or press [F8]
(All) to designate all tracks.
F7
3.
Position the cursor over a parameter and
adjust it as desired.
F8
Select a Playback Effect type with [INC],
[DEC], [JOG], or [KEYPAD].
15
• Type 00~27, **
• Swing
There are 27 different Playback Effect types. Playback Effect
types 01~27 are those programmed at the factory, whose
parameters you can still adjust at will. If you want to design
your own Playback Effect parameters from scratch, simply
select Playback Effect type “00” (no Playback Effect applied)
and begin adjusting parameters. Note that when you adjust
parameters in any Playback Effect type, these will be stored in
a Playback Effect user memory under the type heading “ ** ”.
The Swing effect—which can only be used when the
Quantize function is set to a value other than off—produces a
more natural “swing” feel by shifting the timing of the offbeats, as specified by the Quantize setting. For example, if
the specified Quantize value is 8th-notes, then the Swing
effect will shift the 2nd, 4th, 6th, and 8th beats of each
measure forward to create the swing feel. If the Quantize
value is set to a triplet note length, the last note in each
triplet group will be shifted.
Rate 50~83%
ENGLISH
“Rate” determines the strength of the swing feel, or how much
the timing of the affected notes will be shifted. Apply 50% (no
swing) to 75% (maximum swing) for even note lengths; apply
66% to 83% for triplet note lengths; apply 50% to 66% for evenplus-triplet note lengths (e.g., 8th-note + 8th-note-triplet).
• Depth 0~100%
Vel (Velocity) 0~200%
The Playback Effect depth parameter will have a different
effect—such as quantize length, swing velocity, etc.—
depending on which Playback Effect (01~27) is selected.
(For a complete listing of the designated depth parameters for
each type, see the Playback Effect Template Type List on
page 17.)
• Quantize
The Quantize function aligns notes in the specified track to
the nearest beat as designated by the Quantize value and
strength parameters. This is helpful for tightening up sloppy
timing. Note that “perfect” quantization tends to result in an
unnatural, mechanical feel, which may or may not be a good
thing, depending on the type of feel you’re going for.
Val (Value)
,
, ,
, ,
, ,
,
,
“Val” determines to what beats the note data in the
corresponding track will be aligned. If you select “#16th-note#”,
for example, all notes in the track will be aligned to the nearest
16th-note beat, to a degree determined by the strength
parameter, below. You can select a quantize value by pressing
the key in the numeric keypad with the corresponding note value
printed above it. Pressing button 7 more than once toggles
between 8th-note-triplet and 8th-note + 8th-note-triplet, and
pressing button 8 more than once toggles between 16th-notetriplet and 16th-note + 16th-note-triplet. (For a complete listing
of the quantize parameters for each type, see the Playback Effect
Template Type List on page 17.)
Str (Strength) 0~100%
“Str” determines how strongly the notes are attracted to the
specified quantize value. At a setting of 0%, no quantization will
occur, while a setting of 100% will cause all notes to be aligned
precisely to the nearest specified beat value.
“Vel” determines the relative increase or decrease of the off-beat
velocity value (as set by the Quantize value) in relation to the onbeat. A setting of 100% will produce no effect, whereas settings
between 0~99% will produce a decrease in the off-beat velocity
value, and settings of 101~200% will produce an increase in offbeat velocity value.
Gate (Gate Time) 0~200%
“Gate” determines the relative length of the off-beat note
duration (as set by the Quantize value) in relation to the on-beat.
A setting of 100% will produce no effect, whereas settings
between 0~99% will shorten the gate time of the off-beat, and
settings of 101~200% will lengthen the gate time of the off-beat.
• ClockSft (Clock Shift) –99~+99
“ClockSft” determines the amount by which all notes in a
track are shifted in time, forward or backward, by the
specified number of clocks (at 96 clocks per quarter-note).
Note that since the Clock Shift parameters shift the timing of
all notes and other events in the specified track forward or
backward, they can significantly alter the feel of the song.
You could move the notes forward (positive settings) to
create a more laid-back feel, or backward (negative settings)
to produce a more powerful, driving feel. Of course, Clock
Shift comes in extremely handy when you want to correct
timing that is consistently off in the first place.
• Vel.Ofst (Velocity Offset) –99~+99
“Vel.Ofst” determines the amount of velocity change for all
note data by the same relative amount. A setting of 00 will
cause no change, whereas negative values will decrease
velocity levels, and positive values will increase velocity
levels.
• Vel.Rate (Velocity Rate) 0~200%
“Vel.Rate” determines the ratio between the lower and higher
velocity values. A setting of 100% maintains the original
relationship between the notes, while lower values produce a
narrower dynamic range (minimum 1%), and higher values
produce a broader dynamic range (maximum 200%).
• GateRate (Gate Time Rate) 0~200%
“GateRate” determines the ratio between the shorter and
longer gate time values. A setting of 100% maintains the
original relationship between the notes, while lower values
produce a narrower gate time range (minimum 1%), and
higher values produce a broader gate time range (maximum
200%). You can use Gate Time to give the entire pattern a
more staccato or legato feel, as desired.
NOTE
The VCE_EDIT.A1S file introduces the Playback Effect function. (For
more information, see page 7)
16
❑ Playback Effect Template Type List
DESCRIPTION
DEPTH PARAMETER
00 [
01 [Just
02 [Just
03 [Just
04 [Just
05 [Just
06 [Just
07 [Just
08 [Shufle
09 [Shufle
10 [Shufle
11 [Shufle
12 [Loose
]
]
]
]
]
]
]
]
]
]
]
]
]
Off. No Playback Effect applied.
Aligns to the nearest 16th-note.
Aligns to the nearest 8th-note.
Aligns to the nearest quarter-note.
Aligns to the nearest 16th-note-triplet.
Aligns to the nearest 8th-note-triplet.
Aligns to the nearest 16th-note + 16th-note-triplet.
Aligns to the nearest 8th-note + 8th-note-triplet.
Quantize 16th-notes and delay off-beats.
Quantize 8th-notes and delay off-beats.
Quantize quarter-notes and delay off-beats.
Quantize 8th-note-triplets and delay third off-beats.
Delay 16th-note off-beats and lengthen gate time.
—
Quantize Strength
Quantize Strength
Quantize Strength
Quantize Strength
Quantize Strength
Quantize Strength
Quantize Strength
Quantize Strength and Swing Rate
Quantize Strength and Swing Rate
Quantize Strength and Swing Rate
Quantize Strength and Swing Rate
Swing Rate and Gate Time
13 [Loose
14 [Loose
15 [Loose
16 [Off
17 [Off
18 [Off
19 [Off
20 [On
21 [On
22 [On
23 [On
]
]
]
]
]
]
]
]
]
]
]
Delay 8th-note off-beats and lengthen gate time.
Delay quarter-note off-beats and lengthen gate time.
Delay 8th-note-triplet off-beats and lengthen gate time.
Emphasize velocity and gate time of off-beats.
Emphasize velocity and gate time of off-beats.
Emphasize velocity and gate time of off-beats.
Emphasize velocity and gate time of off-beats.
Emphasize velocity and gate time of on-beats.
Emphasize velocity and gate time of on-beats.
Emphasize velocity and gate time of on-beats.
Emphasize velocity and gate time of on-beats.
Swing Rate and Gate Time
Swing Rate and Gate Time
Swing Rate and Gate Time
Swing Velocity and Gate Time
Swing Velocity and Gate Time
Swing Velocity and Gate Time
Swing Velocity and Gate Time
Swing Velocity and Velocity Offset
Swing Velocity and Velocity Offset
Swing Velocity and Velocity Offset
Swing Velocity and Velocity Offset
24 [Heavy
25 [Humanize
26 [Techno
27 [Acid
** [
]
]
]
]
]
Delay quarter-note off-beats and emphasize them
Slightly quantize quarter-notes and randomize values.
Quantize 16th-notes and set velocity flat.
Quantize 16th-notes and delay off-beats.
Original template (00) or modified templates (01~27).
Swing Rate and Velocity
Quantize Strength
Velocity Offset and Velocity Rate
Swing Rate
(Depends on selected template.)
ENGLISH
TEMPLATE
17
❑ Normalize Playback Effect
(Song Job 1)
Although the Playback Effects apply to the song
playback only, and do not affect the original song
data, Version 2’s Normalize Playback Effect feature
lets you apply the designated Playback Effects
permanently to the current song. The Normalize
Playback Effect feature is located in Song Job 1 (see
the Owner’s Manual, page 95).
❑ Quantize Parameters
(Type, Sens, Strength)
Version 2 includes additional Quantize parameters in
Song Job 3, including Type, Sensitivity, and Strength,
which greatly expand your ability to put just the right
feel into your music.
ENGLISH
To use Normalize Playback Effect:
1.
Press [JOB], then [F2] (Job1) to enter
Song Job 1 Mode.
2.
Position the cursor over “Normalize
Effect” and press [ENTER].
There are 19 Quantize types, with “00” representing
off, and 01~19 representing the same types as in
Playback Effect Mode (For descriptions of each, refer
to the Playback Effect Template Type List on page 17,
00~19).
The Sensitivity (“Sens”) parameter determines the
range over which notes will be quantized. This
parameter can be set from –100 through 0% (no
quantization) to +100. A setting of either –100% or
+100% will cause all notes to be quantized.
18
3.
Press the [TRACK] buttons for those
tracks which you want to apply the
Playback Effects to. (Selected Track
buttons will light in red.)
4.
Press [ENTER] to activate Normalize
Playback Effect.
The Strength (“Strng”) parameter determines how
strongly the notes are attracted to the specified
quantize value. At a setting of 0% no quantization
will occur, while a setting of 100% will cause all
notes to be aligned precisely to the nearest specified
beat value.
Note that with Version 2 you can select a quantize
value (“Qunt”) by pressing the button in the numeric
keypad with the corresponding note value printed
above it. Pressing button 7 more than once toggles
between 8th-note-triplet and 8th-note + 8th-notetriplet, and pressing button 8 more than once toggles
between 16th-note-triplet and 16th-note + 16th-notetriplet.
6
QUICK SPLIT/LAYER AND DYNAMIC SPLIT
❑ QUICK SPLIT/LAYER
ENGLISH
Version 2 features Quick Split and Quick Layer functions which make it easy to split the
keyboard or layer two voices. When the W5/W7 is in Voice Mode or in Song Play Mode with
the Keyboard Setup screen visible (see the Owner’s Manual, page 83), you can easily activate
Quick Split or Quick Layer.
❑ DYNAMIC SPLIT
Version 2’s Dynamic Split feature frees you from the
limitations of a fixed split point. When Dynamic Split
is active, the split point is determined by the first
note you play when no keys are being pressed.
To activate Quick Split:
Hold a [TRACK] button and press another
[TRACK] button.
The first Track button you hold will become the
upper (right side) voice, and the second Track
button will become the lower (left side) voice, as
indicated in the screen.
q
Note that if Dynamic Split (see below) is designated
in Split Mode, accessing Quick Split will engage in
Dynamic Split status. Pressing a single Track button
will reinstate the Keyboard Normal Mode.
To activate Quick Layer:
Dynamic Split parameters are accessible in the Song
Play Mode Keyboard Setup screen (see the Owner’s
Manual, page 82).
To enter Dynamic Split Mode:
1.
In Song Play Setup Mode, press [F7] to
display the Keyboard Setup screen.
2.
Position the cursor over the Mode
parameter and set it to split status using
[INC], [DEC] or [JOG].
3.
Position the cursor over the “Dynmc”
parameter and select one of the Dynamic
Split options.
Left
Right
1.
First, in Keyboard Normal Mode, select a
[TRACK] button with one of the voices
you want to layer.
2.
Hold [SHIFT] and press the [TRACK]
button for the second voice you want in
the layer.
q
Depending on which Dynamic Split option you
select, you can set either the upper or lower voice to
play first, as well as specify an interval zone on
each side of the split point to provide
unprecedented playing flexibility.
The two layered Track numbers are indicated in the
screen. To change the layered (second) voice,
simply hold Shift and press another Track button.
Pressing a single Track button will reinstate the
Keyboard Normal Mode.
19
• off
• 1stL (1st Lower)
When set to “off”, the Dynamic Split is not active, and the
split point is fixed as determined by the Point setting.
When set to “1stL”, the key just above the first note played
will be the lower voice.
• upr (Upper)
When set to “upr”, the first notes you play will be the upper
voice, and the highest note will designate the new split point
according to the specified Interval setting (see below).
Keys played
New split point setting
• 1stU (1st Upper)
When set to “1stU”, the key just below the first note played
will be the upper voice.
ENGLISH
New split point setting
Keys
Played
Interval 7th
Highest key played
New split point setting
Keys played
• lwrL (Lower Low)
When set to “lwrL”, when the upper range of the keyboard is
played, the key below the specified interval from the highest
note played will become the split point (similar to “upr”);
when the lower range of the keyboard is played, the key
above the specified interval from the lowest note played will
become the split point.
Lowest key played
Keys
played New split point setting
Interval 7th
• lwrH (Lower High)
When set to “lwrH”, when the upper range of the keyboard is
played, the key below the specified interval from the highest
note played will become the split point (similar to “upr”);
when the lower range of the keyboard is played, the key
above the specified interval from the highest note played will
become the split point.
Keys played
Highest key played
New split point setting
Interval 7th
NOTE
When “lwrL” or “lwrH” is selected, if the split point as determined
by playing the lower range of the keyboard is lower than the
Keyboard Setup split point setting, the Keyboard Setup split point
setting will take precedence.
20
Intvl (Interval)
The “Intvl” setting determines the interval; you can select a 3rd,
5th, 7th or 9th interval setting.
Upper/Lower AT, PB, MW, Sus, FV, FC
Just as in 4-zone Mode (see the Owner’s Manual, page 83),
Dynamic Split lets you turn the controllers on and off for the
upper and lower voices. Controllers which you can turn on or off
include aftertouch, pitch bend, modulation wheel, sustain, foot
volume and foot controller.
7
OTHER FEATURES IN Version 2
Version 2 incorporates a variety of other features which streamline the W5/W7’s operation as
well as greatly expand your playing options.
Measure Display
Version 2 always displays the current measure number of
the selected song at the top of the mixer screen, to the
left of the available memory gauge, in Song Play Mode
(excluding Song Setup). Thus, you can always see the
current measure location during mixdown, rather than
having to first display the Song Sequence Play screen.
Mixer Screen Jump
ENGLISH
❑ Song Play Mode
Version 2 provides easier navigation within the mixer
with the Mixer Screen Jump feature. This lets you, for
example, quickly jump back and forth between the Effect
Send 1 knob and the Volume fader for the selected track.
In Song Multi Play Mode, hold [SHIFT] and press [F2]. To
assign a different feature for each arrow, use the cursorup/down buttons.
External Sync Tempo Display
Quick Song Select
Version 2 lets you select any of the 16 songs directly from
Song Multi Play Mode (mixer screen) or Song Sequence
Play Mode (see the Owner’s Manual, page 80), using the
16 Track buttons. In this case, the number of each Track
button corresponds with the song of the same number.
Just hold [SONG] and press the [TRACK] button with the
same number as the song you want to select.
Version 2 displays the tempo value of a connected external
sequencer when the W5/W7 is set to MIDI (external) clock
status. The tempo value of the external sequencer’s clock
will appear in parentheses in the tempo field of Song
Sequence Play Mode. (For details about setting the clock
status, see the Owner’s Manual, page 84.)
Quick Measure Locate
Version 2 lets you jump to either of the two measure
locate points in a song directly from the Song Multi Play
Mode screen. When the mixer is displayed, simply hold
[SHIFT] and press [F5] (Location 1) or [F6] (Location 2).
(For details about how to assign the two measure locate
points, see the Owner’s Manual, page 81.)
Song Playback From Specified
Measure
Version 2 lets you start song playback from any measure
and still have the system exclusive, program change,
control change and other data applied. Holding [SHIFT]
and pressing [RUN] will cause the song to start from the
currently specified measure after reading the data in the
previous measures—so that the correct voices, etc., will
be applied to the playback.
Song Setup During Playback
Version 2 lets you select the Song Setup Keyboard and
Other (Next Song, Transpose) features during song
playback.
21
❑ System Effect
❑ Song Record Mode
Tempo Delay
Variable Count-in
In Version 2 the tempo of the song can be used to
automatically determine the delay time in System Effect 3.
Version 2 lets you determine the number of measures for
count-in before realtime (Overdub or Replace) recording
begins. (For details about Song Record Mode, see the
Owner’s Manual, page 86). There are four options, as
follows:
The Tempo Delay feature lets you quickly and easily
match the delay time in System Effect 3 to the tempo of
the song. The various note values are accessible from the
delay parameters below a value of 0.1ms by pressing
[DEC].
key
ENGLISH
When “key” is selected, recording will begin as soon as you
press a key on the keyboard.
0
When “0” is selected, recording will begin as soon as you
press the Run button.
1
Note that a slower tempo which exceeds the delay range
will halve the actual delay time. Also note that using the
external clock or changing the tempo may produce noise.
When “1” is selected, recording will begin after a onemeasure count-in after pressing the Run button.
2
When “2” is selected, recording will begin after a twomeasure count-in after pressing the Run button.
❑ Song Setup Mode
Transpose
Version 2 provides an octave Transpose feature in
Keyboard Normal Mode (Keyboard Setup screen; see the
Owner’s Manual, page 82) that lets you shift the octave
up or down between –3 and +3 octaves.
Click Beat and Quantize
Version 2 displays note values graphically to the right of
the Quantize and Click Beat parameters. Also, you can
select Quantize and Click Beat parameters via the
numeric keypad, in accordance with the note values as
printed above the various keypad buttons.
There is also a shortcut to accessing the octave Transpose
feature from Voice Mode, by pressing [F1] (octave down)
or [F2] (octave up).
Jump To Next Note Event
F1
22
F2
In Step Record Mode (see the Owner’s Manual, page 89),
when the Data/Cursor button is set to “Cursor” (red
light), you can jump directly to each subsequent note
using the [JOG] dial or [CURSOR-LEFT/RIGHT] buttons,
rather than having to scroll through each segment of 12
clocks.
❑ Song Play/Voice Mode
Transpose
Just as in Keyboard Normal Mode (Song Setup screen)
and Voice Mode, you can transpose the pitch between –3
and +3 octaves from within Step Record Mode (see the
Owner’s Manual, page 90)—by holding [SHIFT] and
pressing [F1] (octave down) or [F2] (octave up).
F1
Recall that when you switch into Voice Mode, the
settings for the selected voice are reset to the factory
settings, and the designated Insertion Effect will also be
applied.
F2
❑ Song Edit Mode
System Exclusive Input
When you select a type other than “Excl”, such as VceC
(Voice Common), VceE (Voice Element), DrmC (Drum
Voice Common), Song, Mlt (Multi), Sys (System), and
SwR (Switch Remote), the various types of parameters
for the parameter changes can be edited.
ENGLISH
SHIFT
Version 2 provides several convenient new features in
Voice Mode (see the Owner’s Manual, page 106).
Version 2 also gives you the option of selecting voices
from the Voice Mode screen without the factory settings
being automatically applied—by holding [SONG] and
pressing [VOICE], or by holding [SHIFT] and pressing
[VOICE]. The red lamp above both the Song and Voice
buttons will light.
Parameters
D (Device Number)
C (Inst Channel)
Param (Parameter Type)
E (Element Number)
Val (Value)
input numerically
input numerically
depends on the type selected
input only when the type is “VceE”
input numerically
In this “Song Play/Voice Mode” the W5/W7 is still
technically in Song Play Mode, but you get the benefits of
Voice Mode features such as a visual display of which
Insertion Effect is specified for the selected voice, plus
new features like Quick Octave Shift and Quick Voice
Bank Select.
For more information about MIDI system exclusive data,
refer to “MIDI Data Format” in the separate W5/W7
Technical Information booklet.
Song Edit Graphic Measure Select
Now you can locate a specific measure in Song Edit
Sequence Track Graph Mode (see the Owner’s Manual,
page 91) using the numeric keypad. Also, when the
Data/Cursor button is set to “Cursor” (red light), you can
jump directly to each subsequent note using the [JOG]
dial or [CURSOR-LEFT/RIGHT] buttons, rather than
having to scroll through each segment of 12 clocks.
Note that when you switch to Voice Mode, if all three
Insertion Effects are in use by other channels, one will be
“stolen” and applied to the voice in the currently selected
channel. In Song Play/Voice Mode, an Insertion Effect
will not be automatically applied to the currently selected
channel.
When the W5/W7 is in Song Play/Voice Mode, to switch
back into Voice Mode, simply press [VOICE]. To switch
back into Song Multi Play Mode, simply press [SONG].
When you switch back to Song Play Mode, the settings
for the voice will not be changed.
Another new aspect of Version 2 is that when you switch
from Voice Mode to Song Play Mode, you can hold
[SHIFT] and press [SONG] and the multi settings will be
restored as they were before entering Voice Mode.
23
❑ Voice Edit Mode
❑ Store Mode
Element Assign
Song/Internal Voice Bank Copy
Version 2 provides a shortcut for selecting voice elements
from the Voice Element Assign function (see the Owner’s
Manual, page 112). Now you can position the cursor
over the two-letter element category code (if P1 or P2 is
selected) and directly select a different element category.
As you do, the first element of each category will be
recalled.
Version 2 provides much greater flexibility for storing
and managing user voices. Specifically, you can now
transfer the contents of any Song voice bank into the
Internal voice bank as long as the Song voices don’t use
the Song Element.
ENGLISH
This gives you the option of storing a set of Song voices
as a normal voice bank on floppy disk, rather than as
“Song + Voice” data only, which cannot be loaded into
the Internal voice bank.
The GM, Preset, or Internal voice bank can be stored to
the existing Song voice bank if the voices don’t use the
Internal Elements.
Voice Common Copy
Version 2 features a convenient Voice Common Copy
function in Voice Edit Mode (see the Owner’s Manual,
page 110). Voice Common Copy lets you copy controller
parameters only, or effect parameters only, or both
controller and effect parameters from a designated voice
to the current voice.
To access Voice Common Copy, press [F1] (Com) to
select the Common parameters, followed by [F6] (Vol) to
select the Volume function. Then press [F2] (Copy).
F2
Voice banks can be exchanged by using the Memory
function of Utility Mode (see page 25).
Store Mode Voice Directory
When storing a multi or voice in Store Mode (see the
Owner’s Manual, page 129-130), you can now call up the
Song Directory or Voice Directory, respectively, by
pressing [F8] (Dir).
F6
Voice Element Copy
Version 2 features a convenient Voice Element Copy
function (see the Owner’s Manual, page 112) that lets
you copy element and pitch from a designated voice to a
specified element (1~4) of the current voice.
To access Voice Element Copy, press [F2] (Elem) to
select the Element parameters, followed by [F5] (Assign)
to select the Assign function. Then press [F2] (Copy).
F8
When storing a voice, note that the currently selected
track (channel number) will be indicated to the right of
the currently selected voice to be stored.
q
Version 2 lets you designate auto or manual multi store
in Utility Mode, Other Setup (see page 25).
F2
F5
The destination element (“To”) can also be selected by
pressing [TRACK 1~ 4].
24
❑ Utility Mode
Memory Copy
The Memory function (see the Owner’s Manual, page
143) has been expanded to give you the option of
exchanging various voice banks. For example, in addition
to being able to copy the Internal, Preset (1, 2, 3), GM or
Song Voice (1~16) bank to the Internal or Song Voice
(1~16) banks, you can copy a song voice bank to the
Internal bank.
Multi Store Auto/Manual
In Version 1, whenever you made changes to a multi
they were stored in the multi automatically. Version 2
features a Multi Store function accessible from the Other
Setup screen (see the Owner’s Manual, page 149) which
lets you choose whether or not you want the changes
you make in a multi to be stored automatically or
manually using Store Mode.
• GM
• Preset 1
• Preset 2
• Preset 3
GM1 (StdKit) and GM2 (RoomKit)
Preset 1 (QY10 Kit) and Preset 2 (SY85 Kit)
GM1 (StdKit) and GM2 (RoomKit)
Preset 3 (HipHopKit) and Preset 4 (Lofi Kit)
CS Assign and FC Assign
There is a new aspect to the CS Assign function in the
Controller screen (see the Owner’s Manual, page 147), as
well as a new function, FC Assign.
ENGLISH
Depending on which voice bank you copy from, specific
drum voice banks will also be copied, as follows:
The “auto” setting is the default setting which means that
all changes you make in multi parameters will be stored
automatically, and will be retained even if you switch
from song to song.
The “manual” setting will keep the changes you make in
a memory buffer, and will be lost when you switch to
another song, unless you perform the Multi Store
function in Store Mode. Manual lets you make changes in
a multi without fear of losing the original settings in the
song.
Free Internal Element
• CS Assign
You can assign one of many functions to be controlled by the
continuous slider on the W5/W7’s panel. “000” becomes the
default setting which allows the CS to be used as a data entry
slider, and “032” turns the CS off.
• FC Assign
You can assign one of many functions to be controlled by a
connected foot controller. Selectable parameters include 000
(off), 001~031, 032 (off), and 033~119. When you want to
use the foot controller in its normal capacity, select parameter
“004: FootCtrl”.
Note that when loading an All Data type file which was saved
in Version 1, FC Assign will automatically default to “000:
off”.
Version 2’s Free Element Initialize function in the
Initialize screen (see the Owner’s Manual, page 144) lets
you initialize unused Internal elements which
unintentionally have been stored by using a
commercially available disk, to provide more memory
space for those voices you need.
To access Free Element Initialize, press [F2] (Init) and
select “Free Element” using [INC] or [JOG].
F2
25
❑ Disk Mode
Auto Load and Auto Play
Version 2 features new Auto Load and Auto Play options
in Disk Mode (see the Owner’s Manual, page 131).
ENGLISH
Auto Load lets you insert a floppy disk when the power
is off so that a file on the disk will load automatically into
songs when you turn the power on—so that the file is
ready to play. Auto Play lets you have the file load into
Song 01 and start playing automatically after the W5/W7
system starts up.
Auto Load works by saving a song file to floppy disk as a
“1 Song + Voice” (.A1S) type file using the name
AUTOLOAD. (“AUTOLOAD.A1S”)
Auto Play works by saving a song file to floppy disk as a
“1 Song + Voice” (.A1S) type file using the name
AUTOPLAY. (“AUTOPLAY.A1S”)
Note that you can only store one Auto Load or Auto Play
file on a single floppy disk. Also note that when you load
the .A1S type song file, its voice data will be loaded into
the Song voice bank, thus overwriting any existing Song
voices.
NOTE
The AUTOPLAY.A1S file is included in the accompanying floppy
disk. (For more information, see page 7)
CAUTION
Turning the power off or ejecting the floppy disk while loading may
cause irretrievable data loss or floppy disk drive malfunction.
26
Changes to the Technical Information Booklet
Please use the new information below in conjunction with the W5/W7 Technical
Information booklet.
● Voice List
Two new Preset voice banks, P2 and P3, are included
in Version 2. Please note the following:
• The voices in Preset voice bank P1 are the same as
those in the “Preset Voice List” on pages 6 ~ 11 of
the Technical Information booklet.
• The voices in Preset voice bank P2 are the same as
those in the “Internal Voice List” on pages 12 ~ 17
of the Technical Information booklet.
• The voices in Preset voice bank P3 are listed under
“Preset Voice Bank 3” on pages 28 ~ 31, herein.
● Drum Voice Key Assignments
Two new Preset drum voices (PD03 and PD04) are
included in the Preset Drum voice bank, which
include some differences in key assignments. Please
note the following:
● Element List
Eleven new preset elements (246 ~ 256) are added to
the P2 element bank, as listed on pages 19 ~ 24 of
the Technical Information booklet. Please add the
following to the list which ends on page 24:
Element Element Category
Bank
Number
LCD
Name
P2
VBInsect
Vibraslap Insect
247
Sine 5th
Sine 5th
248
Science
Science
249
OffMumin
Off Mumin
250
Ghost
Ghost
251
TapeSpin
Tape Spin
252
Bell Dly
Bell Dly
253
Bird
Bird
254
Reviw
Reviw
255
PlsSiren
Pulse Siren
256
GhostCH
Ghost Choir
246
Se
• A listing of the key assignments for PD03 and PD04
are provided in the “DRUM VOICE LIST” chart on
page 32, herein.
27
NORMAL VOICE LIST
Normal-Voice-Liste
Liste des Sonorités Normales
INSERTION EFFECT
VOICE
Voice
Voice Bank 3 (001~064)
Effect
Preset
Voice
Voice Name
Effect Type
Number
Category
Mode
Voice
Number
001
002
003
004
005
006
007
008
009
010
011
012
013
014
015
016
017
018
019
020
021
022
023
024
025
026
027
028
029
030
031
032
033
034
035
036
037
038
039
040
041
042
043
044
045
046
047
048
049
050
051
052
053
054
055
056
057
058
059
060
061
062
063
064
28
VOICE
INSERTION EFFECT
Voice
Category
Effect Type
Ld
Se
Dr
Ba
Fx
Pd
Pf
Voice Name
Bass&Lead
Fat&fat
Blue Lead
YellowLead
Pump 7sus4
Pump Tri 1
Pump Tri 2
Koff Lead
Digi Sync
N-Hall
DOWN
L.F.O.
HaHahaha
Tek Boy
Tek Loop
Tek S&H
MWScratch1
MWScratch2
Tape Spin
Choral Hit
4spHipHop1
4spHipHop2
4spTekno 1
4spTekno 2
Super Sub
ElekiTight
Joy Bass
Tek Line
Tight Syn
LatelyBass
Star Dust
Gang
VocoBass
P Funk
Pick Comp
LoFiAcBass
Upright
Rave Hit 1
Rave Hit 2
Acid Hit1
Acid Hit2
Acid Hit3
Saxes Hit
Brass Hit
Staring
End Time
Tek Liner
OverTheSky
Square St
Ambient St
BeautyPad
ReverseRR
Feed Pad
AngelHair
Ice Doll
Flute Pad
BuzzDrone
Lily
Dance CP
Ana EP
EP Phaser
ClaviPhase
60Vintage
AcP & EP
Effect
Mode
off
on
on
on
on
on
on
off
off
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
off
off
on
on
on
on
on
on
on
on
on
off
on
on
on
off
3 Band EQ
3 Band EQ
Dist+Comp
Dist+Comp
Flanger A
Flanger A
Flanger A
3 Band EQ
3 Band EQ
Flanger B
Phaser
Auto PAN
3 Band EQ
Dist+Comp
Phaser
Flanger A
Dist+Wah
Dist+Wah
Distortion
Cross Delay
Reverb Plate
Reverb Plate
Reverb Plate
Reverb Plate
3 Band EQ
3 Band EQ
Flanger A
Flanger B
3 Band EQ
3 Band EQ
Phaser
Rotary Sp.
Dist->Flange
Dist+Wah
Dist+Comp
Early Ref.1
Dist+Comp
Aural Exc
Aural Exc
Early Ref.1
Early Ref.1
Reverb Room
3 Band EQ
3 Band EQ
Phaser
Flanger B
Flanger A
Flanger B
3 Band EQ
Cross Delay
3 Band EQ
Cross Delay
Dist->Flange
Chorus B
Chorus A
Pitch Chng 2
Flanger B
"Delay L,C,R"
Dist->Phaser
Pitch Chng 1
Phaser
Phaser
Rotary Sp.
3 Band EQ
MIDI CONTROL
MC 1
Device
Parameter
MC 2
Enable*
Device
Parameter
Enable*
MIDI CONTROL
MC 1
Device
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
ModWheel
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
ModWheel
ModWheel
ModWheel
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
ModWheel
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
ModWheel
ModWheel
General1(CS)
General1(CS)
General1(CS)
General1(CS)
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
Parameter
flt cutof
sys.ef 2
flt cutof
flt cutof
flt cutof
flt cutof
sys.ef 3
flt cutof
flt cutof
ins.ef
ins.ef
lfo speed
flt reso
lfo speed
lfo speed
lfo speed
ins.ef
ins.ef
off
sys.ef 2
ins.ef
ins.ef
ins.ef
ins.ef
ins.ef
sys.ef 2
flt cutof
ins.ef
flt cutof
flt cutof
off
ins.ef
ins.ef
ins.ef
flt cutof
ins.ef
flt cutof
flt band
ins.ef
ins.ef
ins.ef
ins.ef
ins.ef
ins.ef
ins.ef
ins.ef
lfo speed
ins.ef
flt cutof
flt cutof
ins.ef
flt reso
ins.ef
ins.ef
ins.ef
flt reso
ins.ef
ins.ef
flt cutof
feg decay
ins.ef
ins.ef
ins.ef
sys.ef 1
MC 2
Enable*
123___12-12-1231231234
12312312-__-12-12-1--1--1--12-12-__-____
1234
1234
1234
1234
__-12312312-12-12-__-1234
1234
12-12-1--12-12-1--1234
1234
1234
12312312-1231234
12312-12312-12-1231234
1234
1231231231_-12-12-1--12-_23-
Device
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
General1(CS)
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
General1(CS)
General1(CS)
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
General1(CS)
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
General1(CS)
General1(CS)
ModWheel
ModWheel
ModWheel
ModWheel
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
Parameter
off
off
off
off
off
off
off
off
off
flt cutof
off
off
off
off
flt cutof
flt cutof
flt cutof
flt cutof
off
off
off
off
off
off
off
off
off
off
off
off
flt cutof
off
off
off
off
off
off
off
off
off
off
off
off
off
off
off
ins.ef
lfo speed
off
off
off
off
flt reso
flt cutof
flt cutof
ins.ef
flt cutof
sys.ef 2
off
off
off
off
off
off
Enable*
________-__-__________
______12-__-__-__-_--1--1--12-12-__-____
____
____
____
____
__-________-__-__-_2-____
1234
__-__-_--__-__-_--____
____
____
________-___1234
123__-_____-__-1231234
1234
123123123__-__-__-_--__-___-
*The "Enable" column indicates Element on/off and MIDI control status, where 1,2,3 and 4 represent Elements 1,2,3 and 4, respectively. A horizontal line at the baseline ("_") or a number indicates that
an element is turned on, with the number indicating that the element can be controlled by MIDI, and the horizontal line indicating that it cannot. A horizontal dash ("-") indicates that the element is turned
off. For example, an Enable situation coded with "12_-" indicates that Elements 1, 2 and 3 are turned on, with Elements 1 and 2 able to be controlled by MIDI. Element 4 is turned off.
ELEMENT
Element 1
Element Element Element
Bank
Number Category
Element 2
Element
Name
Element Element Element
Bank
Number Category
Element 3
Element
Name
Element Element Element
Bank
Number Category
Element 4
Element
Name
Element Element Element
Bank
Number Category
Element
Name
Element Element Element
Bank
Number Category
Element
Name
ELEMENT
Element 1
Element Element Element
Bank
Number Category
P1
P2
P1
P1
P1
P1
P2
P2
P2
P2
P2
P2
P2
P2
P1
P2
P2
P2
P2
P1
P2
P2
P2
P2
P1
P1
P1
P2
P1
P1
P1
P2
P1
P1
P1
P1
P1
P1
P1
P2
P2
P2
P1
P1
P1
P1
P2
P2
P2
P2
P1
P2
P2
P2
P2
P2
P2
P1
P1
P2
P1
P2
P1
P1
238
20
152
157
234
234
13
13
116
33
26
158
138
248
165
24
234
234
251
198
179
172
178
178
165
118
155
17
156
153
45
11
215
140
134
132
141
218
218
207
208
208
242
219
238
180
78
60
17
19
183
61
67
53
63
39
65
44
11
24
13
22
28
1
Br
Ld
Ba
Ba
Br
Br
Ld
Ld
Pc
Ld
Ld
Se
Se
Se
Ba
Ld
Dr
Dr
Se
En
Dr
Dr
Dr
Dr
Ba
Gt
Ba
Ld
Ba
Ba
Pf
Ld
En
Ba
Ba
Ba
Ba
En
En
Dr
Dr
Dr
Rd
Br
Br
St
Fx
Pd
Ld
Ld
St
Pd
Pd
Pd
Pd
Pd
Pd
Pf
Pf
Ld
Pf
Ld
Pf
Pf
Element 2
Element
Name
SynBrs10
Sweep
SynBs3
SynBs8
SynBrs6
SynBrs6
Saw3
Saw3
DigiWobb
RezLd
Digi6
Seq2
Guffaw1
Science
SynBs16
Digi4
Scrach
Scrach
TapeSpin
Choir1
BdStd
BDStdH
BDAnalog
BDAnalog
SynBs16
Mute3
SynBs6
Squ
SynBs7
SynBs4
Stuff7
Saw1
Vox6
BeatleBs
PickBs1
A.Bass2
Fretls1
OrchHit
OrchHit
CyCrush
CyChina
CyChina
AltoSx
Trumpet
SynBrs10
SynSt2
RevSyn
Pad26
Squ
SquSaw
SynSt5
Pad27
Pad33
Pad19
Pad29
Pad5
Pad31
Stuff6
E.Grand3
Digi4
EP2
Digi2
EP17
A.Piano1
Element Element Element
Bank
Number Category
P2
P2
P1
P1
P1
P1
P2
P2
P2
P2
P2
P2
P2
off
off
off
P2
P2
P2
P1
P2
P2
P2
P2
P1
P1
P1
P2
P1
P1
P1
P2
P1
P1
P1
off
P1
P1
off
P1
P1
P1
P1
P1
P2
P1
P2
P2
P2
P2
P1
P2
P2
P2
P2
P2
P2
P2
P1
P2
P1
off
P1
P1
30
20
152
157
234
234
13
13
116
159
25
142
139
---92
154
251
198
185
184
192
199
161
139
155
17
153
155
155
11
216
149
141
-132
218
-244
243
243
245
219
164
180
78
57
17
18
183
61
63
65
123
1
74
5
36
24
17
-93
14
Ld
Ld
Ba
Ba
Br
Br
Ld
Ld
Pc
Se
Ld
Se
Se
---Fx
Se
Se
En
Dr
Dr
Dr
Dr
Ba
Ba
Ba
Ld
Ba
Ba
Ba
Ld
En
Ba
Ba
-Ba
En
-Rd
Rd
Rd
Rd
Br
Se
St
Fx
Pd
Ld
Ld
St
Pd
Pd
Pd
Se
Pi
Pd
Pi
Pf
Ld
Pf
-Or
Pf
Element 3
Element
Name
BrsLd1
Sweep
SynBs3
SynBs8
SynBrs6
SynBrs6
Saw3
Saw3
DigiWobb
Shilling
Digi5
Insect
Guffaw2
---WindLoop
Burst
TapeSpin
Choir1
SDRock
SDRmH2
SDAna9
TMEle
SynBs12
AlenBs4
SynBs6
Squ
SynBs4
SynBs6
SynBs6
Saw1
Vox7
SlapBs2
Fretls1
-A.Bass2
OrchHit
-TenorSx1
AltGrwl
AltGrwl
TenorSx2
Trumpet
TuneRes2
SynSt2
RevSyn
Pad23
Squ
SawSqu
SynSt5
Pad27
Pad29
Pad31
Bush
Flute1
Pad40
PanFlt1
Harpsi1
Digi4
EP6
-Stuff1
EP3
Element Element Element
Bank
Number Category
P1
P2
off
off
P1
P1
P2
P1
P2
off
off
off
off
off
off
off
off
off
off
P2
P2
P2
P2
P2
off
P1
P1
off
off
off
off
P2
P1
off
off
off
off
off
off
P1
P1
P1
P1
P1
off
P2
P2
P2
off
P2
off
off
P1
P2
P2
P2
P2
P2
off
off
off
off
off
P1
166
20
--234
234
13
36
116
----------35
202
204
204
202
-139
155
----11
0
------222
219
219
246
222
-54
78
47
-19
--0
83
87
1
65
5
-----14
Ba
Ld
--Br
Br
Ld
Pf
Pc
----------Pd
Dr
Dr
Dr
Dr
-Ba
Ba
----Ld
Pi
------Br
Br
Br
Rd
Br
-Pd
Fx
Pd
-Ld
--Pi
Fx
Fx
Pi
Pd
Pi
-----Pf
Element 4
SynBs17
Sweep
SynBrs6
SynBrs6
Saw3
Harpsi1
DigiWobb
Pad1
HHClose
HHAnCls
HHAnCls
HHClose
AlenBs4
SynBs6
Saw1
Whistle
MuteTp
Trumpet
Trumpet
BariSx
MuteTp
Pad20
RevSyn
Pad13
SquSaw
Whistle
DigiEcho
TimpMute
Flute1
Pad31
PanFlt1
EP3
off
off
off
off
off
off
P2
off
off
off
off
off
off
off
off
off
off
off
off
P1
P2
P2
P2
P2
off
off
off
off
off
off
off
P2
P2
off
off
off
off
off
off
P1
P1
P1
off
off
off
off
P2
off
off
off
off
off
off
P1
P2
off
off
off
off
off
off
off
off
off
------13
------------61
203
203
203
200
-------11
161
------132
137
159
----78
------211
41
----------
------Ld
------------Cp
Dr
Dr
Dr
Dr
-------Ld
Se
------Ba
Ba
Ba
----Fx
------En
Pd
----------
Element
Name
Saw3
Hndbel1
HHAnOpn
HHAnOpn
HHAnOpn
HHOpen
Saw1
SlapAtk
A.Bass2
AlenBs2
SynBs10
RevSyn
Vox2
Pad7
29
Preset Voice Bank 3 (065~128)
VOICE
Voice
Number
065
066
067
068
069
070
071
072
073
074
075
076
077
078
079
080
081
082
083
084
085
086
087
088
089
090
091
092
093
094
095
096
097
098
099
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
30
Voice
Category
Pf
Or
Gt
St
Br
Rd
Pi
Sc
Fx
Et
Pc
Se
Co
MIDI CONTROL
INSERTION EFFECT
Voice Name
TX816 EP
Mod Roades
House Orgn
The Cat
HeavyMetal
Prince
Stratus
Eleki Man
Progressiv
Elec Mute
LoFi Sax
Shaku8
Ana Pluck
Acid Digi
SquareSeq
Pulse Seq
Saw Stab
Harpy
Wire Comp
DeCaY
Platinum
Polaris
Moon Base
WaterMalet
Sun Set
Fly Sine
Space Dust
Galaxy
Ice Land
Insectoid
Ambi S&H
LisWat
Deep Ambi1
Deep Ambi2
Psychic
Myth
Maria
Puppet
Stoma
SnowFlakes
Shanbala
Spell
Beijing
Chiang Mai
Jungle Tom
EthnicPerc
Meadow
GhostRiver
Feed
Bell Crash
SpaceLab
Feedle
Mad Man
Going Up
Apollo
S.O.S
Teleport
Torpedo
Emergency
Planet X
CuicaWomen
Bahama
RckBandHit
MerryXmas
Effect
Mode
on
on
on
on
on
on
on
on
on
on
off
on
off
on
off
off
off
off
on
off
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
off
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
Effect Type
Symphonic
Flanger B
Aural Exc
Rotary Sp.
Dist->Delay
Distortion
Dist->PtChng
Reverb Plate
3 Band EQ
Dist+Wah
3 Band EQ
Early Ref.2
3 Band EQ
3 Band EQ
3 Band EQ
3 Band EQ
3 Band EQ
3 Band EQ
Phaser
3 Band EQ
Dist->Delay
3 Band EQ
"Delay L,C,R"
Symphonic
3 Band EQ
Cross Delay
Stereo Echo
Cross Delay
Stereo Echo
Cross Delay
3 Band EQ
Gate Reverb
Auto PAN
Phaser
3 Band EQ
Pitch Chng 1
"Delay L,R"
Pitch Chng 1
Phaser
Chorus A
3 Band EQ
Phaser
Pitch Chng 2
Early Ref.2
Reverb Plate
Reverb Room
Auto PAN
Cross Delay
Dist->Delay
"Delay L,R"
Flanger A
Flanger A
3 Band EQ
Cross Delay
Phaser
Flanger A
Pitch Chng 1
Phaser
Dist->Phaser
Dist->Flange
Early Ref.1
3 Band EQ
Distortion
Early Ref.1
MC 1
Device
Parameter
General1(CS)
ModWheel
ModWheel
ModWheel
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
ModWheel
ModWheel
General1(CS)
ModWheel
ModWheel
General1(CS)
General1(CS)
General1(CS)
ModWheel
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
ModWheel
ModWheel
ModWheel
ModWheel
General1(CS)
ModWheel
ModWheel
ModWheel
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
ModWheel
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
General1(CS)
ModWheel
ModWheel
ModWheel
General1(CS)
ModWheel
General1(CS)
General1(CS)
ins.ef
ins.ef
off
ins.ef
sys.ef 3
ins.ef
ins.ef
ins.ef
flt cutof
ins.ef
flt band
flt cutof
flt cutof
flt cutof
sys.ef 2
flt reso
flt reso
flt reso
ins.ef
flt reso
sys.ef 3
off
flt cutof
ins.ef
off
amp level
flt reso
sys.ef 2
amp level
sys.ef 2
lfo speed
ins.ef
flt cutof
ins.ef
off
off
off
lfo speed
flt reso
ins.ef
flt cutof
ins.ef
flt reso
flt cutof
ins.ef
ins.ef
ins.ef
flt cutof
lfo pmd
sys.ef 3
flt cutof
flt cutof
flt cutof
flt cutof
ins.ef
flt reso
lfo speed
ins.ef
ins.ef
ins.ef
flt cutof
sys.ef 2
aeg decay
flt band
MC 2
Enable*
1231--1--____
12_12-12_1--12-_--1--1_312-12-1--12-1--12312-12-1231234
12-12-123_2__
_2__
____
___4
____
12-12312-1231234
1234
12-12312-12312-12-12-1231--12-____
1___
12_____
12-12-12-1231231231_-12-12-12-12-____
_23_
1234
Device
Parameter
ModWheel
General1(CS)
General1(CS)
General1(CS)
General1(CS)
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
General1(CS)
General1(CS)
ModWheel
General1(CS)
General1(CS)
General1(CS)
General1(CS)
ModWheel
General1(CS)
General1(CS)
ModWheel
ModWheel
ModWheel
ModWheel
General1(CS)
General1(CS)
General1(CS)
General1(CS)
ModWheel
General1(CS)
General1(CS)
General1(CS)
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
General1(CS)
General1(CS)
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
General1(CS)
General1(CS)
General1(CS)
ModWheel
General1(CS)
ModWheel
ModWheel
off
sys.ef 1
flt cutof
aeg decay
sys.ef 1
off
off
off
off
off
off
off
off
off
off
off
off
off
off
off
sys.ef 1
flt cutof
off
flt cutof
amp level
amp level
flt cutof
off
sys.ef 2
amp level
off
off
off
off
lfo speed
ins.ef
amp level
flt reso
off
lfo speed
amp level
flt cutof
off
off
off
off
lfo speed
off
ins.ef
sys.ef 2
off
off
off
off
flt cutof
ins.ef
flt reso
flt reso
lfo speed
flt cutof
off
sys.ef 3
off
off
Enable*
___1--1--___4
12___-12__--__-_--_--_____-__-_--__-_--_____-__-1231234
__-12-_2___3_
____
____
____
12__
__-_____-___1234
1234
1_-12312-123_2-12-__-____--__-_2__
____
1______
__-__-12-___123__312-12-12-12-__-____
____
____
ELEMENT
Element 1
Element Element Element
Bank
Number Category
P1
P1
P1
P1
P1
P1
P1
P1
P1
P1
P1
P2
P1
P2
P2
P2
P2
P1
P1
P1
P1
P2
P1
P2
P2
P2
P2
P2
P2
P2
P2
P1
P2
P2
P2
P1
P2
P1
P2
P2
P2
P2
P2
P2
P2
P2
P2
P1
P2
P2
P2
P2
P2
P2
P2
P2
P2
P2
P2
P2
P2
P2
P1
P1
16
12
76
96
121
184
103
116
174
222
244
10
152
27
17
18
11
97
49
43
44
32
217
76
69
249
248
17
247
35
80
69
158
24
44
123
149
51
129
63
38
59
100
115
197
241
0
198
22
220
146
144
242
87
150
164
74
20
33
94
227
252
137
183
Pf
Pf
Or
Or
Gt
St
Gt
Gt
St
Br
Rd
Pi
Ba
Ld
Ld
Ld
Ld
Gt
Pf
Pf
Pf
Ld
En
Fx
Pd
Se
Se
Ld
Se
Pd
Fx
Cp
Se
Ld
Pd
Gt
Se
Cp
Se
Pd
Pd
Pd
Et
Pc
Dr
Dr
Se
En
Ld
Dr
Se
Se
Dr
Fx
Se
Se
Pd
Ld
Ld
Fx
Dr
Se
Ba
St
Element 2
Element
Name
EP5
EP1
Organ2
Stuff4
Ovdrv1
Violin1
Clean1
Mute1
Strings6
MuteTp
TenorSx1
Noise
SynBs3
Digi7
Squ
SawSqu
Saw1
Nylon1
Stuff11
Stuff5
Stuff6
VoxLd
Vox8
SlwSweep
Pad35
offMumin
Science
Squ
Sine 5th
Pad1
Dissolve
Digi3
Seq2
Digi4
Pad10
Harm1
Quasar
Clste1
Simmer
Pad29
Pad4
Pad25
Sitar
TnklBell
TMJazz
Tumba
GorstCH
Choir1
Digi2
BellTree
CymSir
LFO Xylo
VbSlp
TimpMute
MadTinke
TuneRes2
Pad40
Sweep
RezLd
EP-S&H
CuiKL
Bell Dly
AlenBs2
SynSt5
Element Element Element
Bank
Number Category
P1
off
off
P1
P1
P1
P1
off
P1
off
off
P2
P1
P2
off
P2
off
P1
P1
P2
P1
P2
P1
P2
P1
P1
P2
P2
P2
P2
P2
P1
P2
P2
P2
P1
P1
P1
P2
P2
P2
P2
P2
P2
off
P2
P2
P2
P2
P2
P2
P2
P2
P2
P2
P2
P2
P2
P2
P2
P2
P2
P1
P1
17
--96
121
184
116
-174
--9
152
27
-18
-97
129
35
39
32
217
72
46
254
36
46
247
35
80
69
86
53
33
209
202
69
65
233
87
160
100
115
-241
255
128
22
162
160
144
242
130
163
150
80
157
166
128
226
81
119
183
Pf
--Or
Gt
St
Gt
-St
--Pi
Ba
Ld
-Ld
-Gt
Gt
Pd
Pf
Ld
En
Pd
Pf
Pi
Pd
Pd
Se
Pd
Fx
Cp
Fx
Pd
Ld
En
En
Cp
Pd
Dr
Fx
Se
Et
Pc
-Dr
Se
Se
Ld
Se
Se
Se
Dr
Se
Se
Se
Fx
Se
Se
Se
Dr
Fx
Gt
St
Element 3
Element
Name
EP6
--Stuff4
Ovdrv1
Violin1
Mute1
-Strings6
--Bottle
SynBs3
Digi7
-SawSqu
-Nylon1
Stuff5
Pad1
Stuff1
VoxLd
Vox8
Pad38
Stuff8
Shaku8
Pad2
Pad12
Sine 5th
Pad1
Dissolve
Digi3
AtkChr2
Pad19
RezLd
Choir12
Choir5
Digi3
Pad31
SleiBell
TimpMute
Simpl'n'
Sitar
TnklBell
-Tumba
PulsCire
Stream
Digi2
Telephon
Simpl'n'
LFO Xylo
VbSlp
Seq1
TuneRes1
MadTinke
Dissolve
Seashore
Tweet 2
Stream
CuiKH
LoopXylo
Dist1
SynSt5
Element Element Element
Bank
Number Category
P1
off
off
P1
P1
off
P2
off
off
off
off
P1
off
off
off
off
off
P1
off
off
P2
P2
off
off
P1
P1
P2
P2
P2
P2
off
P1
off
P2
P2
P2
off
P2
off
P2
off
off
off
P2
off
off
P2
P1
P2
P2
off
off
off
P2
P2
P1
off
off
off
off
off
P1
P1
P1
47
--96
116
-161
----254
-----190
--151
80
--0
206
248
46
35
246
-69
-157
76
94
-73
-83
---115
--254
208
140
162
---14
159
217
-----64
119
65
Pf
--Or
Gt
-Se
----Pi
-----St
--Se
Fx
--Pi
En
Se
Pd
Pd
Se
-Cp
-Se
Fx
Fx
-Pd
-Fx
---Pc
--Se
En
Se
Se
---Ld
Se
En
-----Cp
Gt
Cp
Element 4
Element
Name
Stuff9
Stuff4
Mute1
SlapAtk
Shaku8
Harp
MtlBel1
Dissolve
Whistle
Choir9
Science
Pad12
Pad1
VibraInc
Digi3
Seashore
SlwSweep
EP-S&H
Pad39
DigiEcho
TnklBell
Reviw
Choir11
Guffaw3
Telephon
Saw4
Shilling
Vox8
StlDrum
Dist1
Marimba
Element Element Element
Bank
Number Category
off
-off
-off
-P1
96
off
-off
-off -- -off
-off
-off
-off
-off
-off
-off
-off
-off
-off
-off
-off
-off
-off
-P1
204
off
-off
-off
-P1
70
P2
185
P1
71
P2
37
P2
246
off
-off
-off
-off
-P2
88
P2
87
off
-off
-off
-off
-off
-off
-off
-off
-off
-off
-P2
253
P2
250
off
-P2
162
off
-off
-off
-off
-off
-off
-off
-off
-off
-off
-off
-P2
223
P2
172
P1
60
---Or
----------------En
---Cp
Dr
Cp
Pd
Se
----Fx
Fx
----------Se
Se
-Se
-----------Dr
Dr
Cp
Element
Name
Stuff4
Choir7
Digi4
SDRock
Digi5
Pad3
VibraInc
Octivate
TimpMute
Bird
Gorst
Telephon
CongaOp
BDStdH
Glock1
31
DRUM VOICE LIST
Dum-Voice-Liste
Liste des Sonorités Rythmiques
GM
Preset
pgm# Key Off Alt. GM-1(GD01)
GM-9(GD02)
GM-17(GD03)
GM-25(GD04)
GM-26(GD05)
GM-33(GD06)
GM-41(GD07)
GM-49(GD08)
Pre-1(PD01)
Pre-2(PD02)
Pre-3(PD03)
Pre-4(PD04)
Note#
Note
Room Kit
Rock Kit
Electro Kit
Analog Kit
Jazz Kit
Brush Kit
Classic Kit
Preset1(QY10)
Preset2(SY85)
HipHop Kit
Lofi Kit
24
C 0
Click H
25
CH 0
Brush Tap
Reverse Cymbal
Reverse Cymbal
Standard Kit
26
D 0
27
DH 0
O
Brush Swirl L
28
E 0
O
Brush Swirl H
29
F 0
O
Snare Roll
30
FH 0
Castanet
31
G 0
Snare L
32
GH 0
Sticks
Brush Slap
Hi Q
Hi Q
SD Power M
Snare M
SD Power H
Bass Drum M
Bass Drum H
Bass Drum M
Hi Q
Brush Slap L
33
A 0
Bass Drum L
34
AH 0
Open Rim Shot
35
B 0
Bass Drum M
Bass Drum H
BD Power
BD Analog L
36
C 1
Bass Drum H
BD Power
BD Gate
BD Analog H
37
CH 1
Side Stick
38
D 1
Snare M
SD Rock
SD Power L
Analog Snare L
Brush Slap
39
DH 1
Hand Clap
40
E 1
Snare H
SD Power Rim
SD Power H
Analog Snare H
Brush Tap
41
F 1
Floor Tom L
Room Tom 1
Power Tom 1
E Tom 1
Analog Tom 1
42
FH 1
43
G 1
Floor Tom H
Room Tom 2
Power Tom 2
E Tom 2
Analog Tom 2
44
GH 1
Pedal Hi-Hat
1
Bass Drum M
Gran Cassa
Analog Side Stick
Closed Hi Hat
Low Tom
Snare M
E Tom 3
BD Gate
BD RoomS
Side Stick L
Analog Side Stick
Bass Drum H
Snare M
HHAnOpn
Snare M
Bass Drum L
Hand Clap
Room Tom 1
Room Tom 1
SD Rim H
Chinese Cymbal
Jazz Tom 1
Conga HH Closed 1
Jazz Tom 1
Room Tom 2
Room Tom 2
Room Tom 3
Room Tom 3
Jazz Tom 2
Brush Tom 2
Jazz Tom 2
Hand Clap
Room Tom 4
Crash Cymbal
Bass Drum L
Side Stick
Bass Drum H
Ride Cymbal Cup
SD Power M
Jazz Tom 3
Brush Tom 3
Jazz Tom 3
Bass Drum L
Bongo H
Analog HH Closed 1
Jazz Tom 2
A 1
AH 1
47
B 1
Mid Tom L
Room Tom 4
Power Tom 4
E Tom 4
Analog Tom 4
Jazz Tom 4
Brush Tom 4
Jazz Tom 4
Closed Hi Hat
Tom 1
Jazz Tom 4
48
C 2
Mid Tom H
Room Tom 5
Power Tom 5
E Tom 5
Analog Tom 5
Jazz Tom 5
Brush Tom 5
Jazz Tom 5
Hi-Hat Open
Tom 2
Jazz Tom 5
49
CH 2
Crash Cymbal 1
50
D 2
High Tom
51
DH 2
Ride Cymbal 1
52
E 2
Chinese Cymbal
Snare 2
53
F 2
Ride Cymbal Cup
Tom 4
54
FH 2
Tambourine
Hand Clap
55
G 2
Splash Cymbal
Cowbell
56
GH 2
Cowbell
Shaker
57
A 2
Crash Cymbal 2
58
AH 2
Vibraslap
59
B 2
Ride Cymbal 2
60
C 3
Bongo H
BDAnalog
Crash Cymbal 1
61
CH 3
Bongo L
Cowbell
Crash Cymbal 2
62
D 3
Conga H Mute
Analog Conga H
SDPower
Ride Cymbal
63
DH 3
Conga H Open
Analog Conga M
SDAna9
Ride Cymbal Cup
64
E 3
Conga L
Analog Conga L
CongaOpL
Conga L Open
65
F 3
Timbale H
CongaOpH
Conga H Mute
66
FH 3
Timbale L
CongaMt
Conga H Open
67
G 3
High Agogo
AgogoL
Bongo L
Analog HH Open
Hand Cym.Open L
Room Tom 6
Power Tom 6
E Tom 6
Analog Tom 6
Jazz Tom 6
Brush Tom 6
Jazz Tom 6
Tom 3
Side Stick
Hand Cym.Open H
Conga H Open
HHAnOpn
Conga H Open
Conga H Open
HHAnOpn
Jazz Tom 6
Conga H Open
Closed Hi Hat
Closed Hi Hat2
Hand Cym.Closed H
Hi-Hat Open
68
GH 3
Low Agogo
AgogoH
Bongo H
69
A 3
Cabassa
TimbleL
Timble L
70
AH 3
Maracas
TimbleH
Timble H
71
B 3
O
Samba Whistle H
HHAnCls
Tumbrn
72
C 4
O
Samba Whistle L
Shaker
Clave
73
CH 4
74
D 4
75
Guiro Short
O
Jazz Tom 3
Snare 1
Hand Cym.Closed L
Conga H Open
Analog HH Closed
46
Hi-Hat Open
Analog Tom 3
BD RoomS
Bass Drum L
SD Rock
Brush Tom 1
Analog HH Closed 2
Power Tom 3
BD Power
Jazz Tom 1
Analog HH Closed 1
Room Tom 3
Bass Drum H
45
1
Bass Drum H
Open Rim Shot
Wood Block
Guiro Long
Agogo L
DH 4
Claves
Agogo H
76
E 4
Wood Block H
Samba Whistle
77
F 4
Wood Block L
78
FH 4
Cuica Mute
Scratch Push
Scratch Push
Squ
Scratch Push
79
G 4
Cuica Open
Scratch Pull
Scratch Pull
BDGate
Scratch Pull
80
GH 4
2
Triangle Mute
81
A 4
2
Triangle Open
SDAna9
82
AH 4
Shaker
HHAnOpn
83
B 4
Jingle Bell
SDAna8
84
C 5
Bell Tree
SynBsC
85
CH 5
Hi Q
SynBsCH
86
D 5
SynBsD
87
DH 5
SynBsDH
88
E 5
SynBsE
89
F 5
SynBsF
90
FH 5
SynBsFH
91
G 5
SynBsG
92
GH 5
SynBsGH
93
A 5
SynBsA
94
AH 5
SynBsAH
95
B 5
SynBsB
96
C 6
BDAnalog
HHAnCls
SynBsC
: Same as Standard Kit
: No Sound
32
Crash Cymbal 1
● MIDI DATA FORMAT
Technical Information – page 40
1.2.2.2 Control change
Please note that there are a few changes in the “MIDI
DATA FORMAT” specifications (see the W5/W7
Technical Information booklet, page 39). Items
shaded in gray, below, are the new additions to
Version 2.
Technical Information – page 39
1.2 Channel Message
1.2.1 Transmission
1.2.1.1 Note on/off
Transmission note range = C-2(0)...G8(127)
Velocity range
= 1...127
1.2.1.2 Control change
Control change is output via MIDI when the following controllers are used.
Parameters in the table below can be controlled by MIDI.
cntrl#
parameter
data rng
0
Bank Select MSB
0 ∼ 127
*1
32
Bank Select LSB
0 ∼ 127
*1
1
Modulation wheel
0 ∼ 127
4
Foot control
0 ∼ 127
6
Data Entry
0 ∼ 127
7
Inst Volume
0 ∼ 127
10
Pan
0 ∼ 127
11
Expression
0 ∼ 127
71
Harmonic Content
0 ∼ 127
72
Release Time
0 ∼ 127
73
Attack Time
0 ∼ 127
74
Brightness
0 ∼ 127
84
Portament Control
0 ∼ 127
91
EF Send 1 (Reverb)
0 ∼ 127
93
EF Send 2 (Chorus)
0 ∼ 127
94
EF Send 3 (Delay/Rev)
0 ∼ 127
1∼119
MIDI Control 1
0 ∼ 127
1∼119
MIDI Control 2
0 ∼ 127
64
Sustain Switch
0 , 127
*1: See Program Change 1.2.1.3
ctrl#
parameter
data rng
1
Modulation Wheel
0 ∼ 127
4
Foot Controller
0 ∼ 127
7
Foot Volume
0 ∼ 127
11
Expression
0 ∼ 127
64
Sustain Switch
0 , 127
1∼119
Continuous Slider
0 ∼ 127
In Store Mode and Voice Edit Mode program changes will not be received.
1∼119
Foot Controller
0 ∼ 127
1) Off: Program changes will not be received.
1.2.2.3 Program Change
When a program change message is received, the W5/W7 performs the
operations below. Three types of reception modes can be set with the System
Setup.
2) Ignore Bank Select: Individual program number (001 ~ 128) change messages
will be received but bank select messages will be ignored.
3) On: Bank select and program change messages will be received according to
the following chart.
Technical Information – page 40
Bank No. MSB / LSB
1.2.1.3 Program change
Normal Voice
When a voice is selected, the bank select and program change is
transmitted according to the following chart.
Normal Voice
Drum Voice
PGM CNG No.
GM
0($00) / 0($00)
1∼128($00∼$7F)
PRESET 1
1($01) / 0($00)
↓
INTERNAL
2($02) / 0($00)
↓
SONG
3($03) / 0($00)
↓
Bank No. MSB / LSB
PGM CNG No.
EXTERNAL
4($04) / 0($00)
↓
GM
0($00) / 0($00)
1∼128($00∼$7F)
PRESET 2
5($01) / 0($00)
↓
PRESET 1
1($01) / 0($00)
↓
PRESET 3
6($01) / 0($00)
↓
INTERNAL
2($02) / 0($00)
↓
GM
127($7F) / 0($00)
*1
SONG
3($03) / 0($00)
↓
PRESET
17($11) / 0($00)
*2
EXTERNAL
4($04) / 0($00)
↓
INTERNAL
18($12) / 0($00)
*2
PRESET 2
5($01) / 0($00)
↓
SONG
19($13) / 0($00)
*2
PRESET 3
6($01) / 0($00)
↓
EXTERNAL
20($14) / 0($00)
*2
GM
127($7F) / 0($00)
*1
PRESET
17($11) / 0($00)
*2
INTERNAL
18($12) / 0($00)
*2
SONG
19($13) / 0($00)
*2
EXTERNAL
20($14) / 0($00)
*2
Drum Voice
Technical Information – page 41
2.2 Parameter Change
The W5/W7 will transmit and receive the eight types of parameter change messages
listed below. When recording is activated and “All Track” and “Punch-in” are not
designated, parameter change messages will be transmitted when the [SONG],
[VOICE], [SELECT], [SOLO] and [TRACK 1]~[TRACK 16] buttons are pressed.
However, 6) Switch Remote will only receive and it will act the same function as the
panel switches.
1).
2).
3).
4).
5).
6).
7).
8).
Song/Multi Data
Normal Voice Data
Drum Voice Data
Element Data
Setup Data
Switch Remote
Master Tuning
Universal System Exclusive Message
Except for Device Number off, the parameter change reception cannot be turned off
with each MIDI switch.
33
Technical Information – page 44
6. Appended Table
(1) MIDI Parameter Change table (Song / Multi)
$F0,$43,$1n,$33,$04,sub_group,p_msb,p_lsb,v_msb,v_lsb,$F7
NOTES: n: Device Number
s: parameter sub group number
000ccccc
c: 1..16; Inst Channel (1..16), 0: common data
p: parameter number
v: parameter value
[SONG_MULTI PARAMETERS]
1.COMMON c=0
PARAMETER
PARAMETER
NUMBER
BULK
NUMBER
DATA
RANGE
DISPLAY
NOTES
SNG_NAME0
SNG_NAME1
0
1
0
1
32..127
32..127
ASCII
ASCII
song name top
song name
SNG_LOC1
SNG_LOC2
SNG_KEY_MODE
76
72,73
74,75
76
0..998
0..998
b0..b1
1..999
1..999
norm, split,
layer, 4zone
off, 1st, upr,
lwrL, lwrH
3rd, 5th, 7th
9th
C-2..G8
location point 1
location point 2
keyboard mode
b2..b4
b5..b6
SNG_SPLIT
reserved
77
-
77
78
0..127
dynamic split mode
dynamic split interval
split point
reserved
Technical Information – page 52
(5) MIDI Parameter Change table (Setup)
$F0,$43,$1n,$33,$07,sub_group,p_msb,p_lsb,v_msb,v_lsb,$F7
NOTES: n: Device Number
s: parameter sub group number = 0
p: parameter number
v: parameter value
1. SYSTEM
s=0
PARAMETER
PARAMETER
NUMBER
BULK
NUMBER
DATA
RANGE
DISPLAY
NOTES
SYS_GRTU00
SYS_GRTU11
0
1
0
1
32..127
32..127
ASCII
ASCII
Greeting Message
upper 0
upper 1
SYS_LOCAL
SYS_DEVNO
SYS_PROT
SYS_PGMSW
reserved
SYS_CTRL_RST
SYS_EDIT_CONF
SYS_MVOL
reserved
SYS_CS
SYS_FC
SYS_FV
SYS_FCINIT
SYS_FIX_VEL
44
45
46
47
49
50
51
57
58
59
60
61
44
45
46
47
48
49
50
51
52..56
57
58
59
60
61
0..1
0..17
0..1
0..2
off,on
off,1..16,all
auto, manual
off,ignore,on
0..1
0..1
0..127
hold,reset
off,on
0..127
0..119
0..119
0..1
0..127
0..127
off,1..119
off, 1..119
fc, exp
???
off,1..127
Technical Information – pages 56-57
34
The Implementation Chart on pages 35 ~ 36 now
replaces the chart on pages 56 ~ 57 of the Technical
Information booklet.
local switch
device number
multistore
program change switch
reserved
controller hold
edit confirm
master volume
reserved
cs assign
foot ctrl assign
foot vol assign
foot ctrl init val.
play fix velocity
YAMAHA
[ Music Synthesizer---synthesizer part ]
Date:17-OCT-1995
Model W5/W7
MIDI Implementation Chart
Version : 2.0
+----------------------------------------------------------------------+
|
| Transmitted
|
Recognized
|
Remarks
|
|
Function ... |
|
|
|
|-------------------+----------------+----------------+----------------|
|Basic
Default
| 1 - 16
| 1 - 16
| memorized
|
|Channel Changed
| 1 - 16
| 1 - 16
|
|
|-------------------+----------------+----------------+----------------|
|
Default
| 3
| 3
| memorized
|
|Mode
Messages | x
| x
|
|
|
Altered
| ************** | x
|
|
|-------------------+----------------+----------------+----------------|
|Note
| 0 - 127
| 0 - 127
|
|
|Number : True voice| ************** | 1 - 127
|
|
|-------------------+----------------+----------------+----------------|
|Velocity Note ON
| o 9nH,v=1-127 | o v=1-127
|
|
|
Note OFF | x 9nH,v=0
| x
|
|
|-------------------+----------------+----------------+----------------|
|After
Key's
| x
| x
|
|
|Touch
Ch's
| o
| o
|
|
|-------------------+----------------+----------------+----------------|
|Pitch Bender
| o
| o 0-12 semi
|7 bit resolution|
|-------------------+----------------+----------------+----------------|
|
0,32 | o
*2| o
*2|Bank Select
|
|
1 | o M.Wheel
| o
|
|
| Control
4 | o Foot cont.
| o
|
|
|
6 | x
| o
|
|
|
7 | o Foot volume | o
|Volume
|
|
10 | x
| o
|Pan
|
| Change
11 | o Foot volume | o
|
|
|
64 | o Sustain sw. | o
|Sustain
|
|
71 | x
| o
|Harmonic Content|
|
72 | x
| o
|Release Time
|
|
73 | x
| o
|Attack Time
|
|
74 | x
| o
|Brightness
|
|
84 | x
| o
|Porta Cont.
|
|
91 | x
| o
|Effect Send1
|
|
93 | x
| o
|Effect Send2
|
|
94 | x
| o
|Effect Send3
|
|
1-31,33-119 | o CS,Foot Cont.| o
|Assignable
|
|
120 | x
| o
|All Sounds Off |
|
121 | x
| o
|Reset All Cont. |
|-------------------+----------------+----------------+----------------|
|Prog
| o 0-127
*3 | o 0-127
*3 |
|
|Change : True #
| ***********
|
|
|
|-------------------+----------------+----------------+----------------|
|System Exclusive
| o
*1 | o
*1 |voice etc.
|
|-------------------+----------------+----------------+----------------|
|
: Song Pos |
|
|Common : Song Sel |
|
|
: Tune
|
See the sequencer part.
|
|-------------------+
|
|System
:Clock
|
|
|Real Time :Commands|
|
|-------------------+----------------+----------------+----------------|
|Aux :Local ON/OFF | x
| x
|
|
|
:All Notes OFF| x
| o
|
|
|Mes- :Active Sense | o
| o
|
|
|sages:Reset
| x
| x
|
|
|-------------------+----------------+----------------+----------------|
|Note *1 ; transmit/receive if device No is not off.
|
|
*2 ; transmit/receive if program sw is on.
|
|
*3 ; transmit/receive if program sw is not off.
|
+----------------------------------------------------------------------+
Mode 1 : OMNI ON, POLY
Mode 2 : OMNI ON, MONO
o : Yes
Mode 3 : OMNI OFF, POLY
Mode 4 : OMNI OFF, MONO
x : No 35
YAMAHA
36
[ Music synthesizer---sequencer part ]
Date:17-OCT-1995
Model W5/W7
MIDI Implementation Chart
Version : 2.0
+----------------------------------------------------------------------+
|
| Transmitted
|
Recognized
|
Remarks
|
|
Function ... |
|
|
|
|-------------------+----------------+----------------+----------------|
|Basic
Default
| 1 - 16
| 1 - 16
| memorized
|
|Channel Changed
| 1 - 16
| 1 - 16
|
|
|-------------------+----------------+----------------+----------------|
|
Default
| x
| x
|
|
|Mode
Messages | x
| x
|
|
|
Altered
| ************** | x
|
|
|-------------------+----------------+----------------+----------------|
|Note
| 0 - 127
| 0 - 127
|
|
|Number : True voice| ************** |
|
|
|-------------------+----------------+----------------+----------------|
|Velocity Note ON
| o 9nH,v=1-127 | o v=1-127
|
|
|
Note OFF | x 9nH,v=0
| x
|
|
|-------------------+----------------+----------------+----------------|
|After
Key's
| o
| o
*6|
|
|Touch
Ch's
| o
| o
*6|
|
|-------------------+----------------+----------------+----------------|
|Pitch Bender
| o
| o
|
|
|-------------------+----------------+----------------+----------------|
|
0,32 | o
*3| o
*10|Bank Select
|
|
1 - 31,33 - 121 | o
| o
|
|
|
|
|
|
|
|
|
|
|
|
| Control
|
*5|
*7|
|
|
|
|
|
|
| Change
|
|
|
|
|
|
|
|
|
|-------------------+----------------+----------------+----------------|
|Prog
| o 0 - 127
*4| o 0 - 127
*9|
|
|Change : True #
| ************** |
|
|
|-------------------+----------------+----------------+----------------|
|System Exclusive
| o
| o
*8| Song data etc. |
|-------------------+----------------+----------------+----------------|
|System : Song Pos | o
*2| o
*2| except REC mode|
|
: Song Sel | x
| o
*2|
|
|Common : Tune
| x
| x
|
|
|-------------------+----------------+----------------+----------------|
|System
:Clock
| o
*2| o
*1|
|
|Real Time :Commands| o
*2| o
*2|
|
|-------------------+----------------+----------------+----------------|
|Aux :Local ON/OFF | o
| o
|
|
|
:All Notes OFF| x
| x
|
|
|Mes- :Active Sense | o
| x
|
|
|sages:Reset
| x
| x
|
|
|-------------------+----------------+----------------+----------------|
|Notes: *1 = receive in MIDI sync mode.
|
|
*2 = transmit/receive if MIDI control is not off.
|
|
*3 = transmit if playback filter bank select is not ignore.
|
|
*4 = transmit if playback filter program change is not ignore. |
|
*5 = transmit if playback filter control change is not ignore. |
|
*6 = receive if record filter after touch is not ignore.
|
|
*7 = receive if record filter control change is not ignore.
|
|
*8 = receive if record filter system exclusive is not ignore. |
|
*9 = receive if program switch is not off.
|
|
*10 = receive if program switch is on.
|
+----------------------------------------------------------------------+
Mode 1 : OMNI ON, POLY
Mode 2 : OMNI ON, MONO
o : Yes
Mode 3 : OMNI OFF, POLY
Mode 4 : OMNI OFF, MONO
x : No